Star Wars: The Old Republic Friends Trial Reward

Star Wars: The Old Republic

Star Wars: The Old Republic (Photo credit: Wikipedia)

BioWare and LucasArts are excited to announce the addition of an in-game reward for the Friends of Star Wars™: The Old Republic™ Trial*! You can earn the exclusive Kurtob Alliance Speeder by meeting the following requirements:

  • Referred one or more of your friends through the Friends Trial Referral Form.
  • At least one of your friends purchased the game and paid for a recurring monthly subscription or redeemed a Game Time Code.
  • You must be opted-in to receive emails from The Old Republic.
  • You and your friend’s account must not be banned.

All players who have already referred a friend through the Friends Trial and meet the requirements listed above will be retroactively granted a Kurtob Alliance Speeder via in-game mail.

  • Level: 25
  • Quality: Artifact
  • Requires Speeder Piloting: Rank 1
  • Speed: 110%
  • Excellent protection against being knocked off

Star Wars: The Old Republic | News Articles.

STAR WARS: The Old Republic – Game Update 1.1

 

Star Wars: The Old Republic

Image via Wikipedia


We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!

Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

 

Star Wars: The Old Republic – Game Update 1.1

 

General

  • Anti-aliasing is now available and can be enabled in the preferences menu.


Classes and Combat

General

  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard

  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular

  • Project: This ability no longer shakes the screen of onlookers.

Shadow

  • Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
  • Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight

  • Force Leap: This ability no longer functions on Portable Holo Dancers.

Sith Inquisitor

Assassin

  • Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
  • Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior

  • Intercede: This ability no longer functions on Portable Holo Dancers.
  • Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Imperial Agent

Bug Fixes

  • Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General

  • Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.


Companion Characters

General

  • C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
  • The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen

  • Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes

  • Companions will now sell trash items when requested, regardless of group size.
  • Companion healing abilities no longer apply a permanent green effect on the character.
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.


Crew Skills

Bug Fixes

  • Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
  • Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
  • Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.


Flashpoints and Operations

General

  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
  • The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
  • The difficulty of some non-boss enemies in Flashpoints has been adjusted.
  • Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu

  • General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon

  • Some enemies in this Flashpoint are no longer invisible.

The Foundry

  • Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum

  • Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor

  • The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
  • HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault

  • Players are now able to successfully loot the chest after defeating the Infernal Council.
  • Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
  • Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
  • Ball lightning enemies summoned by Soa deal damage in a smaller radius.
  • The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
  • Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace

  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints

  • Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
  • The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
  • Flashpoint gateways no longer display as orange in incorrect circumstances.
  • Fixed an issue that prevented Flashpoint difficulty from being set properly.
  • Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
  • Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
  • Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


Items

General

  • An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.


PvP

  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
  • Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.


Missions and NPCs

General

  • All Bonus Series missions and their required missions can now be abandoned.
  • Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial

  • Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
  • Geroya be Haran: Objectives related to this mission now glow when selected.
  • In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
  • Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
  • Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic

  • Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
  • Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
  • The Summit: The difficulty of the encounter with Sidone has been reduced.
  • Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs

Bug Fixes

  • Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
  • The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
  • The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP

General

  • The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
  • Ka on Voss is now a PvP Sanctuary.

Warzones

  • Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum

  • The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
  • Players now gain increased Valor from player kills in Ilum.
  • Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
  • Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
  • A notification is now displayed when a player gains Valor.
  • Three new respawn points have been added for each faction.
  • Companions are now restricted from the PvP objective area on Ilum.
  • Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General

  • The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
  • Players who have left a Warzone can no longer receive an MVP vote from teammates.
  • Your PvP status will now be toggled automatically upon leaving a PvP region.
  • Additional feedback is now provided when a player attempts to toggle their PvP flag.
  • The Bolster tooltip now more accurately represents the buff’s effects.

Huttball

  • Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum

  • Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
  • Turrets no longer immediately dismount the player after use.


UI

Maps

  • Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
  • Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items

  • Item hyperlinks now display stats for crafted research items properly.
  • Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
  • Attempting to place a non-mission item into the mission inventory now displays an error message.
  • Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
  • Item set bonuses now appear on the tooltip when viewing an item on a vendor.
  • Items that can be modified now display with the correct loot color in the loot roll window.
  • Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes

  • Fixed the tooltip display for ability cooldowns over one hour in length.
  • The interface for splitting stacks of items now displays correctly.
  • Servers that are online now always display on top of servers that are offline in the Server Select screen.
  • Corrected a typographical error in the “Additional Commands” context menu option.
  • Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
  • Legacy name display preferences now persist when travelling between planets.
  • A new confirmation dialogue now appears when submitting spam reports in game.
  • Sorting now works correctly in the Guilds tab.

