Dragon’s Prophet: Olandra Trailer

With an increased level cap of 94, and a new legendary dungeon to explore, there’s a lot to discover in Olandra. Blue skies and fresh coastal air bring a welcome change for adventurers who braved the harsh environments of Wintertide and Alentia. But looks can be deceiving, as Olandra is hiding a dark secret of addiction, corruption and power.

Events to Rock Guild Wars® 2 to the Core Begin with ‘Origins of Madness’

Teaser Trailer for the First Release of 2014 Unveils Huge New Threats and a Tyria Soon Terrorized by Scarlet Briar

BRIGHTON, UK – 14 January, 2014: NCSOFT and ArenaNet, publisher and developer of the acclaimed Guild Wars franchise, has just given gamers around the world their first taste of where the living world of Tyria is headed in 2014. In a teaser for “Origins of Madness, the year’s first release coming  21st January,  the game makers offer a glimpse of  incredible new adversaries and the beginning of an epic end to a storyline that began more than a year ago.

Beginning with “Origins of Madness”, Guild Wars 2 players will once again find themselves pitted against the forces of arch-villain Scarlet Briar. The sinister sylvari engineer has worked behind the scenes throughout 2013, wreaking havoc through her minions and clockwork creations. Her exact motivations remain a mystery, for now.

As players will see in the “Origins of Madness” teaser video, Scarlet will unleash a brand-new mechanical monstrosity on the living world of Tyria: the Twisted Marionette!  A gigantic robotic weapon of mass destruction, the Twisted Marionette can only be stopped by a concerted effort on the part of players.

That’s not the only threat awaiting players, as the teaser video reveals. Scarlet’s machinations have unearthed something ancient and angry in Bloodtide Coast. The Great Jungle Wurm is a huge multi-headed creature so powerful that only an army of players can challenge it.

Guild Wars2 is a visually stunning MMO that offers players the epic grandeur of a massive role playing environment combined with innovative combat mechanics, dynamic events, and customised personal storytelling.  Building on the success of Guild Wars, NCSOFT and game developer ArenaNet™ have created an MMO that lets gamers play the way they want, while at the same time retaining the no-subscription-fee business model that made the original Guild Wars so popular.

For more details on Guild Wars 2 and the living world releases, visit www.guildwars2.com.

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Forbes Predicts “The Biggest Gaming Disaster of 2014″ TESO !

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Exclusive Q&A With Zenimax Studios PvP Developer Brian Wheeler. – Elder Scrolls Online – Elitist Jerks

On Wednesday, December 18th between 4pm and 6pm (EST), ElitistJerks will be hosting an exclusive Q&A session with Lead PvP Designer for the upcoming MMO, The Elder Scrolls Online.

Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance’s top player could even be crowned Emperor!

Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online.

Update: This forum is now locked for new questions. Brian has stated that he wishes to answer some unanswered questions as he has time.

If you would like to continue discussing Elder Scrolls Online, please do so here:http://forums.elitis…scrolls-online/

Thank you very much for your time Brian. And thank you Zenimax for loaning him to us today. Good luck, and I can’t wait for ESO to come out!

Dec. 18th @ 4pm EST – Exclusive Q&A With Zenimax Studios PvP Developer Brian Wheeler. – Elder Scrolls Online – Elitist Jerks.

This is LEGO Minifigures Online

COMING SUMMER 2014! Want to know what LEGO® Minifigures Online is all about? This narrated tour gives you a sneak peek into some of the things you will get to do and places you will get to visit in the game when it becomes available next year.

For more information, please visit www.playminifigures.com

It’s a Very Merry Wintersday in Guild Wars® 2

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ArenaNet brings holiday cheer to players with return of fan-favorite holiday release

BRIGHTON, UK – Dec. 10, 2013: NCSOFT and ArenaNet, publisher and developer of the acclaimed Guild Wars franchise, today announces the latest Guild Wars 2 content update, A Very Merry Wintersday, which brings back the fan-favourite Wintersday holiday for six weeks beginning 10th December, 2013.

It’s an MMO holiday tradition. As the nights grow long and colder in the Living World of Tyria, Toymaker Tixx returns in his massive floating workshop to spread holiday cheer with high-tech toys and festive games. This year the asuran inventor Tixx and his frequently faulty golem assistant Toxx have a bag full of mirth for players of every persuasion.

