GUILD WARS 2 – Wardrobe System Screenshots & Video !

Screenshots to support the April 2014 Feature Pack Wardrobe System announcement !

NCSOFT and ArenaNet have announced the second new feature of the April 2014 Feature Pack: the Wardrobe, an account-wide system that allows you to collect every skin in the game!

Guild Wars 2 has a tremendous variety of gear to collect. From vanity skins to gear with specific stats to all manner of beautiful armour and weapons, there are a lot of ways to customise the look and function of your character. But currently, it can be a little overwhelming to try to sort through it all and choose a look and feel. Our answer to that is the Wardrobe, which makes it easy to customise your look at any time and to share cosmetic items across all the characters on your account.

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Guild Wars® 2 to get First-Ever Release Focused Entirely on New and Enhanced Features

ArenaNet kicks off weeks-long campaign to reveal and detail each new upgrade coming in the ‘April 2014 Feature Pack’

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BRIGHTON, UK – 20th March, 2014: NCSOFT® and ArenaNet™, developer of the acclaimed Guild Wars franchise, today announced the first-ever Guild Wars 2 release that is focused exclusively on bringing exciting new updates to in-game features. The Guild Wars 2 “April 2014 Feature Pack”, slated to release on 15th April, will introduce a sweeping range of new systems and feature enhancements to the game. The focus on features sets the stage for new content designed to upgrade the experience in a wide variety of areas, from quality of life to the way players enjoy various aspects of the game.
Free Image Hosting at www.ImageShack.usArenaNet has organised a rollout campaign to reveal everything players can expect in the “April 2014 Feature Pack”. Between now and when the release launches on 15th April, ArenaNet developers will deliver a series of videos, live streams, blogs and articles that unveil and detail every feature and what it means to the game. The rollout will give the entire Guild Wars 2 player community the opportunity to fully understand and engage in dialogue around each new upcoming enhancement.
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To kick off the campaign, ArenaNet today revealed the first new feature, detailing an overhaul of the existing trait system in Guild Wars 2. The improved trait system includes 40 brand new traits, a simplified UI, and new horizontal progression opportunities for players. A blog outlining details about the system is now live at http” loc=”//www.guildwars2.com/en-gb/news/traits-unleashed-forty-new-traits-and-more”>www.guildwars2.com/en-gb/news/traits-unleashed-forty-new-traits-and-more.

 

 

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ArenaNet has created an online hub for players to stay up-to-date on new reveals. As each feature is unveiled, all of the information released about it will be immediately updated and accessible through the “April 2014 Feature Pack” web site at http” loc=”//www.guildwars2.com/en-gb/the-game/releases/feature-packs”>www.guildwars2.com/en-gb/the-game/releases/feature-packs.

 

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Events to Rock Guild Wars® 2 to the Core Begin with ‘Origins of Madness’

Teaser Trailer for the First Release of 2014 Unveils Huge New Threats and a Tyria Soon Terrorized by Scarlet Briar

BRIGHTON, UK – 14 January, 2014: NCSOFT and ArenaNet, publisher and developer of the acclaimed Guild Wars franchise, has just given gamers around the world their first taste of where the living world of Tyria is headed in 2014. In a teaser for “Origins of Madness, the year’s first release coming  21st January,  the game makers offer a glimpse of  incredible new adversaries and the beginning of an epic end to a storyline that began more than a year ago.

Beginning with “Origins of Madness”, Guild Wars 2 players will once again find themselves pitted against the forces of arch-villain Scarlet Briar. The sinister sylvari engineer has worked behind the scenes throughout 2013, wreaking havoc through her minions and clockwork creations. Her exact motivations remain a mystery, for now.

As players will see in the “Origins of Madness” teaser video, Scarlet will unleash a brand-new mechanical monstrosity on the living world of Tyria: the Twisted Marionette!  A gigantic robotic weapon of mass destruction, the Twisted Marionette can only be stopped by a concerted effort on the part of players.

That’s not the only threat awaiting players, as the teaser video reveals. Scarlet’s machinations have unearthed something ancient and angry in Bloodtide Coast. The Great Jungle Wurm is a huge multi-headed creature so powerful that only an army of players can challenge it.

Guild Wars2 is a visually stunning MMO that offers players the epic grandeur of a massive role playing environment combined with innovative combat mechanics, dynamic events, and customised personal storytelling.  Building on the success of Guild Wars, NCSOFT and game developer ArenaNet™ have created an MMO that lets gamers play the way they want, while at the same time retaining the no-subscription-fee business model that made the original Guild Wars so popular.

For more details on Guild Wars 2 and the living world releases, visit www.guildwars2.com.

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Guild Wars 2 – Our Story So Far !

Looking into 2014 and back on the plot of the main story of 2013, many questions remain: why did Scarlet brings these groups together? What did she see when she looked into the eternal alchemy, and how did it change her? What is she trying to accomplish? Is she just nuts, or is there something far more sinister going on? How do each of these moments through 2013 tie together?

The answer to all of these questions await in our four upcoming releases in 2014: and lead to one final moment that will change the face of Tyria forever. Prepare for the epic finale to this story arc!

To know more about the Guild Wars 2 Living World, make sure to regularly check the Releases page of the website:https://www.guildwars2.com/en/the-gam…

Subscribe to the Guild Wars 2 channel on YouTube for weekly developer videos, biweekly release videos and more!http://www.youtube.com/guildwars2

It’s a Very Merry Wintersday in Guild Wars® 2

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ArenaNet brings holiday cheer to players with return of fan-favorite holiday release

BRIGHTON, UK – Dec. 10, 2013: NCSOFT and ArenaNet, publisher and developer of the acclaimed Guild Wars franchise, today announces the latest Guild Wars 2 content update, A Very Merry Wintersday, which brings back the fan-favourite Wintersday holiday for six weeks beginning 10th December, 2013.

It’s an MMO holiday tradition. As the nights grow long and colder in the Living World of Tyria, Toymaker Tixx returns in his massive floating workshop to spread holiday cheer with high-tech toys and festive games. This year the asuran inventor Tixx and his frequently faulty golem assistant Toxx have a bag full of mirth for players of every persuasion.

