Bungie revealed Destiny gameplay live for the first time at E3 2013. Pre-order now at http://www.destinythegame.com/wheretobuy.
Halo: Watch the official announcement that Halo is coming exclusively to Xbox One. Your Journey Begins on Xbox One in 2014
As a Guardian of the City sets out on an epic, action-packed adventure to reclaim our Solar System, he recalls the moment when he was first taught the most important lesson of all — The Law of the Jungle.
Watch this live-action/CG trailer and get a sneak peek at Destiny, the bold, new action game from the creators of Halo® and the company that brought you Call of Duty®.
See the official worldwide Destiny gameplay reveal on June 10th, 2013 during Sony’s PlayStation E3 Press Conference.
To learn more visit:
Official Destiny website: http://www.destinythegame.com/
Destiny on Facebook: https://www.facebook.com/DestinyTheGame
Destiny on Twitter: https://twitter.com/destinythegame
Destiny on Google+: https://plus.google.com/+destinythegame/
Halo is a registered trademark of Microsoft Corp. in the U.S. and/or other countries. Microsoft is not the publisher of Destiny. Activision has no affiliation with Halo.
© 2013 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are among the trademarks of Bungie, Inc. Published and distributed by Activision. Call of Duty and Activision are registered trademarks of Activision Publishing, Inc. “The Law of the Jungle” is excerpted from “The Second Jungle Book” by Rudyard Kipling.
After a long period of darkness, Bungie is ready to unveil its new universe filled with mystery, adventure, and action. For the first time, the team — including studio co-founder and project director Jason Jones — talks about its vision, and the creative process behind Destiny, Bungie’s most ambitious project yet.
Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned the solar system, but it didn’t last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore our old worlds, only to find them filled with deadly foes.
You are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the City. Defeat our enemies. Reclaim all that we have lost.
The next evolution of entertainment — an incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
Create your character, forge your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles.
Full LE Copy
Don’t miss out on the exciting features of Halo 4 Limited Edition
Limited Edition Contents
- War Games Map Packs: The Limited Edition includes access to nine maps – three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox LIVE.
- Specializations: Receive early access to six Specializations, available at launch on Xbox LIVE, and use them, one at a time, to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options.
- The Special Edition of Halo 4: Forward Unto Dawn, a 90-minute extended version of the live-action digital series which will take fans back to the terrifying beginning of the Human/Covenant war, when the Master Chief inspired a young cadet who would eventually become a leader aboard the UNSC’s greatest vessel ever: the UNSC Infinity.
Digital Content also included:
o Bonus in-fiction bonus content expanding the characters and stories of Halo 4: Forward Unto Dawn
o Special Featurette: Bringing Gaming into Reality
o Making of Halo 4: Forward Unto Dawn
- Bonus digital content through Xbox LIVE:
• Unique in-game Spartan IV armor skin
• Unique in-game weapon skin for the Assault Rifle
• An exclusive in-game emblem
• Xbox LIVE Avatar prop*
• Xbox LIVE Avatar Spartan IV armor set*
- The Limited Edition also contains the UNSC Infinity Briefing Packet which includes a Spartan armor customization schematic, an introduction to the massive ship UNSC Infinity, and insight into what it means to be one of humanity’s finest warriors: The Spartan IVs.
The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the UNSC Infinity to experience Halo’s original multiplayer and Spartan Ops – episodic fiction-based co-op missions.
1. The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
2. Go Beyond the Story: Halo 4’s Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan IV player progression system.
o Spartan Ops: Extend your campaign experience in a massive-scale adventure that builds upon the “Halo 4” Campaign. Receive a weekly series of cinematic episodes on Xbox LIVE followed by new game play missions, played solo or cooperatively with up to three friends – effectively delivering two campaign experiences in one game!***
o War Games: Battle the competition in fresh, immersive new game modes and strategies.
o Track your groups, stats and scores on HaloWaypoint.com
3. Edge-of-your-seat Entertainment: Immerse yourself in Halo 4’s graphics, sound and epic game play including a mysterious and deadly new class of enemies**
REQUIRED LEGAL LINES:
• *Online multiplayer requires Xbox LIVE Gold membership (sold separately).