 

Miscellaneous Bug Fixes

  • The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
  • The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
  • Additional issues that could impact performance on Taris have been addressed.
  • Vanity pets can no longer be considered targets for any abilities.
  • Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
  • An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
  • A Datacron on Coruscant is no longer blocked by unintentional collision.

 

via STAR WARS: The Old Republic – Game Update 1.1.

1/12/2012 | Star Wars: The Old Republic Patch Notes 1.0.2d

Star Wars: The Old Republic

Image via Wikipedia

Items

  • Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.

Flashpoints and Operations

Flashpoints

Bug Fixes

  • Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

Operations

Eternity Vault

  • Using “Reset All Active Operations” no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

1/12/2012 | Star Wars: The Old Republic.

Star Wars: The Old Republic Previews: Full Beta Preview at MMORPG.com

In my various opportunities to play Star Wars: The Old Republic, I’ve never actually played on the Republic side of things, that is, until recently. You see, the kind folks over at BioWare finally allowed the press to sample Star Wars: The Old Republic for an extended period of time and within the comfort of our own homes, though we’ll only be looking at the Republic side of things this time around.

As the team here divvied up our class assignments, I naturally jumped on the Trooper, which was the first class I wanted to play in Star Wars: The Old Republic before I found out there would be an Imperial Agent. Don’t get me wrong, I want to swing a lightsaber just as most of you do, but there is something cool about just being the guy (or gal, in this instance) with a (BIG) gun.

Tell Me a Story

I’m not going to get too specific on some story elements in order to avoid spoilers (though there may be some; you’ve been warned!), but I will touch on the various themes and experiences I played through along the way. Now, with that out of the way…

Your story in Star Wars: The Old Republic begins just like any Star Wars film, with the Star Wars theme blaring as you’re treated to an opening crawl detailing the basic story of your chosen class. Once the crawl completes, the camera pans down into a space scene involving a starship, which is of course a nod to every Star Wars film made. If you’ve never noticed this, well, now you know.

Troopers start out on the mountainous planet of Ord Mantell as a new member of the Republic special forces team Havoc Squad. The first minute or so involved my character being briefed on the situation on the ground by one of my fellow Havoc Squad members while riding aboard a Republic dropship. Things quickly take a turn for the worse as the dropship takes enemy fire, prompting the pilot to make an emergency landing. As the exit ramp opens, I am treated to a wide view of the war torn planet of Ord Mantell before I step out and put my boots firmly on the ground.

Given the warm welcome, it’s pretty easy to tell things are going to get real pretty soon, and BioWare doesn’t disappoint. The soldiers I encountered on my way to the planet’s main Republic base all needed my help, and as they made their desperate pleas for assistance, there was no shortage of the sounds of blaster fire and explosions occurring nearby.

The overall scope of the Trooper’s origin world story centers on the Republic’s struggle against a separatist movement on the planet and the danger of a stolen Republic bomb.  Along the way, I participated in a variety of side quests involving assisting the local population or various members of the Republic military. The class story content and objectives were quite compelling, and the side quests felt fitting, though many of the actual objectives were fairly standard stuff. The addition of story really spices up the formula, however. I certainly can’t stress that enough. If I never see another text box, it wouldn’t be too soon!

The game opened up a lot more once I left Ord Mantell (where I only saw other Troopers and Smugglers) and made my way to Coruscant. Before arriving on Coruscant, I traveled to the Carrick space station in the midst of the Republic fleet. This is the Republic social hub shown off during the TOR main panel at New York Comic-Con last week. The station is indeed filled with vendors, a cantina, class and crafting trainers, and a jump off point to launch Flashpoints. It was a pretty neat spot, but felt sort of inorganic. It almost felt like a bit of a shopping mall in space. Everything is neatly placed and organized in an intelligent and convenient fashion, which is great for gameplay purposes but really not much else.

In order to head to Coruscant, I could opt to take a basic shuttle straight from the station to the planet or a VIP ship called The Esseles, which is a Flashpoint that would eventually bring me to Coruscant at the end. The basic story behind the Esseles is that an important Republic Ambassador is on board and one of the Sith Empire’s top brass is keen on capturing her. As members of the Republic, we’re obviously not interested in giving her up that easily (well, maybe), so this prompts the Imperial Moff to launch a boarding attack on the ship. The result is a fairly awesome dungeon crawl set up for four players to run through, participate in dialogue, and make important choices that directly affect the way certain parts of the Flashpoint play out. The Flashpoint was peppered with all manner of cinematic set pieces, especially the last boss fight, which was absolutely epic to say the least. It was a real hoot to play through it alongside other players.

FINISH THE STORY BELOW :

Star Wars: The Old Republic Previews