Wintersday Events and Activities
·         The Wondrous Workshop – R ound up mischievous toys running wild inside Toymaker Tixx’s holiday workshop!

·         Winter Wonderland Jumping Puzzle – Test your skills in a lethal platform puzzle loaded with holiday obstacles and really long drops!

·         Bell Choir Musical Activity – Join other players to ring in the season and make sweet, sweet music together!

·         Toypocalypse – Enter the Toypocalypse challenge and help save Wintersday from haywire toys run amok!

·         Snowball Mayhem – It wouldn’t be Wintersday without a chance to pelt your fellow players in the face with snowballs in this fun team activity!

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However, not everything is candy canes and snowflakes in Guild Wars 2 this December. The nightmare still continues in the Kessex Hills and surrounding countryside, as players battle inside the Tower of Nightmares introduced in the 29th October release.

For more details on Guild Wars 2 and the A Very Merry Wintersday release, visit www.guildwars2.com.

Guild Wars 2 – Fractals of the Mists

Enter the improved Fractals of the Mists, an endless dungeon experience for the brave and skilled! Now you can experience the Thaumanova Reactor and two other new Fractals mini-dungeons. Plus, join the final battle inside the Tower of Nightmares! It all starts November 26!

Learn more about the Fractured release on the release page: https://www.guildwars2.com/en/the-gam…

To know more about the Guild Wars 2 Living World, make sure to regularly check the Releases page of the website: https://www.guildwars2.com/en/the-gam…

GUILD WARS 2 The Nightmares Within – Update Live

The Nightmares Within The Tower of Nightmares
The Tower of Nightmares looms over the rolling landscape of Kessex Hills, a hideous growth on the otherwise-lovely land.
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 The Nightmares Within Inside the Tower
Marjory Delaqua has distilled an antitoxin which will allow heroes to approach the Tower without being overcome by its suffocating fumes. It’s time to storm the tower – but beware what you might find within!
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 The Nightmares Within Terrors
Special rooms within the Tower of Nightmares hold special challenges and terrors for those brave enough to venture within.
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Guild Wars 2 Tower of Nightmares Screenshot Guide (Update Live)

Kasmeer, Marjory, & Veil
A mysterious veil has been constructed in Kessex Hills. Hidden behind its magic protection, the treacherous krait have been working on some new menace. Marjory Delaqua and Kasmeer Meade have set up a camp to survey the veil and attempt to find a way to pierce it.
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Kessex Hills & Krait
Kessex Hills has been poisoned, and the krait are to blame!
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Tower of Nightmares
The Tower of Nightmares is a terror the likes of which have never been seen in Tyria. Monstrous and massive, it has tainted all of Kessex Hills.
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Toxic Alliance
What—or who—could have caused the quarrelsome krait and dark Nightmare Courtiers to work together? Whatever their cause, this new menace must be stopped.
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Guild Wars 2 – Blood and Madness Screenshot Guide (Update Live) !


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GW2 2013-10 Lion’s Arch Decoration !
Lion’s Arch has put on its spooky best! The thriving trade city is decorated for the annual Halloween celebration.
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GW2 2013-10 Bloody Prince Encounter !
The Mad King isn’t the only one breaking through the barrier between realms! Bloody Prince Edrick is rising up from the shadows of the Mad King’s past!

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GW2 2013-10 Mad King’s Labyrinth !
The Mad King’s Labyrinth is open for business once again! Beware—the Bloody Prince has seized control of the undead legions that were formerly part of his father’s armies.

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GW2 2013-10 Mad King’s Clocktower !
The Lunatic Inquisition and Mad King’s Clocktower, two Halloween favorites, are making a return! Try to survive the night in the Lunatic Inquisition, and race against the growing madness in King Thorn’s maddening jumping puzzle!
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NCSOFT® and ArenaNet™, developer of the acclaimed Guild Wars franchise, today announced that Blood and Madness, a Halloween-themed content update for Guild Wars 2, goes live today Tuesday, 15th October. This seasonal release is the second of three planned for players this month and includes fresh takes on some of the popular content that made last year’s Halloween updates so successful. It also continues ArenaNet’s pattern of delivering new content every two weeks, a pace unmatched by Western competitors.

In Blood and Madness, with Halloween fast approaching, Magister Tassi of the scholarly order Durmand Priory has detected some unusual energy readings that indicate another force is rising from the Underworld. This time, it’s Bloody Prince Edrick, son of Mad King Thorn, the insane tyrant who ruled Kryta centuries ago and now haunts Tyria as the powerful spirit of Halloween. Frightful new events and challenges await players as they confront the Bloody Prince and his growing, evil influence.

Blood and Madness also includes several new features and rewards.

New Events
· Mad Realm Doors: Players can trick-or-treat at haunted doors across Kryta. Beware: Knocking isn’t without risk.
· Mad King’s Labyrinth: Bloody Prince Edrick has taken over parts of the Mad King’s Labyrinth and is controlling the undead armies in the Mad King’s Realm. The Skeletal Lich, Grand High Viscount of Candy Corn, and the Labyrinthine Horror lie in wait.
· Mad King’s Clock Tower: Tyria’s most maddening jumping puzzle thrilled players during last year’s Halloween event and returns better than ever. Only the most skillful will navigate the insanity of the Mad King’s Clock Tower to reach the top in time.
· Lunatic Inquisition: Players can put their PvP skills to the test in the Mad King’s Labyrinth. Play as a villager trying to survive the night or a lunatic courtier intent on destruction. Survival tools and hidden secrets are waiting to be discovered.

New Features
· Combat Quality of Life Fixes: Improvements to combat include new ground targeting options, better targeting, and a new, optional way to display condition damage numbers.
· Trait and Skill Tooltips: Updates to the tooltip system for traits and skills mean traits will now display numbers, and skill tooltips will show how skills are affected by equipped traits.
· Balance Updates: Existing skills and traits have received a balance pass with a focus on improving support builds in all parts of the game for all professions.

