SWTOR 1.2 Patch Test Server Screenshots !

    SWTOR 1.2 !

You can see how you can change the the UI look now ! The graphics are updated big time ! Now you can make your armor sets match if you want to ,no dye needed. The PvP UI is updated and much more !

I will post a video later about the update.

Free Image Hosting at www.ImageShack.us

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Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Game Face: First Impressions and Guide to SWTOR’s Novare Coast Warzone [HD]

This is Pokket’s first impressions of SWTOR’s new warzone called Novare Coast. As well as being the first impressions, it is also a guide and explains the layout, some early strats, and the objective of the match.


The most pre-ordered games in the USA ranked by unit sales : Nov 19th 2011

USA Pre-Order Chart

Week Ending 19th Nov 2011

Pos Name Platform Weeks to Launch Weekly Change Total
1 Star Wars: The Old Republic PC 5 72,708 825,840
2 The Legend of Zelda: Skyward Sword Wii 1 172,744 774,403
3 Mass Effect 3 X360 16 12,191 298,553
4 Diablo III PC N/A 28,342 212,448
5 Mario Kart 7 3DS 3 48,511 193,028
6 Tom Clancy’s Ghost Recon: Future Soldier X360 16 4,112 160,962
7 Kinect Star Wars X360 N/A 9,307 147,168
8 WWE ’12 X360 1 22,829 135,725
9 Halo 4 X360 N/A 7,881 120,874
10 WWE ’12 PS3 1 20,078 120,218
11 Final Fantasy XIII-2 PS3 11 19,133 103,887
12 Twisted Metal PS3 13 3,803 77,281
13 Mass Effect 3 PS3 16 2,588 70,826
14 BioShock Infinite X360 N/A 2,603 69,207
15 The King of Fighters XIII X360 1 5,801 67,021
16 Resident Evil: Operation Raccoon City X360 N/A 5,368 65,785
17 Tom Clancy’s Ghost Recon: Future Soldier PS3 16 1,987 61,166
18 Resident Evil: Operation Raccoon City PS3 N/A 7,407 61,076
19 WWE ’12 Wii 1 8,759 59,020
20 The King of Fighters XIII PS3 1 8,221 58,336
21 Final Fantasy XIV Online PS3 N/A 983 57,162
22 Luigi’s Mansion 2 3DS N/A 5,729 54,763
23 Tekken Hybrid PS3 1 7,351 53,719
24 Kingdoms of Amalur: Reckoning X360 12 3,836 53,490
25 Paper Mario 3DS N/A 3,195 47,506
26 Sonic Generations 3DS 1 12,595 46,195
27 Max Payne 3 X360 N/A 1,728 46,142
28 Metal Gear Solid: Rising PS3 N/A 3,243 45,633
29 Mario Party 9 Wii N/A 4,430 45,186
30 Kingdoms of Amalur: Reckoning PS3 12 4,691 43,495

