First-look at the Great Weapon Fighter Class, Pirates’ Skyhold, and Much More
(Redwood City, CA) March 19, 2013 – Perfect World Entertainment Inc. and Cryptic Studios are excited to share further details regarding Beta Weekend 3 for the highly anticipated Dungeons & Dragons® MMORPG, Neverwinter.
Starting at 12:00 p.m. (PDT) on Friday, March 22, players with early access to Neverwinter’s Beta Weekend 3 can experience a wealth of new content, including the first opportunity to check out Neverwinter’s PvP system and the chance to explore the Pirates’ Skyhold and Icespire Peak Adventure Zones. In addition, players may take control of the new Great Weapon Fighter class. An increased level cap of 50, alongside many other significant improvements based directly on feedback from previous Beta Weekends, promises to make Neverwinter’s Beta Weekend 3 the best yet.
“The response from the Neverwinter community and members of the press who participated in our previous Beta Weekends has been amazing so far,” said Lead Producer Andy Velasquez. “On behalf of the entire development team at Cryptic Studios, I’d like to thank all Beta Weekend players for their feedback and support in making Neverwinter the best free MMORPG around!”
Explore and defend one of the most beloved cities from Dungeons & Dragons as it rises from the ashes of destruction. This free action RPG set in an immersive MMO world takes players from the besieged walls of the famed city itself to subterranean passageways in search of forgotten secrets and lost treasure. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic realm of Faerûn and the ruined city of Neverwinter.
For the chance to participate in Neverwinter’s Beta Weekend 3, players may register for free at http://www.playneverwinter.com.
For guaranteed access to Beta Weekend 3 and a wide array of in-game perks and items when Neverwinter launches, learn more about the Neverwinter Founder’s Pack program at http://nw.perfectworld.com/founderspack
New Model for the Fantasy MMO Is a Complete Success
Karlsruhe, 13/03/2013 – The free-to-play version of the fantasy MMO TERA has launched successfully: Over half a million new users have registered for the game since the move to free-to-play, which brings the total number of players registered for TERA: Rising up to over one million. The game’s operator Gameforge opened six new game servers just a few days after the free-to-play launch in order to meet the high demand.
Since the introduction of the free-to-play version, TERA players have created around 1.5 million characters with which they can experience adventures in the world of Arborea. The battle-ready Castanics are the most popular race, with the Humans and High Elves nipping at their heels, while the Warrior enjoys the greatest popularity among the classes, followed by the Sorcerer and the Archer.
With the move to free-to-play, the world of Arborea was expanded by the Crucible of Flame dungeon and a 3-v-3 arena called the Champions’ Skyring. In the future, regular content updates for TERA: Rising will keep on coming. The next such update, which will be released within the course of this year, will add a new feature to TERA’s political system: Players who belong to a guild will be able to enter into an alliance and vie for supremacy against other alliances on their server.
This norn-themed map, which is surrounded by sheer cliffs, features shrines to the Spirits of the Wild and a new secondary objective. In this map, we combine our established conquest gameplay with intense capture-the-flag gameplay—except instead of a flag, players will battle over the glowing Orb of Ascension!
Reloaded Productions Offers New Proc Armor for Fallen Earth Players Fallen Earth Introduces Proc-based Armor with New Stage 3 Coresuit Technology Fan-Favorite Post-Apocalyptic Free2Play Sandbox MMO Creates a Foil to the Powerful G.O.R.E. PvP Weapons; Offers Players Full Character Respecs … Continue reading →
The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.
In Flame and Frost: The Gathering Storm, the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.
Brand New PvP Map – Spirit Watch
This peaceful green vale, nestled between cliffside shrines to the norn Spirits of the Wild is about to echo with the sounds of combat. In Spirit Watch, players will score bonus points by capturing the Orb of Ascension and running it to any of the three shrines on this newest PvP map.
Team Up for Guild Missions
Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!
