SWTOR Face : SWTOR Friday Update Part 1 Revan Sneak Peek

On November 15th, fans of Star Wars™ will finally learn the answers surrounding the mystery of what became of the redeemed Jedi Revan after the events of the first Knights of the Old Republic™. Drew Karpyshyn’s Revan picks up immediately after the events of the game, and follows the former Sith Lord as he travels beyond the Outer Rim to confront a danger that he can’t quiet remember, yet cannot forget.

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SWTOR Face Star Wars the Old Republic related news: SWTOR Friday Update Part 1 Revan Sneak Peek.

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Star Wars The Old Republic: Advanced Classes categorized by Gameplay Type

Tank:sy_armor:

  • Jedi Knight Guardian (Defense)
  • Sith Warrior Juggernaut (Immortal)
  • Jedi Consular Shadow (Kinetic Combat)
  • Sith Inquisitor Assassin (Darkness)
  • Trooper Vanguard (Shield Specialist)
  • Bounty Hunter Powertech (Shield Tech)
Healing:sy_title:

  • Jedi Consular Sage (Seer)
  • Sith Inquisitor Sorcerer (Corruption)
  • Trooper Commando (Combat Medic)
  • Bounty Hunter Mercenary (Bodyguard)
  • Smuggler Scoundrel (Sawbones)
  • Imperial Agent Operative (Medic)
Melee DPS:wea_03:

  • Jedi Knight Guardian (Vigilance)
  • Jedi Knight Sentinel (Watchman)
  • Jedi Knight Sentinel (Combat)
  • Sith Warrior Juggernaut (Vengeance)
  • Sith Warrior Marauder (Annihilation)
  • Sith Warrior Marauder (Carnage)
  • Imperial Agent Operative (Concealment)
  • Jedi Consular Shadow (Infiltration)
  • Sith Inquisitor Assassin (Deception)
Ranged DPS: wea_09:

  • Jedi Consular Sage (Telekinetics)
  • Sith Inquisitor Sorcerer (Lightning)
  • Trooper Vanguard (Tactics)
  • Trooper Commando (Gunnery)
  • Bounty Hunter Powertech (Advanced Prototype)
  • Bounty Hunter Mercenary (Arsenal)
  • Smuggler Scoundrel (Scrapper)
  • Smuggler Gunslinger (Saboteur)
  • Smuggler Gunslinger (Sharpshooter)
  • Imperial Agent Sniper (Marksmanship)
  • Imperial Agent Sniper (Engineering)

The best example of a light sided Sith in the SW universe!

Darth Vectivus

Darthvec.jpg
Darth Vectivus
Biographical information
Died Centuries before 40 ABY, The Home [1]
Physical description
Species Human[1]
Gender Male[1]
Height Tall[1]
Hair color Dark[1]
Chronological and political information
Era(s)
Affiliation Sith[1]

Strength that is never touched by ruthlessness is touchingly irresponsible.

―Darth Vectivus[src]

Darth Vectivus, in the life he enjoyed prior to becoming a Sith, was a male Human who served as the director of the Jonex Mine Eight Eleven B asteroid mining colony in the MZX32905 star system near the planet Bimmiel. A shrewd and principled businessman, he shut down the operation when the reservoir of dark side energy over which the colony was situated began to negatively influence his employees. Because of his own Force sensitivity, he began to study and experiment with the mysterious anomaly himself, where he developed a Force technique which involved the creation of dark side–empowered phantoms. He eventually did away with the entire mining operation and left the habitat for a time in search of the Sith. His quest was ultimately fruitful, and upon completion of his apprenticeship he ascended to mastery as Darth Vectivus, Dark Lord of the Sith. Though a proponent of the dark side, Darth Vectivus’ self-discipline and preexisting code of ethics allowed him to remain fair and balanced without succumbing to the lure of power which plagued many of the Sith Lords who preceded him. He eventually returned to the mine and maintained a plentiful existence in the company of friends and loved ones alike.

Vectivus passed into physical death centuries prior to 40 ABY, but his spirit retained its power and lingered in Jonex’s labyrinthine mines underneath the Home, where in life he had once resided. It was also there where his ghost met then–Dark Lady of the Sith Lumiya, who had since taken up residence in his home. Lumiya later raised a phantom of Lord Vectivus that encountered a young female Jedi Knight named Nelani Dinn in the asteroid mines. Vectivus had a conversation with Dinn, during which he attempted to convince her to slay him in order to save the lives of countless others. Dinn declined the offer, which prompted the Dark Lord to transform into the likeness of former Galactic Emperor Palpatine and entice Dinn to strike down the visage of a known villain. Vectivus rebuked her when she again refused him, and declared that she lacked the ability to sacrifice a life other than her own for the sake of many. He then illuminated the exit, mocked Dinn’s purported weakness, and allowed her to escape while he disappeared into the Force.

