Battlefield 4 and the Road Ahead !

It has without a doubt been a thrilling year for Battlefield 4™. We’ve deployed several expansion packs, launched the Community Test Environment, and done several updates and tweaks to constantly improve the gameplay experience.

What you’ve given back to us is even more noteworthy. We’ve seen so much inspiring creativity and competitiveness in the Battlefield community, and we’ve had tons of fun together with you – in-game on the Battlefield and during the Battlefest seasons.


With Battlefield 4 Final Stand released, we hope and believe that you will enjoy it together with the rest of the game for a long time. However, there is one thing we want to assure you: there is more content coming for Battlefield 4.

We will share details on exactly what this new content will be, and when it will arrive, in the near future. We understand that this may lead to even more questions about our plans, but rest assured that we’ll get back to you on the future of Battlefield 4 when the time is right.


We’re aware of – and humbled by – the many requests of re-creating classic Battlefield maps within the Battlefield 4 universe. Now we have a question for you: if a reimagining of aBattlefield classic map was to happen, which map would that be?

We’re really curious about your input on this topic, so head to this poll to share it:
Note that you can vote on several maps from several Battlefield games.


As mentioned, more details on the road ahead for Battlefield 4 will be shared going forward. For now, we’d like to thank you for staying awesome, and for joining us for another year of Battlefield 4!

Source : EA

Battlefield Hardline (PC PS4 XO) Screenshots & Video E3 2014 !

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Electronic Arts – Lawsuit Filed by Robbins Geller: Robbins Geller Rudman & Dowd LLP

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New York – December 17, 2013 – Robbins Geller Rudman & Dowd LLP (“Robbins Geller”) ( today announced that a class action has been commenced in the United States District Court for the Northern District of California on behalf of purchasers of Electronic Arts, Inc. (“Electronic Arts,” “EA” or the “Company”) (NASDAQ:EA) common stock during the period between July 24, 2013 and December 4, 2013 (the “Class Period”).

If you wish to serve as lead plaintiff, you must move the Court no later than 60 days from today.  If you wish to discuss this action or have any questions concerning this notice or your rights or interests, please contact plaintiff’s counsel, Samuel H. Rudman or David A. Rosenfeld of Robbins Geller at 800/449-4900 or 619/231-1058, or via e-mail at  If you are a member of this class, you can view a copy of the complaint as filed or join this class action online at  Any member of the putative class may move the Court to serve as lead plaintiff through counsel of their choice, or may choose to do nothing and remain an absent class member.

The complaint charges Electronic Arts and certain of its officers and directors with violations of the Securities Exchange Act of 1934.  Electronic Arts develops, markets, publishes and distributes video game software content and services that can be played by consumers on a variety of Internet-based electronic devices for video game consoles, personal computers, mobile phones, tablets and electronic readers.

The complaint alleges that during the Class Period, defendants issued materially false and misleading statements highlighting the purported strength of the Company’s rollout of version 4 of its all-important Battlefield video game series, which had provided approximately 11% of its revenues in fiscal 2012.  Based on the purported strength of the Battlefield 4 rollout then underway, defendants issued strong fiscal 2014 financial guidance for the Company and actually increased that guidance on October 29, 2013.  The price of Electronic Arts’ stock steadily climbed on these statements, reaching a Class Period high of $28.13 per share by August 23, 2013 and allowing certain of Electronic Arts’ senior executives to sell their Electronic Arts stock at artificially inflated prices.

The complaint further alleges that, on November 15, 2013, the day Sony released its new Play Station 4 (“PS4”) console, it was disclosed that players of Electronic Arts’ games were being subjected to multiple glitches and significant crashes when attempting to play Electronic Arts’ titles on PS4.  The price of Electronic Arts stock fell on these disclosures, declining more than 7% from a close of $25.96 per share on November 14, 2013 to close at $24.06 per share on November 15, 2013.  Then, on December 4, 2013, it was disclosed through discussions defendants had with video game bloggers that due to bugs, connectivity issues, server limitations, and various other problems plaguing Battlefield 4, Electronic Arts had been forced to indefinitely halt the Battlefield 4 rollout and other projects until the problems with Battlefield 4 could be fixed.  The price of Electronic Arts shares declined on this news from a close of $22.34 on December 4, 2013 to close at $21.01 on December 5, 2013, sending the share price down more than 28% from its Class Period high.