Source: VGChartz

Americas Pre-Order Chart – Week Ending 12th Nov 2011

Americas Pre-Order Chart

Week Ending 12th Nov 2011

Pos Name Console Weeks to Launch Weekly Change Total
1 Star Wars: The Old Republic PC 6 62,693 865,669
2 Assassin’s Creed: Revelations X360 1 116,176 739,338
3 The Legend of Zelda: Skyward Sword Wii 2 98,708 691,562
4 Halo: Combat Evolved Anniversary X360 1 109,711 663,938
5 Assassin’s Creed: Revelations PS3 1 48,161 397,862
6 Saints Row: The Third X360 1 67,469 339,908
7 Mass Effect 3 X360 17 15,827 329,152
8 Super Mario 3D Land 3DS 1 68,129 251,094
9 Diablo III PC N/A 27,207 211,616
10 Tom Clancy’s Ghost Recon: Future Soldier X360 17 7,151 180,287
11 Saints Row: The Third PS3 1 28,929 173,338
12 Mario Kart 7 3DS 4 39,233 166,112
13 Kinect Star Wars X360 N/A 12,353 158,461
14 Need for Speed: The Run X360 1 30,947 151,158
15 Halo 4 X360 N/A 11,282 129,877
16 WWE ’12 X360 2 23,763 129,766
17 Need for Speed: The Run PS3 1 23,258 121,617
18 WWE ’12 PS3 2 20,115 115,104
19 Final Fantasy XIII-2 PS3 12 11,658 97,418
20 Twisted Metal PS3 14 4,301 84,458
21 Mass Effect 3 PS3 17 4,841 78,434
22 BioShock Infinite X360 N/A 5,415 76,556
23 The King of Fighters XIII X360 2 7,445 70,368
24 Resident Evil: Operation Raccoon City X360 N/A 9,414 69,445
25 Tom Clancy’s Ghost Recon: Future Soldier PS3 17 3,242 68,022
26 Final Fantasy XIV Online PS3 N/A 1,402 64,573
27 Resident Evil: Operation Raccoon City PS3 N/A 9,654 61,688
28 Assassin’s Creed: Revelations PC 1 8,868 58,955
29 Kinect Disneyland Adventures X360 1 13,021 58,138
30 WWE ’12 Wii 2 6,025 57,771
31 The King of Fighters XIII PS3 2 6,842 57,604
32 Kingdoms of Amalur: Reckoning X360 13 8,805 57,074
33 Luigi’s Mansion 2 3DS N/A 7,379 56,361
34 Tekken Hybrid PS3 N/A 7,749 53,296
35 Max Payne 3 X360 N/A 1,654 51,050
36 Paper Mario 3DS N/A 4,266 50,932
37 Metal Gear Solid: Rising PS3 N/A 3,682 48,724
38 Mario Party 9 Wii N/A 3,903 46,846
39 Kingdoms of Amalur: Reckoning PS3 13 8,090 44,602
40 Animal Crossing 3DS N/A 3,287 42,518
41 Resident Evil: Revelations 3DS 13 9,690 42,490
42 UFC Undisputed 3 X360 N/A 5,711 42,298
43 Zumba Fitness 2 Wii 1 8,044 42,014
44 The Last Guardian PS3 N/A 1,307 41,488
45 BioShock Infinite PS3 N/A 2,473 40,036
46 Prototype 2 X360 N/A 1,495 39,386
47 Max Payne 3 PS3 N/A 2,787 39,271
48 Sonic Generations 3DS 2 10,296 38,621
49 Cooking Mama 4: Kitchen Magic! 3DS 2 5,823 38,243
50 Borderlands 2 X360 N/A 2,954 38,066