New Rewards
· Sweet Rewards: Players completing the Blood and Madness meta achievement will receive a Mini Candy Corn Elemental, while following the storyline can earn players a Candy Corn node for their home instance.
· Candy Cornucopia: Players can trade Candy Corn for new Halloween items like a Mini Bloody Prince, a 20-slot Halloween Pail and special crafting items needed for Halloween weapons.
· Mask of the Night: Players can earn a Mask of the Night by proving their abilities to obey the maniacal monarch in rounds of Mad King Says.

For more details on Guild Wars 2 or Blood and Madness, visit http://www.guildwars2.com.

Guild Wars 2: Twilight Assault Screenshot Guide !

GW2 2013-09 Twilight Assault Caithe
Caithe is worried about rumors of a new evil growing at the heart of Twilight Arbor. The Lionguard is also receiving intelligence reports of trouble in the region.

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GW2 2013-09 Twilight Assault Holo Aetherblade + Hologenerator
The Aetherblade pirates have developed a new form of holographic defense!

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GW2 2013-09 Twilight Assault Puzzle 01
The new Twilight Arbor level 80 explorable dungeon path includes foes old and new and will require players to keep their wits about them.

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ArenaNet™ Offers Extended Free Trial of Guild Wars® 2

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ArenaNet™ Offers Extended Free Trial of Guild Wars® 2, Limited-Time Sale
Starting 27th September players can experience award-winning MMORPG free
for seven days and take advantage of lowest price ever

BRIGHTON, UK – 24 SEPTEMBER, 2013: NCSOFT® and ArenaNet, developer of the popular Guild Wars franchise, today announced an extended free trial and sale for Guild Wars 2, its critically acclaimed massively multiplayer online role-playing game (MMORPG), starting 27th September. The offer allows players to experience the game free for seven days, and to purchase it for a limited time at a historically low price.

The free trial period, which is open to all players in North America and Europe, starts Friday, 27th September at 09:01 CEST and ends Friday, 4th October at 08:59 CEST. Players can create the free trial accounts at https://register.guildwars2.com/trial.

ArenaNet is also offering Guild Wars 2 at its lowest prices ever from Friday 27th September at 09:01 CEST to Monday, 7th October at 08:59 CEST. Players will be able to buy the Digital Heroic Edition for €31.99 at https://buy.guildwars2.com. Unlike other games in the genre, no subscription fee is required.

ArenaNet recently celebrated a successful first year for Guild Wars 2, one that saw the game become the fastest-selling MMORPG of all time in Europe and North America through its first nine months, and the developers earn high marks for delivering exciting new content to players every two weeks, a pace unprecedented by Western standards. The most recent content update, Tequatl Rising, went live in the game last week and features an epic boss fight that requires players to work in large groups using creativity, strategy and skill to defeat the encounter.

For more details on Guild Wars 2, visit http://www.guildwars2.com.

About NCSOFT
NCSOFT®, headquartered in Seoul, Korea, is the world’s premier publisher and developer of massively multiplayer online games, including the critically acclaimed Aion®, Blade & Soul®, Lineage®, Guild Wars® and WildStar™ franchises. NCSOFT West is a division of NCSOFT that holds operating responsibilities for North America, Europe, South America and Australia/New Zealand. More information can be found at http://www.ncsoft.com.

GUILD WARS 2 – Screenshots to support the announcement of the Tequatl Rising update – Live in game Sept 17 !

*UPDATED ADDED VIDEO*

Guild Wars 2 Tequatl Rising Screenshot Guide

Tequatl the Sunless, blight of the Splintered Coast, is deadlier than ever. Head deep into the swamps of Sparkfly Fen and team up with other heroes to face down the gravest threat to Tyria yet.
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Celebrate your victory over Tequatl with the new Wings of the Sunless back item.
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Other world bosses all across Tyria will present more of a challenge to roving bands of heroes.
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World vs. World is being update with a new ability line: Flame Mastery! In addition, the Borderlands maps for World vs. World have new Ruins of Power, which players can capture and control to earn the deadly Bloodlust buff.
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The First Year of Guild Wars 2

Quote

“We want to involve you in shaping these world changes. Recently you elected Ellen Kiel to the Captain’s Council, along with her promise to research a Fractal dungeon about the Thaumanova Reactor Explosion. That means you directly decided what content ArenaNet is building for Guild Wars 2 for release later this year. In the coming year you’ll see more and more how your choices and actions in Tyria will permanently change the world.”

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Guild Wars 2: Sky Pirates of Tyria update !

The Sky Pirates of Tyria update arrives today! This next update further develops the Living World saga with a new dungeon to explore, new events, rewards and features, not to mention the announcement that Custom Arenas and Spectator Mode is coming out of beta.

Details of the update include:

New Story Dungeon: Aetherblade Retreat  
Find the hidden entrance to the Aetherblade base and take the fight to the pirates. It’ll take skill, courage, and no small measure of agility to battle through to the Aetherblade Captain and First Mate.

Sea of Sorrows Scavenger Hunt 
New permanent content to celebrate the  25th June launch of the new Sea of Sorrows novel by our very own Ree Soesbee, Narrative Designer at ArenaNet.

New Rewards
A variety are available, including Aetherblade caches, a First Mate Horrik miniature companion, a stylish monocle and more.

Skill and Trait Balance Update
The largest balance patch ever is being introduced in this build, which includes significant updates to traits and skills to introduce more viable build diversity. Updates also have been made to some less popular skills to improve their effectiveness.

Custom Arenas and Spectator Mode leaves Beta
Custom PvP arenas allow players to host private matches, and customise their map settings. This feature is leaving beta, which means that Custom Arena Starter Kits will be available for anyone to purchase in the Gem Store. Spectator Mode also is officially out of beta. Together, these two features allow for practice, competitive play and tournaments.

Mortar Mastery Joins the Growing List of World vs. World Abilities  
Players can increase their mortar effectiveness by training in Mortar Mastery. Improvements in this line include increasing mortar blast radius, beefing up on damage, reducing skill recharge, and even adding a new skill, Mortar Barrage.

