Killzone: Shadow Fall (PS4) – PlayerVoice update: response to the top 15 feedback items !

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In last week’s Q&A with the devs we talked about some of the feedback we have received and are currently working on.  To clarify what exactly we are doing with your feedback, here’s a list of the top 15 issues that the community has raised and their status.

Note that as the feedback below has become part of the development cycle, we will be closing these topics on PlayerVoice, so everyone gets their votes back for the next round of feedback.

You can create new ideas and vote on feedback for submission at http://feedback.killzone.com. We will update you about the top issues voted upon on a regular basis, and make them part of the development focus. This is an important step – you have the ability to vote and shape the game as you want.

We’d like to thank you for your suggestions and votes and will keep you posted on future updates!


In game voice chat [in development]

In game voice chat is currently in development. While the game was setup to allow users to speak with the parties they created and people they trust, you have indicated this does make teamwork among strangers more difficult. As team based gameplay is our main focus, we are currently working on this feature as a top priority. We are targeting the December update to have this functionality. It will automatically enable you to talk to your faction and will allow you to mute players (to retain that classic Killzone Shadow Fall feel :smileywink:).

Killzone 2 style proximity chat [not at the moment]

We feel that the in game voice chat and Multiplayer battle chatter (both in development) are the first set of in game voice improvements we want. We should revisit this feature if the community still wants it after they have been listening to the new voice enhancements.

 

Ranking system [in design]

Instead of an XP system, we currently add skill-based ranks based on the challenges you have completed. As the community has indicated it really would like to see a ranking system that also would show their progress as a player, we are currently designing a ranking system that celebrates this challenge progress and assigns players with rank names and accompanying icons.

Clan system [in design]

We are in the process of designing the clan system and it will be deployed in phases. It will be better suited for Shadow Fall’s team oriented, objectives based gameplay. We expect the first deployment to be early 2014.

Player scorecard split into teams [under consideration]

We are actively looking into ways to put this information in the most logical way possible for Shadow Fall’s gameplay. No final decision on an implementation has been made yet.

Customized Multiplayer Announcements [not yet, but…]

Adding customized multiplayer announcements is certainly an option, but we don’t want the game to get too noisy and distracting. As we will soon be releasing a new feature that lets you customize your Multiplayer battle chatter (“reviving”, “shield activated…” etc.), we will review this feature again after that customization of MP chatter is in the game, which is targeted to be part of the December update.

 

Hip firing [under investigation]

We are considering this and are currently gathering and studying our gameplay data on hip firing accuracy and whether it is working/not working as intended. We need to be very careful about tweaking the accuracy, as this could inadvertently unbalance the game in another direction. No final decision has been made yet.

Overpowered drones [under investigation]

Again, we are looking into the gameplay data for Air Support drones and turrets. No final decision yet.

In game party system [under consideration]

We rely on the PSN party system which works across all games. We are considering creating our own party-system to accommodate more ad hoc squad based play.

Sniper friendly map [coming soon]

As part of our free DLC, one of the first few maps being prepped for release has some long engagement distances that might help snipers suppress enemies and support their team. Of course, it is designed to have alternate routes that can help Supports and Assaults break the flank as well. Stay tuned for more news on our next map drop.

Ammo supply boxes showing up on the mini map [coming soon]

We’re not planning to have fixed ammo locations in the map, as the support class can place them anywhere in the map. However, we are working on ways to make these locations much more obvious on the radar.

 

Official Classic 24 player warzone [currently live]

We’ve created the warzone and it is live.

Display K/D ratio for everyone [not at the moment]

We do not think worrying about your deaths is the way to play Shadow Fall, and a lot of the community members actually enjoy our renewed focus on objectives and team based gameplay. That being said, all players have the ability to create Warzones with Kills and Deaths as Primary and Secondary sorting on the leaderboards.