Source: VGChartz

Americas Pre-Order Chart Week Ending 29th Oct 2011

Americas Pre-Order Chart

Week Ending 29th Oct 2011

Pos Name Console Weeks to Launch Weekly Change Total
1 Call of Duty: Modern Warfare 3 X360 2 406,250 2,386,019
2 Call of Duty: Modern Warfare 3 PS3 2 195,752 968,794
3 The Elder Scrolls V: Skyrim X360 2 162,522 966,417
4 Star Wars: The Old Republic PC 8 56,014 752,655
5 The Legend of Zelda: Skyward Sword Wii 4 68,675 521,500
6 Halo: Combat Evolved Anniversary X360 3 64,066 475,142
7 Assassin’s Creed: Revelations X360 3 40,062 471,768
8 Uncharted 3: Drake’s Deception PS3 1 82,300 437,122
9 The Elder Scrolls V: Skyrim PS3 2 62,136 350,613
10 Mass Effect 3 X360 19 17,069 296,252
11 Assassin’s Creed: Revelations PS3 3 37,649 262,990
12 Saints Row: The Third X360 3 38,049 221,853
13 The Elder Scrolls V: Skyrim PC 2 30,002 183,265
14 Tom Clancy’s Ghost Recon: Future Soldier X360 19 6,729 169,005
15 Diablo III PC N/A 9,356 149,783
16 Kinect Star Wars X360 N/A 12,661 134,525
17 Super Mario 3D Land 3DS 3 32,925 133,313
18 Saints Row: The Third PS3 3 21,245 121,606
19 Halo 4 X360 N/A 11,163 106,176
20 Mario Kart 7 3DS 6 14,671 100,975
21 Call of Duty: Modern Warfare 3 PC 2 14,491 99,207
22 The Lord of the Rings: War in the North X360 1 17,516 92,653
23 Need for Speed: The Run X360 3 18,478 92,315
24 Metal Gear Solid HD Collection PS3 2 21,043 87,919
25 WWE ’12 X360 4 16,930 86,915
26 Need for Speed: The Run PS3 3 12,874 83,027
27 WWE ’12 PS3 4 14,961 79,249
28 Final Fantasy XIII-2 PS3 14 10,113 76,539
29 Twisted Metal PS3 16 5,767 75,864
30 Harvest Moon: The Tale of Two Towns 3DS 1 11,424 73,105
31 Sonic Generations X360 1 17,265 72,593
32 Mass Effect 3 PS3 19 5,374 69,000
33 BioShock Infinite X360 N/A 4,412 66,507
34 Tom Clancy’s Ghost Recon: Future Soldier PS3 19 3,374 62,838
35 The Lord of the Rings: War in the North PS3 1 12,934 60,528
36 Final Fantasy XIV Online PS3 N/A 1,121 60,503
37 Fate/Extra PSP 1 17,135 58,835
38 LEGO Harry Potter: Years 5-7 X360 2 16,634 57,235
39 Assassin’s Creed III X360 N/A 11,709 56,156
40 The King of Fighters XIII X360 4 5,811 56,009
41 Sonic Generations PS3 1 12,233 54,740
42 Resident Evil: Operation Raccoon City X360 N/A 5,478 52,220
43 LEGO Harry Potter: Years 5-7 Wii 2 15,981 49,738
44 Max Payne 3 X360 N/A 2,439 47,961
45 Metal Gear Solid HD Collection X360 2 10,681 47,435
46 Resident Evil: Operation Raccoon City PS3 N/A 5,536 45,438
47 The King of Fighters XIII PS3 4 6,712 43,324
48 Paper Mario 3DS N/A 3,086 43,149
49 Luigi’s Mansion 2 3DS N/A 5,422 42,856
50 Metal Gear Solid: Rising PS3 N/A 3,296 42,194

Source: VGChartz

EA Beats Projections And Analyst Estimates With Sports-Heavy Q2

EA Beats Projections And Analyst Estimates With Sports-Heavy Q2

Electronic Arts posted adjusted net sales of $1.03 billion for its second quarter ending September 30, beating both its internal projections and the expectations of analysts.

Analysts recently polled by Thomson Reuters estimated that sales would rise 9 percent to $967 million. Instead, the $1.03 billion posted Thursday represents a 17 percent rise.

The company attributed the successful quarter to strong performance from sports titles FIFA 12 (8 million shipped) and Madden 12 (3 million shipped), as well as its social gaming cash cow, The Sims Social, which EA says now has over 8 million daily active users.

The publisher also noted that life-to-date shipments of March 2010’s DICE-developed multiplatform military shooter, Battlefield Bad Company 2, have reached 11 million units.

While packaged goods revenue was up slightly, and continues to be the bulk of EA’s business, the company’s main growth was in digital: the $216 million in adjusted sales is a 30 percent increase from the $166 million reported during the same quarter one year ago.

Smartphone game revenue in particular was up 87 percent during the quarter, the company said. Additionally, the company’s monthly active users across its social games more than doubled from the same period last year, from 49 million to 101 million.

Losses for the quarter widened, from $201 to $340 million, with earnings per share down 5 cents, in line with analyst expectations.

The company is expecting its next fiscal quarter — which includes high profile releases Battlefield 3 and Star Wars: The Old Republic — to see adjusted revenues of $1.55 to $1.65 billion.

Its full year guidance has now been raised to a range of $4.05B to $4.2B.


