Dragon Age: Inquisition Patch 7 Notes !

For patch notes in other languages, click here.

==============================

Dragon Age™: Inquisition Patch 7

==============================
[PC] Added new feature that allows users to sheathe and unsheathe their weapons. This feature can be accessed via the key-binding screen.
[PC] Fixed an issue which could result in fog looking wrong when running SLI/Crossfire configurations
[PC] Fixed an issue which would place the AOE targetting reticule to be placed in odd locations when using the mouse look toggle feature
[PC] Fixed some issues which could cause flickering when alt-tabbing while running the game under SLI / Crossfire.
[PC][Xbox 360][Xbox One] Fix for Dragon’s Bane Achievement to unlock after killing any 10 High Dragons.
[PS3][PS4] Added trophies for the upcoming “Jaws of Hakkon” DLC
[PS3][PS4] Fix for Dragon’s Bane Trophy to unlock after killing any 10 High Dragons.
Added some thrones in Skyhold for players who own DA1 and/or DA2.
Added the ability to salvage multiple items at the same time in multiplayer. This can be done in the inventory screen or while you are purchasing packs.
Balance changed on Arcane Warriors. “Spirit Blade” now costs more and does less damage to Barriers and Guard in multiplayer. “Spirit Blade” no longer applies a damage bonus in both play modes.
Balance changed on Templar’s Wrath of Heaven ability in multiplayer. The stun will now be shorter.
Fixed a couple animals so they will now drop their research items
Fixed a few beards which did not align with player faces correctly
Fixed a few pieces of amour which incorrectly allowed Qunari to equip them and looked incorrect when worn by them. Qunari can no longer wear these items.
Fixed an incorrect message that indicated you did not have enough platinum to buy a pack when you had exactly the same amount of platinum as the purchase price.
Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.
Fixed an issue that could cause players to become stuck if they spoke to Cullen while doing Sera’s prank.
Fixed an issue that could cause the dragon in Jaws of Hakkon to get stuck on a perch during combat.
Fixed an issue that could occur when using Hail of Arrows followed by Leaping Shot
Fixed an issue that could trap the player on the first island in the final fight of the game.
Fixed an issue where a quest that was supposed to be removed from the game would start when purchasing the Avvar Heraldry. The quest will no longer start.
Fixed an issue where eyelashes on female Qunari do not align with their eyelids when using the eye shape furthest right on the slider in character generation
Fixed an issue where light conversation could break if fast travel was used while the conversation was still active
Fixed an issue where one piece of the Archdemon mosaic set would not appear on the wall in Skyhold.
Fixed an issue which allowed players to destroy a door that would result in the quest “For the Empire” becoming blocked in certain circumstances.
Fixed an issue which allowed players to get into Redcliffe before they were supposed to be there.
Fixed an issue which caused a couple creature research codex entries to not increment correctly.
Fixed an issue which caused characters using evade abilities to visibly pop to different locations in multiplayer
Fixed an issue which could cause the quest “Tomb of Fairel” to become blocked in certain circumstances.
Fixed an issue which could result “In Hushed Whispers” to not advance if players entered Redcliffe on a galloping horse.
Fixed an issue which could result in an infinite load when attempting to access the Challenges screen.
Fixed an issue which could result in enemies teleporting to some locations that players cannot reach.
Fixed an issue which could result in party switching becoming permanently disabled during looting.
Fixed an issue which could result in players late-joining into wave 5 spawning inside the airlock in multiplayer
Fixed an issue which could result in the “Wounded Chevalier” being non-interactive in certain cases which would block the plot related to him.
Fixed an issue which could result in the final combat breaking between stages
Fixed an issue which could result in the new host being stuck in a screen after a host migration occurs.
Fixed an issue which could result in the wheel in the tavern becoming permanently non-interactive in Crestwood and blocking the draining of the lake.
Fixed an issue which was causing missing banners to not be added to the appropriate store in Val Royeaux
Fixed an issue which would allow players to repeatedly stack the effects of “Fade-Touched Silk Brocade” until abilities and spells were free.
Fixed an issue which would prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast prior to capturing the keeps.
Fixed an issue with “All New, Faded For Her” which would not proceed correctly if players were mounted when the cutscene should have fired in the Exalted Plains.
Fixed an issue with Fade-Touched Imperial Vestment Cotton that would cause its effect to occur at fixed rates for players. It will now correctly fire at a random rate.
Fixed an issue with the Citadelle du Corbeau quest that can block the Revenant from reaching the player
Fixed Fade-Touched Silk Brocade to actually apply a 15% discount instead of 150%
Fixed item property descriptions on crafted weapons that had Bleed effects to say Sunder
Fixed the “Shadow Strike” ability being incompatible with the “I Was Never Here” and the “Knife in the Shadows” passive abilities
Fixed the issue where Deathroot appeared in the Nursery. The corresponding collection entry has also been updated to reflect that Deathroot is not counted towards it, and Deathroot seeds should no longer be found in the world.
Fixed the issue with Ice Dragon Bone and Veil Quartz giving 0 Armor Rating when crafting shields with those materials.
Improved Stability

