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Trion Anchors its Global Platform Offering with the Premier Asian Developer
Redwood Shores, CA (Jan. 24, 2013) – Leading online games company Trion Worlds and renowned South Korea-based game developer XLGAMES have entered into a strategic agreement for Trion to exclusively publish and operate ArcheAge® in the West. Created by Jake Song, best known for his hit game Lineage, the highly anticipated ArcheAge is poised to be the most polished massively multiplayer online role-playing game (MMORPG) coming out of Asia. Trion will host the game on its Red Door platform in North America, Europe, Turkey, Australia and New Zealand.
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“We’re thrilled to be working with Trion Worlds, a company who is setting a new standard for gaming by embracing original, high-quality IPs on a dynamic connected platform,” said Jake Song, CEO and founder of XLGAMES. “We are impressed with Trion’s track record as they have consistently delivered against an unwavering vision; we are confident partnering with Trion will help bring ArcheAge a successful game that satisfies audience both in East and West.”
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“We’re very impressed with ArcheAge, and the level of anticipation for the game is absolutely astonishing,” said Dr. Lars Buttler, CEO and founder of Trion Worlds. “We are very proud of the catalog of world-class games we will be offering through Red Door. Now, with ArcheAge, we are bringing the best in Asia onto our platform.”
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Having gone through more than six years of development and nearly two years of closed testing, ArcheAge introduces players to a fantasy sandbox world where they begin their journey on one of two continents: Nuia and Harihara. From there, everything else is up to the player, from what character they play, to where they go, and why. The game promises to remove the restrictions that have hindered other MMORPGs, especially concerning character classes and skills. ArcheAge started its commercial service on January 16 in South Korea.

ArcheAge is the latest premium online game to join Trion’s growing roster of titles on the Red Door platform. Red Door is a full-scale publishing and development solution enabling unprecedented flexibility and control for game monetization teams. The platform offers a sophisticated server architecture as well as proprietary toolsets positioned to radically speed up the time-to-market for developers who want to create the next generation of AAA games. In 2012, Trion also announced a joint venture with leading European games company Crytek to co-publish and co-operate the award-winning online first-person shooter Warface® in the West through GFACE® powered by Trion’s online platform.
For more information on ArcheAge, visit

About Trion Worlds
Trion Worlds is the leading publisher and developer of premium games for the connected era. Powered by a breakthrough development and publishing platform, Trion is revolutionizing the way games are developed, played and sold. Trion’s world-class team delivers high-quality, dynamic, and massively social games operated as live services across the biggest game genres and devices, including the critically acclaimed blockbuster, Rift® and the highly-anticipated End of Nations® and Defiance™. Trion is headquartered in Redwood City, Calif., with offices in San Diego, Calif., Austin, Texas, and at Trion Worlds Europe in London, UK.
For more information, please visit
XLGAMES was founded in 2003 by the iconic Korean developer Jake Song (Korean name – Song Jae Kyung), the developer of ‘Lineage’ and ‘The Kingdom of the Winds’. XLGAMES developed Dynamic MMORPG ArcheAge, which aims to be a game where players can pioneer and evolve their own world with their free will. ArcheAge is signed for distribution in China with Tencent, Japan with GameOn, and Taiwan, HongKong, Macao with FunTown. ArcheAge first introduced its signature features through G-Star, the largest game show in Korea, in 2010.
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The Secret World Dev Journals: Into Darkness – An Exclusive Dragon Preview at

The Dragon

“Change requires chaos, and chaos is ours to orchestrate.”

The Dragon is a mystery to most, even to those who consider themselves part of this secret society based in Seoul, South Korea. With agents scattered across the world, the Dragon is a force of nature, believing in the idea that seemingly insignificant events can trigger cataclysmic change — that a butterfly’s wings in Central Park can eventually cause a hurricane in the South Pacific.

Players are not so much recruited by the Dragon as press ganged into service for reasons unknown. The fortunate — or unfortunate — chosen are paid an unannounced visit by the Dragon’s silent monks, and then whisked away to South Korea, where a nondescript van leaves them stranded inside a neighbourhood of Seoul with, apparently, no exits. From here on in, players are expected to follow the clues and find the current headquarters of the Dragon, where they will learn more about their new destiny.

Unlike the Templars and the Illuminati, the Dragon has no permanent base. Its location shifts with each generation, as the organisation resets and begins anew. The only permanence is with the silent monks, who are tasked with finding a new leader and recruiting the agents and the army needed for the Dragon to fulfil its chaotic destiny. The Dragon issues few direct commands and expects their followers to live by the tenets of their society and to know instinctively how to accomplish their goals. For any new recruit, this may be confusing and even frightening, but it is the way of the Dragon.

Few get close to the Dragon’s head, and most interact only with his — for in this generation, it is a boy — right hand, who translates and communicates the thoughts of the Dragon to the body of the Dragon. The Dragon’s head is watched over by the silent monks, and they are fiercely protective, for without the head the body will also cease to be, and the cycle will have to begin anew.

There are many who serve the Dragon without knowing that they serve the Dragon, or even know what or who the Dragon is, and the player will meet some of these lost souls in the streets of Seoul. Pulled here by events large and small, they are part of a vast machinery of chaos. Their roles may be unclear to all, but they do have a role to play, and sooner or later their presence here will have an effect. The players are not as helpless, and they are given direction — if not direct commands — by the Dragon’s head, but even they will not yet know what role they ultimately have to play in the orchestration of chaos.

While the Templars and Illuminati are usually engaged in open war, the Dragon prefers subtelty and intrigue, playing its enemies up against each other and acting when they are distracted. Never cowardly, the Dragon simply believes that war is not always about brute force, but also about opportunity, and that it’s sometimes better to hold back and wait than to rush into battle.

The ancient origins of the Dragon lie somewhere in East Asia, though few know exactly where, when or even why they came to be. Divergent accounts from history provide fleeting glimpses of the Dragon’s modus operandi, though the history of the Dragon precedes modern society — perhaps even the dawn of this age.