Two Team Rated Play in PvP
It’s time to prove your skill! In this new type of competitive PvP, two teams of equal average rating are pitted against each other in a quick, intense match. The ratings for every member of each team is then adjusted after the match.
Choose Your Own Daily Achievements
With our new selectable achievement system, you’ll have a chance to set new daily challenges for yourself and to choose what kind of content you want to be rewarded for playing.
Preview Items in the Trading Post
Try before you buy! You’ll have the ability to preview items in the Trading Post before you buy them. Simply right-click an item icon and select “Preview” to see the item equipped on your character. Check out how a weapon looks by itself, how it looks when sheathed, and how it looks when wielded by your character.
The free-to-play launch is accompanied by exciting new content for both PvE and PvP fans. There is a new dungeon, the Crucible of Flame, as well as the Champions’ Skyring 3 vs 3 arena. The Crucible of Flame offers a completely new kind of dungeon experience: As players battle against monsters and bosses at various difficulty levels, they compete for dominance in a ranking system. Challengers who reach the top levels can look forward to valuable rewards. The Crucible of Flame is also home to a brand-new boss monster — the Cyclops. Meanwhile, the dungeon’s engaging mini-games provide a refreshing change of pace.
The drums of war have reached a fever pitch, calling the warriors of Tamriel to the field of battle. The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion will take up arms and fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel.
Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance’s top player could even be crowned Emperor!
Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online.
In The Elder Scrolls Online, players choose to become members of one of three alliances. Each alliance has a unique story and specific goals.
The Daggerfall Covenant is comprised of the two Provinces of northwest Tamriel: High Rock and Hammerfell, home to the Bretons and the Redguards. The Covenant has also offered the Orcs the opportunity to return to their ancient homeland of Orsinium in exchange for their support. Working together, the three races have formed a powerful alliance that aims to restore the Second Empire and bring peace and prosperity back to Tamriel.
The Ebonheart Pact is the most tenuous of alliances, consisting of former enemies turned allies in northern and eastern Tamriel. The Nords, Dark Elves, and Argonians of Skyrim, Morrowind, and Black Marsh fight to restore stability to the Empire and ensure their own autonomy.
The Aldmeri Dominion is composed of the three races of southern Tamriel: the Wood Elves of Valenwood, the Khajiit of Elsweyr and the leaders of the Pact, the High Elves of the Summerset Isles. The Aldmeri Dominion fights to stop the dangerous machinations of humankind, and restore the Elven dominance in Tamriel.
Player vs. Player (PvP) in The Elder Scrolls Online is fun, rewarding, and accessible for PvP veterans or new players with no PvP experience.
The collapse of the Second Empire has left a vacuum of power in the Imperial City, and three alliances battle for supremacy. Whoever controls the Ruby Throne will crown an Emperor, and their alliance will rule all of Tamriel.
The Elder Scrolls Online features a battle leveling system that temporarily increases a player’s combat effectiveness to compete against higher level players, ensuring that everyone enjoys the experience, from players who have never experienced PvP combat, to seasoned veterans demanding a deep, rewarding PvP experience. Players may join the PvP action as soon as they reach level 10, and jump right into the action without fear.
Whether you’re a veteran or a rookie, you’ll be able to fight as a valuable member of your alliance and perhaps even lay claim to the throne.
Leaderboards and Achievements
The Elder Scrolls Online features leaderboards and achievements. Keep track of your ranking and compare yourself, your alliance, and your guild to that of your friends and enemies.
Points and Gold
While fighting for an alliance in PvP, players earn points that can help them purchase siege weaponry and other bonuses to aid their allies in the heated pitch of battle.
Just jumping in for the first time? Don’t worry – you can still earn siege weapons and bonuses! If you have yet to play PvP and want to join, you can contribute immediately by using gold earned in Player vs. Environment (PvE) in lieu of points.
Gameforge to publish new content for the release of fantasy MMO
Karlsruhe, 30.01.2013 – With the switch to Free-to-Play, previous and future players have the chance to play one of the best-looking and innovative MMOs of the last few years for free. But that’s not all: just in time for the launch, the world of Arborea will be enhanced with additional content. This includes a new dungeon as well as a PvP arena offering experienced adventurers numerous new challenges and rewards.
