by Brent Roberts
Back in June at E3 2013 the world watched as the debacle unfolded for the presentation of Crimson Dragon. Those who rallied behind the classic Panzer Dragoon series were greeted with a glimmer of hope that a successor would be flying in on the next generation console; and bring forth some amazing rail based shooting aspects combined with stellar graphics, sound, and controls. Priced at $19.99 Crimson Dragon is far from a retail title, yet still provides a wealth of content, even if some of that content isn’t the greatest. Brace yourself as we ride in our review of Crimson Dragon.
Humanity stands upon the edge of a knife as you enter the infamous Icarus Division on the planet Draco. Over the years a virus infestation has taken place called the Crimsonscale and it has infected every living being on the planet, including the dragons themselves. Your mission is to navigate throughout the various levels ahead and, like Darth Sidious said, “wipe them out. All of them.” Killing everything on the screen is pretty much the summary of the entire story and while parts of it are entertaining, you will find that the story itself is very weak and often detracts from the game’s overall quality. Originally Crimson Dragon was filled with potential to produce a storyline that enveloped the gamers as they took to the skies in their beasts, however after playing it, you will come to be annoyed that some parts of the story you cannot skip. It would actually be more entertaining to just do level select, go for rankings or medals and press on, instead of trudging through a lackluster story. It’s unfortunate that right out of the gate Crimson Dragon takes a hit, but don’t expect your game to get high marks for story content if you don’t make the effort to write one.