Wintersday Events and Activities
·         The Wondrous Workshop – R ound up mischievous toys running wild inside Toymaker Tixx’s holiday workshop!

·         Winter Wonderland Jumping Puzzle – Test your skills in a lethal platform puzzle loaded with holiday obstacles and really long drops!

·         Bell Choir Musical Activity – Join other players to ring in the season and make sweet, sweet music together!

·         Toypocalypse – Enter the Toypocalypse challenge and help save Wintersday from haywire toys run amok!

·         Snowball Mayhem – It wouldn’t be Wintersday without a chance to pelt your fellow players in the face with snowballs in this fun team activity!

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However, not everything is candy canes and snowflakes in Guild Wars 2 this December. The nightmare still continues in the Kessex Hills and surrounding countryside, as players battle inside the Tower of Nightmares introduced in the 29th October release.

For more details on Guild Wars 2 and the A Very Merry Wintersday release, visit www.guildwars2.com.

Destiny – Mega Load of New Info from Game Informer !

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A Destiny beta is scheduled to begin in “early 2014” and Bungie has confirmed it will be available first on PS3 and PS4.

Here’s all the new information:


  • The core experience has that similar Halo-esque “tight loop” of battling groups of varied enemies
  • Characters level up along a branching upgrade tree
  • The player character’s appearance, gear and vehicles can be personalised
  • Bungie doesn’t call it an “MMO” since it’s a loaded term, it says Destiny is difficult to describe, but people that like MMOs will enjoy it
  • Humanity is guarding the last safe city on Earth against the enemy of the Traveler, who appeared generations ago and bestowed technology and mystical powers on humans to prep them for expansion into the solar system
  • Locations in Destiny include planets, moons, asteroids and other features of the solar system, and are open for exploration
  • The game is very much about the places players get to go and see
  • Technical director Chris Bucher says it’s about finding out what happened on the Moon, interacting with alien factions, seeing what they’re up to
  • Story has a conclusion
  • Bungie is hoping to keep offering new locations, storylines and other content to keep players coming back
  • There’s lots of co-op and competitive content outside of the main story

Characters and progression

  • Destiny is attempting to give players choice and a “flexible suite of character creation tools and upgrades” to build and rebuild their characters
  • Multiple characters can be created and assigned in slots to encourage players to adopt numerous roles
  • Guardians races are mostly a cosmetic choice and early character creation offers basic choices such as gender, face customisation, hair styles and tattoos
  • Humans are survivors of the Collapse trying to rebuild civilization
  • The Awoken also survived the Collapse but have been deeply affected and are described as having an “aloof” personality.
  • The exo are self-aware machines built during the golden-age of humanity, but have no memory after their reboot; they draw on familiar sci-fi archetypes.
  • Class choice is important as each has “a strongly defined role”. In MMO speak all characters are damage-per-second characters, but can solve different situations differently. Bungie calls it “more of an emotional archetype”
  • While class choice dictates the style of abilities that characters can unlock, Focus determine the ability itself
  • A ‘Focus’ is described as a sub-class, and the main way characters level and improve
  • Focus goes from level one to 20 with abilities, passive bonuses, grenades and more unlocking along the way
  • Focus let’s players “take the Traveler’s light and turn it into effects in the world… [it] defines how you’re going to be playing the game right now, much more so than your class”
  • Each upgrade tree is “distinct” with each tier offering new and different things ranging from proximity and homing grenades to upgrades that alter movement with teleports and double-jumps. Another tier may have changes for melee or upgrades for a super ability
  • Focus can be swapped out at will, much like picking a new weapon. Players can pick a different Focus profile to change the way the character plays without having to throw the character away and start from scratch, as in most MMOs.
  • Warlocks draw on the mysterious power of the Traveler for spells to supplement their gun-shooting
  • Classes also have one piece of unique gear, for Warlocks this is robes.
  • Warlocks star with a focus called “Circle of Night”, it offers them good damage potential but less protection. The Focus’ super ability is called the Nova Bomb, and can wipe out large groups of enemies from a distance. But another focus, ‘Hear of Fusion’, can also be built-up if the player wants to play a support role
  • Titans are heavily armoured and space marine-like. They’re suited to charging in and taking damage and their Focus is designed to make them deadly at close-quarters. The ‘Fist of Havoc’ super ability can be used to create shockwaves and, later on, can be imbued with electrical charges
  • Hunters are a middle ground, they are bounty hunters that use pistols and are suited to stalking enemies. They start with the gunslinger Focus that lets them do big damage to single targets, but their super is a special weapon capable of one-hit-kills
  • Players will need to think about how Focus and their gear work together, since some items carry their own bonuses and abilities
  • An accompanying floating AI companion can be used as a flashlight
  • A personal vehicle likened to a speeder from Star Wars can be customised and used to move between locations in the open-world. It cannot, however, be used in combat.
  • Players also have a unique personal spaceship that is used to warp between planets. It can be seen floating in orbit along with those belonging to other players before co-op. There’s an element of showing off with a spaceship’s design


