Star Wars: The Old Republic: SWTOR’s Story Will Change Questing Forever

Exclamation points and walls of text are the standard for quests in MMOs today. In his latest column, MMORPG.com Managing Editor Bill Murphy takes a look at innovative new quest features that Bioware is bringing to the table with Star Wars: The Old Republic. See why Bill thinks questing will change forever and then let us know what you think in the comments.

I have played BioWare’s first MMORPG several times at trade shows now, and each time I do coming back to my other games feels a bit different… A bit lesser. I’ve seen oodles of videos and heard plenty of firsthand accounts. Questing to save a world when the world’s characters and heroes are represented only through text feels empty once you’ve done even the simplest of quests in SWTOR.

Read more of Bill Murphy’s SWTOR’s Story Will Change Questing Forever.

MMORPG.com.

2 comments on “Star Wars: The Old Republic: SWTOR’s Story Will Change Questing Forever

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s