THE BLACK MARKET – A Titanfall Update !

The Black Market

The Frontier may be rich in resources, but it’s also rich with conflict. As a Pilot, you want to be prepared for anything, and sometimes, standard issue just isn’t enough to get the job done. Sometimes, you need to look elsewhere for an edge. Welcome to the seedy underbelly of the Frontier, Pilot – The Black Market.

The Black Market collects and sells the Frontier’s most sordid items like packs of random Burn Cards and Titan Insignias. Don’t ask where we got them. You don’t want to know.

Titan Insignias

The Black Market introduces a set of Titan Insignias that are themed as the official insignias of elite units on both the IMC and Militia. Once you unlock them in the Black Market, they will be available with the rest of your Titan Insignias in the Titan Custom Loadout screens.

Burn Cards

Burn Card Packs contain a random Burn Cards each focused on a specific theme. They let you choose the type of Burn Cards you like to use. Need an XP boost? Buy the Time Boost Pack. Just need a few cards for the next match? Grab a Standard Pack which can contain any card in the game.

The primary goal of Burn Card packs is to give you more choice in the kinds of Burn Cards you get and to fit different play styles. The Cards you get are random, but you get a set of Cards you know you will enjoy using. Do you like using Ordnance more than Tactical Abilities? Sell the Ability Cards for Credits and buy an Ordnance Pack! Speaking of Credits…

Credits
The Black Market’s arrival also introduces a new currency to Titanfall called Credits. Credits are used to buy items in the Black Market like Burn Card Packs and Titan Insignias.

Players are awarded credits for the following:

• Match Victory
• Match Completion
• First Victory of the Day
• Completing Daily Challenges
• Selling Burn Cards
• At level 50, a percentage of the XP you earn will be converted into Credits

These events reward you for playing the game mode objective, finishing matches, and coming back to play every day. Also, discarding unwanted Burn Cards now sells them for Credits.

Misc Details

• The Black Market is available at level 11 and once you’ve opened the Burn Card menu.
• The Black Market is still available after you regenerate, just like Burn Cards.
• If you are at level 50, you will earn a percentage of Credits for the XP you earn every match

Future Updates
We are looking into adding more item types for the Black Market in future updates, but can’t say exactly what they are at this time.

One More Thing
With the introduction of an in-game currency, some may worry that the next step is that we will let players spend real-world money to get an edge in the game. We have stated several times that Titanfall will not have micro-transactions. Fear not, for we plan to keep that promise – NO MICROTRANSACTIONS! The only way to get Credits is by playing the game!

– David Shaver, Designer

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TITANFALL COMPANION APP NOW AVAILABLE!

The Titanfall Companion App is now available for download! Track your personal player stats, control a live interactive mini map and learn more about Titanfall all in one application.

The Titanfall Companion App is available now for MicrosoftAndroid and iOSdevices and brings exciting features when connected with your Xbox One Console.

Application Details:

Intel:
The Intel section acts as an information guide to each of the in-game components.

• Universe – Learn about Planets, Characters, Vehicles, Creatures, Tech and Factions within Titanfall
• Levels – Provides a direct overview of the Titanfall Multiplayer Campaign as well as a built-in Strategy Guide.
• Armory – Provides details on all weapons and includes 3D models of all the Pilots & Titans.
• Game Modes – Distinguishes each game mode as well as detailing the ‘Rules of Play’.
• Help Controls – Details varying controller layouts.

Stats:
The Stats section provides a comprehensive list of player personal statistics. This will include information such as: Total Kills, Favorite Weapon, Time Spent Playing etc.

Mini Map:
The Mini Map section will provide players with a live and interactive version of the current in-game map. Each player has free rein over what they see, functions like the ability to zoom out and see the map in its entirety as well as the ability to zoom into specific locations on the map are included.

The mini-map also contains a ‘Filter’ option. This is a feature that allows players to toggle pertinent game information on and off. Filters are unique to the Titanfall companion app and present players with additional map information that cannot be accessed in the title. In-game Filters are displayed on the right hand side of the application.