• **Minimum 8GB USB Flash Drive or Xbox 360 Hard Drive required for Multiplayer. For optimal experience in Campaign mode, play with Xbox 360 Hard Drive. (For Xbox 360 4 GB, Arcade and Core consoles, Xbox 360 Hard Drive sold separately). See http://xbox.com/halo/harddrive for specifications.
While many of us have smartphones, digital audio players, and other technological devices cluttering up our living spaces, Internet-connected gadgets haven’t always been the norm. In fact, some of us have been around long enough to remember an era known only as BCN, or Before Cellular Networks. Some people dubbed it the Dark Ages. Others didn’t have time to come up with an alternative name because they had already succumbed to the devastating effects of boredom. Thankfully (or not, depending on your viewpoint), I was one of the survivors.
Disclaimer: If you don’t like rambling, barely relevant introductions, now is the time to move on to the next section. You should know that one also consists of rambling, but at least it’s slightly more relevant. Go me!
Anyway, back to my incredibly enthralling story. It was one summer afternoon during that archaic, accessory-absent epoch when a friend of mine called me from her land-attached telephone line. Beside herself with excitement about whatever it was her dad had just brought home, she could barely slow her words down enough to tell me I needed to come over, and preferably in a quick-like fashion.
As my sneakers hit the pavement, my pea-sized brain began to race. Did they buy a ferret? Did they get a trampoline? Were they adopting Corey Haim and Corey Feldman?! While all the things that appeal to an adolescent girl began dancing in my head, the actual thing was much cooler than anything I could have imagined. Because taking up the entire passenger seat of her father’s cushy Cadillac was a very large, and very portable, telephone.
Back in the day, you see, not only did we have to walk to school uphill both ways but mobile phones were extremely large and bulky. And not just large and bulky like the phone my mom still uses (sorry, Mom!), but large and bulky as in you wouldn’t even be able to bring it on a plane as a carry-on in this day and age.
Thankfully phones have come a long way. Now they’re smaller, they’re sleeker, and they’re officially smart. So smart, as a matter of fact, that they can oftentimes double as a GPS. And soon, they’ll be able to do the exact same thing with your Spartan. How, you ask? I’ll get to that. But first, let me introduce you to our new map-viewing mobile application called ATLAS.
ATLAS – Take your gaming to the next level.
ATLAS, or Assisted Tactical Assault System, is a companion experience that provides near-real-time player data and tactical guidance for your Halo: Reach and Halo: Anniversary Multiplayer gameplay. This brand new strategy app will begin to become available on December 10 as part of Halo Waypoint on Windows Phone 7, iOS, and Android devices.
We have partnered with Brady Games to bring you detailed Multiplayer and Firefight maps for Halo: Reach. That includes the Noble, Defiant and just released Anniversary Map Pack! Along with the benefit of being able to study the maps while on the go, ATLAS also features:
• Weapon and vehicle spawn locations for Matchmaking and Firefight games.
• Health pack locations.
• Near-real-time locations for weapons and vehicles during Custom Multiplayer games.
• Your location and that of your team members displayed on the map.
• ‘Follow me’ mode to track your movement.
• Dynamic player list, including current score for the teams and each player and equipped weapon for you and your teammates.
Each map lets you pan around, zoom in and out, and view weapon, vehicle and health pack spawns and information. You can even tap on each icon on the map to get specifics about the type of weapon or vehicle. This is just the static data you can see for each map, though. ATLAS actually gives you much more than that….
