Official Call of Duty: Black Ops III – Story Trailer

Black Ops III engrosses players in a dark and gritty future, where a new breed of Black Ops soldier has emerged, and the lines between humanity and military technology have been blurred. You must navigate the hot spots of a new Cold War to find your missing brothers. While much has changed, one thing remains the same: everything you know may be wrong. How far down the rabbit hole are you willing to go to uncover the disturbing truth?

Advertisements

Official Destiny: The Taken King – Launch Gameplay Trailer


Oryx smells the blood of his son on your hands, Guardians. Now The Taken King comes for us all.

Featuring “Black Dog” by Led Zeppelin.

Destiny: The Taken King GOOD BYE LUCK !

Destiny will change to leveling experience all the way up to level 40! Destiny has a second life for me again. What I hate about Destiny right now is light,luck and mindless grind! GOODBYE in Sept! We all paid to beta test Destiny. Bungie and Activision are laughing all the way to the bank!

Quotes from gameinformer

“Our recent visit to Bungie provided us with hours of hands-on impressions detailed in this month’s magazine cover story, and one of the major changes we learned about is a new approach to leveling. Players earn XP by killing monsters, completing missions, and turning in bounties, as has always been the case, but that experience now feeds directly into your level progression all the way from 1 to the new level cap of 40.

Meanwhile, weapons and armor continue to provide increased power to your character, with new gear unlocking for use as you level up. “The conflation of gear and character level led to this place where your identity was determined by things outside of your control,” says creative director Luke Smith. “We don’t want to do that.”

We were also told that Destiny’s loot system will now pay closer attention to the loot you have already received when determining an appropriate drop, so that players will more consistently receive armor and weapons that provide meaningful power growth, items that vary their gear slot from one drop to the next, and fewer drops of items that a player has already attained.

Our Take
The original release of Destiny had an unusual progression system. Leveling followed a traditional RPG structure for levels 1-20, but switched over to gear as the main path to advancement for subsequent levels. Not only did the system lead to some confusion, but it also left many players stuck at a given level for too long as they waited for the loot drop they needed to progress. The new system should be friendlier to new players, but should also benefit veteran guardians who are eager to see their extensive play time met with commensurate progression and rewards. In my hands-on time, my existing level 34 guardians transitioned seamlessly into the new system, and leveling during subsequent story missions was smooth and engaging.”

[SOURCE-gameinformer]

Triumph unveils bespoke ‘Venom’ custom bike based on KONAMI’s METAL GEAR SOLID V: THE PHANTOM PAIN!

Konami Digital Entertainment B.V. has announced a special creative partnership with Triumph, which has seen the motorcycle specialists produce a stunning bespoke ‘Venom’ bike thematically linked to KONAMI’s forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN title.
METAL GEAR SOLID V: THE PHANTOM PAIN is scheduled to be release on PlayStation®4, PlayStation®3, Xbox 360™, and Xbox One™ on September 1st. To celebrate the game’s launch – and continuing a relationship that has seen Triumph bikes featured in METAL GEAR SOLID 3: SNAKE EATER, METAL GEAR SOLID 4: GUNS OF THE PATRIOTS and METAL GEAR SOLID: PEACE WALKER – Triumph’s bespoke VTB:1/Venom unit reflects the hard-edged and stripped-back edge of the broken but unbowed hero that returns for the new game.

The ‘Venom’ bike is inspired by the legendary Triumph Bonneville T100 ridden by Snake in METAL GEAR SOLID V: THE PHANTOM PAIN, and is a custom build, created by the Triumph team. Their brief was to bring to life Snake’s stripped back edge via unique styling and detailing, including game-inspired graphics and the renowned Diamond Dogs logo. The resulting ‘Venom’ is a mission-ready bike tailored to the wilds of Afghanistan and Africa.

METAL GEAR SOLID V: THE PHANTOM PAIN’s Diamond Dogs pack leader has little need for civil niceties, so mirrors, speedometer, and rev counter were quickly stripped off with function defining form. From there on in, this stock T100 Bonneville has evolved to become the ultimate hot rod.

Off-road duties are handled with ease thanks to custom rims fitted with dirt-focused rubber in the form of Continental TKC80 tyres. The stock saddle has been cut down and refinished in Sneaking Suit neoprene and carbon Kevlar leather inspired by Snake’s iconic combat wear. A heavy duty ammo rack loops around the back of the saddle, offering both protection and somewhere secure to bolt down an extra case or two of .50 cal.