Guild Wars 2 -Flame & Frost Living Story series starts today !

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Guild Wars 2 update !

The last chapter in the epic four-part Flame & Frost Living Story series starts today. In secret foundries deep beneath the Shiverpeaks, the Molten Alliance is forging deadly new weaponry. Players will join with their comrades to take the battle to the enemy’s weapons facilities to defeat a final hybrid menace unlike Tyria has ever seen.

Guild Wars 2 – Flame & Frost Retribution

Guide to Flame and Frost: Retribution

Beta Custom Arenas 1-2— This month, we’re introducing two beta features for testing on our live servers: custom arenas and spectator mode.
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BrahamsMaceLarge—Four new Retribution weapon skins are available in the Gem Store, including Braham’s Mace.
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Guild Siege Weapon —Your guild can purchase powerful World vs. World siege weapons that bear your guidl’s emblem.
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Molten Boss 1-3 —Players will encounter two fearsome Molten Alliance bosses in the Molten Facility story dungeon. These foes combine the fiery power of the charr Flame Legion with the industrial know-how of the dredge.
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Molten Facility 1-2—Accompany the norn hero Braham and the charr ranger Rox on a subterranean raid into the Molten Alliance’s weapons facilities.
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RoxShortBowLarge—Four new Retribution weapon skins are available in the Gem Store, including Rox’s Shortbow.
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Rox_Loading Screen —Concept art of Rox, the charr ranger who plays a pivotal role in the final chapter of the Flame & Frost series.

Sonic Blast—The Molten Alliance enemies you face during Retribution come equipped with hybrid weaponry, like this Flame Legion charr with a sonic blast.
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Sonic Tunneling Tool—Players will be able to purchase a Sonic Tunneling Tool from the Gem Store, a device that will allow them to travel for short distances underground!

Introducing the New Spirit Watch PvP Map – Guild Wars 2

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This norn-themed map, which is surrounded by sheer cliffs, features shrines to the Spirits of the Wild and a new secondary objective. In this map, we combine our established conquest gameplay with intense capture-the-flag gameplay—except instead of a flag, players will battle over the glowing Orb of Ascension!

GuildWars2.com – Flame and Frost: The Gathering Storm

Flame and Frost: The Gathering Storm

February 26, 2013

The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.

In Flame and Frost: The Gathering Storm, the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

New Features

Brand New PvP Map – Spirit Watch

This peaceful green vale, nestled between cliffside shrines to the norn Spirits of the Wild is about to echo with the sounds of combat. In Spirit Watch, players will score bonus points by capturing the Orb of Ascension and running it to any of the three shrines on this newest PvP map.

Team Up for Guild Missions

Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!

Two Team Rated Play in PvP

It’s time to prove your skill! In this new type of competitive PvP, two teams of equal average rating are pitted against each other in a quick, intense match. The ratings for every member of each team is then adjusted after the match.

Choose Your Own Daily Achievements

With our new selectable achievement system, you’ll have a chance to set new daily challenges for yourself and to choose what kind of content you want to be rewarded for playing.

Preview Items in the Trading Post

Try before you buy! You’ll have the ability to preview items in the Trading Post before you buy them. Simply right-click an item icon and select “Preview” to see the item equipped on your character. Check out how a weapon looks by itself, how it looks when sheathed, and how it looks when wielded by your character.

Flame and Frost: The Gathering Storm – February 2013 | GuildWars2.com.

Guild Wars 2 Forum – Game Update Notes – January 28, 2013

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LIVING STORY
Flame and Frost: Prelude
A mystery presents itself in this first entry in a multipart Living Story series. What could be causing such discord in the foothills of the Shiverpeaks? All those poor homesteaders and ranchers displaced with nowhere to go calls into question if the storms could be that bad—or if there’s something more sinister stirring up the flame and frost. The ground is shaking, and the sky is falling in northern Wayfarer Foothills and Diessa Plateau. Norn and charr refugees, crawling from the wreckage of their homes, are fighting their way to shelter in Hoelbrak and the Black Citadel. Many are in shock and wounded; most have only what they can carry on their backs. A call has gone out for volunteers to assist them in their time of need, when the environment itself seems to have become their enemy.

Achievements

  • A new Living Story achievement category has been added, which will contain a series of achievements specific to the storylines unfolding in Tyria.
  • The first Living Story achievement, Refugee Volunteer, has been added. Players who complete this achievement by playing the Flame and Frost: Prelude content will be rewarded with the Volunteer title. They will also receive a karma reward via in-game mail.
  • More achievements will be added as the Living Story continues to unfold.

Events

  • New Living Story events have been added to Wayfarer Foothills and Diessa Plateau.

Heralds

  • Starting shortly after the January 28^th^ update, heralds will begin appearing in cities across Tyria. Their task is to keep adventurers apprised of the events currently underway that are driving the Living Story forward. Be sure to check in with them if you need direction.

Other Content

  • Persistent world content related to the story of the refugees has been added to Wayfarer Foothills, Diessa Plateau, the Black Citadel, and Hoelbrak. This content will continue to change and evolve as the story unfolds, so be sure to keep checking back.

NEW FEATURES AND CONTENT
Daily/Monthly Achievements
Rewards
A new currency has been added: the laurel. Players earn one laurel for completion of the daily achievement category and ten laurels for completion of the monthly achievement category. This new currency can be spent at laurel vendors in all of the major cities to obtain over 90 items, including:

  • A new category of infusion, the utility infusion
  • Ascended amulets
  • Crafting starter kits
  • WvW blueprints
  • Obsidian shards
  • New boosters, advanced harvesting tools, and crafting trophy bags
  • A new, unique miniature: Goedulf, the mythical wolf-cub spirit that protects lost norn children
  • A new, unique miniature: Chauncey von Snuffles III, who placed second in the Divinity’s Reach Fanciest Cat competition

UI

  • Achievement tracking UI has been added to provide at-a-glance information on daily and monthly achievements as well as quick access to the achievements panel.