Darth Vectivus – Wookieepedia, the Star Wars Wiki.

Jedi Romance in the Old Republic – Darth Hater

Opening logo to the Star Wars films

Image via Wikipedia

Romantic arcs are integral to BioWare‘s game design style. This is true all the way from Baldur’s Gate II to Mass Effect 3, and Star Wars: The Old Republic is no different. By giving our companions gifts and picking the appropriate dialog choices, we may gain enough affection to pursue a romance with them. This process also leads to additional quests given by the companion and a richer understanding of who that companion is. However, this romance system isnt without its controversy, especially when it is concerning the romance arcs of the Jedi Knight and the Jedi Consular.

BioWare announced that pursuing a romance as either a Jedi Knight or a Jedi Consular will result in our characters gaining dark side alignment points. This announcement has obviously caused a lot of distress in the official forums. BioWare is taking the stance established in the Star Wars prequel films, specifically Episode II: Attack of the Clones. The film established that the Jedi Order forbids romantic relationships, as it is a form of attachment. The Jedi believe attachment can lead to the dark side. In an interview we conducted during last year’s Jedi Immersion Day, Daniel Erickson expands on this concept:

Daniel Erickson said:

When you follow the Dark side as a Jedi, what it means is that you’ve given into your emotions. You gave into the hate, and even the love. One of the things you got to see today with Tython is that there is an entire quest in there to introduce the concept of romance leading to the Dark side. It is absolutely forbidden in the Jedi to get married and to have romance. According to the rules, you can get married with permission, but it very rarely happens and you basically have to prove to them that you don’t particularly care about the other person. So it is complicated, and usually done to protect Force bloodlines.

To provide a counterpoint to this logic, Alesul started a thread a couple of months ago. “Romance. To make a point Bioware..” is already at 92 pages and counting. He starts by saying:

Alesul said:

Okay. There are threads about this but Bioware has to see that giving DS points for romancing is really a bad idea. They are contradicting themselves. Let me quote the wise Jolee Bindo:

“Love doesn’t lead to the dark side. Passion can lead to rage and fear, and can be controlled, but passion is not the same thing as love. Controlling your passions while being in love, that’s what they should teach you to beware, but love itself will save, not condemn you.”

Straight from Kotor 1. And if I remember correctly at some point in the game he tells us that he had a wife (not sure about wife) or that he was in love as well. Is he a dark jedi? No. He is not.

Please Bioware consider this because I don’t want to be left out of a part of this magnificent game because I want to roll a lightside Jedi.

He points out that in Knights of the Old Republic, BioWare reasoned a way for Jedi to be able to be in a romantic relationship and still resist forming attachments. Although Jolee Bindo’s wife did fall to the dark side, there are other examples. Alesul again offers another example, building on what DavidForce had to say:

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Community Pulse: Jedi Romance in the Old Republic – Darth Hater.

Star Wars: The Old Republic News, Interviews, Media & Podcast – Darth Hater

Daniel Erickson, Lead Writer for BioWare on Star Wars: The Old Republic, was kind enough to grace us with a moment of his time for an interview. Along with stunning us with his striking personal appearance customization, the man of action gave us heaps details on writing for PvP, challenges when creating content around established characters, designing around story variables, and more.

Story telling in computer games seems to have a number of possibilities that more traditional story telling doesn’t, like letting the player dictate the action. What new constraints does it have, if any?Daniel Erickson: There are some constraints in an MMO specifically that we do not have in a single player RPG. The number one thing is I can’t trap you. You might be off to play Hutt Ball or wanting to do the space game or whatever. I can’t say, “Oh and now the evil Sith stuck you in prison, and until you figure out this puzzle, you can’t go out.” So you’re like, “Oh yeah? Quick travel! Goodbye! Broke your game.” So it actually challenges us a lot as writers to make sure that the content is appealing and players want to be going after it. And it makes us have to avoid some of the cheap outs we would use.

Is it hard not having those outs?

Sometimes when you’re doing the sheer amount of content that we do. We had to do more Star Wars stories than basically all other BioWare stories put together. Sometimes, yeah, you’d like to just stick somebody in a jail cell. But no can do.

Hit the jump to read the interview in full.