Dying Light – Enhanced Edition Reveal Trailer = Wow Factor!

Techland is one of the few developers that care about their fans still. If you own the season pass from before you will get this for FREE! They don’t act like a cash grab team like Bungie does with Destiny.EA and Activision should take notes on how to respect people’s cash.

Important Announcement: To all survivors!

We’re so excited to say that Dying Light: The Following – Enhanced Edition is coming to PlayStation 4, Xbox One, and the PC with the launch date set to February 9th, 2016. This definitive zombie experience will include an enhanced version of the original game, the expansion pack Dying Light: The Following, The Bozak Horde mode, the Be the Zombie mode, the Cuisine & Cargo challenge missions, the Ultimate Survivor Bundle, and all the content updates released to date – all that at the price of $59,99.

We didn’t want to follow a beaten track and just re-release our game in a new wrapping. That’s why for the last half year we’ve been working on a ton of enhancements. We’re adding bonus post-game content, a Nightmare difficulty level, nearly 100 new animations, new NPC models, advanced AI behaviors, and more. One year after the original release, Dying Light will be bigger than ever.

These enhancements will be made available to all Dying Light players, so don’t forget to check out our announcement trailer and stay tuned for more cool news coming this week.

— Dying Light Team

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Destiny: The Taken King GOOD BYE LUCK !

Destiny will change to leveling experience all the way up to level 40! Destiny has a second life for me again. What I hate about Destiny right now is light,luck and mindless grind! GOODBYE in Sept! We all paid to beta test Destiny. Bungie and Activision are laughing all the way to the bank!

Quotes from gameinformer

“Our recent visit to Bungie provided us with hours of hands-on impressions detailed in this month’s magazine cover story, and one of the major changes we learned about is a new approach to leveling. Players earn XP by killing monsters, completing missions, and turning in bounties, as has always been the case, but that experience now feeds directly into your level progression all the way from 1 to the new level cap of 40.

Meanwhile, weapons and armor continue to provide increased power to your character, with new gear unlocking for use as you level up. “The conflation of gear and character level led to this place where your identity was determined by things outside of your control,” says creative director Luke Smith. “We don’t want to do that.”

We were also told that Destiny’s loot system will now pay closer attention to the loot you have already received when determining an appropriate drop, so that players will more consistently receive armor and weapons that provide meaningful power growth, items that vary their gear slot from one drop to the next, and fewer drops of items that a player has already attained.

Our Take
The original release of Destiny had an unusual progression system. Leveling followed a traditional RPG structure for levels 1-20, but switched over to gear as the main path to advancement for subsequent levels. Not only did the system lead to some confusion, but it also left many players stuck at a given level for too long as they waited for the loot drop they needed to progress. The new system should be friendlier to new players, but should also benefit veteran guardians who are eager to see their extensive play time met with commensurate progression and rewards. In my hands-on time, my existing level 34 guardians transitioned seamlessly into the new system, and leveling during subsequent story missions was smooth and engaging.”

[SOURCE-gameinformer]

Destiny Expansion II: House of Wolves Prologue !

I haven’t played Destiny in a while. It’s one of those games that when you’re into it, that’s all you want to play, but when you’re bored of it, you don’t want to touch it.I always wanted to do quest on the reef! Maybe I will log on again.

Expand your Destiny adventure with House of Wolves. Only the bravest Guardians will hunt down the rising Fallen threat and lay claim to the mysterious treasures of The Reef.

Destiny Expansion II: House of Wolves will be available Tuesday, May 19, 2015 on PlayStation4, PlayStation3, Xbox One and Xbox 360.

BAFTA Awards are Smoking Cystal Meth !

CYSTAL METH: 10 THINGS YOU NEED TO KNOW


Destiny – My Tweets about the game !

I hope the Bungie developers are listening to all the gamers out there, that have opinions about the game !

Destiny Dev Notes – Coming soon !

Destiny Dev Notes

by Destiny Dev Team

On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We’d looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It’s been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
Loot
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn’t adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he’s opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
 
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn’t our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny’s player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
  • The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
  • The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny’s near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we’ve tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders – incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice– for example a choice of class or weapon– either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We’re here to offer some advice: don’t shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant– as long as you land your shots– at medium and longer ranges.
Scouts just aren’t hitting hard enough today when compared to other precision weapons. We’ll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.
–Bungie

Official Destiny Live Action Trailer – Become Legend

A Fireteam heads out on an epic, action-packed road trip across our Solar System to face our enemies, take back what is ours and, in the end, Become Legend. Featuring “Immigrant Song” by Led Zeppelin. Destiny launches worldwide 9.9.14 on PlayStation4, PlayStation3, Xbox One and Xbox 360.

Official Destiny Planet View Trailer !

Visit DestinyPlanetView.com

This is your chance to walk through the Moon, Mars, and Venus of Destiny, using Google’s familiar exploration tools.

Explore the future, meet our enemies, discover hidden treasures, and prepare to Become Legend.

MARS

Dance the night away !

DAY ON VENUS
The days on Venus are long, and the landscape, deadly.

LUNAR DAY
No matter the time of day, the Moon’s landscape remains lonely, stark, and oddly beautiful.

Official Destiny Gameplay Trailer: Mars

What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. No one knows what remains of our lost age, now buried beneath the dunes.

Defeat our enemies. Explore the ancient ruins of our solar system. Become Legend.

What did you think was the greatest thing about the Destiny Beta?