TERA’s free-to-play model
TERA’s free-to-play model will include two standard account types: the Free User and the Veteran. Free Users receive full access to the entire game content – this includes, for example, the races, classes, instances, equipment items or players-versus-player content. Veteran status is reserved for players who purchased TERA before the switch to free-to-play and offers advantages that Free Users do not receive. Everyone has access to the TERA Club: amongst other things, players receive a special mount, a daily selection of boosts as well as different types of scrolls here. These can, for example, increase experience points and the amount of gold gained or can summon merchants, crystal merchants or the banker. The monthly subscription fee of 12.95 euro for the TERA Club, is the same price as the previous subscription. If you subscribe to a 3-month membership, the fee is reduced to 11.65 euro and 12 months reduces it to 9.99 euro a month. The item shop
Aside from the aforementioned boost items, the shop will include recovery, mana and stamina potions for character development. Service items are also available for purchase, with which players can change the name or appearance of their hero. In future, the shop will continue to be filled with exclusive mounts, weapon skins and clothing. … and there’s more!
With another update due to appear later on in the year, TERA’s political system will also receive an additional feature. Players that belong to a guild can enter into an alliance with this feature and profit from useful bonuses in this community. The three alliances are enemies of one another and continually fight each other for dominance on the respective game server. About TERA
TERA is a classic fantasy MMO, yet it stands out from games within its genre in some points. One such point is the so-called True Action Combat system – the first of its kind. Similar to the controls in action games, the player actively carries out their attacks and spells, instead of just pressing a key. In this way, their position in relation to their enemy is also decisive: enemies will be sighted once in the middle of the cross hairs. Even before release in summer 2012, TERA was praised by players and press alike, above all for its detailed graphics and the numerous innovative approaches, such as the novel political system.
In today’s video we delve deeper into Clan Management and the various options that are at your disposal in Darkfall: Unholy Wars. Watch on to discover the different ways you can customize and manage your proud clan to ultimately achieve total dominion over those foolish enough to stand in your way!
This has been said time and time again but we will repeat it once more to make sure everyone is on the same page Defiance does NOT have classes but loadouts. This means you are not locked into a box as in other shooters: support, engineer, assault, sniper.
In the build we played in London we had access to 5 loadouts slots which could be changed at any time. For RPG / MMO players see your loadout as a character sheet with gear and abilities all attached. You can swap loadouts at will, when you die in PVP you can select a new loadout, in PVE you can swap loadouts by opening the menu and equipping a new one. Managing your loadouts is extremely straight forward, equip one, then add the weapons, gear and abilities you want and that is it. You can name your loadouts so that you are able to pick them quickly.
Game Update 1.6: Ancient Hypergate is now live in Star Wars™: The Old Republic™! This Game Update brings some exciting new content to The Old Republic™ including:
• Warzone: The Ancient Hypergate lets you test your strength with a brand new PvP game mechanic. In this Warzone, Republic and Empire forces are locked in a brutal conflict to control two energy pylons. You must fight to take control of these powerful pylons and kill any foes in your way to discharge a massive blast of energy through your faction’s gate. The first team to open their portal will unleash deadly reinforcements to wipe out enemy players.
• Heroic Space Missions will challenge your galactic piloting skills. Both Republic and Empire classes have six new repeatable Level 50 Heroic Space Missions. These updated Space Missions are the most intense Space Missions to date and players who are up to the challenge can earn Black Hole Commendations to spend on ship upgrades, high level gear, and more!
Star Wars: The Old Republic (Photo credit: Wikipedia)
Update 1.6, Ancient Hypergate, is now available to download for all Star Wars: The Old Republic players.
This latest update adds a new warzone, new gear tier, and several heroic space missions. The full patch notes can be found below:
Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious technology for your faction.