Co-op mode to have playable Helghast [not at the moment]

Our team is currently working on the design of the co-op mode, and fine tuning the gameplay. Stay tuned for news on playable characters – we can’t confirm which characters you will play with at this time, but we can confirm you will not be playing as a Helghast.

Being able to identify my party members [in design]

We are designing ways for you to identify your team members and party members. One of the things we have done is print names of party members in blue on the scoreboard and in game. We’ll keep a close eye on this to see if this adds more clarity to players.

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Battlefield 4: Official Multiplayer Launch Trailer

Immerse yourself in the glorious chaos of all-out war. New maps, more vehicles, weapons, and destruction allow you to create your own path and play to your strengths. Absolutely nothing compares to the sheer scale and scope of BF4. Learn more at http://bit.ly/1f1GdXs

Battlefield 4™ is the genre-defining action blockbuster made from moments that blur the line between game and glory — moments found only in Battlefield. With dynamic destructible environments, epic vehicular combat, and the chaos of all-out war, Battlefield 4 gives you the freedom to do more and be more for an unrivalled entertainment experience.

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Official Call of Duty®: Ghosts Clans Trailer [UK]

Check out how Clans is an integral part of the Call of Duty: Ghosts’ multiplayer experience. This year introduces new breakthroughs, including the Call of Duty Clan Wars game experience, and cross-platform Clans — where players can now join a Clan with friends regardless of whether they play on Xbox, PlayStation or Windows PC, and level-up their Clan to earn exclusive unlocks and multiplayer XP bonuses

Shop Amazon Electronics – Level Up with New PC Gaming Accessories
Join Amazon Prime – Watch Over 40,000 Movies

Official Call of Duty: Ghosts – Free Fall Downloadable Bonus Map Preview Video [UK]

Take the first look at the “Free Fall” downloadable bonus Multiplayer map. Infinity Ward Executive Producer Mark Rubin and the Call of Duty: Ghosts development team discuss the moving environments featured on this dynamic map. Pre-order Call of Duty: Ghosts at participating retailers and get the map that drops you into a shattered skyscraper on the brink of collapse. http://www.callofduty.com/ghosts/wher…

Official Call of Duty: Ghosts Multiplayer Reveal Trailer !

Are you ready for the next generation of Call of Duty multiplayer? Call of Duty: Ghosts is coming November 5th. Pre-order now and receive the bonus dynamic multiplayer map: Freefall (http://www.callofduty.com/ghosts/wher…).

Stay updated with all the latest Ghosts news by following us on Facebook (https://www.facebook.com/CODGhosts?re…) and Twitter (http://www.twitter.com/CallofDuty) (https://twitter.com/infinityward).

Call of Duty: Ghosts Hardened and Prestige editions leaked !

The Hardened edition is said to include:

  • Season Pass
  • Steelbook tin case
  • Paracord strap
  • Free Fall map
  • Character items for multiplayer
  • Game

The Prestige edition look like it will include the contents of the Hardened edition with the addition of a 1080p tactical camera !

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Killzone: Mercenary Closed Multiplayer Beta: Sign-Ups Now Live – PlayStation.Blog

+ Posted by Mark Green // Senior Producer, Guerrilla Cambridge

Killzone: Mercenary on PS Vita

Sign-ups for the Killzone: Mercenary closed beta start today! Enter here for a chance to be selected as one of the few participants in the exclusive multiplayer closed beta.

Candidates have until 2:00PM PDT on Wednesday, July 17th to sign up for the public’s first look at Mercenary’s impressive multiplayer package. If chosen to participate, you will receive an email with directions on how to get started.

Mercenary’s multiplayer suite will provide players with a diverse range of weapons, grenades, armor, and special VAN-Guard devices enabling the player to customize their multiplayer load-out slots. This customization supports the tactical element of the game; will you armor yourself up and go in like a tank, or take a more precise approach and assassinate enemies stealthily?