A yellowed-out JVB Rumbler headlight and external heavy-duty fork springs give an aggressive dimension to the front end, while the profile is exaggerated by the lack of front mudguard. At the rear, the cut-down rear guard and an exclamation mark-shaped tail-light add to the individuality of the machine. Colour-matched callipers and cam cover are additional stand-out details, whilst the custom slash-cut exhausts deliver a soundtrack that lives up to the looks. Details such as Triumph Tiger off-road foot pegs, Renthal performance sprocket, machined throttle body caps and Triumph sport levers all contribute to making this bike as unique as it’s rider. Finally a hard-wearing stencilled matte black Diamond Dogs livery clearly links bike and owner – creating a Bonneville fit for Snake.

Destiny Expansion II: House of Wolves Prologue !

I haven’t played Destiny in a while. It’s one of those games that when you’re into it, that’s all you want to play, but when you’re bored of it, you don’t want to touch it.I always wanted to do quest on the reef! Maybe I will log on again.

Expand your Destiny adventure with House of Wolves. Only the bravest Guardians will hunt down the rising Fallen threat and lay claim to the mysterious treasures of The Reef.

Destiny Expansion II: House of Wolves will be available Tuesday, May 19, 2015 on PlayStation4, PlayStation3, Xbox One and Xbox 360.

BAFTA Awards are Smoking Cystal Meth !

CYSTAL METH: 10 THINGS YOU NEED TO KNOW


Borderlands: The Pre-Sequel Claptastic Voyage and Ultimate Vault Hunter Upgrade Pack 2 Available on March 24!

Nice !! Free on next gen consoles ! I like that !

“Like all Season Pass add-on content for Borderlands: The Pre-Sequel, Claptastic Voyage and Ultimate Vault Hunter Upgrade Pack 2 will be included in Borderlands: The Handsome Collection, coming to Xbox One and PlayStation 4 on March 24 in North America and March 27 internationally.”

* Coming on Wednesday, March 25 on PS3 in Europe and Oceania.

Claptastic Voyage, a new downloadable campaign add-on for Borderlands: The Pre-Sequel, is coming to Xbox 360, PlayStation 3, and Steam on March 24*, along with an additional level cap increase with the Ultimate Vault Hunter Upgrade Pack 2!

In Claptastic Voyage, Handsome Jack has found something ludicrously powerful within Claptrap’s mind. Never one to turn down a chance at more power, Handsome Jack digitizes the vault hunters and sends them inside! Their goal is simple: find the mysterious “H-Source” code and get out of Claptrap’s consciousness without going completely insane. These anti-heroes will have to deal with Claptrap’s personal insecurities, his malware, and digital representations of his crushing loneliness!

Claptastic Voyage will answer important Borderlands questions like why Claptrap loves dubstep so much all while exploring his inner most thoughts. You’ll also get a chance to visit all-new environments and make new friends (plus run into some old ones get some new gear as well as new unique Achievements or Trophies. On top of that, Claptastic Voyage features a customizable new mutator arena that lets you choose your own gravity settings, enemy mixes, and more. There’s also a brand new glitched weapons system and many more fun surprises for you to discover!

Additionally, the Ultimate Vault Hunter Upgrade Pack 2 is included as bonus content in the last add-on pack in the Borderlands: The Pre-Sequel Season Pass, which raises the level cap to 70, giving each of your characters 10 new levels, plus 10 new skill points to earn!

If you’ve already picked up the Season Pass, Claptastic Voyage and the Ultimate Vault Hunter Upgrade Pack 2 are included. For players that haven’t, these items will be sold together as one pack for $9.99. The Season Pass is still available for $29.99 and grants access to all four add-on content packs – a $39.96 value! – as they become available on Xbox Live, PSN, Windows PC, Mac, and Linux. While each add-on content pack is available for sale individually, the Season Pass offers all four packs for just about the price of three!

The Season Pass also includes the previously-released Handsome Jack Doppelganger Pack, which makes Borderlands 2’s maniacal antagonist playable for the first time (or at least someone who looks an awful lot like him), as well as the Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught, which raises the level cap to 60 while offering a new challenge arena, and the Lady Hammerlock Pack, which lets you play as the cold-as-ice sister of everybody’s favorite researcher, Sir Hammerlock!

 

GTA Online Heist – Here we go !

Platforms: Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PC (April 14)
Price: Free
Release Date: March 10, 2015

What are Heists?