New incredibly challenging Weekly [HEROIC] Space Combat Missions are now available!
All-new Grade 7 Artifact Quality Starship Upgrades are now available from the Fleet and Mission Support vendors!
A new collection of rare goods, freshly smuggled in by the Hutt Cartel is now available! The Blockade Runner Cartel Pack can contain Rare bonus items not found in any other Cartel Market Pack! Cost: 360 Cartel Coins.
The Grade 7 Starship Defensive Bundle contains defensive upgrades that will protect your ship during the most difficult missions! Cost: 400 Cartel Coins.
Purchase the Grade 7 Starship Offensive Bundle to give your ship enhanced firepower! Cost: 550 Cartel Coins.
The Grade 7 Starship Tactical Bundle contains powerful upgrades for your personal starship. Cost: 350 Cartel Coins.
Life Day Items
The following items are available for a limited time only!
Purchase the Life Day Robes, an adaptive armor set containing Life Day Vestments, Lower Robe, and Boots, to show your Life Day spirit! Cost: 960 Cartel Coins.
The Czerka LD-1 Celebrator, an adaptive speeder, combines the convenience of travel with the joy of the Life Day celebration! Cost: 1800 Cartel Coins.
Use the Life Day Tinsel Bomb to spread cheer to anyone it hits with a blast of shiny tinsel. Cost: 300 Cartel Coins.
The Life Day Orb is a commemorative orb used to celebrate Life Day. Cost: 60 Cartel Coins.
The Life Day Holo-Tree brings the joy of Life Day anywhere in the galaxy! Cost: 600 Cartel Coins.
Get the most Life Day cheer with the Life Day Bundle, which includes the Life Day Orb, Life Day Holo-Tree, Life Day Tinsel Bomb, Czerka LD-1 Celebrator, and the Life Day Vestments, Lower Robe, and Boots for the discounted price of 2400 Cartel Coins.
The following items are available for a limited time only!
Celebrate the conquests of the Empire with Imperial Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
Celebrate the victories of the Republic with Republic Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
Create a dazzling display of colorful sparks with Fountain Fireworks. Each box contains 10 Fountain Fireworks. Cost: 75 Cartel Coins.
Complete your Fireworks display with impressive Finale Fireworks and send a series of large, colorful explosions high into the air! Each box contains 10 Finale Fireworks. Cost: 50 Cartel Coins.
Celebrate in style with the Fireworks Bundle! This bundle contains all four Fireworks boxes with an additional 2 Fireworks per box at a discounted price! Cost: 300 Cartel Coins.
One-handed blasters and Lightsabers found in Cartel Packs can now be used in both the main hand and off-hand equipment slots.
Players who previously unlearned a Crew Skill no longer lose schematics when learning new schematics from reverse engineering.
A new “Introduction to Group Finder” mission has been added to the Daily Mission Terminal on the Republic and Imperial Fleets. This mission is granted when players complete the Advanced Gear mission.
Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
10 Black Hole Commendations are now awarded by Story Mode Operations in Group Finder (up from 5).
Elite War Hero Items are now available on the new Elite War Hero vendor. These items can be purchased using Ranked Commendations.
War Hero Items can now be purchased with Warzone Commendations.
Battlemaster Items are no longer available for purchase.
Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.
Tionese items available from the Tionese vendor no longer require Tionese Crystals, and most of their commendation costs have been reduced.
Companion gear no longer alters player character stats when modified.
A tooltip issue that caused identical items in the inventory to appear to count towards a set bonus (even when not equipped) has been corrected.
Missions and NPCs
A new “Advanced Gear” mission for each class has been added to the Daily Mission Terminal on the Imperial and Republic Fleets.
The requirements for offense and defense bronze medals have been lowered. Players now receive each medal the first time they receive associated objective points, regardless of the value.
New Rated bracers and belts are now available on the War Hero vendor. These items are unmodded items similar to other Rated items. The old bracers and belt are no longer available.
Bolster now appears as a positive effect that cannot be removed by the player (instead of as a negative effect).