Americas Pre-Order Chart : Week Ending 22nd Oct 2011

Americas Pre-Order Chart

Week Ending 22nd Oct 2011

Pos Name Console Weeks to Launch Weekly Change Total
1 Call of Duty: Modern Warfare 3 X360 3 260,625 1,979,769
2 Battlefield 3 X360 1 147,879 1,220,472
3 The Elder Scrolls V: Skyrim X360 3 105,281 803,895
4 Call of Duty: Modern Warfare 3 PS3 3 100,480 773,042
5 Star Wars: The Old Republic PC 9 66,176 696,641
6 Battlefield 3 PS3 1 101,747 550,363
7 The Legend of Zelda: Skyward Sword Wii 5 38,944 452,825
8 Assassin’s Creed: Revelations X360 4 23,444 431,706
9 Halo: Combat Evolved Anniversary X360 4 39,437 411,076
10 Uncharted 3: Drake’s Deception PS3 2 48,415 354,822
11 The Elder Scrolls V: Skyrim PS3 3 37,440 288,477
12 Mass Effect 3 X360 20 13,606 279,183
13 Assassin’s Creed: Revelations PS3 4 25,072 225,341
14 Battlefield 3 PC 1 57,526 204,335
15 Saints Row: The Third X360 4 31,093 183,804
16 Tom Clancy’s Ghost Recon: Future Soldier X360 20 4,464 162,276
17 The Elder Scrolls V: Skyrim PC 3 19,360 153,263
18 Diablo III PC N/A 4,098 140,427
19 Kinect Star Wars X360 N/A 7,804 121,864
20 Super Mario 3DLand 3DS 4 15,765 100,388
21 Saints Row: The Third PS3 4 15,900 100,361
22 Halo 4 X360 N/A 8,808 95,013
23 Mario Kart 7 3DS 7 9,394 86,304
24 Call of Duty: Modern Warfare 3 PC 3 7,825 84,716
25 Dance Central 2 X360 1 18,336 75,472
26 The Lord of the Rings: War in the North X360 2 10,924 75,137
27 Need for Speed: The Run X360 4 10,551 73,837
28 Need for Speed: The Run PS3 4 14,380 70,153
29 Twisted Metal PS3 17 3,533 70,097
30 WWE ’12 X360 5 10,461 69,985
31 Metal Gear Solid HD Collection PS3 3 14,216 66,876
32 Final Fantasy XIII-2 PS3 15 8,424 66,426
33 WWE ’12 PS3 5 8,829 64,288
34 Mass Effect 3 PS3 20 3,561 63,626
35 BioShock Infinite X360 N/A 2,976 62,095
36 Harvest Moon: The Tale of Two Towns 3DS 2 9,785 61,681
37 Tom Clancy’s Ghost Recon: Future Soldier PS3 20 2,366 59,464
38 Final Fantasy XIV Online PS3 N/A 786 59,382
39 Kinect Sports: Season Two X360 1 10,253 56,036
40 Sonic Generations X360 2 8,501 55,328
41 Pokémon Rumble Blast 3DS 1 9,793 53,613
42 The King of Fighters XIII X360 5 3,214 50,198
43 The Lord of the Rings: War in the North PS3 2 6,131 47,594
44 Dragon Ball Z: Ultimate Tenkaichi X360 1 11,552 46,939
45 Resident Evil: Operation Raccoon City X360 N/A 3,462 46,742
46 Max Payne 3 X360 N/A 993 45,522
47 Assassin’s Creed III X360 N/A 6,789 44,447
48 Kirby’s Return to Dreamland Wii 1 10,615 42,703
49 Sonic Generations PS3 2 6,128 42,507
50 Fate/Extra PSP 2 12,047 41,700

Source: VGChartz

The best example of a light sided Sith in the SW universe!

Darth Vectivus

Darth Vectivus
Biographical information
Died Centuries before 40 ABY, The Home [1]
Physical description
Species Human[1]
Gender Male[1]
Height Tall[1]
Hair color Dark[1]
Chronological and political information
Affiliation Sith[1]

Strength that is never touched by ruthlessness is touchingly irresponsible.

