Crysis 2 Story Trailer (HQ)

YouTube – Crysis 2 Story Trailer (HD).

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Crysis 2 Multiplayer: 5 Ways Its Worse Than COD

The Crysis 2 demo is now live on Xbox 360 so we stack it up against the current most-played shooter

Crysis 2 multiplayer has been touted as the ‘next big thing’, but how does it compare to Black Ops and Modern Warfare 2? We went online only to find ourselves a more than a little disappointed. Here’s why…

Like Halo Crossed With Call Of Duty

We know what you’re thinking: two of the greatest multiplayer franchises combined into one? Must be great, right? Right? Wrong. It’s never a simple as taking element A and combining it with element B, to create great online shooter C – it just doesn’t work like that. There’s a reason Call Of Duty and Halo are the two most played multiplayer games, and never the twain shall meet.

The fluidity of the graphics never lets up. Continuous 60 frames a second.

The Nano-suit enables players to activate very Halo-esque abilities – from a stealth cloak to a shield. While the shield isn’t permanent in Crysis 2 as it is with Halo, it has a very similar effect – namely requiring a clip or two before you manage to bring an enemy down. Normally we wouldn’t mind, but it is jarring against the Call Of Duty form of gunplay. Hybrids, especially in multiplayer, just don’t work.

Level Design Is Limited

Black Ops has proven one thing: intelligent level design is a must for your multiplayer game to impress, and Call Of Duty has always been at the forefront of clever maps. And while Crysis 2 is certainly a gorgeous-looking game, with debris scattered throughout the one map we’ve played, its design leaves a little something to be desired.

“We went online only to find ourselves a more than a little disappointed.”

In a way this is a double-edged sword. We really enjoy the verticality of the gameplay, since being able to vault platforms or leap great gaps is immensely enjoyable, but it does cut into the level design. Where Black Ops maps can be navigated tactically, the multiple directions of Crysis 2’s maps means it becomes more of a run-and-gunner, rather that rewarding strategic combat.

Invisibility Is Unfair

Just to clarify, we’re not whining here, in fact we used the stealth cloak more than any ability. We love it. But it will become a little unfair when everyone cottons on to its uses. Snipers, in particular, will find this ability handy since – at long range – even the heat-sensing visor won’t detect their position and will have every opportunity to burst your noggin before ever you’ll notice it.

This isn’t to say that invisibility is overpowered, since counterbalances are in place – in the form of equip-able abilities – that make detecting nearby cloaked enemies easier. But unless you’re in close-quarters combat you just won’t see an enemy. We don’t want to criticise one of Crysis 2’s unique features, but we predict it will turn every match into an invisible war of camping snipers. And no one wants that.

Unlocks Requirements

Taking a cue from Call Of Duty, to unlock additional extras you will need to rank up before you can use them. But unlike Black Ops’ simplified version of this, where the only requirement is a handful of credits, Crysis 2 confuses matters. Ranking up is managed through experience points, which also rewards modules that can be spent on specific features.

We only saw one map, and look forward to spotting new vistas.

For example, a new rank will provide a weapon unlock module, which can then be spent once on permanently releasing a chosen weapon for use in a custom class. To get an attachment, however, will require the completion of a set of ‘assignments’ – or challenges in Call Of Duty lingo. While these begin easy enough, such as kill a set number of enemies, it’s just another hoop to jump through before earning those attachment modules.

The SCAR is pretty useless over long-range.

Similarly, there are three core Ability sets – or as Call Of Duty calls them, Perks – covering armour, stealth or powered abilities. Each of these will have their own unlock modules that can only be earned by levelling up the corresponding attribute when using it in a match. We don’t want the confusion, just let us pick and choose what we want to unlock!

Energy Is Important

Using the Nano-suit also drains energy. Stealth, for example, depletes energy quicker than armor, while firing a weapon with a cloak active will empty those energy banks. Even running will use up that vital suit-juice. This does mean that to be successful in Crysis 2 requires an element of self-management, making sure to not overuse abilities when not necessary.

This also adds to number of elements that need to be considered during battle, and when Crysis 2 already has a lot going on, it seems unnecessary to add in an energy-management system like this. Timed abilities would have been more preferable, or instant-use perks; anything that doesn’t require keeping a careful eye on a separate meter.

Saving Graces

With all this said, Crysis 2 multiplayer still has a lot going for it.

This is us. Getting shot. Impressive, eh?

