Techland is one of the few developers that care about their fans still. If you own the season pass from before you will get this for FREE! They don’t act like a cash grab team like Bungie does with Destiny.EA and Activision should take notes on how to respect people’s cash.
Important Announcement: To all survivors!
We’re so excited to say that Dying Light: The Following – Enhanced Edition is coming to PlayStation 4, Xbox One, and the PC with the launch date set to February 9th, 2016. This definitive zombie experience will include an enhanced version of the original game, the expansion pack Dying Light: The Following, The Bozak Horde mode, the Be the Zombie mode, the Cuisine & Cargo challenge missions, the Ultimate Survivor Bundle, and all the content updates released to date – all that at the price of $59,99.
We didn’t want to follow a beaten track and just re-release our game in a new wrapping. That’s why for the last half year we’ve been working on a ton of enhancements. We’re adding bonus post-game content, a Nightmare difficulty level, nearly 100 new animations, new NPC models, advanced AI behaviors, and more. One year after the original release, Dying Light will be bigger than ever.
These enhancements will be made available to all Dying Light players, so don’t forget to check out our announcement trailer and stay tuned for more cool news coming this week.
Deep Customisation, Authentic Urban Car Culture, Open World, and Immersive Narrative All Feature in the Reboot of the Famed Need for Speed Franchise
Guildford, UK – May 21, 2015 – Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for – deep customisation, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.
“Need for Speed is one of the most iconic names in gaming, and we’re returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We’re listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”
Fuelled by EA’s own car culture community, Speedhunters (www.speedhunters.com ), Need for Speed will deliver an experience that’s grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.
[PC] Added new feature that allows users to sheathe and unsheathe their weapons. This feature can be accessed via the key-binding screen.
[PC] Fixed an issue which could result in fog looking wrong when running SLI/Crossfire configurations
[PC] Fixed an issue which would place the AOE targetting reticule to be placed in odd locations when using the mouse look toggle feature
[PC] Fixed some issues which could cause flickering when alt-tabbing while running the game under SLI / Crossfire.
[PC][Xbox 360][Xbox One] Fix for Dragon’s Bane Achievement to unlock after killing any 10 High Dragons.
[PS3][PS4] Added trophies for the upcoming “Jaws of Hakkon” DLC
[PS3][PS4] Fix for Dragon’s Bane Trophy to unlock after killing any 10 High Dragons.
Added some thrones in Skyhold for players who own DA1 and/or DA2.
Added the ability to salvage multiple items at the same time in multiplayer. This can be done in the inventory screen or while you are purchasing packs.
Balance changed on Arcane Warriors. “Spirit Blade” now costs more and does less damage to Barriers and Guard in multiplayer. “Spirit Blade” no longer applies a damage bonus in both play modes.
Balance changed on Templar’s Wrath of Heaven ability in multiplayer. The stun will now be shorter.
Fixed a couple animals so they will now drop their research items
Fixed a few beards which did not align with player faces correctly
Fixed a few pieces of amour which incorrectly allowed Qunari to equip them and looked incorrect when worn by them. Qunari can no longer wear these items.
Fixed an incorrect message that indicated you did not have enough platinum to buy a pack when you had exactly the same amount of platinum as the purchase price.
Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.
Fixed an issue that could cause players to become stuck if they spoke to Cullen while doing Sera’s prank.
Fixed an issue that could cause the dragon in Jaws of Hakkon to get stuck on a perch during combat.
Fixed an issue that could occur when using Hail of Arrows followed by Leaping Shot
Fixed an issue that could trap the player on the first island in the final fight of the game.
Fixed an issue where a quest that was supposed to be removed from the game would start when purchasing the Avvar Heraldry. The quest will no longer start.
Fixed an issue where eyelashes on female Qunari do not align with their eyelids when using the eye shape furthest right on the slider in character generation
Fixed an issue where light conversation could break if fast travel was used while the conversation was still active
Fixed an issue where one piece of the Archdemon mosaic set would not appear on the wall in Skyhold.