―Darth Vectivus[src]

Darth Vectivus, in the life he enjoyed prior to becoming a Sith, was a male Human who served as the director of the Jonex Mine Eight Eleven B asteroid mining colony in the MZX32905 star system near the planet Bimmiel. A shrewd and principled businessman, he shut down the operation when the reservoir of dark side energy over which the colony was situated began to negatively influence his employees. Because of his own Force sensitivity, he began to study and experiment with the mysterious anomaly himself, where he developed a Force technique which involved the creation of dark side–empowered phantoms. He eventually did away with the entire mining operation and left the habitat for a time in search of the Sith. His quest was ultimately fruitful, and upon completion of his apprenticeship he ascended to mastery as Darth Vectivus, Dark Lord of the Sith. Though a proponent of the dark side, Darth Vectivus’ self-discipline and preexisting code of ethics allowed him to remain fair and balanced without succumbing to the lure of power which plagued many of the Sith Lords who preceded him. He eventually returned to the mine and maintained a plentiful existence in the company of friends and loved ones alike.

Vectivus passed into physical death centuries prior to 40 ABY, but his spirit retained its power and lingered in Jonex’s labyrinthine mines underneath the Home, where in life he had once resided. It was also there where his ghost met then–Dark Lady of the Sith Lumiya, who had since taken up residence in his home. Lumiya later raised a phantom of Lord Vectivus that encountered a young female Jedi Knight named Nelani Dinn in the asteroid mines. Vectivus had a conversation with Dinn, during which he attempted to convince her to slay him in order to save the lives of countless others. Dinn declined the offer, which prompted the Dark Lord to transform into the likeness of former Galactic Emperor Palpatine and entice Dinn to strike down the visage of a known villain. Vectivus rebuked her when she again refused him, and declared that she lacked the ability to sacrifice a life other than her own for the sake of many. He then illuminated the exit, mocked Dinn’s purported weakness, and allowed her to escape while he disappeared into the Force.

Darth Vectivus – Wookieepedia, the Star Wars Wiki.

Eurogamer Expo 2011: Interview with Stephen Reid – Darth Hater

Darth Hater spoke with Star Wars: The Old Republic’s Stephen Reid shortly after the doors opened to Eurogamer Expo in London, UK. We gleaned valuable intel during our interrogation of BioWare‘s Senior Online Community Manager regarding the status of future testing weekends, the team’s current focus, and details on what BioWare has in store for fans at the expo.

Hit the jump for the interview in full.

Star Wars: The Old Republic at Eurogamer Expo 2011

Star Wars Republic Commando: Triple Zero

Image via Wikipedia

Held each year at the Earls Court Exhibition Center in London, the Eurogamer Expo stands as one of the largest video game events in the United Kingdom. This year BioWare and LucasArts will be bringing Star Wars™: The Old Republic™ to the show, letting gamers get their hands on Origin World content for each of the eight classes in the game, as well as some Player-vs-Player combat in both the Alderaan and Huttball Warzones!

The Eurogamer Expo runs from September 22nd through the 25th, with show floor hours from 11:00 AM GMT until 7:00 PM GMT. For those of you who are early entry ticket holders, the show opens an hour earlier at 10:00 AM GMT.

On Saturday, September 24th from 8:00PM until 12:00AM GMT, BioWare will be hosting a Community Meet and Greet at Gamerbase London inside the Trocadero Centre. Those who attend will be able to meet other members of The Old Republic community, have a couple of drinks with the BioWare team, and take part in a developer Q&A session.

If you aren’t able to make it to the Eurogamer Expo, be sure to check back to www.StarWarsTheOldRepublic.com as well as our Community Forums, Twitter and Facebook for the latest information!

Star Wars: The Old Republic

Same Gender Romances Coming Post-Launch – Star Wars: The Old Republic News

BioWare Corp logo

Image via Wikipedia

In an official statement on the Star Wars: The Old Republic site, Bioware‘s Stephen Reid has told fans that same-sex relationships between players and companion characters will be included in a post-launch patch.

Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.

Participate in the discussion thread on the Star Wars: The Old Republic forum.