The unique abilities, for example, are a great feature for the multiplayer. While this is clearly inspired by Call Of Duty’s Perks system, there are a few new abilities that might otherwise not be possible without a Nano-suit. Tracker, for instance, highlights the routes that enemies are taking, an excellent way of knowing where your opponents are headed and how best to tackle them.

Similarly, dog tags are acquired for kills – an idea originating in Battlefield. Like the playercard in Black Ops, this is a badge custom-picked from a selection of pre-created images, each with your current stats attached. A unique feature that gives a little background to the enemies you pummel.

And above all else, we’ll never tire of the feeling of agility that Crysis 2 give us. Sliding towards an enemy to avoid their fire and finishing with a shotgun blast to the gut, is a thrill that can’t be beat. Except, maybe, when leaping a seemingly impossible gap only to grab onto a ledge, climb up behind an enemy (who assumed he’d just seen a suicide) to beat him in the back of the head with the butt of a rifle. Brilliant.

Crysis 2 Multiplayer: 5 Ways Its Worse Than COD | NowGamer.

Crytek Community Q&A

Hey Crysis fans!

Well, we’ve managed to put together a small Q&A/Bio for you guys after some poll results came in through the Feedback & Support forum, over here.

We hope you find it at least mildly interesting! 😀 It’s just a few tid-bits about us, our work and what little social lives we endure (well, I speak for myself, Tom’s a bit of a party animal so I hear).

Feel free to ask some more questions below and we’ll do our best to answer them. Please note that questions asked here in regards to Crysis 2 won’t be answered so please keep it Crytek/Community related. First up is our fearless leader…

Senior Community Manager – Tom

Quote:
Who are you?
I’m Tom, originally from South-East England, but I haven’t lived there for going on 3 years now.

What do you do at Crytek?
I’m the Senior Community Manager at Crytek, basically I oversee all our Community activities from posting on Facebook or in the forums, through to capturing gameplay footage for the latest C2TV episode. The job also includes a lot of communication with other gaming media sites and fansites, plus a lot of planning 🙂

Why Crytek?
To be honest when I came to Crytek I was not a huge fan. I had a lot of respect for Crytek as a company and their technology, but at the time I was mostly playing Counter-Strike and Warcraft III, not so much Crysis. So the reason I came was the reputation of the company, and the people I met during my interview. Of course since arriving I’ve been converted completely, some of the work I see going on around me is mind blowing and I’m really looking forward to the release of Crysis 2 🙂

How long have you worked there?
Approaching 2 years now, maybe I should have an anniversary party in the forums.

Favourite task?
Hard to pick, announcing awesome content is a good one, but I guess my favourite thing is attending events in the name of Crysis 2.

Currently working on?
Way too much to list, actually I’m going to leave this part fairly unanswered because you will see what I’ve been working on in the coming weeks up to Crysis 2 launch 🙂

Where else have you worked (related or not)?
Before Crytek I worked for a publisher on MMO titles. Before that I did some work with Valve, and before that I did community related work for gaming communities I had an interest in such as Warcraft III and Quake.

What background, education or experience did you have before becoming a Community Manager? What helped you the most in securing the role?
Pretty much what I put above. Education, I have an IT degree but that doesn’t really factor into a job like this, mostly it’s about previous experience and the way your head works. Although you wouldn’t think it, some people are just not suited to a Community Manager’s role. At least, not a Community Manager role at Crytek which consists of a lot more responsibility than posting on a forum like some other places.

Favourite game? Currently playing?
Favourite game of all time? Quake 3/Quakelive. I’ve never consistently played a game that long, from Quake 3 release up to now (with Quakelive) I’ve been playing at least once or twice a week. Game I am currently playing, I guess the easiest to list is League of Legends, I’m pretty active on that, however I’m also playing a bunch of console games including Red Dead Redemption, Fallout 3 and Castlevania.

What do you do in your spare time?
What spare time? With any time I can scrape together I’m either playing the games mentioned above, out at the pub, or spending time with my girlfriend.

2011 new years resolution was?
To get fit. In my head this meant only eating things that were green and going to the gym 5 times a day. In reality I’ve managed to cut down on my daily sugar intake and I’m not sure how long I can keep this up.

If you could be one character from the Crysis series, who?
Admiral Richard Morrison, the guy is to be feared.

Community Representative – Adam

Quote:
Who are you?
My name is Adam (could you guess?), I’m a 27 year old born and bred Aussie with an unhealthy appetite for gaming and technology.

