Since releasing Unreal Engine 4 to the community last month, we’ve been working with Sony and Microsoft on a process for opening the engine up to all subscribers seeking to build games for PlayStation 4 and Xbox One. This effort has now succeeded!
All Unreal Engine subscribers who are registered Xbox developers or registered PlayStation developers (including members of the ID@Xbox indie program) can receive access to UE4’s complete source code for their respective console platforms, at no extra cost.
For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games. They are doing some amazing things, and we’re very excited to be able to open up the console code and tools far more widely! We’re also grateful to our partners Microsoft and Sony for their efforts in making this release possible.
This first console release is provided in source code form, so it’s for teams which include at least one C++ programmer. In a subsequent version, we’ll add support for binary-only development, so artists and designers can deploy their creations to console without ever compiling the code.
So, here’s how to get started…
STEP 1: BECOME A REGISTERED PLAYSTATION OR XBOX DEVELOPER
Microsoft and Sony require you to register as a developer for their platforms before you can be granted access to source code or tools (such as ours) which target them.
STEP 2: CONTACT EPIC TO VERIFY YOUR REGISTERED STATUS
Start by emailing email@example.com with your full name, company name and type (such as Inc., LLC, Ltd.), mailing address, and email address associated with your registered console account(s). These details need to match those you provided to Microsoft or Sony. Next:
For Xbox: Please ask your Microsoft account representative send an e-mail firstname.lastname@example.org confirming your status and referencing your email address.
Finally, Epic will send you an electronic Non-Disclosure Agreement (NDA) via DocuSign. Once you’ve completed that, we’ll send you an email containing instructions for accessing the console code and tools. This is a manual process for now, so please allow a few days to receive access.
STEP 3: DEVELOP!
Once you’ve received console access, you’ll need to compile the code for your desired platforms.
For discussion and community support, we’ve created two new sections in the UE4 Forums for this purpose, “Xbox One Development” and “PlayStation 4 Development,” which are visible only to registered developers for those platforms. Please keep topical console discussions within these forums, as the console-maker NDAs only allow console code and information to be shared among registered developers.
UE4 SHOOTER GAME SAMPLE UPGRADED FOR CONSOLE!
UE4’s Shooter Game sample, freely available to subscribers in the UE4 Marketplace, provides a clean example of using UE4 to a develop console game. Shooter Game is currently undergoing certification for PlayStation 4 and Xbox One.
This sample contains numerous polished, console-targeted features: split screen, safe zones, loading screens, play-as-you-download, Trophies, Achievements, and more. This engine-level certification effort reduces the steps each individual team has to take to pass the very rigorous console certification processes.
NEVER OUTGROW UNREAL!
In all, Unreal Engine 4.1 now supports all of the following platforms: PC, Mac, iOS, Android, Xbox One, PlayStation 4 (including Morpheus VR support), SteamOS, Linux, HTML5, and Oculus VR technologies.
With each new version delivering significant new features and improvements in performance, platform support, and workflow, driven by feedback from the community, and informed by Epic’s experience developing games like Fortnite, we aspire for Unreal Engine 4 to be the engine you never outgrow. Thank you very much for joining us on this journey!
Welcome to a short series of sales articles that will be comparing the launch sales of the Xbox One, PlayStation 4, and Wii U. The launch sales are aligned and each article will focus on a different region: the USA, Europe and Global. Once the PlayStation 4 and Xbox One launch in Japan a comparison will be done.
The next Elder Scrolls adventure is nearly here! Today we released our latest gameplay video, War in Cyrodiil, and with it we announced that The Elder Scrolls Online will arrive worldwide for PC and Mac players on April 4, 2014. PlayStation 4 & Xbox One will launch in June 2014.
Regardless of the platform you choose, your online adventures will be here before you know it. As you plan out which alliance you join, watch our all-new gameplay trailer showcasing PvP combat and how you will be able to battle with and against your friends in Cyrodiil.
For more information on ESO and its launch plans, read a personal update from Game Director, Matt Firor at elderscrollsonline.com.
In our latest trailer for The Elder Scrolls Online, witness the Alliance War in action as Tamriel’s three alliances rally their forces in the heart of Cyrodiil. Are you prepared to face your enemies, conquer their fortifications, and claim the Ruby Throne?
Look at that great quote from Sony below .I like how they want your respect. They know giving away free games to #4ThePlayers every month , you won’t think twice opening your wallet to them.
I’m a long time XBOX fan, that feels like Microsoft has forgotten about me. They want me to kiss their ass just because they released XBOX ONE. They don’t want to give nothing in return for my support. If they keep thinking that way, XBOX ONE will have a big hill to climb.
“In what is shaping up to be a historic year for gamers, I’m delighted to share an important new milestone with you. PS4’s North American debut on November 15th was PlayStation’s largest ever, with more than one million gamers picking up a PS4 in just 24 hours. Now, with PS4’s global launch expanding to a total of 32 countries worldwide, including Europe and Latin America, I’m proud to announce that more than 2.1 million PS4s have been sold.
It’s an impressive and record-setting accomplishment for our company and for our industry, and we couldn’t have done it without you. I want to personally thank PlayStation fans, both old and new, for your vote of confidence. The best part: the PS4 journey has just begun. In addition to an incredible lineup of PS4 games from the best developers in the world, we will continue to introduce valuable new features and services to PS4 in the months and years ahead.
While PS4’s capabilities will continue to evolve, our commitment to gamers and breakthrough entertainment remains steadfast. We believe that videogames represent the pinnacle of artistry and entertainment, and we will work tirelessly to make sure that PlayStation remains the best place to play.
Thank you for your passion and your support — we couldn’t have done this without you.”
The share button on the PS 4 controller is like a love fest for streamers & social gamers who like to take in game screenshots !
It’s a great thing that PlayStaton 4 is sleeping with Twitch TV, you can stream will just a push of the share button. It looks great streaming to.PlayStation 4 makes a chat & video frame for you, so you can see it on your TV. NO COMPUTER NEEDED !
I still can’t believe XBOX ONE is not ready to do this until some time in 2014. I guess TV TV TV is more important to Microsoft over the gamers needs.