  • The Fallen: Vicious space pirates made up of once noble species. They’ve fallen from grace and wear distinct sigils to represent their allegiances. They’re arachnid-like in build, with four arms. They have mechanical vehicles inspired by Japanese mechs. Dregs are the lowest of the fallen, so they’ve had two of their arms chopped off. Vandals wield swords and guns and charge into battle. Captains are strategists coordinating battles; they have energy shields and are well-armoured. Shanks are mechanical drones that are essentially hovering turrets.
  • The Cabal: A corrupt “industrial, militaristic empire” that is imposing in everything from physical stature to their “unwavering resolve”. Legionnaires dive into battle, while Centurions are mobile thanks to jump jets that launch them across battlefields. Gladiators are very big and strong, often shooting Gatling guns. Psions, meanwhile, use their mind powers to pilot ships
  • Vex: A familiar science fiction machine race that arrives in the player’s time and space via warp gates. They are mostly machine, but show signs of organic elements. They shrug off headshots, but are staggered by damage to their abdomen, where their power cores are housed. Vex Goblins swarm enemies, while Minotaurs are larger and potentially more damaging. Hydras are robotic centipedes that float around the air and attack, while Harpies move in and out of battles
  • The Hive are an ancient race kept alive on “tomb-like sarcophagus ships”. Thralls attack in a mob-like formation to pester the enemy while Troopers do the big damage. They are joined by Knights with giant cleavers, Wizards flying overhead and blasting Darkness-fuelled spells. Finally, the Orge is massive and enjoys stepping on things


  • Old Russia: Here players can explore the ruins of the Cosmodrome, a real location in Kazakhstan that serves as a launch site for the Russian space program. The Cosmodrome was humanity’s bridge to outer space; it’s now home to colony ships forgotten in the wake of its collapse
  • Venus: Once a scientific research settlement for humanity, it has now become engulfed in a jungle and a sulphuric storm rages. The buildings are being eroded away by the ocean but at its centre is the Vex citadel, a tower with an unknown purpose.
  • Mars: Formerly a thriving metropolis, it is now buried under a sand, with only the peaks of skyscrapers visible. It’s home to the Cabal, who are clashing with the Vex.
  • The Tower: Home for the guardians, described as “Earth’s Camelot”. This is where players will be able to purchase items from vendors, turn in quest items, and interact with other players. It also has “class-focused areas” for Titans, Warlocks, and Hunters
  • Earth’s Moon: Infested by the Hive, the moon’s surface has splintered and spread around space. It once housed a human colony, but much of it has been buried in lunar soil.

Co-op and competitive

  • There is a defined story in Destiny, but there are plenty of side-quests that can be tackled without other players
  • Bungie has implemented a system that does matchmaking in the background to make it easy to get in and out of solo/co-op play. It says “the whole game is matchmade, in one sense… we have that technology running all the time invisibly”
  • All players are together in one world, instead of spread out across different servers like MMOs
  • It links together small groups based on the locations they’re in and the times
  • Some areas are designed so that three players can go there and play through without being interrupted by other groups, while others are big public areas where the difficulty is scaled to match the amount of players
  • In competitive game modes downed players can be revived before they respawn
  • Guardians start without access to heavy ammo and pick-ups are dropped in occasionally to encourage collisions
  • Maps are quite vertical and players have lots of movement options to help them get around
  • Environments shift and change