What do you do at Crytek?
I’m a Community Representative for Crytek. I do, of course, work remotely from here in Australia as Crytek don’t have any studios here, yet! (one can dream). It’s my job to work with the community, the fans… YOU! To help bring the latest news, media and info about Crysis 2 to the world over.

Why Crytek?
Can you think of a reason why not?! The company is a giant social and professional network of like-minded people, with over 700 employees, multiple studios all around the world, a huge and loyal fan-base but the two most important things that draw me to Crytek is their healthy disrespect for the impossible and the trust they put in their staff to flourish their own creative visions.

How long have you worked there?
Early November 2010 is when I started. Still got that “new car” smell.

Favourite task?
Sharing news with the fans. Whether it’s the forums going down for some updates, a novel announcement or a new competition, I can’t wait to share the news via twitter, facebook and the forums.

Currently working on?
Piecing this article together, actually! Also getting the MyCrysis and Facebook image galleries up to date.

Where else have you worked (related or not)?
I’ve had a few I.T. related jobs, the most important one would be looking after the network infrastructure for poker/gambling machines across the state, which equates to about 400 connections & 4000 machines total. Lots of paper work, lots of late night shifts and energy drinks! I’ve also done sales and customer service roles.

What background, education or experience did you have before becoming a Community Rep? What helped you the most in securing the role?
My previous work experiences helped me, I’m sure. I come from a sales & customer service background so I’m generally pretty good with people, I think. I finished high school and then attended a private college for my I.T. certification, which awarded me “MCP” level credentials.

Favourite game? Currently playing?
Favourite game of all time? Damn, that’s tough. Whilst there’s so many good games out there, I’ve gotta give it to Bioshock for it’s epic story and gameplay. Currently playing on PC: Starcraft 2 and on 360: Forza 3.

What do you do in your spare time?
I own a Suzuki 500cc road bike, so I do spend quite an exorbitant amount of time on such a potentially dangerous machine. I’m also really into my music and play a Roland TD6 V-drum kit which accounts for the majority of my exercise!

2011 new years resolution was?
To procrastinate less. So far, not doing too bad!

If you could be one character from the Crysis series, who?
Well it definitely wouldn’t be Aztec… I’d have to say Prophet. He’s mysterious, a leader and a total bad-ass.

MyCrysis • View topic – Crytek Community Q&A.

Crysis 2 Novel Announced

Crysis 2 Novel Announced

Crysis 2 Novel Announced

Today we’re extremely pleased to announce the Crysis 2 novel written by Peter Watts!  This book will be based on events happening in Crysis 2 and provide an exciting and thrilling adaptation of the Crysis 2 game.

The book is set to release in March 2011.

For more information we have included the press release below.  You may also leave questions for the author Peter Watts in the comments section, we’ll take a selection of the best questions and present them to him.  An article with all of his answers will be published in the near future.

DEL REY BOOKS ANNOUNCES NOVEL BASED ON THE CRYSIS® VIDEO GAME SERIES

NEW YORK, NY – December 1, 2010 –Del Rey, an imprint of Ballantine Books at the Random House Publishing Group, announced today that Del Rey Books will publish a novel based on the award-winning Crysis® video game series. CRYSIS: LEGION, an adaptation of the highly-anticipated Crysis® 2 video game, will be written by author Peter Watts and will release in March 2011.

In CRYSIS: LEGION, terrifying armored alien invaders stalk the streets of New York, while a nightmare plague strikes down its human population with brutal speed. The city is in chaos, its streets and skyline in smashed and flaming ruin. Nothing can stand against the invaders, leaving New Yorkers with a stark choice – flee or die. Just to survive in this inferno will require technology and armor beyond anything any modern soldier has ever seen. One man will inherit that means to survive. His mission: shake off death, carry the fight to the aliens and drive them back.

ABOUT THE GAME:
The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown.  Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth’s most iconic city.

In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city’s myriad inhabitants with brutal epidemic speed.  The city’s systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you’ve never seen it before.

Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking.  Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen. One man will inherit that means to survive.

One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.

ABOUT THE AUTHOR:
Peter Watts has spent much of his adult life deciding whether to be a writer or a scientist, settling somewhere in between both.  His original novels, Starfish, Maelstrom, and Behemoth are all universally acknowledged as some of the best hard sci-fi of the last 20 years.  His most recent novel, Blindsight, was published by Tor in 2006 and was met by both critical and commercial success.  He currently lives in Toronto, Ontario, Canada.

