This update is going to make or break me for the game! I hope the loot rains hard on us!
CONFLICT RELEASE DATE: May 24th, 2016
Preview your journey to Far Harbor, the next game-on for Fallout 4. Far Harbor docks on Xbox One, PlayStation 4, and PC on Thursday, May 19th.
In Far Harbor, a new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost?
Far Harbor features the largest landmass for an add-on that Bethesda Game Studios has ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
I cut Skill-up’s video,for the points that I wanted to see change in The Division. It was loot and DZ bracket in 1.2 patch! That patch will make or break me for the game! ENJOY!
Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016
Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Modifications to the weapon talent:
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
Fixed a few lights that did not cast global illumination
Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor’s inventory
Fixed incorrect side-missions being displayed in the Map legend
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets
Me and my fiance had a great time at Pax East 2016.The best part for me,was meeting the Lawbreakers developers and talking to Cliff Bleszinski! He was not a asshole…lol I took a picture with him.Lawbreakers is going to be a very good FPS!
Link to all the photo below,if you want to look at more..hahahhaha!
On the heels of the Battleborn Open Beta which saw over 2 million players take up arms to fight for the last star in the universe, 2K and Gearbox Software have crunched the numbers, discovering which heroes dealt the most damage, which PVP mode saw the greatest traffic, and perhaps the most important question of all, if a little S1 Sentry Unit named Geoff ever realized his dreams of becoming Arachnis, the Spider King, Lord of all Spiders.
CD PROJEKT RED, creator of The Witcher games series, announces the release of new screenshots from the upcoming expansion to The Witcher 3: Wild Hunt – Blood and Wine.
“I can already tell you Blood and Wine is a fascinating story, with every sort of twist and turn you’d expect from our writers,” said Marcin Momot, Senior Social Media and Community Coordinator, CD PROJEKT RED.
“Toussaint, the new realm we’re creating for the expansion, is unlike anything you’ve seen in Wild Hunt – carefree and colorful, but your gut never stops telling you that there’s some real dark stuff happening underneath all that,” Momot adds. “We’ll be revealing more information in May, however, to sweeten the wait, here are some fresh screenshots from the expansion!”
Fans Play First; From PAX East to the Upcoming Public Alpha Tests, Boss Key Invites Community to Help Test Highly Anticipated Game #Lawbreakers
LOS ANGELES – APRIL 21, 2016 – Beat gravity into submission in LawBreakers, the debut game from Cliff Bleszinski’s Boss Key Studios. Players can register now for the chance to participate and dominate, in LawBreakers’ upcoming series of public Alpha tests on http://www.lawbreakers.com , becoming one of the first to get their hands on the highly anticipated game. Dates for the Alpha tests have not yet been announced, but fans can sign up via the website or Wishlist LawBreakers on Steam to be first in the know.
LawBreakers is a first-person shooter in which even the laws of physics can be shattered, creating intense gravity-based combat and resulting in an ever-evolving and bloody arena. Set in a futuristic rebuilt America, players will choose whether to kill for the nobility of the “Law,” or go out for blood as a “Breaker,” as they take part in the conflict raging across iconic locations including the boiling oceans off the Santa Monica coastline, to a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.
The team at Boss Key Productions recently revealed a more distinct look and tone for their game, setting LawBreakers apart in a crowded market by embracing the mature attitude of Cliff’s initial vision. In addition to revamping the reimagined – and Shura-owned – Grand Canyon in the Grandview Map, Boss Key has expanded their cast of ruthless antiheroes. Hellion and Bomchelle have joined the side of the “Law”, and two more characters, Kintaro and Toska-9, are allied with the “Breakers”. These new killers round out the current slate of characters involved in this brutal conflict and give both sides mirrored roles with complementary weapons and abilities. These additions will create a more balanced gameplay experience, giving players access to all the current roles, represented in a symmetric fashion, whether they play as “Law” or “Breakers”
Fans who want to jump into the energetic gravity-based combat and dominate the competition can register now for the chance to be selected for a series of public Alpha tests.
If you’re attending PAX East this weekend, you can also play LawBreakers in booth #5116 in the Boston Convention Center. Everyone who plays will collect exclusive swag and a chance to commemorate their best kill with a custom-made video clip shared digitally on social media.
Boss Key recently announced LawBreakers will be a premium digital game, and a Steam exclusive at launch. For more information, or to register for the Alpha tests, please visit: http://www.lawbreakers.com .
About Boss Key Productions http://bosskey.com/, @bosskey
Boss Key Productions is a North Carolina videogame studio based in the heart of downtown Raleigh and focused on creating AAA product. Founded in 2014 by videogame legends Cliff Bleszinski and Arjan Brussee, Boss Key is working on its debut title, LawBreakers, a team-based first-person shooter. Boss Key is represented by Ophir Lupu of United Talent Agency and attorney Wayne Kazan at Weintraub, Tobin, Chediak, Coleman and Grodin.
