EQN Landmark Founder’s Pack Overview

For information visit: https://www.eqnlandmark.com/

Senior Producer Terry Michaels explains the Founder’s Packs, the best way to get access to the EverQuest Next Landmark Alpha. EverQuest Next Landmark is a social building MMO where you can create anything you can imagine. Alpha begins on or before February 28, 2014. Closed Beta begins on or before March 31, 2014.

EverQuest Next – Wallpaper Released !

Here’s the great looking wallpaper EverQuest Next team released today to the public ! I can’t wait to finely get to see EverQuest Next tomorrow at 12 pm PDT ! You can see the game live here : www.everquestnext.com

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EverQuest Next – Wallpapers and Video !

Free Image Hosting at www.ImageShack.us

The www.everquestnext.com social site stretch goals have been met! You all were so excited that you met the goals before we even finished filming the video!

Here is our launch schedule for the assets you’ve unlocked:

July 29 – Early Sketch of Gabor Szikszai’s work
August 1 – SOE Live Poster Art
August 6 – Full “Inside the Black Box” Video

Also, remember to tune in at 11:00am Pacific Time to Twitch TV on August 2 for the livestream of the EverQuest Franchise Keynote address from SOE Live, including the debut of EverQuest Next!

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

MMORPG.com – The Design Philosophy of EverQuest Next with Dave Georgeson – PAX East 2013

Garrett Fuller of MMORPG.com caught up with SOE’s Dave Georgeson to talk the past, present, and future of the Everquest franchise: specifically the design philosophy behind creating.

EQ II-“Grandfathered” characters (more free stuff!)

Hi, folks,

We’ve been listening to you since we launched the Free-to-Play service across all servers. One of the most frequent issues is from folks that used to play EQII Live and are now coming back to the Silver membership level and becoming very confused because they’ve never played under those restrictions. “Why can’t I play my characters? Why are they locked?”

Of course, the reason is because those players are returning to a Silver membership (which is free of charge) and those older characters are often locked behind the Silver membership race/class restrictions. There are two easy ways to get around those restrictions: Upgrade to Gold, or buy the race/class packs.

But, we don’t really want to force those decisions on returning players. It’s not a fun experience to come back to something that seemed exciting (F2P) and then get hit with a bill as soon as you arrive, just for the privelege of using your current characters.

So here’s what we’re going to do.

*Every* character that was created before 12/06/2011 at 12:01 am will be grandfathered in without race or class restriction. This means that regardless of your membership level, you will be able to play any character created before 12/6 without paying for race- or class-pack unlocks.

For any player that previously subscribed to EQII Live servers, or as a Gold or Platinum member on EQ2X, we will also refund all the class/race pack purchases made after 12/06/2011 at 12:01 am and before the time of this posting (12/08/2011, 4:30pm) so that no one loses any SC due to this change.

Of course, this doesn’t affect new characters created from now onward. If you are playing at Silver or Free membership levels and want to create a *new* character, you’ll still be subject to the regular membership class and race restrictions.

We think this should make a lot of folks happy and we’ll get this done as soon as humanly possible, either today, or first thing tomorrow.

See you in-game! Enjoy!
Message edited by Isulith on 12/08/2011 16:15:04.

“Grandfathered” characters (more free stuff!).


EverQuest was Verant Interactive's breakthroug...

Image via Wikipedia


SAN DIEGO – November 15, 2011 – Sony Online Entertainment LLC (SOE) today announced that EverQuest®: Veil of Alaris – the 18th overall expansion for the highly influential massively multiplayer online role-playing game (MMORPG) EverQuest (EQ) – is now available at retailers worldwide. Taking off from the storyline set in 2010’s House of Thule, players are invited to journey to the continent of Alaris – a long hidden land of magic where even the Gods are under threat – and witness a side of Norrath they have never seen.

“Having continued for well over a decade, we are very aware of EverQuest’s place of importance not only in the video game world, but also with pop culture in general,” said Thom Terrazas, lead producer of EverQuest. “As the EQ epic continues to expand through new journeys, storyline twists and in-game features with Veil of Alaris, we find it more and more important to keep the content and on-going saga as rich and compelling as possible while also holding true to the expectations of our incredibly loyal community.”