No matter your tactical approach, Mercenary’s multiplayer beta will give gamers an early look into the power and promise of PS Vita as the optimal handheld platform for first-person shooters.

Salivating yet? Sign up now before all slots are filled.

Killzone: Mercenary Closed Multiplayer Beta: Sign-Ups Now Live – PlayStation.Blog.

NEW FAR CRY 3 PATCH INCLUDES FAN REQUESTED FEATURES

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London, uk – March 6, 2013 – Today, Ubisoft announced the release of a new patch for Far Cry® 3, introducing a number of new features requested by players on both single player and multiplayer modes. The patch is now live for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC.

Based on community feedback gathered by the Far Cry 3 team, the features added or tweaked by this patch are an on-going effort to respond to players and give them more reasons to re-visit Rook Islands, to improve their skills with tougher challenges, and to re-discover the Far Cry 3 world. These new elements include:

SINGLE PLAYER:
–      Outposts reset: after the end of the game, players can choose to reset the liberated outposts to face the challenge to take them over again
–      A new difficulty setting: Players who have completed the campaign can restart the adventure on MASTER difficulty, with more challenging enemies and dangerous wildlife

MULTIPLAYER
–      Map Beta Test: Map makers can now start a beta test to monitor how their map is being played using the new spectate feature and regular players are enabled to provide better feedback to help map makers improve their projects.
–      Maps by author: Players will be able to show all the maps created by an author
–      Idle kick: The feature that kicks out idle players during a MP match is removed from custom and private matches
–      The Skip map voting system has been improved with more visibility and time to cast the vote
–      A new mini-game called The Grid has been added to the Outpost website and smartphone apps.

For more information about Far Cry 3, please visit: http://far-cry.ubi.com/far-cry-3/en-gb/home/index.aspx

Far Cry 3 Outpost app video [UK]

Visit the outpost website and download the mobile app! http://farcryoutpost.ubi.com

Discover the new Far Cry 3 free app specifically made to help you to prepare for Coop and MP anytime and everywhere!

With this Far Cry 3 mobile app for Multiplayer and Co-op, players can decode the encrypted data found during game sessions to earn advanced Weapon mods and customize their Loadouts on the go.

Far Cry outpost also allows players to track their progress through the daily and weekly challenges, check out their stats and compare with their friends, and keep track of the maps created via the in game map editor.

With the Outpost App, bring the insanity everywhere!

Far Cry 3, the monster action game praised by media, is now available! Join the fight for freedom!

Forge Launch Trailer (HD)

Forge is an online, class based multiplayer shooter set in a distinct fantasy universe. Forge features only the best aspects of MMO and FPS class based combat to provide a multiplayer gameplay experience unlike anything you’ve played before. A malicious being named The Devourer has swallowed the great pantheon of gods.

Far Cry 3 : Multiplayer trailer [UK]


Experience the Far Cry 3 multiplayer mode, carefully designed to take the gaming experience to insane and deadly extremes. From Barrel Bombs to Psyche Gas and Battlecry: all is good to smash your opponent. Check out Far Cry 3 unique multiplayer games modes: Firestorm and Transmission, focused on team play and survival of the maddest… Welcome on Far Cry 3 multiplayer: shoot first, talk later.

Far Cry 3 will be released on Xbox 360, Playstation 3 and PC the 29th of November 2012.

Crysis 3 | The Hunter Edition

Pre-order today to obtain the tactical multiplayer advantages of the Crysis 3: Hunter Edition. You’ll be granted the lethal, cloaking friendly Predator Bow, a unique weapon skin for the bow, and the all-seeing Recon Arrow on day zero. You’ll start multiplayer at level 5, letting you evolve faster than your prey. You’ll get immediate access to the silent & deadly “Hunter” Nanosuit module, a powerful perk perfect for the included Predator Bow. Finally, you’ll be able to experience Crysis 3 and the original Crysis together at launch when you preorder — but only for a limited time!