The ammo count for missiles and proton torpedoes now includes the missile or torpedo in the chamber.
Imperial Agents, Sith Inquisitors, and Jedi Consulars can now swap Power Conversion Modules by right-clicking them.
The tooltips for several currencies now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
The Flashpoint Commendations category in the currency window is now named “Elder Game Commendations.” Daily commendations now appear in this category.
The friends list no longer occasionally shows some friends as always offline.
Miscellaneous Bug Fixes
Players no longer occasionally see other players on their personal starship.
The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available.
Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious lost technology for your faction.
New incredibly challenging Weekly [HEROIC] Space Combat missions are available!
All new Grade 7 Artifact Quality Starship Upgrades are now available!
Added a new Level 50 “Introduction to Group Finder” mission to the Daily Mission Terminal on the Republic and Imperial Fleets. This will be granted when players complete the Advanced Gear mission for their Class.
Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
Increased Black Hole Commendations awarded by Story Mode Operations in Group Finder from 5 to 10.
Elite War Hero vendors have been added to the Imperial and Republic fleets, replacing Battlemaster PvP vendors.
Battlemaster PvP gear is no longer attainable in game.
Tionese gear available from the Tionese vendor no longer costs Tionese Crystals, and their commendation costs have been reduced for most items.
Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.
Missions and NPCs
Added a new Level 50 “Advanced Gear” mission for each Class to the Daily Mission Terminal on the Imperial and Republic Fleets.
Lowered the requirements needed to gain the Offense and Defense Bronze medals. Players now receive each medal the first time they receive associated objective points, regardless of the value.
The tooltips for several currencies will now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
The Flashpoint Commendations category on the Currency Window has been renamed to Endgame Commendations. Daily Commendations will now appear under the Endgame Commendations category.
Adam Oikonomopoulos, Creative Lead of Darkfall Unholy Wars, talks about his inspirations, how necessary a change in art direction was for Unholy Wars, and explains how the creative team expanded its vision building on the foundations of the original game.
Today we present the skills of the Fire School of the Elementalist Role. The Fire Mage specializes in dealing large amounts of damage from long range.
His skills are the following:
Attunement to Fire: A self-buff that increases the fire protection, while rendering the player immune to lava damage while buff is active.
Fireball: A ranged attack that will burn your enemy on impact, along with those in close proximity around him.
Dragonbreath: A breath of fire that will damage everyone in front of you.
Magma Bomb: A huge burning ball of magma, so large that itʼs affected by gravity. It has a very long range, and a large area of effect.
Heat Stroke: A long range projectile that will massively drain the stamina of anyone that is inside its range on impact.
Building on sales of more than seven million units of the original game, Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals – all with no monthly subscription fee.
As we said in our last blog post, we’ve just seen the tip of the iceberg for sPvP. Custom Arenas are still being worked on and when they’re ready, we’ll show you more. In the meantime, there are a number of new features coming to PvP.
Qualifying points (QPs) are gained in paid tournaments – each person on a winning team in an 8-team paid tournament gets 1 qualifying point. QPs lead to rankings for larger tournaments, and allow you to measure yourself against other players.
Because you must have a full team in order to join a paid tournament and it takes tickets to enter, we know that the best teams will be playing paid tournaments. So while you do compete for better prizes than in free tournaments, the thing you’re really competing for are QPs. Think you’re actually good at competitive GW2? Hit the paid tournaments and prove it. We’ll be adding more features that build off QPs, so once that’s ready, I’ll give everyone another update!
To make it easier to get into sPvP, we’ve made some User Interface (UI) adjustments.
The tournament browser UI now shows you the map rotation for a given tournament, as well as the rewards.
Quick-launch button update
You can now join and leave structured PvP by using the crossed swords button in the upper left of your screen. This opens a panel that shows your sPvP stats and info about your character.
The scoreboard now shows player ranks at the end of a game. It’s another way people can see how awesome you are at sPvP.
