— Gaming Phanatic (@Vampero) April 7, 2016
— Gaming Phanatic (@Vampero) April 7, 2016
— Gaming Phanatic (@Vampero) April 7, 2016
Guildford, UK. April 17, 2015 – DICE™, an Electronic Arts Inc. (NASDAQ: EA) studio, and Lucasfilm announced today that Star Wars™ Battlefront™ will be released on November 20, 2015 in the United Kingdom (November 17 in North America and starting November 19 in Europe) as the first full-length trailer for this highly anticipated title premiered to thousands of fans at Star Wars™ Celebration. Combining an unprecedented collaboration with Lucasfilm and the award-winning Frostbite™ game engine, Star Wars Battlefront will deliver an incredibly authentic and immersive interactive entertainment experience featuring photorealistic visuals and epic action in iconic Star Wars™ locations. See how this comes to life in-engine by experiencing the newest trailer for Star Wars Battlefront athttp://starwars.ea.com/en_GB/
“Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe,” said Sigurlina Ingvarsdottir, Senior Producer of Star WarsBattlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Warsfans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.”
Star Wars Battlefront will allow fans to live out a wide range of heroic moments and intense battle fantasies of their own – firing blasters, riding speeder bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the Millennium Falcon. These battles will take place on some of the most iconic planets in the Star Wars universe, including Endor, Hoth, Tatooine and the previously unexplored planet, Sullust. Gamers will be able to play as some of the most memorable characters in the original trilogy such as Darth Vader and Boba Fett. Star WarsBattlefront will feature a wide range of modes tailored for different types of battles, from larger 40-person competitive multiplayer to crafted missions that are played solo, with a friend via split-screen offline or co-operatively online.
Fans who pre-order Star Wars Battlefront will be among the first players to experience the Battle of Jakku*, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars™: The Force Awakens™. Players who pre-order Star Wars Battlefront can fight the battle one-week early starting on December 1, 2015. All other players will get access to this free† content on December 8, 2015.
Star Wars Battlefront will be available in the United Kingdom on November 20 (North America on November 17 and starting November 19 in Europe) for the PlayStation®4 computer entertainment system, Xbox One™, the all-in-one games and entertainment system from Microsoft and on Origin™ for PC. To join the Star Wars Battlefront conversation please visit https://www.facebook.com/EAStarWars.uk , follow us on Twitter® atwww.twitter.com/EAStarWars or sign up for the official EA Star Wars newsletter athttp://starwars.ea.com/en_GB/newsletter.
†STAR WARS BATTLEFRONT FULL GAME REQUIRED.
OMFG ! I CAN’T WAIT !
Here is the post we all been waiting for, to see Star Wars Battlefront in action in April ! Here is what EA posted on their blog today ! Enjoy !
“You’ve Been Patient Young Padawans, and soon your Patience will be Rewarded.
It seems like such a long time ago (at an E3 press conference far, far away) since we announced we were working on Star Wars™ Battlefront™. Last year, we promised you would “See More in Spring 2015”. Spring is coming.
We’re thrilled to share that Star Wars Battlefront will be taking part in Star Wars™ Celebrationnext month in Anaheim, CA from April 16-19. We could not think of a better or more appropriate place to debut the game officially for the first time than the premier event that celebrates the Star Wars universe and the legions of fans who have fallen in love with it. For more information on Star Wars Celebration and ways to attend, please visithttp://starwarscelebration.com.
We’ll have more information in the coming weeks. To stay on top of all of the latest Star Wars Battlefront news, follow our EA Star Wars social channels Facebook, Twitter, Instagram, YouTube and Google+, your official sources for information about all of the new Star Wars games from EA. We have a lot of exciting news to share with you about all the EA Star Wars games we are working on in partnership with Lucasfilm, so make sure you subscribe, follow and Like to get all of the latest and greatest info.
We will see you at Star Wars Celebration!”
I can’t wait baby !!!!
