Destiny Max Level, Waiting for Year Two now !¡!

Destiny: The Taken King GOOD BYE LUCK !

Destiny will change to leveling experience all the way up to level 40! Destiny has a second life for me again. What I hate about Destiny right now is light,luck and mindless grind! GOODBYE in Sept! We all paid to beta test Destiny. Bungie and Activision are laughing all the way to the bank!

Quotes from gameinformer

“Our recent visit to Bungie provided us with hours of hands-on impressions detailed in this month’s magazine cover story, and one of the major changes we learned about is a new approach to leveling. Players earn XP by killing monsters, completing missions, and turning in bounties, as has always been the case, but that experience now feeds directly into your level progression all the way from 1 to the new level cap of 40.

Meanwhile, weapons and armor continue to provide increased power to your character, with new gear unlocking for use as you level up. “The conflation of gear and character level led to this place where your identity was determined by things outside of your control,” says creative director Luke Smith. “We don’t want to do that.”

We were also told that Destiny’s loot system will now pay closer attention to the loot you have already received when determining an appropriate drop, so that players will more consistently receive armor and weapons that provide meaningful power growth, items that vary their gear slot from one drop to the next, and fewer drops of items that a player has already attained.

Our Take
The original release of Destiny had an unusual progression system. Leveling followed a traditional RPG structure for levels 1-20, but switched over to gear as the main path to advancement for subsequent levels. Not only did the system lead to some confusion, but it also left many players stuck at a given level for too long as they waited for the loot drop they needed to progress. The new system should be friendlier to new players, but should also benefit veteran guardians who are eager to see their extensive play time met with commensurate progression and rewards. In my hands-on time, my existing level 34 guardians transitioned seamlessly into the new system, and leveling during subsequent story missions was smooth and engaging.”


BAFTA Awards are Smoking Cystal Meth !



I will bet you $10000000000000, ESO for the console will be a real MMO not a grind wheel like Destiny ! I liked it on PC ,but no one I knew played it. I bet this game will be what the doctor orders for a “REAL MMO” on the console. Looking forward to getting it !


As I’ve mentioned, we have been (and will continue to be) steadily working on the Xbox One and PlayStation 4 versions of ESO. They are playable and fun right now, but there’s still some work to do before we can set an official launch date. First and foremost, we want to make sure that two of our most important systems still in development—the Justice and Champion Systems—are included in the console release. Those two systems will introduce a huge amount of content to the game, and we know everyone is looking forward to the new types of gameplay they provide.

It’s also important to note that the Xbox One and PlayStation 4 versions of ESO are not just ports of the PC/Mac game. We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind. We’ve also added voice chat and full integration with XBL and PSN. Expect to see lots of news about our console versions in early 2015.


Thanks for everything that you in the ESO Community have done for us over the last year. We will continue to talk openly with you, react to feedback, fix problems, and move ESO forward together. Thank you so much for your input, your dedication, and for being involved.

Happy Holidays everyone, and we’ll see you in 2015!

Discuss this on the official ESO forums.

Destiny – My Tweets about the game !

I hope the Bungie developers are listening to all the gamers out there, that have opinions about the game !

Destiny Dev Notes – Coming soon !

Destiny Dev Notes

by Destiny Dev Team

On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We’d looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It’s been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn’t adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he’s opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn’t our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny’s player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
  • The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
  • The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny’s near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we’ve tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders – incoming damage is working as intended in the Vault of Glass).
Our goal when balancing Destiny is to never have one player choice– for example a choice of class or weapon– either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We’re here to offer some advice: don’t shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant– as long as you land your shots– at medium and longer ranges.
Scouts just aren’t hitting hard enough today when compared to other precision weapons. We’ll be addressing this soon.
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.

Destiny – Queen’s Wrath Same Daily GRIND !

Destiny – Events Starting 09/19 !

There should always be something new to experience every time you play Destiny. To give you new reasons to bring the fight to our enemies – and to each other – we’ve loaded our cannons with some more special events. Some of them will recur regularly. Others will happen when you least expect them.

There are many ways to forge your legend. Return to the wild. Return to the Crucible. Defeat your enemies and reap the rewards.
We’ll be here to watch your career with great interest, and keep your head in the game.

Destiny – All New Events Inbound !!!

The launch of Destiny marks the beginning of an epic adventure that unfolds over time. To keep you steeped in new challenges and clad in fresh rewards, we have some tricks up our gauntleted sleeves. It’s time to roll them up and share some details about the next missions that will rely on your bravery and your gunfire.
These are only some of the surprises we have planned for you. Very soon, strange characters will arrive in the Tower with special offerings in hand. Public Events will erupt from the skies over your favorite destinations with greater frequency. And, Bungie will enter the fray with some bounties of our own for you to claim – if you can.
This is a time for the heroes in the Destiny community to assume their rightful place on the throne. Get out there and forge your legends.

Official Destiny Live Action Trailer – Become Legend

A Fireteam heads out on an epic, action-packed road trip across our Solar System to face our enemies, take back what is ours and, in the end, Become Legend. Featuring “Immigrant Song” by Led Zeppelin. Destiny launches worldwide 9.9.14 on PlayStation4, PlayStation3, Xbox One and Xbox 360.

Official Destiny Planet View Trailer !


This is your chance to walk through the Moon, Mars, and Venus of Destiny, using Google’s familiar exploration tools.