Advertisements

ESO – PATCH NOTES V1.0.3

Free Image Hosting at www.ImageShack.us

OVERVIEW

The Elder Scrolls Online v1.0.3 features a number of fixes to existing content, mainly focusing on systems and quests that were blocking progression. We’re working hard to resolve other issues we know you’re eager to see fixed, and we’ll let you know when they’re addressed.

We’re also continuing to work on the more global issue of botting and gold spamming. These changes are happening behind the scenes and although we aren’t mentioning specifics in the patch notes, we are continually working on protecting you from bots and gold farmers. We continue to receive all your reports, and taking care of them is one of our top priorities. Thanks for sending them in and for your patience.

FIXES & IMPROVEMENTS

Alliance War
General
Attempting /stuck in Cyrodiil no longer instructs you to use /bug instead of /help if you’re actually stuck.
Resolved an issue if you take all the resources around the same time, and the icons do not update in real time on the map.
You will now generate Ultimate against battle-leveled players.

Combat & Gameplay
General
Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed.
Fixed an issue with the Ranger’s gait set bonus. It no longer gives you excessive stamina recovery.

Crafting & Economy
General
You will no longer accidentally deconstruct your equipped helmet.
The sell value of food that you create has been reduced to be more in line with other crafting skill lines.

Dungeons & Group Content
Dark Anchors
You will no longer get stuck if all the cultists are killed as soon as they spawn.
Dungeons
Banished Cells: After killing Cell Haunter and the other monsters, Keeper Areldur will no longer remain trapped.
Banished Cells: Fixed an issue in the final boss room where the boss would not spawn if you were on the quest, but not on the right step.

Miscellaneous
General
You will now be forced to restart the game client following a patch to ensure you do not get stuck on the login screen.
Fixed an issue where you would get shot up into the air when walking over certain objects.

Quests
Auridon
Through the Ashes: Monsters in the Abandoned Mine will now respawn as intended.
A Hostile Situation: It will no longer be possible to get trapped in the jail cell when grouped with another player.
An Act of Kindness: Resolved an issue where you could not use the crystal on monsters when you should have been able to.

Betnikh
Unearthing the Past: Fixed an issue where motes could not be interacted with on occasion. They are now be interactable when on the appropriate quest step.
Carzog’s Demise: Caleen and Lambur will now always speak to you.

Bleakrock Island
Frozen Man: You will now be able to find the third clue.

Coldharbour
The Army of Meridia: The Groundskeeper will no longer occasionally spawn in an uninteractable state.
Crossing the Chasm: You will now always be able to start and advance through the portal events.
Crossing the Chasm: The fight against Molag Grunda will now reset properly if you revive after being killed.

Deshaan
Trade Negotiations: Markers have been added to the compass and world map for each step in the quest.
Trade Negotiations: Bodani and Raston should now always appear when turning in the quest.
Challenge the Tide: The signal horn should now always be able to be used to summon Gruznak.
Glenumbra
Lineage of Tooth and Claw: The bound werewolf will now speak as intended when taken into the cave.

