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The Dragon

“Change requires chaos, and chaos is ours to orchestrate.”

The Dragon is a mystery to most, even to those who consider themselves part of this secret society based in Seoul, South Korea. With agents scattered across the world, the Dragon is a force of nature, believing in the idea that seemingly insignificant events can trigger cataclysmic change — that a butterfly’s wings in Central Park can eventually cause a hurricane in the South Pacific.

Players are not so much recruited by the Dragon as press ganged into service for reasons unknown. The fortunate — or unfortunate — chosen are paid an unannounced visit by the Dragon’s silent monks, and then whisked away to South Korea, where a nondescript van leaves them stranded inside a neighbourhood of Seoul with, apparently, no exits. From here on in, players are expected to follow the clues and find the current headquarters of the Dragon, where they will learn more about their new destiny.

Unlike the Templars and the Illuminati, the Dragon has no permanent base. Its location shifts with each generation, as the organisation resets and begins anew. The only permanence is with the silent monks, who are tasked with finding a new leader and recruiting the agents and the army needed for the Dragon to fulfil its chaotic destiny. The Dragon issues few direct commands and expects their followers to live by the tenets of their society and to know instinctively how to accomplish their goals. For any new recruit, this may be confusing and even frightening, but it is the way of the Dragon.

Few get close to the Dragon’s head, and most interact only with his — for in this generation, it is a boy — right hand, who translates and communicates the thoughts of the Dragon to the body of the Dragon. The Dragon’s head is watched over by the silent monks, and they are fiercely protective, for without the head the body will also cease to be, and the cycle will have to begin anew.

There are many who serve the Dragon without knowing that they serve the Dragon, or even know what or who the Dragon is, and the player will meet some of these lost souls in the streets of Seoul. Pulled here by events large and small, they are part of a vast machinery of chaos. Their roles may be unclear to all, but they do have a role to play, and sooner or later their presence here will have an effect. The players are not as helpless, and they are given direction — if not direct commands — by the Dragon’s head, but even they will not yet know what role they ultimately have to play in the orchestration of chaos.

While the Templars and Illuminati are usually engaged in open war, the Dragon prefers subtelty and intrigue, playing its enemies up against each other and acting when they are distracted. Never cowardly, the Dragon simply believes that war is not always about brute force, but also about opportunity, and that it’s sometimes better to hold back and wait than to rush into battle.

The ancient origins of the Dragon lie somewhere in East Asia, though few know exactly where, when or even why they came to be. Divergent accounts from history provide fleeting glimpses of the Dragon’s modus operandi, though the history of the Dragon precedes modern society — perhaps even the dawn of this age.