Achievements

  • New daily achievements have been added.
  • Daily achievements now rotate on a daily basis.
  • Daily achievements now only have a single tier.
  • The number of achievement points awarded for daily achievements has been adjusted.

Dungeons

  • Polished dungeons and removed the ability to use waypoints while any player is in combat.

Dynamic Leveling

  • Attribute calculations for dynamic level scaling have been rebalanced. In general, this means weaker when adjusted down, stronger when adjusted up. Rewards when adjusted down have been increased to compensate. It is now possible to receive your own level of loot from any level of enemy.

Fractals of the Mists

  • Players can now reconnect to the Fractals of the Mists if they are disconnected.
  • Players can now connect to a fractal map even if they are not part of the original group that created the fractal instance.
  • Players can revive at a checkpoint in fractal maps if the entire party is out of combat.
  • Players are no longer prevented from entering fractal maps. The difficulty of the fractals is shared, and players will receive rewards based on their “reward level.”
  • Reward level increases as players complete fractal rounds.
  • If players have a higher reward level than the current fractal difficulty, they will receive bonus karma at the end of a round. However, item rewards are set to the minimum of the fractal scale and reward level.
  • Daily Fractals of the Mists bonus chests are awarded after defeating the kraken. The rewards are now based off of the minimum of the player’s reward level or current fractal scale.

Guesting

  • Players may now log in to a world other than their home world as a guest.
    • On the character select screen, click the “World Selection” button.
    • Choose a world you would like to guest on and click the “Guest” button.
    • Select any of your characters and select “Play” to log in to the world you chose as a guest.
  • Guesting has some limits and restrictions:
    • You may only guest on worlds in the same region as your home world. Players on American home worlds cannot guest on European worlds or vice versa.
    • You may not participate in World vs. World for any guest world. If you choose to enter World vs. World, you will be moved back to your home world. Only changing your home world using a world transfer can change your World vs. World participation.
    • You are only eligible to guest on 2 different worlds at a time. Each time you guest on a world, that world becomes available to play on for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any active guesting world as many times as you wish with no restriction.
    • Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map.
    • While guesting, all guild influence earned will be applied to your home world, and you will only have access to your home world guild benefits, including the guild vault.

World Transfer Fee

  • It now costs a gem fee to transfer your home world.
  • Gem fees for world transfers are based on the population of the world you are transferring to.
  • Each account is still limited to one transfer every 7 days.
  • Players still cannot transfer to servers that are “Full.”

Orr

  • The Risen creatures all across Orr have had their population density adjusted.
  • Areas, chests, and merchants in Orr now offer better rewards.
  • See “World Polish – Orr” below for more details.

UI Improvements

  • Changes have been made to the attributes section of the hero panel to cleanly display more information.
  • Several PvP dialogs no longer take UI focus away from chat when opening.
  • Players can once again preview armor and weapons that cannot be equipped by their character.

Structured Player vs. Player
January 28th – February 4th Is Temple of the Silent Storm Week

  • Instead of 3-round paid tournaments, there will be a 1-round match between 2 teams on the Temple of the Silent Storm map.
  • The price for entry will be 3 tickets per player.
  • Rewards for the test will be reduced from the normal paid tournaments.
  • After the game is finished, both teams will be returned to the lobby, where they can reenter the tournament queue.
  • To participate, go to the PvP lobby and speak to the Tournament Master.
  • At the end of this period, the Temple of the Silent Storm map will be added to the tournament rotation.
  • Skillbars now have team-colored backgrounds in sPvP.

World vs. World

  • Character load times in WvW have been improved through the use of preloaded placeholder models.

BALANCE, BUG-FIXING, POLISH
Dungeons
General

  • Fixed a bug where creatures in dungeons were no longer becoming invulnerable to players they couldn’t reach.
  • Updated the costs of several dungeon reward items to be consistent with their costs in other dungeons. These include leggings, chestpieces, and shoulder armor from Ascalonian Catacombs; tridents and assorted armor pieces from Sorrow’s Embrace; and focuses from Caudecus’s Manor.

Fractals of the Mists

  • Swampland fractal: The tripwires have been rebuilt to reflect their names. Several have been lifted out of the ground and made more visible.
  • Fractal Marshes: The traps in the first area now scale with the difficulty scale of the fractal.
  • Fractals: Added day or night time to specific fractals. Day and night do not cycle.
  • Underwater Fractal: The Jelly boss will no longer try to devour NPCs like pets and minions before they try to eat players. If no players are around, it will eat NPCs.
  • Fixed various exploits and minor bugs.

Ascalonian Catacombs

  • Story—The Lovers: Reduced health for both bosses and damage from Ralena.
  • Story—Coffin Intro: Additional coffins cannot be interacted with once the boss shows up.
  • Story—Ranger: Damage has been reduced for the trap skill.
  • Story: Some enemy group compositions have been altered.
  • Story—Adelbern: Reduced damage and modified his melee attack.
  • Explorable—Detha’s Chain: Decreased the recharge time for cannons in the final event and modified their attacks.
  • Explorable—Detha’s Chain: Adjusted the respawn rate of the groups at the “Defend Detha and her traps” event.

Arah

  • Story: Reduced most veterans to regular strength during the ship events.
  • Story: Attacking dragons have reduced damage and no longer knock back on their flyover barrages.
  • Story: Zhaitan’s acid pools do less damage.
  • Explorable: Fixed issues that may have prevented events from starting or ending properly across all paths in the dungeon when an NPC was potentially dying, reviving, or being interacted with.
  • Explorable—Seer Path: In the Dwayna fight, the sparks will now target players primarily, and their attacks have been adjusted in a way that should make them chase the player as initially intended.

Citadel of Flame

  • Story: The Baelfire fight now has a safety net in case players fall off. If players die in a dangerous area, their body is teleported to a safe location for players to revive.
  • Story—Forgefire Armory Boss: This boss’s damage has been reduced.
  • Story—Bolok Barracks Boss: The group composition of the reinforcements summoned by Bolok Barracks boss has been modified.
  • Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
  • Explorable—Magg’s Chain: The respawn rate of creatures in the magma field has been adjusted.
  • Explorable—Rhiannon’s Chain: The torch event at the start has been adjusted to only require 3 torches instead of 5; enemy groups have also been adjusted accordingly.