Fixed an issue which allowed players to destroy a door that would result in the quest “For the Empire” becoming blocked in certain circumstances.
Fixed an issue which allowed players to get into Redcliffe before they were supposed to be there.
Fixed an issue which caused a couple creature research codex entries to not increment correctly.
Fixed an issue which caused characters using evade abilities to visibly pop to different locations in multiplayer
Fixed an issue which could cause the quest “Tomb of Fairel” to become blocked in certain circumstances.
Fixed an issue which could result “In Hushed Whispers” to not advance if players entered Redcliffe on a galloping horse.
Fixed an issue which could result in an infinite load when attempting to access the Challenges screen.
Fixed an issue which could result in enemies teleporting to some locations that players cannot reach.
Fixed an issue which could result in party switching becoming permanently disabled during looting.
Fixed an issue which could result in players late-joining into wave 5 spawning inside the airlock in multiplayer
Fixed an issue which could result in the “Wounded Chevalier” being non-interactive in certain cases which would block the plot related to him.
Fixed an issue which could result in the final combat breaking between stages
Fixed an issue which could result in the new host being stuck in a screen after a host migration occurs.
Fixed an issue which could result in the wheel in the tavern becoming permanently non-interactive in Crestwood and blocking the draining of the lake.
Fixed an issue which was causing missing banners to not be added to the appropriate store in Val Royeaux
Fixed an issue which would allow players to repeatedly stack the effects of “Fade-Touched Silk Brocade” until abilities and spells were free.
Fixed an issue which would prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast prior to capturing the keeps.
Fixed an issue with “All New, Faded For Her” which would not proceed correctly if players were mounted when the cutscene should have fired in the Exalted Plains.
Fixed an issue with Fade-Touched Imperial Vestment Cotton that would cause its effect to occur at fixed rates for players. It will now correctly fire at a random rate.
Fixed an issue with the Citadelle du Corbeau quest that can block the Revenant from reaching the player
Fixed Fade-Touched Silk Brocade to actually apply a 15% discount instead of 150%
Fixed item property descriptions on crafted weapons that had Bleed effects to say Sunder
Fixed the “Shadow Strike” ability being incompatible with the “I Was Never Here” and the “Knife in the Shadows” passive abilities
Fixed the issue where Deathroot appeared in the Nursery. The corresponding collection entry has also been updated to reflect that Deathroot is not counted towards it, and Deathroot seeds should no longer be found in the world.
Fixed the issue with Ice Dragon Bone and Veil Quartz giving 0 Armor Rating when crafting shields with those materials.
Guildford, UK. April 17, 2015– DICE™, an Electronic Arts Inc. (NASDAQ: EA) studio, and Lucasfilm announced today that Star Wars™ Battlefront™ will be released on November 20, 2015 in the United Kingdom (November 17 in North America and starting November 19 in Europe) as the first full-length trailer for this highly anticipated title premiered to thousands of fans at Star Wars™ Celebration. Combining an unprecedented collaboration with Lucasfilm and the award-winning Frostbite™ game engine, Star Wars Battlefront will deliver an incredibly authentic and immersive interactive entertainment experience featuring photorealistic visuals and epic action in iconic Star Wars™ locations. See how this comes to life in-engine by experiencing the newest trailer for Star Wars Battlefront athttp://starwars.ea.com/en_GB/
“Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe,” said Sigurlina Ingvarsdottir, Senior Producer of Star WarsBattlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Warsfans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.”
Star Wars Battlefront will allow fans to live out a wide range of heroic moments and intense battle fantasies of their own – firing blasters, riding speeder bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the Millennium Falcon. These battles will take place on some of the most iconic planets in the Star Wars universe, including Endor, Hoth, Tatooine and the previously unexplored planet, Sullust. Gamers will be able to play as some of the most memorable characters in the original trilogy such as Darth Vader and Boba Fett. Star WarsBattlefront will feature a wide range of modes tailored for different types of battles, from larger 40-person competitive multiplayer to crafted missions that are played solo, with a friend via split-screen offline or co-operatively online.