The Dark Brotherhood is recruiting new blood in Tamriel. Watch the Dark Brotherhood teaser for a first look at the next DLC for The Elder Scrolls Online: Tamriel Unlimited.
For more information about The Elder Scrolls Online: Tamriel Unlimited, visit our website: http://www.elderscrollsonline.com
We’re pleased to announce DOOM’s Open Beta will run from 15-18 April. This Open Beta will not require a code and players will simply be able to logon to the platform of their choice and download to access Team Deathmatch and Warpath on the Heatwave and Infernal maps.
These maps and modes are just a fraction of what players will experience when the game launches May 13 on Xbox One, PS4 and PC. In a recent video series we explored the maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. But support for DOOM doesn’t end when the game is out. For the rest of the year, we expect to provide certain free content updates across SnapMap and multiplayer.
We know the DOOM community has always been about great user-generated content, and that’s something we want to continue to encourage with SnapMap, an innovative new component of DOOM designed to make creating, sharing and playing new game experiences fast and easy. On top of being able to access and play new modes and maps created by fellow gamers, id plans to offer content updates for SnapMap, including map modules; props and objects; additional features and functionality; AI enhancements; editing tool enhancements and more. Multiplayer will also receive content updates in the form of new game modes. Both of these SnapMap and multiplayer updates will be free to use and play.
In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:
· Three new maps
· One new weapon
· One new playable demon
· One new armour set
· One new piece of equipment
· New hack modules and taunts
· New customization colours and patterns
Each DLC pack will cost $14.99 / £11.99 / €14.99, or you can get them all at a discount with the Season Pass for $39.99 / £29.99 / €39.99. Check your preferred retailer to pre-order the DOOM Season Pass.
For more information about the game please visit http://www.DOOM.com .
Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission “General Assembly” to access this mission
The encounter is balanced for 4 players with high level gear
Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
“Tactician’s Authority” – enhances electronics and support capabilities
“Striker’s Battlegear” – provide bonuses for assault capabilities
“Sentry’s Call” – enhances marksman capabilities
“Path of the Nomad” – provides bonuses for lone wanderers
Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
Assignments come in different categories:
Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents’ Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
Added new High-End named weapons:
Warlord: Assault Rifle
Valkyria: Submachine gun
(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2
Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
Level 30: 1-3 Phoenix Credits
Level 31: 2-4 Phoenix Credits
Level 32: 3-5 Phoenix Credits
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
Superior (Purple) items: Rank 15 instead of 30
High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Added a new Dark Zone bracket for characters with Gear Score 160+
Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Added new level 31 and 32 High-End items Blueprints to Vendors
Removed Division Tech requirements from some level 31 High-End Blueprints
Added gamepad deadzone calibration in settings menu (all platforms)
Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
Fixed a bug where players could exit the Dark Zone on East 43rd street
Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
Fixed an exploit where players could shoot through corners of covers
Fixed a number of locations where NPCs could shoot through walls
Fixed an exploit where players could ignore the fire rate of certain weapons
Fixed some locations where players would get stuck in Queen Tunnel Camp mission
Fixed various prop collisions so that players no longer become stuck
Fixed a bug where the final cut scenes would unlock before the final missions were completed
Fixed a bug where the Water Supply side mission would not activate
Fixed an issue where the Morphine Supply side mission sometimes would not complete
Players no longer receive too much XP for completing the Morphine Supply side mission
The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
Fixed some bugs where deployable skills would not activate under certain circumstances
Fixed a bug where voice chat volume indicators would overlap in the group UI frame
Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
Corrected the colors for the appearance items in the Mission rewards list
NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
Several clipping issues have been fixed with various appearance items
Some tooltips have been updated with more clear information
And many more
Added new resolution scaling and lighting options
Added support for reporting players on PC. Players can now type in chat /report
Improvements to resolution detection and switching between display modes
Fixed some issues with camera movement while using Tobii Eye Tracker
Fixed screen look for minimap when using Tobii Eye Tracker
Fixed several issues with Logitech peripherals
Fixed several graphic issues due to dual monitor display
Fixed an issue where players could move UI elements out of the visible screen area
The Division Special Report on Twitch
What do we know so far about the Incursions update
In April, the first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play. Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment. This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.
Special Report breakdown
Story and Background
Falcon Lost will be the first Incursion
It takes place in a Water Treatment Plant and is a LMB Stronghold, because that is not really something that you bomb, when you want to take back New York
Captain Perez reassembles the LMB to keep control and now it is our job to stop the rest of the LMB
Multiple voice-overs and discussions that will be different each time
You won´t be able to camp in Falcon Lost
There will be new enemies: Drones – they will flush you out of cover and need to be shot down
You really need a good group and tactics, will be very difficult with PUGs
It is not only about gear but also a lot about player skills
You need synergy between playstyles
Matchmaker is confirmed for Incursions. There is a Gear-Score recommendation for hard-mode and for Challenge Mode, you won´t be matched with players that are below a specific score.