The Darker Side of Smuggling – Star Wars: The Old Republic

The Han Solo Trilogy

Image via Wikipedia

If Han Solo played Star Wars: The Old Republic, there’s no question he’d play the Smuggler class. Smugglers, by their very nature, aren’t always good guys, sometimes allying with nefarious characters such as Jabba the Hutt. As MMORPG.com Community Manager Mike Bitton says, “Han Solo wasn’t always a hero”. In today’s column devoted to SWTOR, Mike talks about the darker side of the smuggler. Check out Mike’s thoughts and then add yours in the comments.

BioWare has drummed up the Smuggler storyline as really capturing the Han Solo fantasy and being fairly comical in nature as a result, which was evident in the trailer. It also helped that the video was rife with Harrison Ford references. I say Harrison Ford and not Han Solo because there were actually references to the Indiana Jones films as well as the Star Wars films. The amusing situations the Smuggler can get himself into (and out of) really went a long way towards illustrating how well BioWare seems to have captured the Han Solo Smuggler fantasy. But it also begs the question: What about the darker side of Smugglers?

Read more of Mike Bitton’s Star Wars: The Old Republic: The Darker Side of Smuggling.


Star Wars: The Old Republic-Stepping into a Larger World: The Old Republic in Comics and Novel!

I’m Alexander Freed, Senior Writer here at BioWare Austin. As a sequel to two video games which derived their setting from the Tales of the Jedi comic books, Star Wars™ The Old Republic™ is intimately linked to a slew of other tales. This web of storytelling stretches back over thirty years across mediums ranging from film and television to novels, to radio plays and even coloring books!

As part of this immense Expanding Universe, it’s hardly surprising that The Old Republic would generate its own array of tie-ins. By the end of 2011, The Old Republic will have three novels, three comic mini-series, a handful of short stories and much more to its name. Being one of the largest projects in entertainment history, it’s not as if there isn’t plenty of material in the game that can be drawn from; it is, to put it mildly, a big game.

I’ve had the pleasure of working on The Old Republic as a writer for both the game and for two of its tie-in products–Blood of the Empire (first published as a webcomic then later brought to print) and The Lost Suns, a new five-issue comic book miniseries that is currently being published by Dark Horse Comics. For this Developer Blog, I’ll be sharing a few of my thoughts on expanding the mythology of The Old Republic and laying down a few rules that any new tie-in should follow.

Make it Count

The first thing that any potential tie-in to Star Wars™ and The Old Republic should do is answer a series of questions: What does this story contribute to mythology of The Old Republic? What does a reader get from this story that changes the way he or she experiences the game? Does it give the reader a new perspective on a character? Does it explain a mystery that isn’t resolved in the game? Does it explore the setting and the timeline in new depth?

Once you are able to answer those questions, you’ve got a good starting point to create a story that’s worth the valuable time of an both Old Republic fans as well as the larger community of Star Wars™ fans.

For the Blood of the Empire comic, we wanted to tell a story about the Sith Empire to explore that culture in a way no one had before. Our protagonist was Teneb Kel, an ambitious and clever young Sith at the very bottom of the hierarchy, scraping by and still retaining a glint of humanity. As a prequel to the game, Blood of the Empire serves to set up several major villains (players of the Jedi Consular and Sith Inquisitor classes are especially well served) and plot points.

Blood of the Empire: Penciled by Dave Ross, Inked by Mark McKenna and Colored by Michael Atiyeh

For The Lost Suns, we took a different approach. Instead of setting the story before the game begins, we decided to make it run concurrent with the game’s plotline–to make it a “ninth story” that parallels the eight class stories within the game. This time, we made a Republic spy the star–Theron Shan, son of Jedi Grand Master Satele Shan (previously seen dropping a mountain on Darth Malgus in the Hope trailer, as well as graduating from Knight to Master in the Threat of Peace comic).

With a family tie to one of the setting’s key figures and a career that lent itself to discovering the dark truths of the galactic war, Theron Shan–resourceful, jaded, and alternately suave and crude–worked perfectly as the centerpiece for a story revealing past (why did the Empire agree to a peace treaty with the Republic?), present (what’s the Dark Council‘s master plan when the game begins?) and future (what are the threats players will be facing in later portions of the game?) of the Star Wars™ galaxy in and around the time of The Old Republic.