Grahtwood
Forgotten Soul: The central welkynd stone will now always be interactable.
Scars Never Fade: Slim-Jah will now always speak with you, and her hunters will now always be willing to duel.
Unsafe Haven: The ritual event will now spawn in as intended, and will no longer break with many players in the area.

Guilds
Anchors from the Harbour: Doshia has had her powers reduced.

Main Quest
Castle of the Worm: Fixed an issue where the quest could become blocked if you logged out or disconnected during the “Observe the Scene” step.
Castle of the Worm: Cadwell will no longer decide to stop following you.
Daughter of Giants: The exit portal will now always appear after defeating the final boss.

Malabal Tor
Arithiel: The sorcerer event will now always spawn as intended when you’re on the correct quest step.

Reaper’s March
Hadran’s Fall: Returning Tand to the boss area will no longer break the quest.

Rivenspire
Fell’s Justice: Leonce will now always respawn as intended.
The Liberation of Northpoint: Darien will no longer get stuck and prevent you from completing the quest.

Stonefalls
Proving Trust: It should now be much easier to find and heal peasants.
Divine Favor: Resolved an issue where you could not summon the Guard-Captain.

Stormhaven
Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
The Perfect Burial: It will now be much easier to find mudcrabs.

The Rift
Trial of the Body: All of the bosses will be able to be attacked as intended.
Tomb Beneath the Mountain: You will now always be able to reanimate a corpse and have it follow you.

UI
General
The error message “Account Expired” will now display properly when the client is set to any language.
The error message “An unknown error has occurred” has been edited to be more helpful.
Post edited by ZOS_MichaelServotte on April 14

TITANFALL PATCH UPDATE !

Free Image Hosting at www.ImageShack.us

4/10/2014 Patch Update Details

NEW FEATURES (All Platforms)

Private Match (beta) – This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

• Private Match supports 2 to 12 players, with 1 to 6 players on each team.
• You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
• Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
• Choose which team you’re on.
• There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
• For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
• All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
• New options like round time, score limits, and much more will come in future updates.

Party Colors – Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Color in Obituary – Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit – PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes – “Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu – The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One)

Party App Shortcut in Menus – Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

GAME BALANCE CHANGES

The Gooser Challenge – Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change – We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Defending a hardpoint now goes from 75 to 25

CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)

• Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
• Fixed a rare bug with Pilot health pools that would make them virtually invincible.
• Fixed rare cases where Titans could be called in through solid geometry.
• Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
• Fixed a case where a Pilot could embark a Titan through walls.
• Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
• The Archer now locks onto the top of a heavy turret rather than the base of the turret.
• The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
• Fixed shadows incorrectly shimmering on a particular area of Lagoon.
• Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
• Fixed certain characters not rendering properly in French and other languages.
• Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
• Fixed being unable to scroll to the top of the datacenter list after scrolling down.
• Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
• Grunts now show up on the minimap when they shoot.

BUG FIXES (PC)

• Fixed issues with Asian fonts.
• ‘-nojoy’ command-line parameter now disables gamepad input.
• All anti-aliasing modes should now properly be displayed in the video settings menu.
• Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
• Fixed a crash in the options menu when toggling between Low and Medium shadows.
• Mouse buttons can now be used for voice chat in lobbies.
• Titanfall will no longer override your Windows microphone volume setting when it is launched.
• Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
• Fixed crashes on machines with 32 or more cores.

BUG FIXES (Xbox One)

• Fixed a rare full-screen blue/red flash.
• Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
• Fixed a crash when saying “Xbox go back” on certain menus.

COMING SOON IN FUTURE UPDATE

A selection of improvements that will be released in an upcoming update:

• More Custom Loadout Slots with Custom Slots per Game Mode
• Ability to rename Custom Loadout Slots
• Last Game Summary shows the scoreboard from the previous match
• Additional customization options in Private Match
• Better 120hz monitor support
• Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

• Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
o Completed (in your previous match)
o Most progressed (in your previous match)
o Almost completed (overall)

• Scoreboard icons will reflect 3 new states:
o Player Evacuated
o Player Dead with Auto-Titan Still Alive
o Player Alive with Auto-Titan Still Alive

And more…stay tuned!