Fans who pre-orderStar Wars Battlefront will be among the first players to experience the Battle of Jakku*, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars™: The Force Awakens™. Players who pre-order Star Wars Battlefront can fight the battle one-week early starting on December 1, 2015. All other players will get access to this free† content on December 8, 2015.
Star Wars Battlefront will be available in the United Kingdom on November 20 (North America on November 17 and starting November 19 in Europe) for the PlayStation®4 computer entertainment system, Xbox One™, the all-in-one games and entertainment system from Microsoft and on Origin™ for PC. To join the Star Wars Battlefront conversation please visit https://www.facebook.com/EAStarWars.uk , follow us on Twitter® atwww.twitter.com/EAStarWars or sign up for the official EA Star Wars newsletter athttp://starwars.ea.com/en_GB/newsletter.
It has without a doubt been a thrilling year for Battlefield 4™. We’ve deployed several expansion packs, launched the Community Test Environment, and done several updates and tweaks to constantly improve the gameplay experience.
What you’ve given back to us is even more noteworthy. We’ve seen so much inspiring creativity and competitiveness in the Battlefield community, and we’ve had tons of fun together with you – in-game on the Battlefield and during the Battlefest seasons.
FINAL STAND IS NOT THE END
With Battlefield 4 Final Stand released, we hope and believe that you will enjoy it together with the rest of the game for a long time. However, there is one thing we want to assure you: there is more content coming for Battlefield 4.
We will share details on exactly what this new content will be, and when it will arrive, in the near future. We understand that this may lead to even more questions about our plans, but rest assured that we’ll get back to you on the future of Battlefield 4 when the time is right.
GIVE US YOUR INPUT ON CLASSIC MAPS
We’re aware of – and humbled by – the many requests of re-creating classic Battlefield maps within the Battlefield 4 universe. Now we have a question for you: if a reimagining of aBattlefield classic map was to happen, which map would that be?
We’re really curious about your input on this topic, so head to this poll to share it:https://sv.surveymonkey.com/s/VMRMP3X Note that you can vote on several maps from several Battlefield games.
MORE TO COME
As mentioned, more details on the road ahead for Battlefield 4 will be shared going forward. For now, we’d like to thank you for staying awesome, and for joining us for another year of Battlefield 4!
First look at Battlefield Hardline’s highly competitive “Rescue” multiplayer mode. Live the true cop and criminal fantasy by being a member of a SWAT team, and rescue hostages using any means necessary. Find out more about Battlefield Hardline’s multiplayer here: http://bit.ly/ViQE3H
This 12 minute demo is shot entirely in-game and is the first look at Hardline’s new style of storytelling, inspired by the most popular crime dramas seen on television today. Narration by Ian Milham, Visceral Games creative director. Learn more about Hardline’s gritty singleplayer here: http://bit.ly/1ppqSXG
The Frontier may be rich in resources, but it’s also rich with conflict. As a Pilot, you want to be prepared for anything, and sometimes, standard issue just isn’t enough to get the job done. Sometimes, you need to look elsewhere for an edge. Welcome to the seedy underbelly of the Frontier, Pilot – The Black Market.
The Black Market collects and sells the Frontier’s most sordid items like packs of random Burn Cards and Titan Insignias. Don’t ask where we got them. You don’t want to know.
The Black Market introduces a set of Titan Insignias that are themed as the official insignias of elite units on both the IMC and Militia. Once you unlock them in the Black Market, they will be available with the rest of your Titan Insignias in the Titan Custom Loadout screens.
Burn Card Packs contain a random Burn Cards each focused on a specific theme. They let you choose the type of Burn Cards you like to use. Need an XP boost? Buy the Time Boost Pack. Just need a few cards for the next match? Grab a Standard Pack which can contain any card in the game.