In Paul S. Kemp’s novel Deceived, we witness the rise of Darth Malgus and the chaos surrounding the Sacking of Coruscant–one of the pivotal moments leading to the current events within The Old Republic. Drew Karpyshyn’s forthcoming novel Revan manages the trick of being both a prequel to The Old Republic and a sequel to the original two Star Wars: Knights of the Old Republic games, describing the journey of the titular character and revealing the identity and past of the mysterious Sith Emperor. Unfortunately, I can say no more.

Of course, players who never read a comic or tie-in novel shouldn’t feel like they’re missing an important part of the story. Instead, the goal is to reward those who do read the tie-ins with a much richer understanding of the setting. This leads into the next point for readers who aren’t necessarily fans of The Old Republic…

Assume Nothing

In addition to having connections to the game, a The Old Republic tie-in also needs to stand on its own. Not every reader is going to be intimately familiar with the game’s background and characters (especially before the game has come out!). For that matter, some may only have a broad familiarity with the Star Wars movies–perhaps they’ve only ever seen the original trilogy and don’t know Jar Jar Binks from Mara Jade.

So how do you write for an audience of casual fans along with the hardcore? You assume no foreknowledge on the part of the reader and you introduce everything he or she needs to know–and you make sure that you have characters and situations that resonate regardless of how they interact with the game.

Does a reader of The Lost Suns need to know that Theron Shan’s mother is a Jedi? Absolutely, and seeing Satele Shan in action during her youth (as we do in both the “Return” cinematic and The Lost Suns issue one) helps establish Theron’s identity and the setting as a whole.

The Lost Suns: Penciled by George Freeman & Dave Ross, Inked by Mark McKenna and Colored by Michael Atiyeh

Does a reader of Blood of the Empire need to know that Exal Kressh is the latest child of a Sith bloodline going back to Ludo Kressh (a character established in Tales of the Jedi comic series)? Absolutely not! Knowledgeable fans will spot the reference and infer its impact on Exal’s character, but it’s an extra–not an integral part of the plot.

There is one exception to the rule, however, and that is to always assume that your audience is smart. Give readers a strong story with characters they care about, and they’ll figure out what matters. There is no need to spoon-feed people. Simply make sure everything they need is there and they will put it all together.

Make it True to the Setting

This shouldn’t surprise anyone. After all, who wants comic or novel based on The Old Republic that doesn’t resemble the setting of the game? But keeping the story true to the setting is about far more than just keeping track of the timeline and spelling characters’ names right.

For the comics, it’s our job to make sure the designs you see on the page match the designs you see on the screen. Every artist has his own style, but to make sure that everything remains true to the established aesthetic of a project like The Lost Suns, BioWare supplies hundreds of pieces of reference art. Between all the screenshots and concept art of different outfits, species, weapons, abilities, environments, and characters, the amount of source material used to make sure the artists keep the comics feeling accurate to the period adds up fast.

This also means that there are designs which you’ll see in the comics before you see them anywhere else. For that matter, there are designs you’ll see in more detail in the comics than you’ll see in the game – not because the detail isn’t there, but because when you’re actually playing you tend to be too busy fighting the ancient monsters to admire the color of their scales.

Give Back As Much As You Take

One of the reasons people have come to love Star Wars is because it’s fantastic and full of wonder. A cantina full of bizarre aliens is exciting and fresh, and unexplained references to the “Kessel Run” and the “Battle of Tanaab” suggest a galaxy that is full of strange places and events. When these places and events are fully explored – when every alien species is named and every square kilometer of Kessel is mapped – they can become the focus of stories in their own right instead of remaining on the periphery.

In this case, what’s true of Star Wars in general is true in The Old Republic as well. Mysteries are there to be solved and characters, with their own unique backstories, can make for a fascinating read. In return, a good tie-in throws new characters, new settings and new mysteries back into the pot to maintain a sense of freshness and wonder.

