Metro *2033* – Download for FREE !

Receive a free PC download code for Metro 2033 when you like their Facebook page! See details at http://www.FreeMetroGame.com
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Metro: Last Light – THQ ‘Back story’ for the Commander.

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The Commander

His life charts the downfall of a career soldier in charge of marshaling the terrified populace into the safety of the Metro system, to an outcast living on the periphery of the subterranean society, contributing nothing and living by his wits.

He was a career soldier from a military family; one who had seen active combat many times and earned both the respect of his superiors and the loyalty of the men who served with him. After several foreign tours, he was stationed back in Moscow, charged with passing on his combat experience to metropolitan troops accustomed to ceremonial duties. The posting was frustratingly uneventful, but it allowed him to live in barracks with his wife and two daughters, after years in which he had missed out on their first words and first steps while stationed abroad.
The orders came in an hour before the bombs began to fall. An imminent attack on Moscow. The metro system could only offer limited protection. Preparations had to be made; panic had to be avoided. He was ordered not to divulge the information prematurely – not even to family members. And so when his designated station had been prepared, he ordered his men to guard the doors, and he paced, alone, deeper inside the empty station. His wife would be walking their daughters home from school; the three of them, hand in hand, on the streets of Moscow. Laughing together. He heard a growing roar approaching the station, and he knew the time had come.

He gritted his teeth and followed instructions; watching the desperate horde stream into the station, waiting for the moment when the limit had been reached. No matter how many were let in, the crowd behind them grew larger and more frantic. And no matter how intently he focused on his orders, he kept seeing flashes of his family in the faces of the strangers sprinting past. It was a relief to fire a shot into the air – the signal to his men that the gates had to be closed. The noise of the crowd increased in pitch and intensity, and it was then that he saw her: a young mother, newborn in her hands, just beyond the barrier formed by the soldiers. Her voice was pleading, but her eyes, focused intently on him, seemed filled with accusation. As he turned away, holding the child to his chest, he could picture his wife looking at him with those same accusing eyes. There was an inhuman wail of despair behind him as the gates were finally closed.

From the moment the explosions began above them, it was clear that the old regime, the one to which he had given his loyalty and obedience, had crumbled. The orders he had followed, the sacrifices he had made – all now seemed meaningless. To the survivors, he was the man who shut the doors too soon – the man who condemned their wives, husbands, children, to a painful death. There was no escape from their gazes.
Ostracised, he survived as a defiant outsider, resenting those who judged him and his decisions. That resentment fuelled his determination to scavenge, barter and beg for survival. But he’s getting old now, losing the will to go on living out of spite – and as he does so, the old faces and the old screams stream back into his mind – and above all, the terrible sound as the gates of the station were closed.

The child he rescued was taken from his hands soon after he descended into the Metro station, and its identity has always been kept from him. As he pleads for scraps, tired and resigned, he wonders if the young man passing by without a glance could be the one. If he knew, would he embrace him for the life he was gifted? Or curse him, for his lost mother, for all of them left behind?

WAR40K devs laid off, game will no longer be an MMO

Warhammer 40k: Dark Millennium Online - some paladin space marine dude or something

The on-again off-again saga of Warhammer 40K is apparently off again, at least in regard to the title’s future as an MMORPG. In early February we reported on some rumored THQ financial trouble, but the company later pooh-poohed the concerns and said that WAR40K was still on track.

Today, though, our sister site reports that Dark Millennium Online will axe the online portion of its lengthy moniker and the company will be producing the title as a single-player game going forward. A substantial number of jobs have also been cut, with 79 Vigil Games employees and 39 Relic Entertainment employees receiving pink slips.

WAR40K devs laid off, game will no longer be an MMO | Massively.

Darksiders II VGA 2011 Death Lives Trailer (HD)

Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse. This story runs parallel to the events in the original Darksiders game and shows Death trying to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders

SUMTHING ELSE MUSIC WORKS RELEASES SAINTS ROW: THE THIRD – THE SOUNDTRACK

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Eclectic Urban Score Composed and Produced by Malcolm Kirby Jr.

New York – November 15th, 2011 – Sumthing Else Music Works, Inc. proudly presents Saints Row®: The Third™ – The Soundtrack featuring the original music score from Saints Row: The Third, the open world action-adventure video game developed by Volition, Inc.® and published by THQ Inc. Saints Row: The Third is scheduled to be released for Xbox 360®, PlayStation® 3, and PC on November 15th. Written and produced by composer/artist/musician Malcolm Kirby Jr. (Brooklyn’s Finest, Cop Out, Pimp My Ride, The Love Guru) the original soundtrack album is now available at retail outlets through Sumthing Else Music Works www.sumthing.com, and for digital download at www.sumthingdigital.com, Amazon MP3, iTunes® and other digital music sites.

Set in the fictional city of Steelport, Saints Row: The Third gives players control of the Saints, an urban street gang at the height of their power. Steelport is ripe for the taking, and it’s up to you to make the city your own. Mold the skyline based on your choices, outfit your crew in classy gangster gear, dismantle the Syndicate stranglehold and make life-or-death decisions that will change Steelport, and the Saints, forever.