So that’s it for now! We’re still working on other features in addition to custom arenas which will support sPvP, and once those are ready to go, we’ll do another update!
How many great games are coming out from Trion ? They keep coming ! Great thing for gamers.
Warface is powered by CryENGINE 3 making it not only an industry leader in visuals, but also highly accessible for all types of PC. It offers deep interaction with other players adding a level of team play and immersion never before seen in this type of game. Daily content updates in PVE combined with a thrilling, fast paced PVP mode that makes Warface a truly next-gen shooter.
Jonathan Sharp on the (Near) Future of Guild Wars 2 PvP
Here at ArenaNet we’re passionate about our game. Like… sickly passionate. We want Guild Wars 2 to be good, and we want our players to enjoy it. Even if true perfection is an unreachable idea, we still want to strive for it, dammit!
Due to that desire to make the best game possible, we iterate. A lot. We take an idea, we build it, we test it, we make changes, we test it again, we add to it, we test some more, we take something away, we test again…. you get the idea.
So when we say we’ll show something “when it’s ready,” we really mean it. We don’t want to talk about it until we’re ready to show it, because it may change. We may come up with a better idea, we may receive data that shows why a feature needs to be tweaked, or we may find a new solution in the course of testing that’s superior to our original idea. That’s how game development works. We don’t want to talk to you about things too soon, and then have those things change. We don’t want to make empty promises to you. We like to talk about things once they’re ready. Do we get everything perfect? NO WAY. J But it’s still a goal.
Structured Player vs. Player (sPvP) is a core feature in Guild Wars 2, and it’s quite massive. The features we want to add to sPvP, to use an analogy, are like an iceberg…It’s more than we’ve been able to say so far. And like all our other game types, we talk about sPvP features when they’re ready. We shipped the game with some key features, but a lot of features we wanted to show at release simply weren’t ready. So now we’d like to start talking about some coming features that, until now, have been beneath the surface of the ocean on our metaphorical iceberg.
First, let’s talk about free automated tournaments, the new paid automated tournaments, and the differences between them. After that we’ll talk about another new feature – custom arenas.
Free Automated Tournaments
Free automated tournaments are what you can play right now. Many players (according to our numbers) have tried them out and seem to enjoy them. The free automated tournaments are meant to be friendly to new players, allowing people to randomly form teams and try to win some cool loot. You can even play them solo, and get auto-matched with other players who don’t have a full team. The idea is that they’re open to anyone, and should allow new players to meet other new players.
Once players have cut their teeth on the free automated tournaments and feel they’re ready, we expect them to step up to paid automated tournaments, where the competition will become more intense.
Here’s the reward breakdown for free automated tournaments:
As you can see, the top four teams will get glory (which they can spend in the Heart of the Mists on aesthetic rewards), rank points (which help you become more awesome as you rank up in sPvP) and different types of reward chests.
Paid Automated Tournaments
After players have become used to the game and learned the basics of sPvP, we figure they’ll be ready to test their skills by challenging the other experienced players out there in paid tournaments. These tournaments are similar to free automated tournaments, but with a couple key differences.
As the name implies, paid automated tournaments have an entry fee. You’ll need tickets to enter a paid tournament, which you can purchase in the gem store, find in reward chests from free tournaments, and receive when you rank up!
These tournaments reward ALL teams that play in them, and offer better rewards on average than free tournaments. Successful teams can earn excellent rewards from paid tournaments, but you’ve got to be good to finish in the top prize slots. We expect that more experienced PvP players will start to migrate to paid tournaments because the risk/reward is much higher than in the free automated tournaments.
There is also no matchmaking in the paid tournaments. You have to come in with a premade team, which means the teams will ALL be organized teams – you won’t have premade groups fighting pick-up groups as you would in free paid tournaments.
Here’s the reward breakdown for paid automated tournaments:
Yes, you read that correctly: you can win gems in paid tournaments. If you are REALLY good at GW2 sPvP, you can actually make gems while playing in paid tournaments. We think that’s pretty cool. Those gems can be used on anything in the store, including more tournament tickets!