Every piece of literature for The Old Republic to date, whether it be a comic series or a novel, has shown something new and unexplored in the game–something that genuinely adds to the setting, instead of detailing what’s already there. And when the writing team finds something new and exciting in a tie-in, it can be explored further within the game itself, thus continuing the cycle.

Tell a Great Story

None of the other rules matter if you can’t apply them to a great story with an engaging plot and memorable characters. This is also the hardest rule to follow. Usually you won’t know whether you have succeeded in telling a great story until it has been published and is in the hands of the readers. Those readers, from the ones that are knowledgeable of Star Wars lore to the most casual fan of the movies, will be the ones who ultimately cast judgment on whether or not the story you told was great.

So tell us how we’re doing so far. Tell us what you’re looking forward to, as well as what you’d like to see in the future.

In the meantime, we have more stories to write both for the game and beyond. After all, with a galaxy as large as the one that’s far, far away, The Old Republic gives us plenty of material to work with.

Alexander Freed
Senior Writer

Star Wars: The Old Republic | Developer Blogs.

Star Wars- The Old Republic – Smuggler Character Progression![HD]

As your character progresses through the saga of Star Wars™: The Old Republic™, you will see them advance as you unlock new skills and acquire or craft superior gear.

Whether running blockades to deliver vital supplies or evading Imperial patrols, the Smuggler must rely on his wit and guile just as much as the blaster at his side. As the price on his head rises and his enemies grow more dangerous, the Smuggler will have to acquire new skills and utilize more powerful weapons and armor to survive.

Get a look at some of the ways the Smuggler can progress and see just a small fraction of the weapons, armor and abilities that become available to him.

Known across the galaxy for their unmatched ability to elude those who would seek to restrict their freedom, Smugglers rely on their wits, their blasters, and their dashing good looks to come out on the winning side every time.

STAR WARS: The Old Republic – Beta/Game Testing Weekends FAQ!

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars:The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we’re hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What’s the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion. )

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email’s authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for Game Testing, a Beta Testing Weekend, or any other testing access.) That may change closer to launch, but we want to get as many fresh eyes on the game as possible.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can’t test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general ‘pool’ for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend’s testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing – of any kind – are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a ‘System Scan’ function on the website as part of Game Testing sign-up, and now it’s gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a ‘system scan’. If you have previously scanned your PC and have since upgraded it, don’t be concerned. You’re still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We’re hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.

Stephen Reid | Senior Online Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
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– Beta/Game Testing Weekends FAQ.

STAR WARS: The Old Republic – Sept 10th Beta Weekend is not happening!!!

Hello all,There is no Beta Testing Weekend scheduled for this weekend. There may be further Beta Testing Weekends during September, but we’re not going to guarantee it. The weekend that just finished was really our first dry run of Beta Testing Weekends as a whole, and we have plenty of data to crunch, and decisions to make before we start things up again.Further to that, as Chris Collins explained in another thread, we are about to roll out a major new build for The Old Republic. That build won’t be ready for this weekend. Just as we did not feel it was a good decision to ask potential EU testers to download our client only to have to download it again, the same applies for this weekend.

That does not mean, however, that as soon as our new build is available we’ll be rolling out a Beta Testing Weekend immediately. As with any new build of the game, we need to get feedback from internal testing and our ongoing Game Testing program before rolling it out to a massive audience. That process takes a while, and that time varies depending on how testing goes.

We rolled out this previous weekend as a relatively small scale event; from now we will do bigger and bigger events, but that doesn’t mean it happens every weekend. When we do resume, we’ll be inviting many more people in.

While many of you are excited and anxious to know what’s happening regarding Testing Weekends, I want to point out that a lot of posts on the subject with a lack of corresponding posts from us does not mean that we’re not listening, or not aware of your interest. It shows your interest in the topic, which is understandably high, but we will not always be able to react instantaneously.

In the past couple of days we’ve been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We’ll post that tomorrow – in all languages, as we know the subject is of interest to everyone.

Stephen Reid | Senior Online Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker]

STAR WARS: The Old Republic