 

Mass Effect 3: Retaliation Multiplayer DLC !

Today we are excited to announce Mass Effect 3: Retaliation, a new expansion to the critically-acclaimed Mass Effect 3 multiplayer mode, and our largest upgrade to date! The Retaliation begins on October 9th (October 10th for PS3 in Europe), and will be free to download for PS3, Xbox 360, and PC.

Watch the Mass Effect 3: Retaliation trailer now!

What’s Included in the Retaliation Pack?

New Enemy Faction

Prepare to face off against the Collector Praetorian, Scion, Abomination, Trooper, and Captain. Reports have also come in that Cerberus has enlisted the Dragoon to their ranks and the Geth are deploying new Drones to the battlefield.

New Class Kits to Unlock

A host of new characters have joined the war to fight this new threat, including the Turian Havoc Soldier, Turian Ghost Infiltrator, with many more being added on a regular basis.

New “Hazard” Versions of Existing Maps

Wage war across six maps, featuring new environmental hazards and traps. A regular rotation of Firebases will be introduced to different hazards as they come under attack. Survive the onslaught of Acid, Lightning, Meltdowns, Sandstorms, Swarms and Whiteouts!

New Unlockable Weapons

The Collectors have also brought deadly new weapons to the fight: the Collector Assault Rifle, Sub-Machine Gun, and Sniper Rifle.  Unlock these weapons and new equipment upgrades to build to your arsenal.

New Powerful Upgrades

Outfit your weapons with new ammo modifications and fortify your gear with unique upgrades to defeat even the toughest foes.

New Multiplayer Challenge Feature

Think you are the best soldier in the Alliance? Make sure to track your progress in the new “Challenges” database. Complete various multiplayer assignments and feats of strength to unlock titles and banners to display in-game, and then compare your progress against your friend.

How does it work?

The “Challenges” database tracks various in-game statistics, such as your N7 Typhoon usage. To earn challenge points, you’ll need to complete mini-goals. For example, accumulate 140,000 points while using the Typhoon in multiplayer and you’ll be rewarded with 10 challenge points.

What Can You Do With Challenge Points?

Challenge points are used to unlock cool in-game multiplayer bonuses, such as new titles and banners. Want other players to know that you’re a Council Operative? You can do that. Want to be the envy of your friends with a flashy new banner to display in the player lobby? You can do that, too!

Challenge points lead to unlocks, and unlocks allow you to personalize your multiplayer experience. Now, you’ve got some work to do, Soldier!

Mass Effect 3: Retaliation Multiplayer DLC | BioWare Blog.

Medal of Honor- First Details Revealed !

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-Developed by Danger Close (both single and multiplayer)
-Frostbite 2.0
-Releasing October 2012
-The story continues to be about Tier 1 Operators.
-The story is also written by Tier 1 Operators, and loosely follows actual events and operators.
-Now working with over 24 operators for information and feedback, since they were quite happy with MoH1 and a lot more volunteered to help.
-They’re not talking much about multiplayer yet, but we did get a few details.
-The multiplayer will include various international tier 1 factions (British, Australia, German, Polish) and some kind of one-shot, one kill hardcore mode.
-There will also be a co-op mode, but the game won’t have full campaign co-op.
-”There are hook in our multiplayer that are… different.”
-Besides just the missions, the game’s plotline will focus on the personal issues operators face. One example given is about a strained phonecall between an operator and his wife.
-The main characters of the previous games return.
-One of the missions takes place in Isabela City in the Philippines after it has been flooded by a typhoon, creating a venice like scenario with knee high water.
-Again, as it’s based on real events, they don’t want the game to feel like a Michael Bay movie, so you won’t see things like the Eifel Tower exploding.
-However, since it is Frostbite 2, you will see things like the level chipping apart, papers flying, chandeliers swinging, and other things that are more plausible in a combat situation.
-You will sometimes have multiple choices when faced with a situation. One example given is during a hostage rescue, you reach the door to the room the hostages should be in. You can either kick it in, C4 it, throw a grenade in, or use a flashbang. This will presumably change how the next part plays out tactically.
-The rest of this section involves trying to escape the city with two hostages in tow and one of your teammates bleeding out. It’s implied there’s some kind of time pressure here, but not explicitly stated if there’s a clock.
-OXM notes that the biggest difference between the game’s campaign and other modern warfare shooters will again be tonal, so if you’re wondering if you will like the game’s campaign, ask yourself if you want a more polished/improved version of Medal of Honor 2010.
-I imagine this is the mission we’ll see at their March 6th conference.