ABOUT DEL REY:
Del Rey Books (http://www.delreybooks.com) was founded in 1977 as an imprint of Ballantine Books, a division of the Random House Publishing Group, under the guidance of the renowned Judy-Lynn del Rey and her husband, Lester del Rey. Del Rey publishes the best of modern fantasy, science fiction, and alternate history.

ABOUT CRYTEK:
Crytek GmbH (“Crytek”) is one of the world’s leading independent development studios for interactive entertainment.  It is based in Frankfurt am Main (Germany) and has additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK).  Crytek is dedicated to creating exceptionally high-quality video games for next-generation consoles and PC, powered by their proprietary cutting-edge 3D-Game-Technology, CryENGINE®.  Since its foundation in 1999, Crytek has created the multi-award winning PC titles Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards) and Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards). In March 2011, Crytek will release the newest instalment of its multi-award winning FPS Crysis® series, Crysis® 2 – the first Crytek game to be available on all three major platforms.

 

Crytek and Crysis are registered trademarks or trademarks of Crytek GmbH in the USA, Germany and/or other countries.

All other trademarks are the property of their respective owners.

MyCrysis – Crysis 2 Novel Announced.

News: PC ‘a generation ahead’ of PS3 and 360, but being held back – Crytek – ComputerAndVideoGames.com

Crytek boss Cervat Yerli has claimed that developers’ focus on PS3 and 360 is holding back game quality on PC – a format he believes is already “a generation ahead” of modern day consoles.

Crytek is currently beavering away on Crysis 2 for all three platforms – a move away from the PC exclusivity of its predecessor.

However, Yerli admits that the “creative expression” of Crytek and other studios is being “limited” by the prevalence of Sony and Microsoft’s current-gen systems.

“As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both,” Yerli told the latest issue of Edge.

“PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won’t be able to squeeze more juice from these rocks.”

Yerli added that multi-format games not reaching their technical potential on PC couldn’t be squarely blamed on consoles, however.

“I generally think it’s still developers’ mentality [to blame],” he added. “A lot nowadays don’t consider PC a big issue any more; their [sales] expectations are nowhere near what they are for the console versions. Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game.”

Just as well Crysis 2 is looking stunning across the formats, then. But could the PC version have looked even better? We await its arrival in March next year with baited breath…

Order Edge here and have it delivered straight to your door.

News: PC ‘a generation ahead’ of PS3 and 360, but being held back – Crytek – ComputerAndVideoGames.com.

Crysis 2 (Xbox 360) exclusive preview | NowGamer

 

 

Dozens of augmented future warriors battling in the streets. And in the game.

The multiplayer part of Crysis 2 had remained something of an enigma – we knew it was being made by Crytek UK, once Free Radical, but that was about it. All of that, of course, changed when we got to play it at a recent event. We once were blind, and now can see.

Bit close isn’t it?

Unless you have stealth engaged, but more on that later. We were able to play two modes, one a simple team deathmatch and the other involving what are essentially command points – items on the map that need to be reached and defended by players in order to accrue points and progress to the next artifact. Of alien origin, of course. We were promised more modes will ship with the finished game, but these were all we were able to play.

The base mechanics of the game are incredibly solid, but it’s through the use of the Nanosuit’s powers that the game gets really interesting online. All players have two standing powers in the shape of armour – making you more resilient for a short period – and stealth – making you near-invisible. Along with super-running and super-jumping it makes for a level, if not super-powered, playing field. From there players can choose from a pre-determined list of classes or simply come up with their own creation, picking a couple of weapons and a few modular enhancements to further customise their style of play.

Early warning systems, for example, show enemies on the radar much faster than normal. Silent running offers the ability to…well, run silently, making it easier to sneak up on opponents. Our time with the game showed it to be a very good system, offering perks while not upsetting the balance, and the standing stealth and armour powers offer a fine base to work from.

Behind you!

We found our time with Crysis 2 to be very encouraging. What first started out as a very standard experience soon revealed tactical nuance the likes of which is sure to hold the interest of players for a long time. This game looks better by the day.

Final Summary

Following from its exemplary Timesplitters 2, Crytek UK shows it can still deliver an exemplary multiplayer experience.

via Crysis 2 (Xbox 360) exclusive preview | NowGamer.