Titanfall Patch Notes 3/22/14 !

Free Image Hosting at www.ImageShack.us

BALANCE UPDATE & BUG FIXES

Our team is rolling out the first Titanfall patch across both Xbox One and PC servers. The patch rollout should be complete by mid-day 3/22/14 PDT. See the full patch details below.

3/21/2014 Server Changelog

Balancing adjustments and general changes
– The damage indicator from Electric Smoke is now much more noticeable
– Search Drones will now show up in Classic Modes of Angel City
– Arc grenade/mine effects no longer draw on friendly Pilots and Titans
– Lowered the point value of defensive actions in Hardpoint mode and CTF.
– Increased the score limit in Attrition
– Flag Return points reduced
– Flag Carrier killed points reduced
– Explosives detonated by Dead Man’s Trigger are now slightly delayed
– Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
– Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
– Slightly decreased the hip-fire accuracy of the Smart Pistol
– Certain Burn Cards could be exploited to give multiple uses
– Evac Dropships are now more responsive to Pilots entering them
– Hacking a Mega Turret will now restore it’s health to full
– Cluster Missiles damage reduced against Evac Dropships

Bug Fixes
– Titan could become stuck in the position he lands in
– Auto-Titan wouldn’t stand up until you embarked into it
– Several rare server issues restarting the game in to the lobby
– Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
– Pilot could warp through certain locations when jumping off a Titan
– Rodeoing a Titan that has been doomed by your SMR could kill you
– Players being able to enter some geometry in Smuggler’s Cove
– Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
– Minions in Attrition now continue to spawn until the Epilogue begins
– Player couldn’t hack a Mega Turret console
– Server would sometimes error when leeching a Spectre
– Hardpoints sometimes awarded defense score to players not near the Hardpoint
– Rare issue when ejecting from a Titan
– Server would sometimes error after a match while returning to the lobby
– Double XP burn card sometimes not being applied properly

We appreciate your continued feedback and please stay tuned for more updates in the near future.

PS4 Game Update Dec – Battlefield 4

Free Image Hosting at www.ImageShack.us

We are rolling out a new game update on PS4. You might need to restart the game to have the update install. Change notes below. We are already working on the next update based on your feedback.

Dec 11 PS4 Game Update Notes
-General stability fixes that should remove a large amount of the client crashes we are currently seeing on the PS4
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Further reduced the probability of getting a corrupt save file by doing miscellaneous changes to the save file system. These include removing the save file saving again when quitting multiplayer
-Fixed multiple crashes that could occur when bringing up the in-game Battlelog during round transition
-Fixed a crash that could occur when using the BattleScreen
-Fixed a random crash related to destroying vehicles
-Fixed minor destruction issues in the terrain

PS4 Game Update Dec – Forums – Battlelog / Battlefield 4.

New GTA Online Title Update 1.05 !

Free Image Hosting at www.ImageShack.us

The newest automatic title update for GTA Online is now available for both PlayStation 3 and Xbox 360. As mentioned previously, this update addresses some residual issues where occasionally people’s vehicles or vehicle modifications were disappearing due to a cloud save failure – as well as the other fixes mentioned below:

  • Built in measures to prevent users from losing their progress when there is a cloud outage
  • Built in a number of measures to protect players’ cash balances even if there are network problems
  • Fixed an issue where on rare occasions during network problems the player could lose their Online vehicle or mods after exiting GTA Online

Of course, if you’re still experiencing any other technical problems, please visit our support website to contact our support team and subscribe to the GTA Online Launch Status article. You can also shoot us a quick message at the Rockstar Support Twitter.

We also encourage you to send any constructive gameplay feedback you have to us at our GTAOnline@rockstargames.com address, as we continue to monitor it for all the latest suggestions for tweaking and improving the experience of GTA Online.
On a related note, we anticipate the GTA$ Stimulus to be distributed in the next couple of days following this Title Update. The Stimulus will go out over the course of a full day once it’s initiated so don’t be alarmed if people on your friends list receive it before or later than you do. Enjoy and we certainly appreciate your patience and understanding as we sort out these remaining issues.