Heists are a new type of gameplay experience inside GTA Online – they are massive, multi-layered, 4-player co-operative missions that encourage players to work together and make the most of their individual strengths, and a team’s level of communication and coordination can make or break each mission.

Rather than existing inside the current forms of GTA Online, they are now essentially a game within a game, designed to add another major option to the experience of GTA Online alongside Free Mode, traditional co-op jobs, competitive modes, and races. Each Heist has its own story and set of missions that have you interacting with new and returning characters from the story of GTAV.

Sometimes you will be working alone or in pairs, and sometimes as one tight unit in order to execute your objectives, and each player will have a completely different experience depending on their role in each mission. Communication is key. You’ll need to be in close contact with your team and sometimes synchronize your action in order to succeed.

There are five total Heists with the first serving as a tutorial for two players.

Hosting and Joining Heists

To host a Heist in GTA Online, your character must be Rank 12 and own a high-end apartment. If you are under rank 12 or do not own a high end apartment, you can still join a Heist another player invites you to.

To join a Heist as a crew member without an invite, go to the Quick Job menu on the phone. Select “Play Heist” to quickly jump into the action.

Once you complete the prerequisites above, Lester will give you a call to set up your first Heist. Once you complete your first Setup Mission, there is a brief delay before Lester calls you for the next part of the Heist. There is a small delay between completing your first Heist and Lester’s call for the next Heist as well.

To replay a Heist, simply call Lester using your in-game phone and select the “Request a Heist” option when he answers. From there, you’ll be able to play any of the Heists you’ve previously completed. There is a cool down period after the completion of each Heist before that Heist can be replayed.

Triggering a Heist

 Players who are rank 12 or above and own a high-end apartment will receive a phone call from Lester.

 When a player accepts Lester’s call and begins the Heist they become the Heist leader and can choose to invite other players from the lobby, their friend’s list, or players from the previous Heist. Players of any rank that have already completed the GTA Online tutorial up to and including Gerald’s first LTS job can play Heists.

 The heist leader has the responsibility of fronting the setup costs to acquire whatever equipment and additional NPC personnel needed to pull off the job – which amounts to a percentage of the final payout.

Setup Missions

 Members earn money for completing each setup mission.

 Heist leaders do not earn any money for completing a setup mission, though they do earn 10% more RP than other members. Leaders can assign themselves a larger portion of the take once the entire Heist is complete.

 Successfully completing a setup missions drops players back into Freemode. The Heist leader can then use their phone to return to the Heist planning board and start the next job in the strand.

Adversary Modes

Heists are available for replay after completing each full strand as Heist leader. Players can do this by calling Lester and requesting a Heist. There is a short delay before you can replay the same Heist again as Leader. Heists are available for players to join as crew members without delay as long as there is a Leader with an active lobby to join. The Heist replay board becomes available at your high-end apartment once you have completed all 5 Heist finales as Leader or crew member (but you must also have reached rank 12 and visited Lester to access it).

There is also a cool-down period between the completion of each Heist and when the next one becomes available. At the same time, new Adversary modes will progressively unlock as you complete each Heist. Adversary modes are fun new asymmetrical gameplay types within GTA Online.

There are 16 new missions spread across 3 new modes:

Come Out To Play

A team of three Runners just trying to make it home, and a team of Hunters are out for blood. Runners are well-armed but limited to movement by foot, while the opposition wield free-aim shotguns and ride motorbikes or ATVs. Hunters must stay on their bikes and have access to unlimited lives, while the Runners have just one life but all their weapons available to pick off the Hunters at will.

Siege Mentality

Up to four players stand their ground, outnumbered but not outgunned as they fight to survive against up to 6 determined attackers in a location defense mode, GTA style. Attackers have unlimited lives but fight only with sawn-off shotguns. Defenders have full use of all their weapons .

Hasta La Vista

The chase is on as Truckers in big rig cabs hunt down a team of Cyclists. The Cyclists’ goal is simple: reach the final checkpoint without getting crushed under the wheels of the pursuing trucks. Without traditional weapons the Truckers must rely solely on their vehicles to crush the Cyclists. Meanwhile, the Cyclists must harness the maneuverability and acceleration of their bikes to evade the trucks, while keeping an eye over their shoulder. If one of the Cyclists reaches the checkpoint, the Cyclists win. If all Cyclists are terminated, the Truckers prevail.