With the defeat of Cazic Thule and subsequent loss of his powers behind Alaris’ veil, Norrathian God Morell beckons the heroes of Norrath to journey to Alaris and aid in obtaining Cazic’s former powers. Through 13 raids, 20 missions and over 110 quests, players are challenged to navigate a course filled with new unique Alarin characters and creatures while also taking advantage of hundreds of new spells and alternate advancements.


  • Go from 90 to 95 – Achieve a new max level of 95 and set a new standard of gameplay
  • New Environments – Visit all spectrums through new environments including Argath (Bastion of Illdaera), Erillion (City of Bronze), Rubak Oseka (Temple of the Sea), Sarith (City of Tides) and the visually spectacular Resplendent Temple.
  • New Guild Halls – Take guild halls to new heights with new customizable guild-based features including multiple exteriors and interiors and an integration of tools and functionality derived from EverQuest‘s robust housing system
  • New Guild Rank-Based Permission System – Personalize your guilds with nameable ranks and customizable permissions
  • Improved Hotbars – Have better control of your characters experience with a revamp of the Hotbar system
  • Parcel & Coin Delivery System – Share profits from your adventures with your friends while they are offline
  • New Guild Trophies – Including varying bonuses!
  • More than 800 AAs – Elevate your power and abilities beyond the norm
  • 13 Raids – Collect valuable rewards from all new adventures
  • 12 Zones – Be the first to discover untouched lands of Norrath
  • 500+ Spells – Exponentially add to your spell arsenal
  • 20 Missions – Experience intriguing lore and immersive missions
  • 110+ Quests – Challenge your skills and gather useful loot
  • Legends of Norrath™ – Five (5) digital booster packs

Honored at this year’s Game Developers Choice Online Awards, EverQuest was selected as the second overall inductee into the GDC Online Hall of Fame for its contribution to the long-term advancement of online gaming and as a pioneer in major shifts in video game development as a whole.

EverQuest: Veil of Alaris is now available worldwide on PC at the suggested retail price of $39.99 USD for an all-in-one package, including all previous EverQuest expansion packs and in-game items such as a Desert Kangon Saddle, Traveler’s Rucksack and Veil of Alaris painting. The Collector’s Edition is available for $89.99 USD and includes several in-game bonus items:


  • Journeyman’s Pocketed Rucksack
  • Forest Kangon Saddle
  • Swinetor Contract
  • Concept Art Painting #1
  • Concept Art Painting #2
  • Sentry Stone Replica

One 30-day game subscription is included with each purchase of the game for new subscribers, with monthly subscriptions available thereafter starting at $14.99 USD, with discounts for longer durations.

EverQuest: Veil of Alaris is rated T for Teen by the ESRB with the content descriptors for suggestive themes and the use of alcohol and violence. EverQuest: Veil of Alaris is available for online purchase in North America at Amazon, GameStop, DL Gamer, Direct to Drive and additional participating video game retailers.

For more information about EverQuest, visit http://everquest.com/everquest.vm.


EverQuest was Verant Interactive's breakthroug...

Image via Wikipedia

SAN DIEGO – October 12, 2011 – Sony Online Entertainment’s landmark game, EverQuest, has been inducted into the Game Developers Choice Online Awards Hall of Fame. As the Hall’s second inductee, joining Ultima Online, EverQuest (EQ) is being recognized for its contribution to the long-term advancement of online gaming, pioneering major shifts in the medium’s development and video games as a whole. EverQuest is credited for introducing the concepts of guilds and raiding within an online world, and is often cited as an inspiration for nearly every subsequent MMORPG.

A trailblazer within the MMO and online game genres, SOE’s work with EverQuest has continually been recognized by leaders in both the entertainment and video game industries – including such honors as a 2006 Walk of Game selection and 2008 Technology & Engineering Emmy Award. To date, EverQuest has released 17 expansions, spanning from The Ruins of Kunark in April 2000 to House of Thule in October 2010, with the new Veil of Alaris expansion set for later this year – a feat which holds true to the franchise’s promise of rich, continuous content for the SOE community to enjoy.