Mass Effect 3 Achievements Revealed !

Mass Effect 3

Image via Wikipedia

The Achievement/Trophy list for Mass Effect 3 has been released for the public to view. Those who aren’t too keen on spoilers should tread carefully as you may find something in there that you either didn’t know or did not want to know. Mass Effect 3 releases on March 6, 2012 for the Xbox 360, Playstation 3 and PC. Look for our review closer to the release date.

Driven 5
Return to active duty.

Bringer of War 10
Chase down an assassin.

Mobilizer 15
Bring a veteran officer aboard.

World Shaker 15
Destroy an Atlas dropped from orbit.

Pathfinder 15
Explore a lost city.

Tunnel Rat 15
Survive the swarm.

Party Crasher 15
Sabotage a dreadnought.

Hard Target 15
Call down an orbital strike.

Saboteur 15
Disable a group of fighter squadrons.

Arbiter 25
Win a political stand-off.

Last Witness 25
Extract ancient technology.

Executioner 25
Defeat an old adversary.

Well Connected 15
Send a warning across the galaxy.

Fact Finder 15
Discover an enemy’s monstrous origin.

Liberator 15
Stop a Cerberus kidnapping.

Problem Solver 15
Evacuate a scientific facility.

Patriot 25
Make the final assault.

Legend 50
Mission accomplished.

Shopaholic 10
Visit a store in the single-player campaign.

Master and Commander 50
Deliver most of the Galaxy at War assets to the final conflict.

Lost and Found 25
Dispatch 10 probes to retrieve people or resources in Reaper territory.

Long Service Medal 50
Complete Mass Effect 3 twice, or once with a Mass Effect 2 import.

Insanity 75
Finish the game on Insanity without changing difficulty after leaving Earth.

A Personal Touch 10
Modify a weapon.

Paramour 25
Establish or rekindle a romantic relationship.

Combined Arms 25
Perform any combination of 50 biotic combos or tech bursts.

Focused 25
Evolve any of your powers to rank 6.

Recruit 10
Kill 250 enemies.

Soldier 15
Kill 1,000 enemies.

Veteran 25
Kill 5,000 enemies.

Bruiser 10
Kill 100 enemies with melee attacks.

Untouchable 10
Escape a Reaper in the galaxy map.

Defender 25
Attain the highest level of readiness in each theater of war.

Overload Specialist 15
Overload the shields of 100 enemies.

Sky High 15
Lift 100 enemies off the ground with powers.

Pyromaniac 15
Set 100 enemies on fire with powers.

Eye of the Hurricane 10
Kill a brute while it’s charging you.

Mail Slot 10
Kill 10 guardians with headshots from the front while their shields are raised.

Hijacker 10
Hijack an Atlas mech.

Giant Killer 10
Defeat a harvester.

Enlisted 5
Start a character in multiplayer or customize a character in single-player.

Tour of Duty 20
Finish all multiplayer maps or all N7 missions in single-player.

Always Prepared 10
Obtain two non-customizable suits of armor.

Tourist 5
Complete one multiplayer match or two N7 missions.

Explorer 15
Complete three multiplayer matches or five N7 missions.

Gunsmith 25
Upgrade any weapon to level 10.