In addition to map viewing, we are also including a cutting-edge experimental feature where we show near-real-time information. That means when you are playing a Matchmaking Multiplayer Halo: Reach game on Xbox LIVE, ATLAS shows your location on the map and updates dynamically as you move around. Firefight maps don’t support near-real-time data in this release, but you can still check the weapon, vehicle and health map locations for those maps.
Along with weapon, vehicle, and health pack locations, ATLAS will also show the location of your teammates in team games. You will get visual indicators when your teammates are engaged in combat and when they are killed, and even when they positioning themselves to strike.
With Matchmaking games, ATLAS respects the ranked nature of gameplay by only showing weapon and vehicle spawn locations. But with Custom Multiplayer games, ATLAS takes a more no-holds-bared approach by showing the near-real-time location of power weapons and vehicles on the map. So, if someone picks up a Rocket Launcher and later drops it, you will see the new location for that particular weapon. You will also be able to see vehicles moving around along with you or your teammates!
In addition to ATLAS, Halo Waypoint is also coming to iOS and Android devices, making your Halo: Reach stats, Service Record, and Custom Challenges all accessible. You will also have one-touch web access within the app, so you can easily go to the full Halo Waypoint website.
ATLAS – Now with more interviews!
While I’ve gotten to play around with ATLAS and witness the benefits it offers firsthand, I know next to nothing about the technical aspect of it. So, I sat down with a few of the developers of ATLAS, and grilled their faces for as long as they could stand. Let’s just say three people entered a room. And only one of them left. I’ll let you guess the identity of that one person. (Hint: It starts with bs and ends with angel.)
What was your vision when you first came up with the idea for ATLAS?
CJ – We looked at a number of map strategy applications. We liked the idea of having an official map strategy app for Halo: Reach and Anniversary. We knew that Halo: Anniversary would bring a lot of fans back to the franchise who might not remember the layout of the retro Anniversary maps, and might not have kept up with all the awesome Reach maps that have come out since release. But we also had this feeling like a bunch of static maps wasn’t cool enough for the celebration of Halo’s 10 year anniversary. Someone said, “What if the map could follow along while you play?” And now the rest is history…. or will be shortly.
Building ATLAS was an organic creation process. We added recent game history and challenge progress because we thought those would be useful to see between rounds of combat. It really started to feel like a military tactical application, like something Spartans might use as an aide for going into battle and scouting out an area. And that’s where the name came from, Assisted TacticaL Assault System.
I love how a lot of the information ATLAS provides is updated dynamically. How does that work, anyway?
Humberto – Halo: Reach sends packets of information to our servers. We call it a ‘heartbeat.’ When we released Title Update 1 for Reach, we expanded the type of data that gets sent by the game during matches. That gives us the ability to show near-real-time information to the player. ATLAS leverages Azure cloud services to obtain the near-real-time data for each player, and then shows it in context, on top of the map control.
CJ – The heartbeat has existed in Reach for a long time. That’s how we show you what your friends are playing, who is partied up, and other similar information. With TU1, we expanded the information the heartbeat contains to include details about what’s happening in the game you’re playing. We basically have a volume knob. So, if you’re playing Reach and accessing ATLAS, the knob gets cranked up and your console starts sending more information to the cloud and at a higher frequency. I like to think about it like there’s a GPS in the game, and we’re relaying the information to your device.
What were some of the biggest challenges with providing near-real-time information, and with ATLAS in general?
Humberto – We were initially concerned about the load on the games and on our services to provide that kind of data, that frequently. We also had to work out the translation layer between in-game data (namely, in a 3D space) and the 2D maps. ATLAS also had to work across a variety of devices, which meant engineering the clients in a way that allowed both centralized development and broad compatibility.
CJ – When we started this, I don’t think we quite recognized how many variations existed for maps. The playlists and game modes affect Reach and Anniversary maps in a major way. So, one of the limitations is we don’t support near-real-time streaming in Forge World, and that’s because there is no good single map of Forge World. Every map variant of Forge World is different. One of our future desires is to make sure ATLAS has a pixel-perfect map for every map variant that exists in Matchmaking.
