Slightly Mad Studios reveals World of Speed massively multiplayer online racing game !

Award-Winning Developer bring the ultimate AAA free-to-play online racing game to PCs in 2014

MOUNTAIN VIEW, Calif – February 10, 2014 – Slightly Mad Studios, the critically acclaimed developer known for their pedigree in racing video games, today unveiled World of Speed, a AAA massively multiplayer online arcade racing video game. World of Speed will be available in 2014 as a free-to-play experience on PCs.

In World of Speed, players will hop in the driver’s seat of an endless garage of cars ranging from everyday city runners to the fastest super cars on the planet to the most iconic cars from throughout the storied history of auto racing. Players will find themselves racing on true-to-life tracks spanning the globe and on tracks only a speed freak could dream up, carved from roadways across cities including London and San Francisco.

“At the heart of World of Speed lies a unique massive multiplayer online experience which incorporates a dynamic social elements and entirely new ways to compete in a racing video game – from an individual to a team level,” said Ian Bell, Chief Executive Officer of Slightly Mad Studios. “World of Speed is an online game and will be continuously supported with innovative and fresh content to keep the competition furious well after its launch.”

World of Speed introduces a new level of connected competition allowing players real-time interactive social gameplay through intense Club and team gameplay, the Airfield social hub, and unique missions and objectives in every race to make every players actions really matter. As an online experience, World of Speed will be supported with live events and player challenges, new gameplay modes, tracks and cars and much more.

World of Speed will be entering closed beta in Spring 2014. To learn more about World of Speed and for a chance to play the fast-paced action in the closed beta, visit and sign up at The game will be published worldwide by

About Slightly Mad Studios Ltd
Slightly Mad Studios is an independent, award winning developer known most recently for its work on Electronic Arts’ Need For Speed franchise with the successful SHIFT series. The company has a core studio located near Tower Bridge, London but predominantly uses a unique distributed development system that allows the team to attract worldwide talent, be cost-effective and ultra-efficient.


Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

Free Image Hosting at

We the “PEOPLE” broke Xbox One DRM !

Say good by to DRM for Xbox One ! I want to thank all the people we fought for this around the world. You saved gaming as we know it today !

Free Image Hosting at

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

The Origins Of The Elder Scrolls Online – Features

Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion as a rough starting point, there were years of head-scratching and team-building. Check out the video below to learn how the game began, Bethesda Game Studio’s and Todd Howard’s involvement, and how the team is attempting to the make the MMO a comfortable transition for fans of the series.


The Origins Of The Elder Scrolls Online – Features –

Square Enix and Bigpoint Unleash a World of Creativity with Gameglobe

Free Image Hosting at
Innovative new online platform lets users create, share and play their own games and game worlds. Endless possibilities, console-level HD graphics, and easily accessible gameplay

Hamburg – May 8th, 2012 – Square Enix Ltd. and Bigpoint ( are excited to unveil the first details on Gameglobe™ ( an innovative new online game platform to be published by the two companies.

Gameglobe is a unique browser-based experience that allows players free access to endless game worlds and creative possibilities, all in HD quality. Players can choose to either create their own game or simply play the multitude of levels available at launch.

“It’s never been easier to create your own game,” said Rune Vendler, Game Director. “We want Gameglobe to be a community where everyone can get involved in the fun: play new games every day, share your favourites, or flex your creative muscles with your own designs.”

“We’re very excited by the creativity unleashed through the collaboration between Bigpoint and Square Enix that allows us to bring an entirely new and innovative online gaming experience to players”, added Jan-Michel Saaksmeier, Executive Producer at Bigpoint. ”Gameglobe offers fun without limits and a vast selection of free-to-play adventures directly in your browser – and in full console quality HD graphics.”

Gameglobe is developed by Danish studio who are part of the Square Enix group and will be published exclusively by Bigpoint in Europe and North America, who will distribute the game through the Portal as well as across their network of partners.

Gameglobe is currently in closed beta and will be opened up to additional players in the coming months. To register for the beta, players can head to the official website (
Free Image Hosting at
Further information can be found at: ; ;


Free Image Hosting at
Celebrated Action MMO Prepares for May 1 Launch with Exclusive Closed Beta Tests for All Pre-Order Customers, Debuts “MMO-FO” Video Series

SEATTLE – February 1, 2012 – En Masse EntertainmentTM, a gamer-built publisher focused on delivering fun and innovative online games, announced today that its award-winning, PC-based action MMO title, TERATM, is now available for pre-order from the company’s website and retailers throughout North America for $49.99. Players who pre-order TERA will have access to all of the game’s Closed Beta Tests, scheduled to take place from February through April, as well as an exclusive Head Start play period over the weekend prior to the game’s launch on May 1st.
Free Image Hosting at
“By breaking away from yesterday’s repetitive combat systems, and delivering real action, TERA is going to keep players on their toes and actively engaged in the game,” said Chris Lee, Vice President of Publishing at En Masse Entertainment. “The days of staring at your skill bar while pounding the Tab key are over. By requiring players to actively aim, dodge, and block, TERA’s action combat introduces real skill to MMO gameplay.”

En Masse Entertainment will be releasing two collector’s editions of TERA—a traditional boxed edition and a digital download. Both will grant players unique in-game items, including the Regal Frostlion Mount for in-game mounted travel, and two equippable items: the level 15 Velik’s Bloodstone Necklace and the level 40 Shakan’s Bloodstone Necklace.
Free Image Hosting at
Available in limited quantities, the physical Limited Collector’s Edition will include collectable items such as a Letter of Marque, a canvas world map, a field guide, a Valkyon Federation-issued compass, and a game soundtrack, for $79.99. The Digital Collector’s Edition will be offered for $59.99. Both versions include 30 days of game time.