Sorrow’s Embrace

  • Explorable—Inquest Path: The infinitely spawning waves have been adjusted to no longer spawn when fighting with the golem miniboss. They will continue once the golem event completes. The group compositions were also adjusted to add more variation.

Crucible of Eternity

  • Explorable—Evolved Destroyer: This enemy’s health has been reduced. The time window before the shield turns back on has been increased.
  • Explorable—Subject Alpha (All): The enemy’s health has been reduced.

Twilight Arbor

  • Explorable: Leurent’s Elite Guard shields have been fixed so they no longer deal damage after they disappear.
  • Explorable—Leurent Boss Encounter: The group composition has been adjusted.
  • Explorable—Worm Boss: Spit puddles have reduced damage, but more puddles are created with each attack.

Honor of the Waves

  • Explorable: Aldus Stormbringer adds are no longer veterans and have adjusted respawn times.
  • Explorable: Aldus’s invulnerability shield now properly decrements to melee and area attacks.
  • Updated the effect for the Cone of Cold skill used by Controller Andal to match the area affected by the skill when he turns.

World Polish – Orr
General

  • Uncontested waypoints have been added to Cursed Shore and Straits of Devastation. Players that have already achieved map completion will retain it without having to discover these new waypoints.
  • Updates have been made to the small statues to the human gods throughout Orr.
    • New map icons to indicate the location and status of the statues have been added. Mousing over the icon will display more detailed information.
    • The visual effect surrounding each of the god statues has been updated to be more noticeable and to more accurately reflect the range of its influence.
  • Various Risen creatures have had their animations and size updated.
  • The music that plays during key events that take place at the Orrian temples to the gods and the Gate of Arah has been updated.
  • The difficulty of events to claim and defend the Orrian temples and the Gates to Arah will now scale to accommodate a larger number of players.
  • The visual impact of taking control of the Orrian temples has been increased.
  • Various Risen creatures have had their skills adjusted to use fewer crowd-control skills.
  • Fixed a bug that prevented the “Arah Waypoint” from updating properly when the gate to Arah was open in Cursed Shore. This also caused the Arah dungeon marker to erroneously display as contested. The gate to Arah should only be closed when the events leading up to it are active.

Events

  • Grenth Temple Chain
    • “Use portals to fight shades, slay the Champion Risen Priest of Grenth, and protect Keeper Jonez Deadrun.”
      • Clarified event text to provide more guidance on event mechanics.
      • Updated enemy waves that appear when the priest reaches certain life totals.
      • Added several new abilities to the Champion Risen Priest of Grenth.
      • Fixed an issue that would cause enemies to stop spawning if waves were killed in the wrong order.
      • Adjusted enemy wave compositions, start locations, and respawn times.
      • Adjusted the stacks of corruption that enemy shades apply to players during the fight.
      • Updated the visual appearance of the portals to Grenth’s domain and the effect applied to players who step in.
    • Fixed a bug that prevented the Risen Priest of Grenth from attacking properly during the event “Stop the Risen Priest of Grenth from retaking the Cathedral of Silence.”
    • Fixed a bug that would cause Pact troops to stall at points in the event chain.
  • Dwayna Temple Chain
    • Adjusted the difficulty of the events that take place inside of the temple.
    • Updated the skills for the Risen Priestess of Dwayna.
    • Updated the skills for the Statue of Dwayna.
    • Adjusted the terrain within the Cathedral of Zephyrs.
    • Added a boss camera during the fight with the Statue of Dwayna.
  • Melandru Temple Chain
    • Updated the Risen Priest of Melandru’s skill set.
    • Updated the music that plays during the boss fights.
    • Adjusted the terrain inside the Cathedral of Verdance to allow for better creature and player movement.
    • Added more noticeable environmental effects to the temple’s contested and uncontested states.
    • Updated the participation rewards for the event “Defend the Pact interruptor from Risen attacks” to be more consistent with holdout events at other temples in Orr. Players who participate will earn three times the normal event rewards.
  • Lyssa Chain
    • Adjusted the difficulty of the events to take over and defend the Cathedral of Eternal Radiance.
    • Fixed a bug that prevented the force field surrounding the Risen Priestess of Lyssa from resetting properly.
  • Balthazar Chain
    • Adjusted the strength of the Risen Priest of Balthazar’s skills.
    • Adjusted the number and compositions of enemies that appear during events to take over and defend the Cathedral of Silence.
  • Promenade Chain
    • Updated the participation rewards for the event “Ensure that the Pact holds the Gates of Arah” to be consistent with the holdout events at other temples in Orr. Players who participate will earn three times the normal event rewards.
    • Fixed a bug in the event “Aid the Pact soldiers around the airship wreck” that would cause the event to restart prematurely.
    • Fixed a bug that could cause the Risen High Wizard to not flee after successfully defending the Pact camp at the Gates of Arah.
  • The Gladiator Chain
    • Adjusted the start and restart conditions for the event chain.
    • Adjusted the difficulty scaling of the events.
    • Added visual effects to the event area and Risen creatures featured in the event.
  • Changed the starting condition and location of the event “Kill the Risen broodmother.”

Items & Rewards

  • A new Orrian Jewelry Box has been added to karma vendors across Orr.
  • The item “Heavy Moldy Bag” has been updated to drop more frequently.
  • Various Risen creatures have had their loot tables updated to provide more varied crafting materials.
  • The karma vendors featured in temple chains offer new exotic wares.