Download the Titanfall Companion App for your specific device from the below links.

Windows Store: http://apps.microsoft.com/windows/en-us/ap…

Windows Phone: http://www.windowsphone.com/en-us/store/ap…

Android: https://play.google.com/store/ap…

iOS: http://appstore.com/TitanfallCompanionApp

TITANFALL PATCH UPDATE !

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4/10/2014 Patch Update Details

NEW FEATURES (All Platforms)

Private Match (beta) – This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

• Private Match supports 2 to 12 players, with 1 to 6 players on each team.
• You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
• Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
• Choose which team you’re on.
• There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
• For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
• All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
• New options like round time, score limits, and much more will come in future updates.

Party Colors – Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Color in Obituary – Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit – PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes – “Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu – The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One)

Party App Shortcut in Menus – Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

GAME BALANCE CHANGES

The Gooser Challenge – Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change – We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Defending a hardpoint now goes from 75 to 25

CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)

• Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
• Fixed a rare bug with Pilot health pools that would make them virtually invincible.
• Fixed rare cases where Titans could be called in through solid geometry.
• Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
• Fixed a case where a Pilot could embark a Titan through walls.
• Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
• The Archer now locks onto the top of a heavy turret rather than the base of the turret.
• The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
• Fixed shadows incorrectly shimmering on a particular area of Lagoon.
• Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
• Fixed certain characters not rendering properly in French and other languages.
• Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
• Fixed being unable to scroll to the top of the datacenter list after scrolling down.
• Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
• Grunts now show up on the minimap when they shoot.

BUG FIXES (PC)

• Fixed issues with Asian fonts.
• ‘-nojoy’ command-line parameter now disables gamepad input.
• All anti-aliasing modes should now properly be displayed in the video settings menu.
• Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
• Fixed a crash in the options menu when toggling between Low and Medium shadows.
• Mouse buttons can now be used for voice chat in lobbies.
• Titanfall will no longer override your Windows microphone volume setting when it is launched.
• Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
• Fixed crashes on machines with 32 or more cores.

BUG FIXES (Xbox One)

• Fixed a rare full-screen blue/red flash.
• Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
• Fixed a crash when saying “Xbox go back” on certain menus.

COMING SOON IN FUTURE UPDATE

A selection of improvements that will be released in an upcoming update:

• More Custom Loadout Slots with Custom Slots per Game Mode
• Ability to rename Custom Loadout Slots
• Last Game Summary shows the scoreboard from the previous match
• Additional customization options in Private Match
• Better 120hz monitor support
• Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

• Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
o Completed (in your previous match)
o Most progressed (in your previous match)
o Almost completed (overall)

• Scoreboard icons will reflect 3 new states:
o Player Evacuated
o Player Dead with Auto-Titan Still Alive
o Player Alive with Auto-Titan Still Alive

And more…stay tuned!

TITANFALL’S ANTICHEAT IS NOW BEING ENFORCED !!!!

Titanfall uses FairFight to detect cheaters on PC. Since the launch of Titanfall, we’ve been collecting data on people who are cheating on PC but not immediately enforcing bans. As of Friday, March 21st, that has changed and we have started banning cheaters in Titanfall.

We will be continuing to tweak the algorithm over time to catch more cheaters.

FAQ:
Q.) How do I know if I’m banned?
A.) Here’s what you’d see at the Private Lobby screen:

If you don’t see that, then you aren’t banned.

Q.) So what happens if I get banned?
A.) Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.

Q.) If I’m banned, what happens if I make a party with my non-cheater friends?
A.) When anyone in your party is banned, then everyone in your party will be treated as banned for that play session. If you are a non-cheater and you invite a cheater friend into a party, you will be stuck playing against cheaters. If you stop inviting your cheater friend, you will once again get to play with the non-cheater population. You do not get permanently tainted just by playing with a cheater – you are only banned for cheating if you are actually cheating.