Alright. You’ve got your build. You have your 5-person team, and you’re really good at working together. You want a place to train. You want a place to challenge other teams (and by challenge, I mean you wanna slap down those punks who were talking trash in that tournament you just played!!!). You want the ability to play only the maps you want to play. You want a place where you and your friends can play without random people jumping in on the game.
What do you do?
You rent a custom arena.
Custom arenas are special PvP maps, rented by players, that will allow you to set up passwords, host scrims, and test strategies with your team. This will allow you to challenge other teams, work on your builds in secret, and test your skills 1-on-1 with friends. You can open the server up to everyone and set the map rotation you like best, or keep your arena password-protected so it serves as your private training ground.
We expect custom arenas will be a massive boon to the sPvP community. These rentable arenas will allow you to break up into teams, have a place to call your own, and allow you to organize your own private tournaments. You can customize the arena the way you want it (within established parameters), and you can select which maps to play on.
In a future blog post, we’ll talk about custom arenas in a lot of detail, and we’ll talk about all the settings available on them, as well as how you rent them!
Custom arenas are one of the key features that will help GW2 sPvP grow, but it’s not the only one. Which leads us to…
Why These Features and Not Others?
We’re always listening to our player base, and taking their feedback and ideas into account. We watch the forums on multiple sites. We read the comments on Guild Wars 2 articles. We take off our guild tags, sit in crowded maps in game, and eavesdrop on your conversations and unfettered opinions. Who watches the watchers? We do.
We hear a lot of the things you’ve asked for. And the truth is, a lot of the features you want will be added in the future. Just because we don’t do everything you want, exactly when you want it, does not mean we aren’t listening. There’s a ton of stuff we want tell you about – just not yet. The features we’re adding now will go a long way in helping the sPvP community grow, but there’s still more to do. Again, we don’t like talking about features until we’re ready to show them. We don’t like empty promises, and we know you don’t either. But, at the same time, we do want you to know that other features are coming! We’re trying to strike that balance in this blog post.
So why are we adding paid tournaments and custom arenas first? Why not other features first?
Paid tournaments: We’ve seen on the forums that new players feel intimidated when fighting more experienced players, and experienced players want to meet up against each other more often when playing tournaments. By having both free and paid automated tournaments, we help those two player bases find what they want more easily. New players will spend more time in free tournaments until they’re ready to pay an entry fee for a tournament, and experienced players will likely gravitate toward paid tournaments, which will let them face one another more often.
Custom arenas: We knew that adding custom arenas was going to be a big deal for the community, so we prioritized it internally as a must-have feature. There are other features we’ll be adding later that may be just as important as custom arenas, but we wanted to focus on getting players the ability to rent arenas before we added any other eSport features.
The Rest of the Iceberg
We’ll be adding a lot of things down the road, but we’re not going to talk about them yet.
We know leaderboards are important.
We know the ability to spectate matches is important.
We know larger tournaments are important.
We know streaming is important.
We listen to you and we hear what you’re asking for. We want to see eSports grow worldwide, and it’s a big part of how we think here at ArenaNet. We design sPvP maps with commentators in mind. We think about streaming and how our game will do on streams when being learned by new players. We watch eSport replays/streams in the office. We watch GW2 gamecasts on Youtube. We think about how people will organize tournaments (small and large) within custom arenas. We talk about eSport matches while we’re at lunch. We think about how to best get new players into the game, while also making sure professional players have a way to grow their fame. We think about the best way to show high-level matches to the masses. Really…we just think a lot about eSports. Not just for GW2, but we think about growing eSports around the world.
Paid tournaments and custom arenas will be coming online in the near future – paid tournaments will come first, followed by custom arenas. And when we’re done with those, we’ll start working on other features to add. Guild Wars 2 competitive PvP is taking its first steps, teams are starting to organize, and some key features are about to start showing up. But are we done working on it?
The way we see it, Guild Wars 2 sPvP may be shipped, but it’s far from finished.