Assassin’s Creed Unity invites you to play cooperatively with up to three friends for the first time in an Assassin’s Creed game. This commented gameplay walkthrough will give you an overview of some of the key features of AC Unity’s Co-op experience.
Embark on unforgettable story-based missions set in a living, breathing world. Sabotage an execution. Protect an emperor. Assassinate a target. But victory won’t be easy; you and your lethal band must rely on communication, coordination, and diverse skills to accomplish your missions and vanish into the shadows.
Unity Technologies has a technical demo and talks about 3D rendering on the web
Unity Technologies continues to make great emphasis on R & D by exposing some motor abilities Unity 5 On the program this week. Technical demo (Teleporter Demo) and an exploratory paper on the future of “scripting” including 3D rendering in WebGL. Find detailed articles on the Unity blog .
Teleporter demo is a tech demo that shows the unparalleled graphics capabilities of the next version of the engine (Unity 5). From the perspective of an artist rendering, brightness, texture and precision make a leap forward.
Read here: <gp_link type=”http” loc=”//blogs.unity3d.com/2014/05/19/teleporter-demo/”>http://blogs.unity3d.com/2014/05/19/teleporter-demo/
Unity 5 also integrate WebGL , which will rotate 3D content on the web without plug-in. The team says here the operation of the script as WebGL.This time, the technicians use a technology called “IL2CPP”, an internal high performance solution (. NET Runtime) developed for Unity 5.
Read here: <gp_link type=”http” loc=”//blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/”>http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition to Unity for PlayStation®3. Today, we’re thrilled to announce that with Unity 4.3 we’re releasing Unity for PlayStation®Vita to the public.
Developers with a licensed developer agreement from SCE for PS Vita will now be able to deploy their game to PS Vita via the Unity engine and make use of platform-specific functionality including:
- Motion sensors
- Front and rear cameras
- Dual analog sticks
- Rear Touch pad
Furthermore, Unity for PS Vita will enable you to integrate the full suite of PSN features into your game, including Trophies, Friends and Matching functionality into your game.
As with all the other platforms we support, Unity for PS Vita allows you to develop your game once, without rewriting the code from scratch; simply build and run it on your PS Vita devkit. Not only that, you can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement very cool graphics. And all of it can be run directly on your PS Vita devkit for quick iteration! Why don’t you head over to the release notes and take a look?
Zoink! has just released their new game “Stick It To The Man” developed in Unity for both PS3 and PS Vita. The game has already been very well received. Check out their game at their website http://www.stickitgame.com/ to see what it is all about!
We are proud to have reached this platform milestone and we are very eager to see what exciting games you will create for PS Vita!
To become a licensed developer for PS Vita please visit the SCE company registration site (https://www.companyregistration.playstation.com).
PlayStation® Vita deployment is here! – Unity Technologies Blog.