Camelot Unchained Surpasses $2 Million Crowdfunding Goal

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City State Entertainment Co-Founder Mark Jacobs and private investors commit an additional $3 million

May 2, 2013 – City State Entertainment announces that its crowdfunding campaign for Camelot Unchained (working title) has reached its target of $2 million. The TriRealm™ RvR-focused MMORPG will now receive $3 million in additional funding, including $2 million from studio co-founder and online game industry pioneer Mark Jacobs. The process of ramping up to full development is already under way. Pledges are still being accepted via Kickstarter until May 2 at 11.56 am EDT, and through PayPal until further notice.

“The last 30 days have been an incredible journey,” said Mark Jacobs. “We believed there’s an audience for a highly focused game like ours, which has now been proven. What we didn’t expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more. Our entire team is grateful beyond words for the way they have inspired us with their fervent interest and amazing enthusiasm.”

During the campaign, the company stated its intention to create a proprietary engine that will be optimized for large-scale battles with hundreds of characters on-screen at one time. Led by co-founder Andrew Meggs, the programming team has made tremendous progress in a very short time. A recent technology demo consistently achieved 200 to 400 frames per second while showing 1,000 characters, each individually rendered at approximately 12,000 polygons without using level of detail, plus smoke and other particle effects.
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City State also unveiled initial details about the innovative building system that will be a core element in Camelot Unchained. Employing a building block approach, it will offer unprecedented flexibility. Players will be able to craft a variety of both individual cells and larger segments called pre-fabs, which they may then assemble in nearly limitless ways to construct not only small houses, but also halls, manors, castles, walls, towers, other defensive structures, etc.

To stay informed about Camelot Unchained, sign up for the newsletter, follow the progress of development and more, visit

About City State Entertainment
City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and “top gun” programmer Andrew Meggs. Jacobs previously founded Mythic Entertainment, creator of two of the highest rated MMORPGs to date, Dark Age of Camelot® and Warhammer Online: Age of Reckoning®, as well as over 15 other games/expansion packs. In October 2012, they released their first game, March on Oz™, for Apple’s iPad.
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The studio embodies an “open office” collaborative environment wherein all team members contribute to the design and the development process. The staff is a very diverse bunch that also includes lots of four-legged mammals, two bearded dragons and other assorted critters. The team is currently porting March on Oz to multiple platforms, including the iPhone, select Android tablets and phones and the PC. They are also in pre-production of their second game and working on the Kickstarter project for an MMORPG. For more information about City State Entertainment, please visit

City State Entertainment, Camelot Unchained, March on Oz and Tri-Realm are trademarks of City State Entertainment LLC. All other trademarks are the property of their respective owners.

The Origins Of The Elder Scrolls Online – Features

Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion as a rough starting point, there were years of head-scratching and team-building. Check out the video below to learn how the game began, Bethesda Game Studio’s and Todd Howard’s involvement, and how the team is attempting to the make the MMO a comfortable transition for fans of the series.


The Origins Of The Elder Scrolls Online – Features –