  • Halo players will feel at home with Destiny’s shooting
  • Left trigger is always ironsight
  • Right bumper is melee, but the type of melee attacks differ depending on the player’s chosen Focus
  • Left stick click starts a sprint
  • Y/Triangle swaps weapons between primary and secondary, but holding the button brings out a heavy weapon
  • Left bumper throws grenade
  • A/X jumps and can be double tapped to activate the movement tied to a Focus ability
  • Both bumpers held down will wind-up a super which, depending on your character, can be a high-damaging attack, a support action such as reviving/buffing/healing, or something else entirely

ESO – Character Progression: Be Who You Want to Be

We explore the systems you’ll use to build exactly the character you want to play as you explore Tamriel in The Elder Scrolls Online. For more information about, visit our website: http://elderscrollsonline.com.

EQN Landmark Founder’s Pack Overview

For information visit: https://www.eqnlandmark.com/

Senior Producer Terry Michaels explains the Founder’s Packs, the best way to get access to the EverQuest Next Landmark Alpha. EverQuest Next Landmark is a social building MMO where you can create anything you can imagine. Alpha begins on or before February 28, 2014. Closed Beta begins on or before March 31, 2014.


Carbine Studios presents a drop of ultra proportions. Six weeks, six classes. DevSpeaks, Livestreams, Reveals, A New Flick, and much, much more.


Winter Beta begins this December – Sign up now! https://secure.ncsoft.com/cgi-bin/pla…

Dungeons & Dragons Neverwinter – Module 2: Shadowmantle Preview

Did you catch our Sprite Companion trailer last week? You may have caught a glimpse of a mysterious figure at the end of the trailer. We are proud to reveal that mysterious figure will be the next playable class in Neverwinter: the Hunter Ranger. The new playable class is part of Shadowmantle, the second free expansion Module coming to Neverwinter.

But, that’s not all Module 2 will bring. Since the launch of the Feywild expansion, the Neverwinter Team has been working hard at expanding the Neverwinter experience. We are excited to reveal some details on upcoming changes and additions to Neverwinter and how they’ll provide you with more combat choices and ways to improve the way you play.

Hunter Ranger

From the depths of the Neverwinter Woods comes the newest class, the Hunter Ranger. The Hunter Ranger has the unique ability to strike down opponents from range with his/her bow, or get up close and personal with his/her blades. This will be a unique gameplay experience, giving players the opportunity to switch from ranged to melee on-the-fly.

Ever since our live launch, there have been many requests for an archer and we couldn’t be more excited to offer the new class in the upcoming expansion. We will reveal more details in an upcoming blog so be sure to check back for updates.

Check out the reveal trailer below to see the Hunter Ranger in action.

Paragon Paths

Ever wanted to turn your Guardian Fighter into a Swordmaster? Do you wish your Control Wizard could use fire spells instead of lightning? With the Shadowmantle update, you’ll be able to try out new abilities with new Paragon Paths. The expansion will add brand new selections of powers along with new Paragon Paths for each class.  Each path will give the player one new At-Will, one new Encounter, one new Daily, three Class Features and three Feats. This will introduce a variety of combat choices and bring a more unique gameplay experience to each player.

Dread Ring Campaign

Deep within Neverwinter Woods lies the Dread Ring, a massive structure built as a focus for ritual magic, now broken but still powerful. One should take caution when entering this land as even the most unobservant adventurers can tell this is a warped place.

The Dread Ring Campaign will introduce new loot, new rewards and buffs, more powerful items and iconic Dungeons & Dragons bosses to battle. We’ve heard your feedback regarding the Feywild campaign, and we’re happy to announce that the Dread Ring Campaign progression will be much less linear.


With Shadowmantle, we will continue improving your gameplay experience with Artifacts. These are brand new items you can equip to your character, just like any piece of equipment. Furthermore, these items will grant you unique powers and will continue to get more powerful as you level them up. Artifacts can be obtained through quest rewards, campaign rewards or as loot from monsters.


For the adventurers who love achievements and collecting items, we’re happy to announce the Collections System. Very similar to achievements, this system will be based on items collected rather than actions you completed.  By collecting certain items in-game, like companions, you’ll earn points which will net you some nice loot. It’s never been so rewarding to be a hoarder!