Starring a small band of heroes — Sabine, Kanan, Hera, Ezra, Zeb, and Chopper — Star Wars Rebels is set in a time where the Empire rules through fear and shrouds the galaxy in darkness. This trailer offers many new glimpses at sequences from the show, including the starship Ghost chased by TIE Fighters; young Ezra watching as a Star Destroyer looms overhead; Stormtroopers marching; a zero-g fight between our heroes and Imperials; and Kanan, a secret Jedi, assembling his lightsaber and preparing for battle. It ends, however, with an Imperial officer reporting to the Inquisitor — the Empire’s Jedi hunter, seen and heard here for the first time.
Star Wars Rebels takes place between Star Wars: Episode III and IV as the Empire tightens its grip on the galaxy and a rebellion begins to form. The series, executive produced by Dave Filoni, Simon Kinberg, and Greg Weisman, is scheduled to premiere in fall 2014 as a one-hour special telecast on Disney Channel and will be followed by a series on Disney XD.
Hello everyone! Because we care about ensuring that Star Wars™: The Old Republic™ provides you with a consistent and quality game play experience, we will be postponing weekly maintenance this week. Downtime was originally scheduled for Tuesday, January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) and will now occur at a later date due to issues requiring additional testing that have been discovered with the Game Update 1.1 content on the Public Test Server.
These issues were primarily brought to our attention by the diligent players on the Public Test Server Forums. Your participation in testing helps to improve the game as a whole, and we appreciate your discussion and feedback. The bug reports you provide are a valuable part of the development process. Thank you!
We’re working hard to bring you Game Update 1.1: Rise of the Rakghouls and are working hard to ensure your overall experience with Star Wars: The Old Republic is spectacular! The maintenance window for Game Update 1.1 will be rescheduled for some time within the next few days, and we apologize for any inconvenience this may cause. When there’s a definite time, we will post here on the forums as well as on the Community Blog. Please keep your eye out for updates, and we will provide information as soon as it’s available.
Tip showing how to manage and move your companion’s action bar.
So here we are at the end of a long day one of the Fan Site Summit. Games were played, secrets were shared, lasers were tagged. It was another incredible day at BioWare’s Austin studio learning all we can about everyone’s favorite upcoming MMO, Star Wars: The Old Republic.
Though there was a full slate of activity today, for this report, I want to talk about Ilum. As you may recall, BioWare introduced the planet Ilum as the first open world objective-based PvP zone at PAX Prime in August. Though brief, the glimpse we saw then of walker vehicles traversing the frozen tundra and legions of troops charging into The Battle of Ilum was enough to get the PvP juices flowing.
We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community. Although we can’t show you any new screenshots or other visuals we saw, we just wanted to give a recap of the highlights here:
The gathering of SWTOR fansites in Bioware’s offices in Austin is in progress. 13 of the most prominent sites have been invited to spend time with the developers “in their natural habitat”. We are not sure what is in store during the visit, but we wanted to point out the most exciting news that come out of the event. First off the girls from Corellian Run Radio, Kathy and Roxanne, have had some solo time with Lord Malgus:
FINISH THE STORY BELOW :
On November 15th, fans of Star Wars™ will finally learn the answers surrounding the mystery of what became of the redeemed Jedi Revan after the events of the first Knights of the Old Republic™. Drew Karpyshyn’s Revan picks up immediately after the events of the game, and follows the former Sith Lord as he travels beyond the Outer Rim to confront a danger that he can’t quiet remember, yet cannot forget.
FINISH THE STORY BELOW :
“Next, our biggest event of the year, the December 20th launch of Star Wars: The Old Republic. This is inarguably the most anticipated game of the year, an epic MMO that makes each player the hero of their own Star Wars saga. The Old Republic is in Beta right now and players are blown away by the immersive story, dynamic combat and authentic Star Wars feel. In the coming weeks we‟ll invite hundreds of thousands of players into our biggest Beta test to date.”
Quote from Peter Moore
you can find the the full transcript here (under Prepared comments)
Nick Kolan: The Star Wars universe is a vast and varied place. It’s a place where entire planets are dominated by a single meteorological phenomenon, where a planet can be covered by a single continuous city or eternal drought. It’s also a universe with an extremely rich history. Making a varied and interesting environment without straying from what is so quintessentially Star Wars is no simple task.