According to the complaint, defendants’ Class Period statements were materially false and misleading because they failed to disclose and misrepresented the following adverse facts which were known to or recklessly disregarded by defendants: (a) Battlefield 4 was riddled with bugs and multiple other problems, including downloadable content that allowed players access to more levels of the game, a myriad of  connectivity issues, server limitations, lost data and repeated sudden crashes, among other things; (b) as a result, Electronic Arts would not achieve a successful holiday season 2013 rollout of Battlefield 4; (c) the performance of the Electronic Arts unit publishing Battlefield 4 was so deficient that all other projects that unit was involved in had to be put on hold to permit it to focus its efforts on fixing Battlefield 4; and (d) as a result, Electronic Arts was not on track to achieve the financial results it had told the market it was on track to achieve during the Class Period.

Plaintiff seeks to recover damages on behalf of all purchasers of Electronic Arts common stock during the Class Period (the “Class”).  The plaintiff is represented by Robbins Geller, which has expertise in prosecuting investor class actions and extensive experience in actions involving financial fraud.

Robbins Geller represents U.S. and international institutional investors in contingency-based securities and corporate litigation.  With nearly 200 lawyers in ten offices, the firm represents hundreds of public and multi-employer pension funds with combined assets under management in excess of $2 trillion.  The firm has obtained many of the largest recoveries and has been ranked number one in the number of shareholder class action recoveries in MSCI’s Top SCAS 50 every year since 2003.   Please visit for more information.


Robbins Geller Rudman & Dowd LLP

Samuel H. Rudman, 800-449-4900

David A. Rosenfeld

Electronic Arts – Lawsuit Filed by Robbins Geller: Robbins Geller Rudman & Dowd LLP.

Battlefield 4: Official Multiplayer Launch Trailer

Immerse yourself in the glorious chaos of all-out war. New maps, more vehicles, weapons, and destruction allow you to create your own path and play to your strengths. Absolutely nothing compares to the sheer scale and scope of BF4. Learn more at

Battlefield 4™ is the genre-defining action blockbuster made from moments that blur the line between game and glory — moments found only in Battlefield. With dynamic destructible environments, epic vehicular combat, and the chaos of all-out war, Battlefield 4 gives you the freedom to do more and be more for an unrivalled entertainment experience.

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Battlefield 4 | E3 Multiplayer Gameplay – Best Moments

Compiled from the best takes of the live E3 multiplayer demo. Experience Levolution and All-Out War in the “Siege of Shanghai.” Available November 1st 2013. Available for pre-order now.

Battlefield 3 Signature Generator. BF3 Sig creator. Forum signatures

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Battlefield 3 Signature Generator with Statistics

Create your Battlefield 3 signature with the most awesome BF3 signature generator. Battlefield 3 signatures will automatically sync with your Battlelog soldier! Create a Battlefield 3 signature with statistics now for forums by using the best BF3 sigs creator below! Also check out our epic and FREE Battlefield 3 clan website or BF3 clan hosting services. More than 100,000 clans use us! Your signature will auto update every 12-24 hours.

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Battlefield 3 pre-orders hit ‘a couple of million’

EA product manager Kevin O’Leary has told Fox Business that Battlefield 3 pre-orders have hit “a couple of million” units ahead of the game’s launch next week.


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“We’re doing very, very well,” he said. “A couple of million [pre-orders] out there. We already announced we’ve done great numbers so far.”