World Polish – Other
General

  • Fixed the descriptions for some armorsmithing packs that stated an incorrect level for the armor contained within the pack.
  • Fixed a bug that caused the Mystic Forge to give inappropriate rewards when given level 80 masterwork swords.
  • Updated the Moa Tonic’s Screech skill description to correctly show only one daze stack.
  • Bandithaunt Caverns: It’s no longer possible to create an infinite number of bombs in the caves.
  • Locking your Windows User Account will no longer result in the Guild Wars 2 launcher being invisible.
  • Trait buffs are no longer reapplied after being resurrected while in a transformation that disables traits.
  • Renown regions now reward karma upon completion.
  • The contacts list has been significantly improved to enhance performance in crowded maps and for players with many followers and friends.
  • Loot interactions now take higher priority than mesmer portals.
  • Fixed a bug that could cause rectangular skills to fail to hit the correct targets.
  • Fixed a bug that could cause chain skills to sometimes interrupt dodge rolls.
  • Fixed a bug that could cause projectiles to sometimes disappear if passing through a field that had expired.
  • Fixed a bug that allowed skills that steal or remove boons to manipulate effects that they were not intended to be able to affect.
  • Weapons now continue to grant bonus stats while bundles are equipped.
  • Bundles from player skills (engineer kits, elementalist conjured weapons, warrior banners) now have base damage that is consistent with the highest rarity weapons available at the level of the player.
  • WvW & PvE: Our culling system has been updated to use affinity culling, which favors allowing players to see important enemies regardless of the local player population density.
  • Lionguard Lyns has returned to Lion’s Arch but no longer has Black Lion Keys available. Donations toward the rebuilding of Lion’s Arch will continue to be accepted until late February, at which time Lionguard Lyns must return to her normal Lionguard duties. Liquidate those Captain’s Commendations while you can.
  • Golem in a Box has been updated to have a 20-second recharge and has been disabled in WvW.
  • In PvE, if a player is awarded loot by killing a creature and the loot is of uncommon rarity or higher, a chest will appear that contains the loot that would previously have been on the corpse. If the rarity of the loot on the creature is lower than uncommon, the loot will remain on the creature’s corpse.

Events

  • Fixed a bug that could cause events around Eldvin Monastery to not run properly in Queensdale.
  • Fixed a bug that could prevent the event to fight the Shadow Behemoth from starting in Queensdale.
  • Frostgorge Sound—“Claw of Jormag” Event: Fixed a case where the ice shield would not appear correctly.
  • Blazeridge Steppes Event: The ogre beastmaster in Sootpan Kraal now heals a limited amount each fight.
  • Master Engineer Steelclaw in the Fields of Ruin now uses a consistent gender for her scenes/greets.
  • Diessa Plateau: Fixed a bug that prevented players from using the cattlepult if a cow wandered too far away, blocking the betting minigame.

Personal Story

  • Fixed Zojja and other NPCs having invisible headgear in cinematics.
  • “Armor Guard”: Fixed errant minimap marker.
  • “A Tangle of Weeds”: Increased the size of the instance so it’s much harder for the lich to fear players out of the map.
  • “Volcanic Extraction”: NPCs are now more durable.
  • Norn Chapter 3: Fixed an issue where the wrong cinematic was playing.
  • “A Sad Duty”: Strengthened the Pact defenders.
  • “Suspicious Activity”: Fixed a minor cosmetic bug.
  • “A Grisly Shipment”: Playing the story step with party members no longer prevents progression.
  • “Source of Orr”: Fixed an issue that could prevent progression after defeating the Eye of Zhaitan.
  • “Fixing Blame”: Warmaster Gurnn should now start his cinematic correctly.
  • “On Red Alert”: Fixed an issue that could prevent progress if the player bypassed part of the story step.
  • “Romke’s Final Voyage”: Fixed an issue that could prevent progress when playing the story step with party members.
  • “A Sparkling Rescue”: Zojja will now help players in combat.

Skill Challenge

  • The terror of Ancient Shark Pistrix and his gang of “landsharks” has finally come to an end. Players will now interact with the corpse of Pistrix in his cave in Sparkfly Fen to complete this skill challenge.

Items

  • Fixed a bug that prevented Endless Halloween Tonics from being listed on the Trading Post.
  • All Halloween tonics have a two-second cooldown for removal.
  • Fixed an issue where some rebreather models would cause light armors to display incorrectly.
  • Transmuting weapons now preserves the higher rarity of the two items.
  • Sigil of Doom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Sigil of Intelligence: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Sigil of Leeching: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Life-stealing food buffs based on critical hits no longer affect gadgets.
  • A Mystic Forge recipe has been added to upgrade the Triforge Amulet to an ascended version with a utility infusion slot.
  • The Orichalcum vein in Southsun Cove is now a regular vein instead of a rich vein.

Profession Skills
General

  • Cancelling executing skills that have no recharge via the [Escape] key or stowing weapons will now trigger a 0.5-second cooldown for that skill.
  • Gadgets placed by players (such as turrets) will now apply boons and conditions based on those players’ stats. Those conditions and boons will not be reduced to level-1 values when the triggering gadget is destroyed.
  • Updated skill facts.

Elementalist

  • Fixed a bug that caused several spells, including Tornado, Arcane Shield, and most frequently Whirlpool, to sometimes fail to display any graphics.
  • Arcane Power: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Arc Lightning: Fixed a bug which would cause this skill’s animation effects to continue playing after the skill ended.
  • Evasive Arcana: This trait no longer enables players to break knockback effects.
  • Glyph of Renewal: Increased this skill’s cast time while underwater from 1 second to 3.5 seconds.
  • Ice Spikes: This skill now appropriately displays area-of-effect rings.
  • Rock Spray: Skill facts for this skill now display the proper distance and bleed damage.
  • Vapor Form: This skill will no longer allow players to rally off of kills that grant zero experience. This skill will now also properly restore death state on completion.

Engineer

  • Removed collision from engineer turrets that were causing player pathing issues.
  • Elixir X: Fixed a bug where this skill’s tooltip did not reflect the cooldown reduction from Fast-Acting Elixirs.
  • Hair Trigger: Fixed a bug which prevented this trait from working correctly for some skills.
  • Healing Turret: Fixed issues with this skill’s description when the Deployable Turrets trait was equipped.
  • Incendiary Ammo: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.Reinforced Shield: Fixed a bug which prevented this trait from reducing Static Shield’s cooldown if the Throw Shield skill was activated.
  • Reserve Mines: This trait’s area-of-effect rings now display the appropriate area that they can be triggered at.
  • Speedy Gadgets: Fixed a bug that prevented this trait from reducing the cooldown of Throw Mine.
  • Toss Elixir S: This skill will no longer remove transforms from players.