New Daily Objectives will give you a rotating series of challenges to take on for GTA$ rewards (unlocks at rank 15). Players also earn RP for completing their daily objectives. There are three new objectives per day – complete them all to earn a cash reward. Players can stack up challenges over consecutive days and weeks to earn bonuses of up to $500,000.

Elite challenges – Each Heist Finale has its own set of Elite Challenges. These consist of multiple target criteria and can be completed multiple times.
There are also Special Heist Completion bonuses that can only be achieved once per person. For example, completing objectives under a specific time or sustaining minimal vehicle damage. Successfully completing all these targets net players additional cash at the end of the heist and can be repeated on subsequent play-throughs. (These challenges cannot be completed on easy difficulty and become void if trip-skips are used.)

Additional Challenges

Each Heist has its own Elite Challenge. Here are some examples:

 First Time – Completing each Heist Finale for the first time, will net you a bonus cash reward

 All In Order Challenge – Complete all Heists in order, including Setups, to receive a $1,000,000 cash bonus

 Loyalty Challenge – Complete all Heists, including Setups, with the same team of players to receive an additional $1,000,000 bonus

 Criminal Mastermind Challenges – rewards players $10,000,000 one-time bonus for completing all 5 Heists in order, including all setups, with the same group of players, without anyone losing a single life on hard difficulty. The one-off bonus challenges are linked to in game awards. You can monitor your award progress via the Stats > Awards tab in the Pause Menu.

 As players progress through Heists, new vehicles will become available for players including the Mammoth Hydra Jet, Valkyrie Attack Helicopter, Insurgent with .50 cal mounted machine gun, and more

 Additional new equipment and items will include
o Night Vision Goggles
o Rebreather

o Flare Gun
o New outfits, masks, t-shirt, helmets

Alongside the launch of Heists come a range of changes and additions to GTA Online including:

 New point animation

 Ability to email other players

New Free Mode Activities
Players also have new opportunities for cash and RP rewards with new activities added to the world in Free Mode. Be on the lookout for calls from Lester, who may need help to distract the cops in a specific area while Lester’s accomplices finish their criminal business. Lamar may call looking for help destroying a vehicle or two, while Trevor and Ron need occasional help picking their business rival’s planes out of the sky. Along with GTA$ and RP bonuses, there are all-new Awards available for completing these challenges with style.

Battlefield 4 and the Road Ahead !

It has without a doubt been a thrilling year for Battlefield 4™. We’ve deployed several expansion packs, launched the Community Test Environment, and done several updates and tweaks to constantly improve the gameplay experience.

What you’ve given back to us is even more noteworthy. We’ve seen so much inspiring creativity and competitiveness in the Battlefield community, and we’ve had tons of fun together with you – in-game on the Battlefield and during the Battlefest seasons.

FINAL STAND IS NOT THE END

With Battlefield 4 Final Stand released, we hope and believe that you will enjoy it together with the rest of the game for a long time. However, there is one thing we want to assure you: there is more content coming for Battlefield 4.

We will share details on exactly what this new content will be, and when it will arrive, in the near future. We understand that this may lead to even more questions about our plans, but rest assured that we’ll get back to you on the future of Battlefield 4 when the time is right.

GIVE US YOUR INPUT ON CLASSIC MAPS

We’re aware of – and humbled by – the many requests of re-creating classic Battlefield maps within the Battlefield 4 universe. Now we have a question for you: if a reimagining of aBattlefield classic map was to happen, which map would that be?

We’re really curious about your input on this topic, so head to this poll to share it:https://sv.surveymonkey.com/s/VMRMP3X
Note that you can vote on several maps from several Battlefield games.

MORE TO COME

As mentioned, more details on the road ahead for Battlefield 4 will be shared going forward. For now, we’d like to thank you for staying awesome, and for joining us for another year of Battlefield 4!

Source : EA

Destiny – My Tweets about the game !

I hope the Bungie developers are listening to all the gamers out there, that have opinions about the game !

Destiny Dev Notes – Coming soon !

Destiny Dev Notes

by Destiny Dev Team

On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We’d looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It’s been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
Loot
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn’t adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he’s opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
 
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn’t our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny’s player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
  • The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
  • The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny’s near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we’ve tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders – incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice– for example a choice of class or weapon– either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We’re here to offer some advice: don’t shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant– as long as you land your shots– at medium and longer ranges.
Scouts just aren’t hitting hard enough today when compared to other precision weapons. We’ll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.
–Bungie

Destiny – Queen’s Wrath Same Daily GRIND !