It’s what BioWare is attempting with Star Wars: The Old Republic, though. From what I’ve seen so far, they’re on the right track. The two starter planets, Tython and Ord Mantell, contain elements of lush, naturalistic green pockmarked by signs of conflict. In the case of Tython, the conflict stems from the strengthening forces of the Flesh Raiders. The ruins of an ancient Jedi Temple tells of Tython’s longstanding status as a Jedi training world, and the massive Flesh Raider camps strewn with technological waste foretells of the growing threat.
On the capital city of Coruscant things get a little more complicated. Coruscant is a single massive city. That doesn’t leave a huge amount of room for visual variety. The social section of Coruscant, which contains the market and the Council building, is absolutely enormous. The Council building alone takes a long time to thoroughly explore. It’s all very clean and structured lavish.
FINISH STORY BELOW :
In my various opportunities to play Star Wars: The Old Republic, I’ve never actually played on the Republic side of things, that is, until recently. You see, the kind folks over at BioWare finally allowed the press to sample Star Wars: The Old Republic for an extended period of time and within the comfort of our own homes, though we’ll only be looking at the Republic side of things this time around.
As the team here divvied up our class assignments, I naturally jumped on the Trooper, which was the first class I wanted to play in Star Wars: The Old Republic before I found out there would be an Imperial Agent. Don’t get me wrong, I want to swing a lightsaber just as most of you do, but there is something cool about just being the guy (or gal, in this instance) with a (BIG) gun.
Tell Me a Story
I’m not going to get too specific on some story elements in order to avoid spoilers (though there may be some; you’ve been warned!), but I will touch on the various themes and experiences I played through along the way. Now, with that out of the way…
Your story in Star Wars: The Old Republic begins just like any Star Wars film, with the Star Wars theme blaring as you’re treated to an opening crawl detailing the basic story of your chosen class. Once the crawl completes, the camera pans down into a space scene involving a starship, which is of course a nod to every Star Wars film made. If you’ve never noticed this, well, now you know.
Troopers start out on the mountainous planet of Ord Mantell as a new member of the Republic special forces team Havoc Squad. The first minute or so involved my character being briefed on the situation on the ground by one of my fellow Havoc Squad members while riding aboard a Republic dropship. Things quickly take a turn for the worse as the dropship takes enemy fire, prompting the pilot to make an emergency landing. As the exit ramp opens, I am treated to a wide view of the war torn planet of Ord Mantell before I step out and put my boots firmly on the ground.
Given the warm welcome, it’s pretty easy to tell things are going to get real pretty soon, and BioWare doesn’t disappoint. The soldiers I encountered on my way to the planet’s main Republic base all needed my help, and as they made their desperate pleas for assistance, there was no shortage of the sounds of blaster fire and explosions occurring nearby.
The overall scope of the Trooper’s origin world story centers on the Republic’s struggle against a separatist movement on the planet and the danger of a stolen Republic bomb. Along the way, I participated in a variety of side quests involving assisting the local population or various members of the Republic military. The class story content and objectives were quite compelling, and the side quests felt fitting, though many of the actual objectives were fairly standard stuff. The addition of story really spices up the formula, however. I certainly can’t stress that enough. If I never see another text box, it wouldn’t be too soon!
The game opened up a lot more once I left Ord Mantell (where I only saw other Troopers and Smugglers) and made my way to Coruscant. Before arriving on Coruscant, I traveled to the Carrick space station in the midst of the Republic fleet. This is the Republic social hub shown off during the TOR main panel at New York Comic-Con last week. The station is indeed filled with vendors, a cantina, class and crafting trainers, and a jump off point to launch Flashpoints. It was a pretty neat spot, but felt sort of inorganic. It almost felt like a bit of a shopping mall in space. Everything is neatly placed and organized in an intelligent and convenient fashion, which is great for gameplay purposes but really not much else.
In order to head to Coruscant, I could opt to take a basic shuttle straight from the station to the planet or a VIP ship called The Esseles, which is a Flashpoint that would eventually bring me to Coruscant at the end. The basic story behind the Esseles is that an important Republic Ambassador is on board and one of the Sith Empire’s top brass is keen on capturing her. As members of the Republic, we’re obviously not interested in giving her up that easily (well, maybe), so this prompts the Imperial Moff to launch a boarding attack on the ship. The result is a fairly awesome dungeon crawl set up for four players to run through, participate in dialogue, and make important choices that directly affect the way certain parts of the Flashpoint play out. The Flashpoint was peppered with all manner of cinematic set pieces, especially the last boss fight, which was absolutely epic to say the least. It was a real hoot to play through it alongside other players.
