VGW Review: The Elder Scrolls V: Skyrim

Review: The Elder Scrolls V: Skyrim
Platforms: Xbox 360, PC, PS3
Publisher(s): Bethesda Game Studios
Developer(s): Bethesda Softworks
Genre(s): RPG
Release Date: November 11, 2011
ESRB Rating: M
Buy It/Rent It/Skip It?: Buy It

Few role-playing franchises can claim a pedigree quite as extensive as that of The Elder Scrolls. Spanning nearly 20 years, the series has seen multiple Game of the Year awards, and with good reason. Each installment builds upon the last, creating a vast open-world experience unlike any other. The series’ hallmark has been the ability to lose yourself within the lore and landscape for endless hours. Having successfully completed nearly 70 hours of gameplay, I am nowhere near finished with this game, so we present a mid-way point review for your enjoyment. Please look for our Skyrim Notes tomorrow, which will include more details on skills, crafting, and other minutia that didn’t quite fit here. If you’re a fellow ES nut and just want to Cut to the Chase, feel free to do so.

Building upon the rich, established lore, The Elder Scrolls V: Skyrim transports players to the frozen northern lands of Tamriel. Set two hundred years after the events of The Elder Scrolls IV: Oblivion, the world of Tamriel is in a period of unrest, and events that could change the course of the world are unfolding in Skyrim. The game begins with the familiar intro-by-way-of-dungeon, that allows your to create your character and get a feel for what is going on in the world. It appears Skyrim is on the cusp of civil war as the Nordic Stormcloaks seek to remove the Imperial forces from their land. Of course, the appearance of dragons — long thought extinct in Tamriel — has raised the stakes.


VGW Review: The Elder Scrolls V: Skyrim.

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