Xbox Empire – New Japanese Games Announced for XBO !

Lionhead Working on New Ip Unrelated to Fable – Rare has New Games in Developement – Kami

 

RARE HAS MICROSOFT’S SUPPORT AND NEW GAMES IN DEVELOPMENT

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Microsoft has promised it is continuing to support Rare following its decision to stop bundling Kinect with Xbox One.

Microsoft Studios Europe chief Phil Harrison told Eurogamer that despite the recent round of layoffs to hit the former Banjo-Kazooie developer, Microsoft has no plans to abandon the studio.

“I’m very happy to go on record to alleviate any of those concerns you might have,” he said. “We are very fortunate in having Rare and Lionhead in the UK as crown jewels of Microsoft Studios.

“Rare is working on a couple of things at the moment, which we will announce at the right time. But I’m really excited by the things they’re doing and I believe you will be as well when you hear about them.

“Rare is an incredible talent and they have some very very ambitious plans for the future and we’re supporting them in every way we can.”

Last we heard, Rare was apparently re-evaluating what projects to pursue following the decision to stop bundling Kinect with new Xbox One consoles, seeing as most of the studio’s recent work was linked to the Kinect Sports franchise.

For now though, it seems if you’re looking for your Rare fix you’ll have to make do with Conker’s upcoming appearance in Project Spark.

Phil Spencer:  Scalebound is alrready Playable, Still Interested in JRPGs

Japanese video game developer Platinum Games’ Scalebound was one of the Xbox One’s most exciting reveals during this year’s edition of the E3 gaming trade show.

Fans of the Xbox have long been clamoring for more love for Japanese games, and it appears that Xbox head Phil Spencer is making a lot of right moves in his efforts to catch up to Sony’s PlayStation 4.

The latest such initiative is getting Hideki Kamiya’s Scalebound as an Xbox One exclusive, a fantasy game that mainly deals in hunting down huge monsters.

The E3 2014 trailer showed a scene with some gargantuan beasts chasing down a carefree hunter wearing headphones through the forest, culminating with a pretty noisy fight, some rad armor, some fire-breathing dragon action and a sneak peek at Magic: The Gathering’s Progenitus. It could have been any other giant hydra though.

Phil Spencer took to Twitter to reveal more about the upcoming game, teasing fans that the game was already playable.

“Don’t have the next PR event set, working on the game, we are playing the game but I’m not sure when we’ll show playable or talk story,” Spencer said.

He also expressed his excitement of working with Platinum Games and having added their creation to the Xbox One’s portfolio.

“Getting to work with @platinumgames, for me, will be a highlight of XBOX One,” Spencer tweeted.

He also revealed that the games that will be shown for the Xbox One at the upcoming Tokyo Game Show would “almost certainly” also become available in the west, stating that he was still interested in bringing Japanese role-playing games to the Xbox platforms, even though they hadn’t been too successful on the Xbox 360.

He even admitted that part of the blame could lie with Microsoft not pushing them hard enough, which he probably intends to change in the near future.

He also mentioned that the Xbox team was already preparing for Gamescom, putting together the plan for the convention, but that the details weren’t set in stone yet.

Although it would be nice to see the first gameplay demo of Scalebound revealed at Gamescom in August, it’s more likely that a playable version of the game will be featured at the Tokyo Game Show in September.

Platinum Games’ resume includes the 2009 surprise hit Bayonetta and the Metal Gear Rising: Revengeance hack-and-slash video game. They are also currently working on Bayonetta 2, a Nintendo Wii U exclusive game that is expected to launch worldwide in October this year.

Joseph Staten  Writing and Narrative Design for Sunset Overdrive, Scalebound, and Crackdown

Joeseph Staten (The Lead Writer for all Halos except Halo 3 (Partly made it with somebody else, lead cinematics for Halo games and writer of some Halo books, one of the biggest Halo people back in the day ;P)

Senior Creative Director
Microsoft
Public Company; 10,001+ employees; MSFT; Computer Software industry
January 2014 – Present (6 months)

IP development, writing and narrative design for XBOX first-party games including Sunset Overdrive, Scalebound and Crackdown.

Interview on Phantom Dust

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