Speaking of future desires, what are some other things you still want to do with the app?
Humberto – This is just the beginning, so we have stacks and stacks of wish-list items. For example, as CJ mentioned, we will be looking to support more map variants and game modes in the future. We will also be watching to see how people use ATLAS to fine-tune and give them the tools that will be most useful to them, to learn the maps and increase their skill.
CJ –I’d love to include more information about objective-based games. Where’s the flag? Where’s the oddball? Where’s the hill? I’m also interested in taking the technology and pushing it further, perhaps, if possible, allowing people to review the game and see how it played after the fact, or creating a God view that shows everything for tournament spectators.
Both Humberto and CJ collapsed after that last question, thankfully near the cot that was set up by their desks when they started working superhuman-like hours. So, I asked everybody else on the team to write some taglines for ATLAS. This is what they came up with:
ATLAS: Dude, where’s my team… oh, there they are!
ATLAS: No more tears, just look at the map!
ATLAS: Go North. No, not that North. The other North!
ATLAS: Because it sounds better than ATAS.
ATLAS: Now you can find the rockets, now you can serve the tea!
Now that you know you will soon be able to dish up a nice, warm cup of tea directly upon your opponent’s face, you’re probably wondering about the specifics. Here they are, in a super nice and organized layout. Ok, maybe not super nice and organized, but at least a little nice. And partially organized.
Windows Phone 7.5
iOS devices with OS version 4.3 or higher (iPhone 3GS, iPhone4, iPhone4S, iPad1, iPad2, and select iPod Touch devices)
Android devices running Android 2.2 or higher (Android 3.0 tablets will run the Android 2 application in compatibility mode)
ATLAS will begin to become available on 12.10.11. Only English will be available at launch, but French, German, and Spanish are coming soon.
Halo Waypoint on Windows Phone, iOS, and Android devices is free. ATLAS is $4.99 on iOS and Android devices, and free on Windows Phone 7. Worldwide pricing varies depending on currency and region.
And that, my friends, is ATLAS in a nutshell! A very large, and very portable, nutshell.
P.S. Did you know Friday, December 9 is the 343rd day of the year? Semi-related, we may have a few small surprises planned for that day. And that’s all I’m saying about that. Until tomorrow, anyway….
LONDON — 15th November, 2011 — The wait is finally over. At 12:01 a.m. last night, legions of “Halo” fans worldwide celebrated the 10th anniversary of the genre-defining franchise that elevated gaming to mainstream entertainment, as the spectacular remake of the original classic, “Halo: Combat Evolved Anniversary,” hit retail shelves worldwide.
“‘Halo’ has made an indelible impact on gaming and pop culture over the past ten years,” said Bonnie Ross, general manager of 343 Industries. “Whether you’ve followed the story from the beginning or want to experience it for the first time, ‘Halo: Anniversary’ offers everyone a chance to relive the iconic classic before they embark on a brand new adventure with Master Chief next year in ‘Halo 4.’”
Praised by critics for its “mesmerisng” visuals and myriad of new features, “Halo: Anniversary” has been hailed as the “definitive edition” of the “most influential console first-person shooter of the past two generations.”
“As a studio, we’re incredibly thankful for the enthusiasm and support our fans have shown for this project,” said Dan Ayoub, executive producer of publishing for 343 Industries. “We know many of them have been waiting years for a remake of the original ‘Halo,’ so we’re elated to deliver a faithful re-mastering of the original classic that breathes new life into the legendary adventure.”
Developed by 343 Industries in partnership with Saber Interactive and Certain Affinity, “Halo: Combat Evolved Anniversary” is a spectacularly re-mastered version of the original “Halo” campaign, packaged with some of the most memorable multiplayer maps in “Halo” history. With a bounty of new features, including cooperative play over Xbox LIVE, six re-imagined multiplayer maps and one new Firefight mission, a Classic graphics mode, Achievements, innovative Kinect and 3D support, and new challenges and story to uncover, “Halo: Anniversary” is a must-have experience for veteran Spartans and new fans alike.
