Latest free update brings a shtakoload of new content including a new game mode, new emergencies, more pursuits, and, of course, missions to find a cure!
June 3, 2013 – Players of Defiance™ will notice that a mysterious illness has arrived in San Francisco, and it is up to players to defeat the infected ‘enemies’ and find a cure before it reaches the town of Defiance in the show. In the latest crossover event from Trion Worlds and Syfy, beginning on June 3rd, players will be challenged to eradicate the infection that is afflicting San Francisco’s residents and work through all new content to discover a cure in order to send it to the town of Defiance before the outbreak there gets any worse.
In the Defiance episode airing June 17th, word of the infectious plague has reached the town and fear and paranoia are rampant among the residents. Town doctor Doc Yewll sends a distress call to a former colleague in the Bay Area who might be able to provide a cure, having spent weeks working on an anti-virus following the outbreak affecting residents in San Francisco.
Today’s free TV tie-in game update is packed with new content including The Plague Sieges – an all new game mode, 8 new emergencies, 2 new pursuits, a new data recorder, and an all new mission series that runs from June 10th to 17th.
This is a town worth fighting for. Defiance premiering Monday April 15 at 9/8c on Syfy
Nestled in the terraformed wastes of San Francisco are the ruins of the Bathhouse, now a haven for hostile robots called scrappers.
I should have been playing more Gears of War 3 Friday night. I had an early copy. But I tried Driver: San Francisco.
I should have been playing Gears of War 3 most of Saturday afternoon, but I felt the irrepressible urge to do something else: play more Driver: San Francisco.
I got some Gears in yesterday, but I was late to work this morning. My excuse? I was finishing the storyline campaign of Driver: San Francisco.
I never played a Driver before. I’m not even much of a racing game fan. Those are no hurdles for a fantastic game like this. Let me tell you about my favorite surprise game (so far) of 2011, the one I didn’t think could be so much fun… my own personal Dead Island, Driver: San Francisco.
It feels like nothing else
My old writing buddy N’Gai Croal accuses me of having an “innovation bias.” Well, yeah. I’ve been playing games for a couple of decades. If a new one can surprise me—if it can empower me to do something I don’t feel like I’ve done before—I’m impressed.
Driver: SF has me doing something I haven’t done in games before. Specifically: while racing through a virtual San Francisco in at Aston Martin at 150 miles per hour, in pursuit of a criminal getaway car 10 yards ahead of me, I can tap a button and suddenly be watching this chase from the clouds above. I may then spot an SUV driving in the opposite direction, tag it with a tap of a controller button, suddenly be driving behind the wheel of that SUV…. then take this new vehicle, cross the median and smash it headlong into that criminal getaway car as my original car whizzes by behind it on some sort of ghostly cruise control.
You are possessing cars (like a ghost!)….
Finish the story at the link below:
Driver San Francisco is the Best Game No One is Talking About.