Shop Amazon Electronics – Level Up with New PC Gaming Accessories
Join Amazon Prime – Watch Over 40,000 Movies

Diablo III Console Patch 1.0.2 (PS3 Only)

Free Image Hosting at www.ImageShack.us

Diablo III Console Patch 1.0.2 is now live for PlayStation 3. Check out the full patch notes below to learn all about the latest changes and fixes. For a list of known issues, please visit our Console Bug Report forum.

Diablo III Console Patch 1.0.2

Crash Fixes
Fixed a crash that could occur when quitting the game during a cutscene.Fixed a crash that could occur when interacting with the stash while another player attempts to join your game.Fixed a crash that could occur after connection failures caused by NAT/Firewall settings.Fixed multiple crashes that could occur as a result of memory corruption.Fixed crash when casting Hex with the Painful Transformation rune on a Fetish Shaman in Acts III and IV.Removed unnecessary “Clear Skill” option that could appear on the Passive Skill screen and would crash the game when selected.

Gameplay Fixes
Enabling Elective Mode no longer causes “New Slot” notification stars to appear for the original slot as opposed to the slot the skill is assigned to.Hardcore characters in the process of taking fatal damage while exiting the Scorched Chapel will no longer be permanently killed.Followers can no longer permanently lose all items after migrating from one game host to another.The following four item sets will no longer repeatedly and permanently add core stat bonuses each time the player logs out of the game: Blackthorne’s Armor, Endless Path, Zunimassa’s Whispers, and Guardian’s Contingency. (This fix will also retroactively correct inflated core stat bonuses on heroes affected by this bug prior to our hotfix going live.)Equipping a quiver with a two-handed bow will no longer cause Quick Compare to incorrectly reflect a loss in damage.Square gems should now only drop in Hell difficulty, which is also where the required items to combine them drop.The Paragon experience bar for Player 2 and Player 4 now displays correctly instead of being visually clipped at the ends.Fixed a bug that caused a player’s experience bar to not display in multiplayer games if a another character with a Paragon levels had entered the game first.Fixed a bug that caused the inventory to not display unidentified Legendary items.Fixed a bug that caused the inventory to display equipped items twice if you exited the gem socketing sub-screen with the Select/Back button.Fixed a bug that caused the controller to become stuck vibrating indefinitely.Made changes to address corruptions of saved game data.

Please note that this patch is currently only available for PlayStation 3 users. While we don’t have an estimate as to when this patch will be available as a title update for Xbox 360, we will be sure to post an update once it’s live. Thanks!

Diablo III Console Patch 1.0.2 (PS3 Only) – Forums – Diablo III.

Far Cry 3 Patch 1.03 Now Live on Xbox 360

Free Image Hosting at www.ImageShack.us
Multiplayer

– Fixed several crashes
– Fixed bug where user was unable to jump on certain surfaces
– Fixed bug where players could become invisible
– Fixed bug with 3D weapon images in Decoding menu
– Fixed bug where weapons could disappear after completing objectives in Co-op
– Fixed bug where users could get stuck in Loadout screen in Co-op
– Removed “Reloading” shout after user shoots the bow
– Fixed issue with overlapping UI elements when playing split-screen
– Fixed bug where split-screen users could get stuck in black screen after a cinematic
– Parties will no longer be allowed to numerically unbalance games
– Improved and fixed several issues with host migration
– Connection degradation will now properly trigger a host migration
– Fixed several bugs with Loadout menu
– Fixed bug that could display a profile restriction message when trying to join a lobby
– Fixed bug where users could get stuck in 3rd person in Custom games
– Fixed bug with Flamethrower not doing any damage in certain circumstances
– Fixed bug where “Player is on the way” tag could stick to downed players
– Fixed bug where clients could remain on black screen if host left the game
– Fixed bug where Fire Arrows did not do fire damage
– Fixed bug where Long Distance Kill was not awarded
– Fixed bug where Tag Assist was not awarded
– Fixed bug where Killcam wasn’t shown in certain circumstances
– Fixed bug where Survival Instinct was not cancelled properly
– Fixed bug where Psych gas could get dropped in the wrong place
– Fixed bug where Psych gas could affect players outside of the deployment area
– Fixed bug where users could get stuck when killed by Poison gas
– Fixed bug where other player’s footstep sounds sometimes did not play behind you
– Fixed bug where sound could get muffled when being revived
– Fixed bug where user could get de-synced if killed in mid-air