343 Industries detailed how Kinect integration will figure into the Halo Universe, including voice commands to reload weapons and throw grenades, and a gesture-based system to access an item database.
Three specific features were announced: Analyze Mode, The Library and Voice Commands.
Voice Commands – Using voice-commands, you’ll be able to reload your weapon, throw grenades, switch between Classic and Remastered graphics and more, all using only your voice.
Analyze Mode – Analyze Mode essentially lets you scan items during singleplayer into what 343i has dubbed the Library (different library, folks). Currently various vehicles, characters, enemies and weapons are confirmed. The feature is engaged by saying the word “scan” while training your reticule on an item. Your Library index will grow in collectible-style fashion as you analyze more content.
The Library – The aforementioned Library is an index where detailed item info can be stored, searched and read. You’ll access the content via gesture controls.
Sounds like you won’t be holding your hands up in the air with a make-believe Magnum in your hands just yet, but you’re likely to garner a few funny looks from friends and family members when you yell “GRENADE”!!!
This only half-confirms Microsoft’s assertion that Kinect integration will “not affect the core gameplay experience” and is merely an additive feature, which IGN reported on during our E3 coverage of Halo: Anniversary. Voice and gestured-based collection and perusal of goodies is one thing. Reloading, and specifically hands-free reloading and sticky spamming is something entirely different (translation: could change core gameplay).
Halo: Anniversary will be available November 15, 2011.
Beta for upcoming “Halo: Reach” title update opens 4 October on Xbox LIVE
LONDON — 14 September, 2011 — Spartans, grab some extra ammo and prepare to relive legendary battles on one of the most beloved maps in “Halo” history with “Breakneck,” the spectacular remake of the classic map “Headlong” included in “Halo: Combat Evolved Anniversary.”
Announced today at the Tokyo Game Show, “Breakneck” (also known as “Headlong” in classic mode) takes you back to “Halo 2’s” fan favorite large-scale multiplayer map and lets you experience the pulse-pounding action like never before with “Halo: Anniversary’s” stunningly updated visuals:
HEADLONG – Section 21 once looked out onto the New Mombasa Orbital Elevator with pride and optimism. Now, with much of the city eviscerated by the Covenant’s brutal assault, the skyline remains only a shattered ghost of what it once was. Headlong provides a large, skyscraper-hemmed construction site with numerous vantage points for clever snipers as well as a large central basin for excellent vehicle combat. (8 – 16 players)
Additionally, 343 Industries debuted and demoed the very first “Halo” campaign level ever, “Pillar of Autumn” in its newly remastered, “Halo: Anniversary” form. While the corridors and corners of the iconic starship remain true to their classic form, the all-new graphical treatment and remastered audio paint an altogether more detailed, visceral introduction to the “Halo” universe and its iconic hero, the Master Chief.
Also in Tokyo, 343 Industries revealed new details around the highly anticipated title update for “Halo: Reach.” Announced at Halo Fest, the update features the return of the iconic “Halo: Combat Evolved” Magnum pistol and classic playlists designed to reignite the multiplayer mayhem players first enjoyed a decade ago.
The update will also introduce a myriad of multiplayer fixes fans have been clamouring for, including balancing armour abilities like Armour Lock and Active Camo. Players will be able to experience a first taste of some of these changes when beta playlists become available on 4 October. The beta will be open to all “Halo: Reach” players with an active Xbox LIVE Gold membership, and will culminate with the launch of a full suite of classic playlists and map variants when “Halo: Anniversary” arrives on 15 November.
For additional details on the title update and how to participate in the beta, please visit www.halowaypoint.com/TU.
With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multiplayer maps in “Halo” history re-imagined, new challenges and new story to uncover, “Halo: Combat Evolved Anniversary” is a