No checkpoints in Incursions, when you die you have to start over
No weekly lookout for incursions you can play them as many times as you want.
The first time in the week you will get a very good reward, and after that you will get good rewards
More Incursions are planed (Columbus Circle is already confirmed for the Conflict update in May)
Future incursions will have different mechanics
Best/new gear and weapons than everywhere in the game (also new named weapons)
The Difficulty of the Incursions is very high, because it needs group coordination, tactics and also good gear to beat the Incursion
Incursions have two difficulties
Hard Mode that will require the equivalent of the current level 31 high end gear
Challenge Mode that will require the new gear-sets
The devs could beat the hard mode, so they made it more difficult. The QC players needed days to beat the Challenge Mode Incursion.
Player can drop items to give it to the other players in the group that were present as you got the item
Dark Zone you have to go to a Checkpoints to trade the item (safe area)
Dropped loot can be picked up by all players in the group
Items can be dropped and traded multiple times in the 2h window after pickup
New Feature: Assignments
There will be weekly and daily assignments
You can earn Phoenix Credits and Division Tech
Good rewards in general
Example: killing 10 Cleaners
New Dark Zone Activities
Drop from the sky that happens every hour on different locations and have very good rewards
Only the first group that gets there will get the reward.
Supply Drops are protected by hard enemies
When you get the supply drop, you don´t have to extract them.
In general, they will add new activities in every future update
When you die during a group-mission, you can follow other teammates
You can switch between your teammates, look around and help them until you are revived
There are 4 gear sets
Finding and equipping four pieces from a single set unlocks a new, never-before-seen talent for your Agent, which the developers aren’t revealing yet.
You will also get a setbonus when you have a specific number of set-pieces equipped
Gear sets will have other talents than what we already have
Different gearsets per playstyle
Are more powerful than High-Ends gear pieces – but you have to equip a multiple number of items to get the buff – but gear sets don´t have gear talents
Help a lot in the group synergy when players of the group have different sets
This is the Snipers Gear set
Striker’s Battle Gear
Combat Assault set
Path of the Nomad
Dark Zone / Solo oriented set (very vague)
Support and Tech-Bonus
You can get Gear Sets from:
Blueprints that can be bought
Drop in Challenge Mode Missions
After you reach level 30 you are measured by gear score / now you don´t see player level but the gear score
The gear score is calculated by the gear you are wearing and is based on the quality and item-level
Gear score is also included in matchmaking. Matchmaking will also include the items you have in the inventory.
Player Level Cap
Agent level is still capped at 30, but your gear score can boost your abilities beyond your level, and are touted as a new way of leveling up for top-level players.
April 12th 2016 – on all platforms.
@TheDivisionGame @TheDivisionBlog Just another day in the neighborhood! #TheDivision #agenthighlights #XboxOne pic.twitter.com/rvc13sVoSp — Gaming Phanatic (@Vampero) April 14, 2016 Multi-tag #TheDivision #agenthighlights #graffiti #streetart #XboxOne pic.twitter.com/45q49f8KvQ — Gaming Phanatic (@Vampero) April 13, 2016 Tag! #TheDivision #agenthighlights #graffiti #streetart #XboxOne pic.twitter.com/QqR0EMq30z … Continue reading
I’m so over pumped up for release of this game! #TheDivision
Ubisoft revealed the post-release plans for Tom Clancy’s the Division. This evolving online open world RPG will keep players engaged with on-going content that will build on the experience within the game long after release.
Following launch, players will be able to take on new tasks and challenges within the main storyline and end-game through daily and weekly missions as well as Dark Zone events. In addition to these ongoing activities, two free updates will be available to all players, adding new features and most-wanted functionalities:
· Incursions: In April, the first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play. Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment. This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.
· Conflict: In May, the second free update will add new features to the Dark Zone and add a new incursion in the iconic Columbus Circle.
Three paid expansions will also be released over the course of the year and be will available in the Season Pass, the Gold Edition and the Sleeper Agent/Collector’s edition of the game. Each expansion builds on The Division, continuing the player’s journey and progress with new content, gear and gameplay:
• Expansion I: Underground
Available in June, this first major expansion lets players explore the uncharted underworld of New York City. Players will chase deadly enemies with up to three other Agents through an endless maze of tunnels and subways.
• Expansion II: Survival
Available this summer, this expansion will challenge players to survive as long as possible by gathering essential supplies in a very hostile environment.
• Expansion III: Last Stand
Next winter, a new threat rises as players and their squad must prepare to defend against a relentless foe.
Tom Clancy’s the Division will be available on Xbox One, PlayStation 4 and PC on March 8th.
For more information about Tom Clancy’s The Division, please visit www. thedivisiongame.com.