NEW CALL OF DUTY: BLACK OPS II DOWNLOADABLE CONTENT ARRIVES WITH A VENGEANCE !

Four All-New Multiplayer Maps, Including a Re-Imagined Fan Favourite, and the Epic, New Zombies Experience, “Buried,” Available Now, First, Exclusively on Xbox Live®

London, UK – 2nd July, 2013 – Call of Duty®: Black Ops II Vengeance, the newest downloadable content (DLC) pack for Call of Duty: Black Ops II is available now on the Xbox Live® online entertainment network from Microsoft. The record setting title from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and its award-winning studio Treyarch, adds its third DLC pack, Vengeance to its already action-packed season of downloadable content. Call of Duty: Black Ops II Vengeance delivers four new diverse multiplayer maps that will challenge even the most seasoned players:

·          “Cove” – The stage is set for all-out conflict on this small, forgotten island in the middle of the Indian Ocean, with players battling it out amongst the wreckage of a jet that crash-landed during a smuggling operation gone wrong
·         “Detour” – The action plays out atop a destroyed suspension bridge, high above an East Coast waterway, packed with scattered vehicles, exposed iron and collapsed pavement enables head-to-head action playing out on multiple levels
·         “Rush” – Prepare for fast, close-quarters engagements in this paintball course turned full-combat arena, giving players new opportunities and challenges to use the cover to their advantage
·         “Uplink” – In this re-imagined adaptation of the fan-favourite multiplayer map “Summit” from the original Call of Duty®: Black Ops, players clash deep in the rain-soaked jungles of Myanmar, high atop a hi-tech mountain facility

With “Buried,” Treyarch yet again expands the canon of Zombies fiction in brain-twisting ways.  Players meet up with old characters and will encounter new ones as they face off against the undead residents of an abandoned underground Old West mining town.  A healthy arsenal of equipment and weapons that will be at players’ disposal but with one very special addition – something so powerful it will also appear in all other Call of Duty: Black Ops II Zombies maps (with the purchase of Vengeance DLC): the Ray Gun Mark II.

Call of Duty: Black Ops II Vengeance is available now, first on Xbox Live for Xbox 360® game and entertainment system from Microsoft for 1200 Microsoft Points, with other platforms to follow.

Call of Duty: Black Ops II is rated PEGI 18.  More information on Call of Duty: Black Ops II can be found at http://www.callofduty.com/blackops2 or on www.facebook.com/codblackops.  Fans can also follow @Treyarch on Twitter.

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Uprising DLC Map Pack Preview – Official Call of Duty: Black Ops 2


Take a behind-the-scenes look at “Uprising,” the second DLC Map Pack available for Call of Duty: Black Ops 2. Uprising includes four new Multiplayer maps (Magma, Encore, Vertigo, and Studio, a reimagining of the classic map Firing Range), as well as the frightening new Zombies adventure, “Mob of the Dead.”

Uprising arrives first on Xbox LIVE on April 16th, with other platforms to follow. http://www.callofduty.com/blackops2

Revolution DLC Map Pack Preview – Official Call of Duty: Black Ops 2 Video

Get a first look at “Revolution,” the first DLC Map Pack available for Call of Duty: Black Ops 2. One of the most robust and diverse DLC offerings in Call of Duty history, Revolution includes four all-new Multiplayer maps, a new Zombies map, an exclusive Multiplayer weapon, and a brand new Zombies game mode. http://www.callofduty.com/blackops2

The Revolution DLC Map Pack arrives first on Xbox LIVE on January 29th, with other platforms to follow. Purchase the Call of Duty: Black Ops 2 DLC Season Pass to get Revolution plus the remaining three DLC Map Packs at a discounted price.

Black Ops 2 Title Update 4 Now Live on Xbox 360 !

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Black Ops 2′s theater mode should now be available again for all.

Xbox Only

  • Added support for the Kinect camera to Live Streaming.

New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:

  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

Equipment/grenades:

  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.

Shotguns:

  • R870: reduced one-hit kill range by 45 inches.

Pistols

  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1

Behind the Scenes of “Surprise” – Official Call of Duty: Black Ops 2 Video [UK]

Go inside the making of the “Surprise” live-action trailer and see what it took to create the spectacular production. Director Guy Ritchie guides an all-star cast that includes Robert Downey Jr., Justine “iJustine” Ezarik, and FPS Russia.

Get your FREE Call of Duty Elite account !

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Register your FREE Call of Duty Elite account, and check out Elite TV’s guide to Call of Duty: Black Ops 2 Multiplayer. Watch now at:https://elite.callofduty.com/elitetv

Call of Duty: Black Ops II Don’t Miss The Zombie Bus Trailer (HD)

Collect the right pieces as you make your way through TRANZIT and you might have a chance to put them to good use. Shotguns are classic, and rifles are powerful, but neither can compare with the cover offered by the ZOMBIE SHIELD.