“When we set out to create EverQuest, many felt it was an unattainable stretch of the imagination. As it turns out, EverQuest exceeded even our wildest expectations. Twelve years later, we are about to release its 18th expansion, and have big plans for its future,” said John Smedley, President, Sony Online Entertainment. “We are incredibly proud of its impact on the industry and the community we have built. Tonight’s honor is a testament to the hard working individuals who have contributed to EverQues t – both past and present.”

Just how much ground has EverQuest covered since its launch in 1999? More than 16,000 virtual square miles of dungeons, mountains, plains, valleys, cities and forests. Even more, 12+ million player-generated characters have been added to EverQuest to date, with more than 380,000 non-player characters amongst the population as well. Players have also been given access to more than 100,000 unique items to discover, create or buy in game, with nearly 3,000 yet to be discovered.

Along with EverQuest‘s Hall of Fame induction, GDC Online 2011 has nominated both DC Universe Online (Best Online Visual Arts, Best Online Technology) and Star Wars: Clone Wars Adventures (Best Audio for an Online Game) for respective Choice Online Awards.

EverQuest‘s 18th overall expansion, Veil of Alaris, is set to launch later this year. For further information, please visit: http://www.everquest.com/everquest.vm.

EverQuest II Dungeon Finder is Coming Thursday, October 6, 2011!

Dungeon Finder

You asked for it – we delivered! The Dungeon Finder matchmaking system for EverQuest II is finally here! No longer will you have to scour the Looking for Group, Trade, or Auction channels to find a dungeon group. We’ve developed an amazing tool that does the work for you. All you need is to come prepared with your best adventuring outfit and rations.

Dungeon Finder interface

Now to get started using this feature, click on the Dungeon Finder button on the experience bar (this can also be accessed by typing /dungeonfinder, /dungeon, or /df). The Dungeon Finder window will open. The options are to choose a random dungeon or to select a specific one. If a random dungeon is chosen, a 25% experience bonus will be applied while in that zone. Clicking “queue” starts the matchmaking system.

More Information about Dungeon Finder:

  • Players must be level 20 or higher to use this feature.
  • Mentoring cannot be used with the Dungeon Finder.
  • If a group finishes a Dungeon Finder dungeon, the group leader can queue for another dungeon using the “queue group” button.
  • If a player’s critical mitigation value is lower than the dungeon’s recommended value, the dungeon will be grayed out and they will not be able to queue for that dungeon.
  • If a player has a lockout timer on a dungeon, that dungeon will also be grayed out and they will not be able to queue for that dungeon.
  • Lock out timers are only enforced for content from the current expansion. Dungeon Finder will ignore lock out timers from previous expansions’ dungeons.
  • If a player is already in a group, only the group leader can queue the entire group for Dungeon Finder, although individual players can still queue separately.
  • Loot options are defaulted to “Need Before Greed.” This cannot be changed when using Dungeon Finder.
  • Dungeon Finder is server-wide only. It will not pull players from other servers.
  • Wait times may vary.
  • If a player is manually /invited to a Dungeon Finder group, they will need to make their own way to the dungeon and cannot automatically teleport in.
  • If a player needs to step out of the dungeon finder zone to grab a quest or run an errand, they can return immediately to the group by using the “return” button on the Dungeon Finder window. (Note: PvP Groups – If a player zones out of a DF instance and their alignment doesn’t match that of the leader, they will be disbanded from the group.)

The developers worked really hard to make this feature awesome. It’s definitely going to open up an exciting new chapter in game play for users. So go forth and try it out – it’s time to queue for a dungeon!

For players using third-party interfaces:

Third-party user interfaces may not work properly with Dungeon Finder. If you run into problems, please be sure to turn them off and use the default UI until the third party interface is updated.

Finding a group is easy!EverQuest II