Almost There 15
Reach level 15 in multiplayer or level 50 in single-player.

Peak Condition 25
Reach level 20 in multiplayer or level 60 in single-player.

Battle Scarred 25
Promote a multiplayer character to the Galaxy at War or import an ME3 character.

Unwavering 50
Finish all multiplayer maps on Gold or all single-player missions on Insanity

Mass Effect 3 Demo FAQ | BioWare Social Network

Mass Effect 3

Image by Keiotic via Flickr

Hello everyone! It’s going to be a Happy New Year! Mass Effect 3 will have a pre-release demo in January 2012. This demo will have both single player and multiplayer sections, giving fans a taste of what’s to come on March 6, 2012. Be first to the front lines in the multiplayer section of the Mass Effect 3 demo! Redemption of the Online Pass for Battlefield 3 will unlock this early access. But rallying for war is just getting started – in late November / early December, BioWare will announce other ways for fans to engage the enemy with their friends online from day one!

What are the details of the Mass Effect 3 pre-release demo?

•The Mass Effect 3 pre-release demo will launch in January 2012 (exact date TBA).
•The demo will include both single-player and multi-player sections.
•The demo will be released in all regions where the game is

How can I get early access to the multi-player portion of the Mass Effect 3 demo coming in January 2012?

•Owners of Battlefield 3, on any platform, who activate their Online Pass will automatically be granted early access to the multiplayer portion of the Mass Effect 3 demo. There is no need to enter any other codes, the early access will be applied to the EA Account associated with the Online Pass. Note: BF3 Origin Customers automatically have the BF3 Online Pass.
•This applies to all regions where the demo is released (to be announced)
•The exact date of the demo launch will be announced in late November
•There will be another program whereby players and fans of the Mass Effect franchise can unlock this early access (with no purchase necessary) – this will also be announced in late November or early December.
•There will also be a tool posted on www.masseffect.com allowing players to check if their EA account has been granted the early access.
•The length of the early access period is TBA.
•The single-player section of the demo will be available to all players on day one of the demo launch.

BioWare Social Network.

Dungeons – The Dark Lord Available Now in North America!

Show your friends your darkest side in this standalone expansion to “Dungeons”

Ridgewood, NJ, September 27, 2011 – Kalypso Media USA is pleased to announce the retail release of Dungeons – The Dark Lord, the stand-alone expansion to Dungeons, the game that challenged players to show off their evil sides. In Dungeons – The Dark Lord, players will craft elaborate dungeons, laden with traps, treasure and monsters, in an attempt to lure in hapless heroes. Once those heroes enter the dungeon, they’ll become fodder for the torture racks of the Dungeon Lord and his friends. Dungeons – The Dark Lord adds a new campaign map, a new single-player storyline, additional prestige gimmicks and more importantly – multiplayer gameplay! Players will now be able to go head-to-head in various competitive modes, proving who is the most sinister gamer of all.

Dungeons – The Dark Lord  is the sequel to the much-loved Dungeons, the game where the more evil you are, the better! In Dungeons – The Dark Lord, there’s a slew of exciting new features, including four-player multiplayer in three modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, there’s now the ability to play as some of the game’s popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and lots of new dungeon gimmicks.

Features of Dungeons – The Dark Lord:

  • Four multiplayer modes for up to four players: Deathmatch, King of the Hill, Survival and Piñata
  •  Entirely new, fully scripted and voiced single-player campaign
  • New dungeon setting (ice crystal cave) with new graphics, unique dungeon gimmicks and a new boss monster – The Yeti
  • Playable bosses in multiplayer modes (Minos, Zombie King, Calypso and Dungeon Lord)
  • Various dungeon graphics sets and inventories are now available
  • New set of skills specifically for multiplayer modes

For more information on Dungeons – The Dark Lord please visit www.dungeons-game.com

Dungeons has been rated “M” for “Mature” (Blood and Violence) by the ESRB