Guardian

  • Absolute Resolution: This trait now functions with Battle Presence.
  • Battle Presence: This trait no longer misses pulses or spams “immune” text.
  • Empower: This skill now appropriately applies might for 10 seconds.
  • Selfless Daring: This trait no longer enables players to break knockback effects.
  • Shield of the Avenger: Fixed the damage displayed in this skill’s Command variant.
  • Spirit weapons are now susceptible to attacks.
  • Sword of Justice: Fixed the damage displayed the descriptions for this skill and its Command variant.
  • Sword Wave: This skill is now able to strike gadgets that are low to the ground.
  • Zealot’s Flame: Added burning information to this skill’s description.

Mesmer

  • Cleansing Conflagration: This trait should now remove a condition at the beginning of The Prestige instead of at the end of the skill.
  • Duelist’s Discipline: This trait no longer reduces damage dealt by the Illusionary Duelist.
  • Illusion of Life: This skill should no longer allow players to rally off of creatures that grant no experience.
  • Portal Exeunt: Updated the skill fact of this skill to reflect the actual duration. Also added a description to the Portal Uses marker.

Necromancer

  • Fixed a bug that caused some minions to be overly aggressive.
  • Mark of Evasion: This trait no longer enables players to break knockback effects.
  • Necrotic Traversal: Fixed a bug which caused this skill’s descriptionto display an incorrect amount of poison damage.
  • Spinal Shivers: Fixed a bug which caused this skill to enter its full cooldown if used when facing away from the target.

Ranger

  • Fixed a bug where aquatic ranger pets could sometimes get on land.
  • Drake Pet: This pet will now activate its Tail Swipe skill on a regular basis, and the casting time of that skill has been reduced by 1.25 seconds.
  • Entangle: This skill’s bleed effects now properly scale with condition damage and duration.
  • Sharpening Stone: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Opening Strikes: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.

Thief

  • Leeching Venoms: This trait no longer affects gadgets.
  • Shadow Refuge: Added a radius skill fact to this skill’s description.
  • Smoke Screen: This skill’s blinding pulse no longer follows the thief.
  • Spider Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Devourer Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Ice Drake Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Skale Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Basilisk Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
  • Assassin’s Signet: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.

Warrior

  • Arcing Slice: Updated this skill’s description to correctly state the boon it applies.
  • Banner of Strength: This skill’s descriptions have been updated.
  • Banner of Discipline: This skill’s descriptions have been updated.
  • Banner of Tactics: This skill’s descriptions have been updated.
  • Empowered: This trait should now appropriately increase damage for the Stability boon.
  • Reckless Dodge: This trait no longer enables players to break knockback effects.
  • Vengeance: This skill is no longer able to rally a player off of kills that grant zero experience.

Structured Player vs. Player

  • Legacy of the Foefire: Fixed a bug that prevented certain melee skills from hitting the front red/blue base gates.
  • Legacy of the Foefire: Fixed a bug that allowed friendly and enemy projectile skills to penetrate the red/blue base gates.
  • Legacy of the Foefire: Red/blue keep NPCs have been modified to avoid spawning before the match start countdown begins.
  • Legacy of the Foefire: Red/blue lords have been modified to remove up to 3 conditions at the beginning of their heal skill.
  • Legacy of the Foefire: Red/blue guards and casters have been modified to engage enemies when the lord enters combat.
  • Battle of Kyhlo: Fixed a bug that could cause the repair kit to disappear after switching teams.
  • Heart of the Mists: Two unused glory vendors have been removed.
  • Fixed trebuchets not being targetable by ranged attacks after being repaired.

World vs. World

  • Siege is no longer usable while inside a WvW jumping puzzle.
  • Multiple areas have had their terrain adjusted to prevent players from bypassing gates and walls to get into objectives.
  • Superior siege will now be saved properly when maps restart.
  • In WvW, different types of loot chests will replace the bag drop depending on loot rarity. Players should now see bags for loot that is lower than uncommon rarity and chests for loot that is uncommon rarity or higher.

BLACK LION TRADING COMPANY GEM STORE
New Items

  • Plush Quaggan Backpack Cover is now available in the Gem Store for 300 gems in the Style category. This adorable skin can be applied to any back-slot item, but it also comes with a basic back-slot item with no stats in case you don’t have one.
  • The Riding Broom is now available in the Gem Store for 250 gems in the Style category. Simply equip this toy and activate its skill to ride the broom. Riding the broom does not provide a speed bonus.

Improvements

  • Evon Gnashblade’s Box ‘o Fun has been revamped and is now available in the Consumable category for the new low price of 1 for 80 gems or a bundle of 5 for 320 gems. The revamped design offers more control over what effect the box has on those that interact with it.
  • All weapon and armor skins now have the option to be converted to PvP skins. When activating a skin you will be given the choice to either apply the skin to a PvE item or convert the skin to a PvP-only item. Either action will consume the skin. This change applies to all unused weapon and armor skins in the game, regardless of when the skin was first released.

World Polish – Other
Items

  • Visual effects on some legendary weapons have been polished:
    • Eternity: Fixed a bug that caused the Sunrise effects to play on the Twilight version of the sword.
    • The Moot: Added visual-effects polish and footfalls.
    • Kamohoali’i Kotaki: Added visual-effects polish.
    • Frenzy: Added visual-effects polish.
    • Kraitkin: Added visual-effects polish.
    • Quip: Added visual-effects polish and footfalls.
    • The Predator: Added visual-effects polish and footfalls; updated projectile and hit effects to match the weapon’s look.
    • Howler: Added visual-effects polish and footfalls.
    • The Dreamer: Updated the projectile effect.

Guild Wars 2 Forum – News and Announcements – Game Update Notes – January 28, 2013.