Map Editor

– Added information for Player Map playlists
– Improved available space for Player map names in lobby
– Fixed bug where User made maps wasn’t downloaded properly in lobby
– Fixed bug that made the user stuck when igniting Firestorm nodes on certain maps

Single Player

– Fixed issue with accessing the camera and the throwing rocks.
– Fixed issue with accessing weapons. The user weapon inventory will be restored as soon by entering in a safehouse or by fast travelling.
– Users that have miss the Relic located in Dr. Earnhardt cave will have the relic recover.
– Fixed the bug with the weapon models staying on screen / stuck on the character arm.
– The leaderboard is now updating correctly even after if the user is disconnecting/reconnecting the ethernet cable
– The objective is now properly updated after Jason burns the weed fields.
– New options the hide the HUD are now available in the option menu.
– Add support for downloadable content.
– Fixed the issue when the user was becoming invincible after failing mission ‘Black Gold’ several times.
– The Phonecall from Hurk (ULC missions) is no longer overlapping the brief of the ‘Piece of the past’ mission.
– Fixed the game crashes happening when the user reconnect to Ubisoft servers using an account that has unlocked any MP item.
– Fixed the issue when Sam was no longer in the jeep’s turret after placing two bomb and being kill several time in ‘Black Gold’ mission.
– Sam is no longer getting stuck when the user destroy an enemy car.
– Fixed the buttons issue related to the Lefty Stick Controls scheme.

Black Ops 2 Title Update 4 Now Live on Xbox 360 !

Free Image Hosting at www.ImageShack.us
Black Ops 2′s theater mode should now be available again for all.

Xbox Only

  • Added support for the Kinect camera to Live Streaming.

New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:

  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

Equipment/grenades:

  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.

Shotguns:

  • R870: reduced one-hit kill range by 45 inches.

Pistols

  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1

Guild Wars 2 Update Notes – October 7th 2012

Free Image Hosting at www.ImageShack.us

General

  • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
  • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
  • Fixed a bug with human female sword and pistol animations.
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
  • Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
  • Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
  • Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
  • Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
  • Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
  • Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
  • Removed laughing audio from crafting stations in Divinity’s Reach.
  • Raised the maximum karma limit.
  • Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
  • The character select screen now reflects hidden armor choices.
  • Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
  • We’ve relaxed our anti-exploiting system for loot and events.

Camera

  • We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
    Events
  • Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
  • Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
  • Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.

Dungeons

Caudecus’s Manor

  • Closed map exploits.
  • Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
    Citadel of Flame
  • Closed map exploits.

Twilight Arbor

  • Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
  • Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
  • Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.

Story

  • Reduced the health of the final boss in “The Source of Orr.”
  • Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
  • Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
  • Battle of Fort Trinity:
    • You cannot pick up the water orb until you defeat all of the saboteurs.
    • It’s no longer possible to trap players by closing the fortress doors on them.
    • Fixed a stall during “Retake the docks” objective.
    • Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
  • Lines of Communication: Batanga will now help you fight the Arcane Eye.
  • Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
  • Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.

World versus World

  • The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
  • Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
  • Fixed WvW Orb of Power duplication on player disconnect.

Profession

  • Attributes gained from traits now apply to the downed state.

Elementalist

  • Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
  • Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
  • Signet of Fire: This skill is now able to hit targets at its indicated range.
  • Signet of Air: This skill now displays a hovering signet effect over the user when activated.
  • Whirlpool: This skill’s damage has been decreased by 33%.