FINISH THE STORY BELOW :
Resting on the shoulders of Star Wars: The Old Republic are the hopes and dreams of millions. BioWare fans, Star Wars fans, and gamers looking for a new MMO to call their own each believe, or at least wish, that the BioWare-developed MMO will live up to the monumental expectations placed upon it, and provide a universe as big as World of Warcraft’s and as involved and reactive as any other BioWare title.
So the beta for The Old Republic is important. It’s the first time we’ve been able to play the game at our own pace and with our own persistent characters. We’re not entirely unrestricted — we can only talk about the early portions of the game from the Republic side — but with no short time limit and no specific class or area to focus on, it is much easier to get a sense of what The Old Republic will be like come December 20th.
FINISH THE STORY BELOW :
The folks at BioWare did something a little crazy recently–they allowed us to preview the first few levels of the Republic side of Star Wars: The Old Republic at our own leisure (and just in time to steal some buzz from BlizzCon, too). For us, that meant no more guilty looks at YouTube leaks or shouldering our way through long lines at Comic Con; instead, we could trot about the galaxy and pretend that we were that most coveted of species, the SW:TOR beta tester.
It also gave us the chance to see if four of SWTOR’s most hyped aspects really made the game as unique as we’ve been hearing–specifically its story, extensive voice acting, science fiction setting, and unique use of companions. They’re unique, all right, but are they unique enough?
It’s the Story, Stupid
The story (as much as I saw) is every bit as good as I’d hoped. Whether I was smack talking across the bleak wastes of Ord Mantell on my prissy smuggler or pontificating as a holier-than-thou Jedi Consular over the wooded paths of Tython, SWTOR pulled me into its world like no other MMO has pulled me before. Instead of warranting no more attention than being called “that guy over there,” quest givers morphed into something approaching real people thanks to the intense conversation options that accompany the pick-up and turn-in of virtually every quest. In the best moments, I even remembered their names. By the time I was trotting through the Senate District in Coruscant, I felt as though I knew my character as well as I ever knew BioWare staples such as Revan or Hawke.
That’s not to say, of course, that other MMOS have exactly scrimped on story. Lord of the Rings Online has done a fair job of expanding Tolkien’s base story for a few years now (and, indeed, SWTOR’s storyline divisions into chapters echo the chapters of LOTRO’s epic story), and Guild Wars featured an engaging story as well. But with its BioWare-themed conversational choice options, SWTOR takes the story concept and launches it into orbit. Not only does the need to respond to NPCs in the cinematics force you to engage with the storyline, but the need to choose specific responses alters the way other characters interact with you in cut scenes (even if it no longer affects whether your companions will leave you, as it did in early beta builds).
Some of these responses are admittedly a little vague. While I was tampering with a courier robot to secure some dirt on an allegedly corrupt Coruscanti senator, the “light side” path had me giving some bogus documents to the person who assigned me the quest. The “dark side” option would have allowed me to give the real documents to the quest giver, who came off as some youthful idealist. One can only imagine what Julian Assange would have thought of this. To be fair, SWTOR’s options are always marked with a handy “light side” or “dark side” icon which simplifies these things, but quests such as these would have caused no small amount of headaches in a “normal” BioWare game.
BioWare’s big claim that each class has a different story is also a little misleading. Sure, each class has its own companions and interactive cinematics, but questing leaves you with the impression that there are only two truly independent experiences for the Republic with some added fluff for each of the four classes. On the Republic side, for instance, Jedi Consulars and Jedi Knights share many of the same experiences on Tython; and Smugglers and Troopers share many of the same experiences on Ord Mantell. And by the time you arrive on Coruscant, most of the quests are shared anyway. Regardless, SWTOR never fails to deliver a great story experience, whether it’s in the copious codex entries that impart lore about almost every aspect of the Star Wars universe or in loading screen that reminds you where your character stands in the story line.
FINISH THE STORY BELOW :