Composer Malcolm Kirby Jr. “I am a huge fan of both Saints Row and Saints Row 2 so when the opportunity came to score Saints Row: The Third I was ecstatic. Saints Row: The Third is such an insane game and everything is just pushing it way over the top. This type of thinking and attitude definitely influenced the diverse nature of the score/soundtrack.”

As a prolific live musician Malcolm Kirby Jr. has performed and recorded with artists such as The Campbell Brothers, Fred Wesley, Lenny Castro, Kenny Wollesen, Tommy Campbell, The Respect Sextet, Steve Gadd, John Medeski, Terrence Howard, Will Bernard and many others. In addition to performing worldwide, Malcolm Kirby Jr. has composed music for the films “Cop Out”, “The Love Guru”, “Brooklyn’s Finest”, TV shows such as “CSI”, “Numb3rs”, “Pimp My Ride”, “Medium”, “Law and Order” as well as video games.

Malcolm Kirby Jr. describes the different music styles heard in Saints Row: The Third, “Each gang has its own theme and the textural characteristics are completely different for each, ranging from menacing orchestral to gangster hip hop to heavy metal. I think the biggest challenge was coming up with themes of completely different textural styles and making them still feel related and unified in the context of the game which was also the most enjoyable aspect of scoring Saints Row: The Third. Volition and THQ have such an amazing vision for this game and it is truly an honor working with them.”

To learn more about Saints Row: The Third, visit www.saintsrow.com.

For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, visit www.sumthing.com and www.sumthingdigital.com.

Battlefield 3 Requires Online Pass To Access Multiplayer Modes

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EA has just revealed that gamers will need to use an online pass in order to play Battlefield 3′s multiplayer modes.

This should come as a surprise to most people considering EA includes online passes for most of its games. Not only does EA have online passes but it has become industry standard with the likes of THQ and Sony including them as well.

DICE’s Alan Kertz, the core gameplay designer on Battlefield 3 confirmed this via his twitter account.

This means EA and DICE will make some money off used game sales of Battlefield 3 in the future. Online passes usually sell for $10. Just a small contribution you can make so the developer can continue making great games and maintaining servers.

Battlefield 3 is due for release October 25th for the PS3, Xbox 360 and PC.

THQ AND CRYTEK COLLABORATE TO DEVELOP NEXT HOMEFRONT TITLE !

Legendary FPS Developer Set To Take THQ’s Successful Original IP To New Heights

AGOURA HILLS, Calif., September 20, 2011 – THQ Inc., (NASDAQ: THQI) today announced that the next title in its Homefront® franchise will be developed by multi-award winning FPS veterans Crytek.

“Selecting Crytek to take Homefront forward underscores our strategy of working with the industry’s best talent,” said Danny Bilson, EVP Core Games, THQ. “Homefront‘s unique setting and storyline captivated gamers the world over. With Crytek’s industry leading technology and legendary experience in the FPS genre, we’re supremely confident that the next Homefront will deliver that AAA-quality experience that players demand.”

“We see Homefront as a really strong universe that has a lot of potential and that has been expertly created and marketed by THQ,” said Cevat Yerli, Founder, CEO and President of Crytek. “We believe that bringing our level of quality, creativity and production values to the next Homefront title creates an opportunity for both THQ and Crytek to deliver a truly blockbuster game. It’s really important to us that THQ has the faith in giving us a lot of creative freedom over one of its most important properties to allow us to bring the Homefront world to life in a new and innovative way.”

The first Homefront title was released in March 2011, and proved to be a commercial success for THQ. The yet-to-be-named sequel is scheduled for release in THQ’s fiscal year 2014 on console and PC platforms.

About Homefront
The year is 2027. The world as we know it is unraveling after fifteen years of economic meltdown and widespread global conflict over dwindling natural resources.

A once proud America has fallen, her infrastructure shattered and military in disarray. Crippled by a devastating EMP strike the USA is powerless to resist the ever expanding occupation of a savage, nuclear armed Greater Korean Republic.

Abandoned by her former allies, the United States is a bleak landscape of walled towns and abandoned suburbs.  This is a police state where high school stadiums have become detention centers, and shopping malls shelter armored attack vehicles. A once-free people are now prisoners … or collaborators … or revolutionaries.

Meanwhile, the splintered nations of Europe struggle to maintain peace at home, as the global economy continues its downward spiral, and civil order disintegrates. The world is teetering on the brink of ruin …

About Crytek GmbH
Crytek GmbH (“Crytek”) is one of the world’s leading independent development studios for interactive entertainment. It is based in Frankfurt am Main (Germany) and has additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK). Crytek is dedicated to creating exceptionally high-quality video games for next-generation consoles and PC, powered by their proprietary cutting-edge 3D-Game-Technology, CryENGINE®.

Since its foundation in 1999, Crytek has created the multi-award winning PC titles Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards) and Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010).

Crytek, Crysis and CryENGINE are registered trademarks or trademarks of Crytek GmbH in the USA, Germany and/or other countries.