Engineer

  • Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
  • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
  • Big Ol’ Bomb: This skill has been updated to be a blast finisher.

Guardian

  • We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    • Skill 2: Whirling Wrath (10 second recharge)
    • Skill 3: Leap of Faith (15 second recharge)
    • Skill 4: Symbol of Wrath (20 second recharge)
  • Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
  • Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
  • Decreased the activation time of Signet of Judgment.

Mesmer

  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.

Necromancer

  • Updated Chillblains to properly function with the Greater Marks trait.
  • Signet of Spite can now be cast while on the move.

Ranger

  • Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
  • Removed the broken audio that played with Natural Healing whenever pets were in combat.

Thief

  • Pistol Whip: Reduced damage by 15%.
  • Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.

Guild Wars 2 Forum – News and Announcements – Update Notes – October 7th 2012.

Guild Wars 2 Update Notes – October 1st 2012

Guild Wars 2

Guild Wars 2 (Photo credit: Wikipedia)

General

  • Fixed bugs for various stuck events and skill challenges.
  • Fixed bugs for various map areas that allowed players to get outside of the playable space.
  • Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
  • Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
  • Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
  • Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
  • Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
  • Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
  • Fixed a bug that was preventing certain music from playing.
  • Fixed an issue with the loot table for undead grubs.
  • Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
  • Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
  • Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
  • Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
  • Added an appropriate error message for players when trying to accept too many guild invites.
  • Armor that is currently equipped can no longer be transmuted.
  • Keg Brawl has received some updates:
    • Lob: This skill is now ground-targeted.
    • Throw: This skill now has the range of the old Lob but with a casting time.
  • Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
  • Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
  • Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
  • The Trading Post will properly refresh when using item context menus from your inventory.
  • Transmuted cultural armor now prevents opposing races from equipping it.
  • Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.

Story

  • Fixed bugs in the story step “Ships of the Line.”
  • Fixed blocking bugs in the following story steps: “Forging the Pact,” “Killing Fields,” “Shell Shock,” “Short Fuse,” “The Battle of Fort Trinity,” “The Machine in Action,” and “Tower Down.”
  • Updated difficulty of the following story steps: “Killing Fields,” “Lines of Communication,” “Minotaur Rampant,” “Mired Deep,” “Ships of the Line,” “The Battle of Fort Trinity,” “The Greater Good,” and “The Queen’s Justice.”

Events

  • Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
  • Added catapults and scaling veterans to the bridge repair event in Kessex Hills.

Dungeons
Crucible of Eternity

  • Reduced the difficulty of creatures and bosses, particularly health and armor.

Citadel of Flame

  • Fixed exploits that allowing players to speed clear paths of this dungeon.
  • Reduced difficulty of the Searing Effigy.

Arah

  • Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
  • Fixed a blocking bug in story mode.

Player versus Player

  • Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
  • Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
  • Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.

World versus World

  • Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege” debuff encompasses the entire start point.
  • Fixed a bug with Keep Lords in World versus World where they could become immune to damage.

Professions
General

  • Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
  • The following profession skills now hit 3 targets instead of 1:
    • Elementalist Dagger: Lightning Whip, Lightning Touch
    • Mesmer Spear: Stab, Jab, Evasive Strike
    • Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
    • Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
    • Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry

Elementalist

  • Flame Burst: This skill will no longer fire if the target is behind the player.
  • Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.

Engineer

  • Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
  • Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
  • Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
  • Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
  • Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.

Guardian

  • Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
  • Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
  • Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
  • Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
  • Shield of Absorption: This skill will now appear correctly for all races.
  • Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.

Mesmer

  • Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
  • Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
  • Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
  • Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.

Necromancer

  • Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
  • Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
  • Epidemic: This skill no longer has infinite range.
  • Haunt: This Shadow Fiend skill now triggers instantly.
  • Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
  • Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
  • Life Siphon: This skill now properly applies damage at its intended range of 600.
  • Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
  • Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
  • Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.

Ranger

  • Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
  • Lick Wounds: This skill now functions only with ranger pets.

Mac Beta Client Update:

  • Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
  • Fixed a bug that prevented gem purchases.

UPDATE:

General

  • We published a second build to fix a bug causing a client crash.