EA CFO Eric Brown said in early September that pre-orders for the highly-anticipated shooter Battlefield 3 had reached 1.25 million units, placing it “well ahead of its predecessor title, Battlefield: Bad Company 2, in regards to pre-orders in the same number of weeks till launch”.

With the game hitting the US on October 25, two weeks ahead of Modern Warfare 3, O’Leary said EA’s launching Battlefield 3 “in a great window”.

Responding to the suggestion that EA’s bringing a knife to a gun fight with Activision when it comes to competing with Call of Duty, O’ Leary added: “We’re looking at it as a long-term strategy and obviously Battlefield 3 is a great, brand new proposition out there that’s poised to succeed.

“Obviously we had great success with our previous title, Battlefield: Bad Company 2, and so we’re just really excited to bring Battlefield 3 out and convert a lot of people over to this warfare experience.”

EA said earlier today that over eight million players sampled the recent Battlefield 3 beta.

DICE aiming for “full year of play if you want to unlock everything”

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DICE has previously stated that they were surprised how many were playing Bad Company 2 well after its release (many still play the game today), and that Battlefield 3 would focus more on the long tun, with awards, unlocks and DLC. We know that it’ll take 100 hours to unlock every weapon and attachment per kit, and now DICE’s Patrick Bach has revealed a few more details about the longevity of Battlefield 3.

In a recent interview, Bach states that they’re aiming for a full year of play if players want to unlock everything. Bach said:

“You don’t have to play through the whole game to unlock a new thing – you’ll actually unlock things for each specific weapon and kit. On the other hand if you want to explore the full unlock tree, there’s plenty of things for you to do – we’re aiming for a full year of play for those who really want to unlock everything.”

Of course, a “year of play” differs from player to player. Since it’ll take 400 hours to unlock everything on all kits, that’s just over an hour of gameplay per day for 1 year. We’re sure many will be playing a lot more. On top of the unlocks, there are awards and DLC which will surely provide incentive for players to keep playing a long time after the release. Not to mention the stats tracking and fun gameplay — after all, it’s been 6 years since the release of Battlefield 2 and there are still thousands of active players.

Battlefield 3.

Battlefield Play4Free


Award Winning Battlefield Franchise Takes Free PC Shooters to the Next Generation

Guildford, UK – November 5, 2010 – From the makers of the hit arcade shooter Battlefield Heroes comes an all-new entry in the free* to play market, this time featuring photo-real characters, environments, weapons and maps. Electronic Arts Inc. (NASDAQ: ERTS) today announced Battlefield Play4Free, a deep PC shooter featuring signature Battlefield vehicular warfare, sandbox gameplay and intense 32-player online battles. With its advanced graphics, polished production values, depth and realism, Battlefield Play4Free takes the genre to the next level and is positioned to compete with top console titles. The game goes live in spring 2011. Players who wish to get in the game sooner can register today for the closed beta at which launches on Nov 30.

“We broke new ground in 2009 with the launch of Battlefield Heroes; a game that has 6M registered players worldwide. Now we are complementing that arcade shooter with a core, realistic Battlefield shooter experience that fans have been clamouring for,” said James Salt, Senior Producer, Battlefield Play4Free. “Battlefield Play4Free is for serious shooter fans who are looking for a premium – but free – experience that rivals top console titles.”

Combining the most popular maps from Battlefield 2 with the familiar classes and powerful weapons of Battlefield: Bad CompanyTM 2, players have access to 16 vehicles including the Mil Mi-28 attack helicopter, its nemesis the F35 VTOL jet fighter, the massive Russian T-90 main battle tank, and the hard to catch LSV light strike vehicle. Players progress through the game to learn new combat skills, and earn in-game currency to spend on a massive array of devastating weapons and equipment.

For more information on Battlefield Play4Free, please visit Players can follow the game on Twitter® at: or become a fan on Facebook® at

*Internet Connection and EA Account Required.

via Games Press: “Battlefield Play4Free”.