Recently, MMORPG.com’s Garrett Fuller had the opportunity to participate in a press day thanks to Big Huge Games and 38 Studios. While there, Garrett checked out Kingdoms of Amalur and even managed to get his grubby little hands on the game. Today, we offer up Garrett’s impressions of Amalur. Check it out!
The game play for Reckoning can be described in one phrase “dynamically smooth.” The transitions in the game even at this early stage were very smooth and combat has a very strong feel to it. Movement is easy since we played on an Xbox and the camera angles are friendly enough to explore and fight multiple opponents when they appear around you. There are two main areas I want to focus on when explaining Reckoning’s game play: the combat and the world itself. These two elements really stood out as we did our preview run through combined for an amazing experience.
Read more of Garrett Fuller’s Kingdoms of Amalur: Reckoning Gameplay Impressions.