What’s an Adventure, you ask? Imagine virtual simulations generated by a psychopathic Eldan AI, each with unique story elements, gameplay mechanics, and objectives. Crank the Virtual Carnage Meter up to INFINITY as we dive into Adventures in our latest DevSpeak!
Do you consider yourself a bit of a fussy pants? Want to know more about costumes, dyes, and mount customization? Well then, put on your purple cowboy hat and tidy your house before you check out the latest DevSpeak!
Ish’mael the Bloodied, a scoundrel and marauder, tells us all about the bloodthirsty psychopaths (that’s you guys by the way) found on Nexus. Including our two newly announced classes; the Medic and the Engineer!
You might want to buckle that daredevil brain of yours in good and tight before trying this week’s perfect brainstorm on for psize! Prepare yourself for the turbulently cerebral mysteries of…THE ESPER.
Are you ready for some pure, unsweetened violence with a side of brutality? If not, maybe this bellyful of power sword will help change your mind! You’re about to get perilously up close and personal with…THE WARRIOR!
Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.
First, let’s laydown the basics for you. The box for WildStar will cost you the now standard price of $59.99, which gets you 30-days of free game time, and three week-long passes for friends to try the game too. After that, you’ll have to pay $14.99 a month, or cheaper ($13.99 for three months, $12.99 for six, $10.99 for a year) if you pay for multiple months at a time. But the big twist that WildStar is throwing into the mix is that you still can play for free… if you’re willing to work for it in-game. That’s where CREDD comes in.
Until the last century, the Mordesh of planet Grismara had a flourishing civilization whose refinements in alchemy made them the envy of the galaxy. Having attracted the attention of the Dominion and been invited to join, their ongoing success was all but inevitable.
In 1578 AE, Victor Lazarin, widely acknowledged as the greatest alchemist in Grismaran history, announced his creation of the Everlife Elixir – a substance he claimed granted immortality. The Mordesh were convinced of Lazarin’s brilliance, and the elixir was distributed worldwide. Yet cries of rejoicing soon turned to moans of despair. The elixir eventually became unstable, leading to necromantic physical degeneration coupled with a mindless cannibalistic rage.
It is said that in the Contagion’s first outbreaks, the casualties mounted too swiftly to be measured. The only certainty was that a civilization of billions lay within a hairsbreadth of extinction after just a few weeks. The Dominion response was a brutal and uncompromising quarantine, while below the Mordesh suffered and perished. While almost falling into the Contagion’s madness himself, Lazarin created a vaccine known as the Vitalus Serum. Despite failing to cure the disease, the serum suppressed its psychological symptoms and s the few remaining Mordesh survivors.
In desperation, the Mordesh turned to the Exiles, who smuggled them piecemeal through the Dominion blockade. Forced by dwindling numbers and their hunted status to become practitioners of artifice and deception, they formed a covert intelligence group, the Black Hoods, to wage campaigns of sabotage and assassination against their enemies. Seen by the Exiles as an unsavory but necessary evil, the Mordesh now ply their dark arts on Nexus in hopes of finding a cure and wreaking vengeance on the Dominion who deserted them.
In the course of scouting prospective races in the early years of the Dominion, Mechari observers found that the primitive but intelligent Chua of the forest world Bezgelor displayed considerable promise. In addition to showing an uncanny grasp of science and mechanical engineering, they were also remarkably devious and competitive. Predicting that a species unconstrained by economic or moral considerations could prove useful, they opened communications.
Hoping to hyper-accelerate their industrial development, the Mechari presented the Chua with several instructive examples of simple Dominion technology.The Chua reciprocated by presenting their celestial benefactors with a gift-wrapped Bezgelorian tar-beetle. As per its natural defense mechanisms, the beetle promptly exploded when handled by its new owners, covering all dignitaries present in corrosive black ooze that required months of corrective drilling and acid-baths to remove. The Chua howled with laughter over this for days and end.
Efforts to galvanize Chua’s advancement exceeded even the Mechari’s most optimistic projections. Their zeal for industry instantly propelled them into a state of near psychotic overdrive, and in under a century the Chua had replaced most of Bezgelor’s verdant forests with factories that covered the planet’s surface like a scab. The once blue skies nowseethed with cancerous ochre, its formerly tranquil pastures reduced to dustbowls of ash.
Although initially too enraptured with their own productivity to see value in further discourse with the Mechari, by 538 AE the Chua joined the Dominion out of a need for base resources that their own ruined world was no longer capable ofproducing. For the last thousand years, they have created advanced weapons and technology for the empire. With the recent discovery of Nexus, the Chua look forward to exploiting the legendary planet’s natural and technological resources, along with devising new and exciting ways to destroy their enemies.