Free Image Hosting at

En Masse Entertainment will be hosting five Closed Beta Tests for TERA, allowing select gamers the opportunity to get into the game and preview its blend of action-heavy combat and traditional MMO depth. The Closed Beta Tests, the Open Beta Test that will be open to the general public closer to launch, and Head Start will take place on the following dates:

· Closed Beta Test 1: February 10 – 12
· Closed Beta Test 2: February 24 – 26
· Closed Beta Test 3: March 9 – 11
· Closed Beta Test 4: March 23 – 25
· Closed Beta Test 5: April 6 – 8
· Open Beta Test: April 19 – 22
· Head Start: April 28 – May 1

Free Image Hosting at
Gamers can pre-order TERA now, and ensure their place in the Closed Beta Tests, by clicking here: Additionally, gamers who sign up at may be chosen at random to participate in the upcoming Beta Tests.

Free Image Hosting at

To further celebrate the upcoming launch of this innovative game, En Masse Entertainment is debuting a new series of videos featuring the “MMO-FO,” which will be ongoing throughout the Closed Beta period. This video series, starring mixed martial arts legend Bas Rutten, brings the concept of action combat to life as only Bas can. The first “MMO-FO” video can be viewed here, and downloaded below.

Free Image Hosting at

The recipient of multiple industry honors and accolades, TERA is a new breed of online game that combines all the depth of a traditional MMO with the visceral gratification of an action game. In TERA, players must actively aim, dodge and block, as the game’s real-time combat system depends not on stats, but on player skill. After creating a customized character from one of seven races and eight classes, players enter a world of savage beauty, joining an armed alliance in a bid to save the world from ravaging armies who threaten to destroy their lives, their world, and their reality.

Free Image Hosting at


EverQuest was Verant Interactive's breakthroug...

Image via Wikipedia

SAN DIEGO – October 12, 2011 – Sony Online Entertainment’s landmark game, EverQuest, has been inducted into the Game Developers Choice Online Awards Hall of Fame. As the Hall’s second inductee, joining Ultima Online, EverQuest (EQ) is being recognized for its contribution to the long-term advancement of online gaming, pioneering major shifts in the medium’s development and video games as a whole. EverQuest is credited for introducing the concepts of guilds and raiding within an online world, and is often cited as an inspiration for nearly every subsequent MMORPG.

A trailblazer within the MMO and online game genres, SOE’s work with EverQuest has continually been recognized by leaders in both the entertainment and video game industries – including such honors as a 2006 Walk of Game selection and 2008 Technology & Engineering Emmy Award. To date, EverQuest has released 17 expansions, spanning from The Ruins of Kunark in April 2000 to House of Thule in October 2010, with the new Veil of Alaris expansion set for later this year – a feat which holds true to the franchise’s promise of rich, continuous content for the SOE community to enjoy.

“When we set out to create EverQuest, many felt it was an unattainable stretch of the imagination. As it turns out, EverQuest exceeded even our wildest expectations. Twelve years later, we are about to release its 18th expansion, and have big plans for its future,” said John Smedley, President, Sony Online Entertainment. “We are incredibly proud of its impact on the industry and the community we have built. Tonight’s honor is a testament to the hard working individuals who have contributed to EverQues t – both past and present.”

Just how much ground has EverQuest covered since its launch in 1999? More than 16,000 virtual square miles of dungeons, mountains, plains, valleys, cities and forests. Even more, 12+ million player-generated characters have been added to EverQuest to date, with more than 380,000 non-player characters amongst the population as well. Players have also been given access to more than 100,000 unique items to discover, create or buy in game, with nearly 3,000 yet to be discovered.

Along with EverQuest‘s Hall of Fame induction, GDC Online 2011 has nominated both DC Universe Online (Best Online Visual Arts, Best Online Technology) and Star Wars: Clone Wars Adventures (Best Audio for an Online Game) for respective Choice Online Awards.

EverQuest‘s 18th overall expansion, Veil of Alaris, is set to launch later this year. For further information, please visit:

Full MMORPG Terms Glossary

Anarchy Online

Image via Wikipedia

Below is the Full MMORPG Terms Glossary. Don’t know what an MMO Term means? Just look it up here! We have all common MMO Phrases and lingo defined here.



A numerical translation for “elite” pronounced “leet,” 1337 is a slang developed by hackers in the ’80s used over the internet. Many words from the slang have leaked to popular culture today (“kidz” is an example; using a z instead of an s is an element of 1337). It is mostly prevalent in the gaming world online where people can interact textually.



Area Effect. Used to refer to area-effect spells or abilities. E.g. fireball, smoke grenade.


Away from keyboard


As a verb, it refers to a hostile mob that has noticed a player and is actively trying to attack that player. As a noun, it refers to the amount of “hostility” the player has generated on the mob. In typical combat strategy, the fighter tries to take as much aggro as possible away from weaker players such as healers and mages.


Short for “alternate”. It refers to the alternate character a player has from their main character. This is not a stable category as sometimes alts can out level mains and sometimes mains become moth-balled.


Abbreviation for Anarchy Online. An online game.


Same as AE. Area of Effect.


e.g. Strength, Constitution, Dexterity, Intelligence, etc.



In certain MMOs, characters are teleported back to a safe spot when they die. This spot is predetermined by the user. The act of determining the safe spot requires an explicit action by the user. That action is known as a bind. The spot is typically referred to as a bind spot.


Short for biological. Usually used to indicate bathroom break.

To see them all click the link below!

Full MMORPG Terms Glossary | MMORPG Terms Defined MMO Terminology.