The primary goal of Burn Card packs is to give you more choice in the kinds of Burn Cards you get and to fit different play styles. The Cards you get are random, but you get a set of Cards you know you will enjoy using. Do you like using Ordnance more than Tactical Abilities? Sell the Ability Cards for Credits and buy an Ordnance Pack! Speaking of Credits…
The Black Market’s arrival also introduces a new currency to Titanfall called Credits. Credits are used to buy items in the Black Market like Burn Card Packs and Titan Insignias.
Players are awarded credits for the following:
• Match Victory
• Match Completion
• First Victory of the Day
• Completing Daily Challenges
• Selling Burn Cards
• At level 50, a percentage of the XP you earn will be converted into Credits
These events reward you for playing the game mode objective, finishing matches, and coming back to play every day. Also, discarding unwanted Burn Cards now sells them for Credits.
• The Black Market is available at level 11 and once you’ve opened the Burn Card menu.
• The Black Market is still available after you regenerate, just like Burn Cards.
• If you are at level 50, you will earn a percentage of Credits for the XP you earn every match
We are looking into adding more item types for the Black Market in future updates, but can’t say exactly what they are at this time.
One More Thing
With the introduction of an in-game currency, some may worry that the next step is that we will let players spend real-world money to get an edge in the game. We have stated several times that Titanfall will not have micro-transactions. Fear not, for we plan to keep that promise – NO MICROTRANSACTIONS! The only way to get Credits is by playing the game!
Battlefield 4™ Dragon’s Teeth is an infantry focused expansion pack with urban all-out war in dense Asian Pacific cities. Available on July 15 for Battlefield 4 Premium members and July 29 for all. Find out more at http://bit.ly/WdfjZ1
Battlefield 4 ™ Dragon’s Teeth leads you into street fighting in major Asian cities on four new multiplayer maps. Wreak havoc in a floating restaurant or drain the lake to open the passage to an assault vehicle, while the battle rages between the skyscrapers Dragon submerged. Fight among the towering monuments of despots in the gray concrete Propaganda. Make war on the busy streets and rooftops of Market beads.Browse the channels of a beautiful park aboard PWC fast to take advantage in the terrible Infantry Lumphini Park battle. Battlefield 4 Dragon’s Teeth also includes five new weapons, ballistic shield, RAWR (an unmanned ground vehicle), ten missions and new game mode connections to a string, you must create connections between capture points to win the battle. FEATURES 4 new multiplayer maps take place in the cities of Asia – Lumphini Park – Pearl Market – Propaganda – Dragon submerged 5 new weapons in Battlefield 4 Unlock ballistic shield, a new gadget that stops bullets A new element Battle: RAWR, without a heavily armed land vehicle crew Connect capture points to win the battle in the new game mode chain links 10 new missions with unlockable items
The Titanfall Companion App is now available for download! Track your personal player stats, control a live interactive mini map and learn more about Titanfall all in one application.
The Titanfall Companion App is available now for Microsoft, Android and iOSdevices and brings exciting features when connected with your Xbox One Console.
The Intel section acts as an information guide to each of the in-game components.
• Universe – Learn about Planets, Characters, Vehicles, Creatures, Tech and Factions within Titanfall
• Levels – Provides a direct overview of the Titanfall Multiplayer Campaign as well as a built-in Strategy Guide.
• Armory – Provides details on all weapons and includes 3D models of all the Pilots & Titans.
• Game Modes – Distinguishes each game mode as well as detailing the ‘Rules of Play’.
• Help Controls – Details varying controller layouts.
The Stats section provides a comprehensive list of player personal statistics. This will include information such as: Total Kills, Favorite Weapon, Time Spent Playing etc.
The Mini Map section will provide players with a live and interactive version of the current in-game map. Each player has free rein over what they see, functions like the ability to zoom out and see the map in its entirety as well as the ability to zoom into specific locations on the map are included.
The mini-map also contains a ‘Filter’ option. This is a feature that allows players to toggle pertinent game information on and off. Filters are unique to the Titanfall companion app and present players with additional map information that cannot be accessed in the title. In-game Filters are displayed on the right hand side of the application.
Download the Titanfall Companion App for your specific device from the below links.