With the Artifacts, the Collection system, and Paragon Paths, we hope to address balancing concerns along with improving your overall gameplay experience. In addition to these features, we are also implementing the vote-kick system, a highly-requested community feature. This is just a sample of what the Neverwinter Team has in stored for you with the Shadowmantle update. We are always striving to provide you with the best possible experience and community feedback has played a key role in the addition of upcoming features.

Dungeons & Dragons Neverwinter Free-to-Play MMO. Sign up for access! | Neverwinter – Module 2: Shadowmantle Preview.

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WildStar DevSpeak – Crowd Control [OFFICIAL]

Come check out the latest episode of DevSpeak, where we take a deeper look at WildStar’s Crowd Control system. You’ll learn how we deal with Stun, Disorient, Blind, and other effects the WildStar way!


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LOS ANGELES (AUGUST 22, 2013)Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced it will host a launch event open to all PAX Prime 2013 attendees in celebration of the release of FINAL FANTASY® XIV: A Realm Reborn™.

Scheduled from August 30 – September 1, the event will feature opening remarks from the game’s development team, including Producer and Director Naoki Yoshida, Sound Director Masayoshi Soken and Localization Lead Michael-Christopher Koji Fox. Following the presentation, members of the development team will host a special autograph session for fans. Attendees are also invited to hands-on gameplay sessions where they can experience the game’s battle components and compete for prizes. Upon entrance to the event, attendees will be entered into a swag raffle drawing; winners will be announced via Twitter (@FF_XIV_EN).

Friday August 30
3:30 p.m. – 9:00 p.m.
(Developer remarks begin at 4 p.m.*)

Saturday August 31 and
Sunday September 1
11:30 a.m. – 9:00 p.m.
(Developer remarks begin at noon*)

*Schedule subject to change

Red Lion Hotel, Seattle Ballroom
1415 Fifth Avenue
Seattle, WA 98101

At the main convention hall, the SQUARE ENIXwill also host a booth (#3625) that features playable kiosks for LIGHTNING RETURNS : FINAL FANTASY XIII, KINGDOM HEARTS HD 1.5 ReMIX , FINAL FANTASY X/X-2 HD Remaster , Deus Ex: Human Revolution® – Director’s Cut and BLOODMASQUE™, as well as theater presentations and photo booths for Thief ™ and Murdered: Soul Suspect™.

WildStar General Article: Revenue Model Revealed – MMORPG.com

First, let’s laydown the basics for you.  The box for WildStar will cost you the now standard price of $59.99, which gets you 30-days of free game time, and three week-long passes for friends to try the game too.  After that, you’ll have to pay $14.99 a month, or cheaper ($13.99 for three months, $12.99 for six, $10.99 for a year) if you pay for multiple months at a time.  But the big twist that WildStar is throwing into the mix is that you still can play for free… if you’re willing to work for it in-game.  That’s where CREDD comes in.

Not F2P Cash Shop Items.

WildStar (WS) General Article: Revenue Model Revealed – MMORPG.com.

EverQuest Next – Inside the Black Box

Senior Producer Terry Michaels takes you on a video tour inside the Black Box where the team is making EverQuest Next.

Apply for beta at: http://www.EverQuestNext.com

Character Creation and Customization – Elder Scrolls Online

This is a first official video that demonstrates Character Creation process. Read more at

Elder Scrolls Online is the first MMO game that allows deep customization of any parameter of your character. You can change almost everything and create a unique model. I bet you will not meet similar person in the game. The process is easy and not difficult. Just spend some time to create unique appearance and start playing!

EverQuest Next – Wallpaper Released !

Here’s the great looking wallpaper EverQuest Next team released today to the public ! I can’t wait to finely get to see EverQuest Next tomorrow at 12 pm PDT ! You can see the game live here : www.everquestnext.com

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WildStar Flick: Dirty Little Secrets ! Last Two Races Revealed !


In our latest #WSFlick, we reveal our two last races, the Chua and the Mordesh. Between the Furry psychopathic mad scientist and the creepy diseased mutant, which one will you choose?

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Aion 4.5 “Aethertech” Class Preview

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MMO AION Free-to-Play will add a new class with Update 4.5, due later this year.
The ‘Rider’ class will provide players with a mechanical warrior perfect for encounters requiring close-quarters combat, with devastating melee attacks and heavy firepower.

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