Q.) How do I get unbanned?
A.) You can contact anticheat@respawn.com if you think you’ve been banned unfairly.

Titanfall – Game Modes will be FREE !

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Titanfall Patch Notes 3/22/14 !

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BALANCE UPDATE & BUG FIXES

Our team is rolling out the first Titanfall patch across both Xbox One and PC servers. The patch rollout should be complete by mid-day 3/22/14 PDT. See the full patch details below.

3/21/2014 Server Changelog

Balancing adjustments and general changes
– The damage indicator from Electric Smoke is now much more noticeable
– Search Drones will now show up in Classic Modes of Angel City
– Arc grenade/mine effects no longer draw on friendly Pilots and Titans
– Lowered the point value of defensive actions in Hardpoint mode and CTF.
– Increased the score limit in Attrition
– Flag Return points reduced
– Flag Carrier killed points reduced
– Explosives detonated by Dead Man’s Trigger are now slightly delayed
– Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
– Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
– Slightly decreased the hip-fire accuracy of the Smart Pistol
– Certain Burn Cards could be exploited to give multiple uses
– Evac Dropships are now more responsive to Pilots entering them
– Hacking a Mega Turret will now restore it’s health to full
– Cluster Missiles damage reduced against Evac Dropships

Bug Fixes
– Titan could become stuck in the position he lands in
– Auto-Titan wouldn’t stand up until you embarked into it
– Several rare server issues restarting the game in to the lobby
– Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
– Pilot could warp through certain locations when jumping off a Titan
– Rodeoing a Titan that has been doomed by your SMR could kill you
– Players being able to enter some geometry in Smuggler’s Cove
– Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
– Minions in Attrition now continue to spawn until the Epilogue begins
– Player couldn’t hack a Mega Turret console
– Server would sometimes error when leeching a Spectre
– Hardpoints sometimes awarded defense score to players not near the Hardpoint
– Rare issue when ejecting from a Titan
– Server would sometimes error after a match while returning to the lobby
– Double XP burn card sometimes not being applied properly

We appreciate your continued feedback and please stay tuned for more updates in the near future.

Titanfall cosplay mixed with fan photoshop skills creates this awesome piece of work!

Titanfall intro sequence !



Opening movie for Respawn/EA’s new Xbox One game, Titanfall.

This cinematic sequence details humankind’s escape to the stars, using footage of space travel, before utilising Spov’s CG and animation skills to visualise Titanfall’s game world – one where ships and people have travelled to the farthest reaches of the universe.

Influenced by footage from NASA’s Cassini mission to Saturn, and particularly an edit by Chris Abbas , the sequence blends the stark and minimal realism of space with the preparation of the massive Titan mechs for their planet fall.

Titanfall’s narrative exists in our universe at an indeterminate point in our future. Using a mix of archive materials, CG and VFX Spov have woven together the human and science-fiction elements to create a holistic storytelling piece.

Titanfall, the reviews are out !

Now that the hype train is over for Titanfall , The reviews are out ! We are seeing super high review scores ! 9 out 10 and 5 out 5 ! It has been a long time since a new IP gets great scores like this.

This is a great time to buy a XBOX ONE ,if you don’t own one yet. You will get Titanfall for FREE !

People can’t say a bad thing about the game now ! Proof is in the pudding and I love this pudding too !

http://www.vg247.com/2014/03/10/titanfall-review-round-up-get-all-the-scores-here/

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Titanfall : Season Pass will be here after all !

Get the Titanfall Season Pass and extend the fight on the Frontier with three new content packs. The Season Pass expands Titanfall by delivering all three planned content packs as soon as they become available at a one-time price of $24.99, a savings of $5. REQUIRES TITANFALL FOR XBOX ONE, XBOX 360 AND XBOX LIVE GOLD, BOTH SOLD SEPARATELY.

For Origin PC gamers we have introduced the Titanfall Digital Deluxe offering which includes both Titanfall for PC and the Season Pass for $79.99. This offering is available now for pre-order within the Origin store.