Explore the future, meet our enemies, discover hidden treasures, and prepare to Become Legend.


Dance the night away !

The days on Venus are long, and the landscape, deadly.

No matter the time of day, the Moon’s landscape remains lonely, stark, and oddly beautiful.

Official Destiny Gameplay “NEW” Trailer: Venus [UK]

Venus was once the site of a great discovery – a paradise. Now, it is a monument to all that we have lost.

Defeat our enemies. Explore the ancient ruins of our solar system. Become Legend.

Official Destiny Gameplay Trailer: Mars

What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. No one knows what remains of our lost age, now buried beneath the dunes.

Defeat our enemies. Explore the ancient ruins of our solar system. Become Legend.

What did you think was the greatest thing about the Destiny Beta?

USA Pre-Order Chart -Week Ending 28th Jun 2014 !

Free Image Hosting at

USA Pre-Order Chart

Week Ending 28th Jun 2014

Pos Game Weeks to Launch Weekly Change Total
Destiny Wiki | Gamewise
Destiny (PS4)
Activision, Action
11 30,170 411,074
Destiny Wiki | Gamewise
Destiny (XOne)
Activision, Action
11 16,884 317,651
Destiny Wiki | Gamewise
Destiny (X360)
Activision, Action
11 3,214 131,732
The Order 1866 Wiki | Gamewise
The Order 1866 (PS4)
Sony Computer Entertainment, Shooter
N/A 1,841 130,416
Dying Light Wiki | Gamewise
Dying Light (PS4)
Warner Bros. Interactive Entertainment, Action
N/A 593 92,334
The Sims 4 Wiki | Gamewise
The Sims 4 (PC)
Electronic Arts, Action
10 1,745 88,059
Driveclub Wiki | Gamewise
Driveclub (PS4)
Sony Computer Entertainment, Racing
15 443 87,647
The Elder Scrolls Online Wiki | Gamewise
The Elder Scrolls Online (XOne)
Bethesda Softworks, Action
1 406 85,297
The Last of Us Remastered  Wiki | Gamewise
The Last of Us Remastered (PS4)
Sony Computer Entertainment America, Adventure
5 21,435 78,404
 Tales of Xillia 2 Wiki | Gamewise
Tales of Xillia 2 (PS3)
Namco Bandai Games, Role-Playing
8 3,154 78,294
The Elder Scrolls Online Wiki | Gamewise
The Elder Scrolls Online (PS4)
Bethesda Softworks, Action
1 311 72,160
Destiny Wiki | Gamewise
Destiny (PS3)
Activision, Action
11 1,362 64,974
The Crew Wiki | Gamewise
The Crew (PS4)
Ubisoft, Racing
20 877 60,094
Dragon Age: Inquisition Wiki | Gamewise
Dragon Age: Inquisition (PS4)
Electronic Arts, Role-Playing
15 2,129 57,575
The Witcher 3: Wild Hunt Wiki | Gamewise
The Witcher 3: Wild Hunt (PS4)
Warner Bros. Interactive Entertainment, Role-Playing
N/A 3,263 51,402
Call of Duty: Advanced Warfare Wiki | Gamewise
Call of Duty: Advanced Warfare (X360)
Activision, Shooter
19 4,129 49,885
Dying Light Wiki | Gamewise
Dying Light (XOne)
Warner Bros. Interactive Entertainment, Action
N/A 289 49,819
Batman: Arkham Knight Wiki | Gamewise
Batman: Arkham Knight (PS4)
Warner Bros. Interactive Entertainment, Action
N/A 1,734 47,845
Kingdom Hearts III Wiki | Gamewise
Kingdom Hearts III (PS4)
Disney Interactive Studios, Role-Playing
N/A 293 46,585
Call of Duty: Advanced Warfare Wiki | Gamewise
Call of Duty: Advanced Warfare (XOne)
Activision, Shooter
19 5,290 46,571
Dragon Age: Inquisition Wiki | Gamewise
Dragon Age: Inquisition (XOne)
Electronic Arts, Role-Playing
15 1,515 44,461
Persona Q: Shadow of the Labyrinth Wiki | Gamewise
Persona Q: Shadow of the Labyrinth (3DS)
Atlus, Role-Playing
N/A 4,087 40,814
Tom Clancy's The Division Wiki | Gamewise
Tom Clancy’s The Division (PS4)
Ubisoft, Role-Playing
N/A 938 38,294
The Crew Wiki | Gamewise
The Crew (XOne)
Ubisoft, Racing
20 394 37,911
Super Smash Bros. (tentative title) Wiki | Gamewise
Super Smash Bros. (tentative title) (3DS)
Nintendo, Fighting
14 1,515 37,418
Dying Light Wiki | Gamewise
Dying Light (X360)
Warner Bros. Interactive Entertainment, Action
N/A 171 37,246
The Evil Within Wiki | Gamewise
The Evil Within (PS4)
Bethesda Softworks, Action
17 616 36,357
Bayonetta 2 Wiki | Gamewise
Bayonetta 2 (WiiU)
PlatinumGames, Action
N/A 1,119 35,289
Assassin's Creed: Unity Wiki | Gamewise
Assassin’s Creed: Unity (PS4)
Ubisoft, Action
18 4,852 34,022
Final Fantasy XV Wiki | Gamewise
Final Fantasy XV (PS4)
Square Enix, Role-Playing
N/A 128 33,822

Source: VGChartz