Guild Wars 2
6:49 PM – Public
We’ve started sending out emails with instructions for where/how to download the Beta client. Thanks for your patience; happy patching!
-MK^ Arenanet #gw2 #gw2beta #gw2fans #guildwars2 #guildwars2beta
Community Team Lead, Martin Kerstein, is joined by Game Designer Mike Zadorojny to give a short preview (with new screen shot images) of what players can expect to experience in the first Beta Weekend Event.
We’re days away from the first Guild Wars 2 Beta Weekend Event, and it’s no exaggeration to say that we’re as eager as all of you for the event to begin. While the developers are busy preparing the game, we here on the community team are keeping busy by keeping all of you, our Guild Wars family, informed, with help from a few popular social media outlets.
Hundreds of thousands of Guild Wars 2 fans have become followers on Facebook, and we’ve worked hard to make our fan page a reflection of the community we want in Guild Wars 2: a place where newcomers can learn the basics from longtime fans, where everyone can share their excitement over Guild Wars 2, and where we can share news, fansite projects, art, and more.
With that in mind, we introduced our milestone goals for our Facebook page last week and have decided to share a little something extra as we approach the half-million mark. With each 10,000 new followers on the way to 500,000, we’ll release a never-before-seen piece of Guild Wars 2 art by some of our most-talented artists. These will be high-resolution images, suitable for use as desktop wallpapers!
Upon reaching 460,000 fans, we released concept art of Eir Stegalkin making an intimidating underwater discovery. We’re now well on our way to 470,000, and something a little more high-tech will be unveiled next.
Facebook isn’t the only thing keeping us busy. Guild Wars 2 has some of the most talented and creative fans out there, and we wanted a way to show off some of our favorite fan projects. We’ve joined Pinterest, and you’ll find boards showing off the best of the best in fan cosplay and fan art and projects, along with concept art from our own artists.
In preparation for the Beta Weekend Event, you’ll also find screenshot boards for the norn, human, and charr areas. As you’re adventuring in Tyria this weekend, take time to snap a few screenshots. If you upload them, be sure to give us the link on Facebook or Twitter, and we’ll pin some of our favorites to share with everyone.
We’re excited to have Pinterest as a way to share the creativity of our fans and artists with our entire community, and we hope you’ll enjoy it as well.
Finally, our Guild Wars 2 Twitter feed has been invaluable for providing rapid-fire answers, information, and news links to our fans. We answer as many questions as we’re able to, and we truly enjoy the quick one-on-one communication with our community members.
We’ll see you in-game during the Beta Weekend Event! But until then, there’s plenty of Guild Wars 2 talk to be had outside the game—so come on and join the discussion!
We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-7) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-7). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them!
There are a couple important things you need to know about this Beta Weekend Event:
- The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.
- Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.
- This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.
Let’s take a look at all the cool stuff you’ll be doing during the Beta Weekend Event.
Choices, Choices – You’ll create your own personalized charr, human, or norn character and pick from our eight powerful professions. Your choice of race is vital to your personal story, and it determines in which of the huge starting areas you begin as well. A noble human mesmer will have a radically different game experience than a charr engineer in the service of the Iron Legion. Fortunately, you can roll more than one character and sample each starting area for yourself!
Worlds Collide – If you want your PvP on an epic scale, look no further than World vs. World, where three teams comprising hundreds of players wage open war across four vast maps. You’ll lay siege to castles, raid supply camps, build devastating weaponry, ambush your foes, and leap into truly massive PvP battles—all for the glory of the server. We’re warning you: WvW is so addictive that you may spend the entire Beta Weekend Event there!
PvP For You and Me – After you’ve gotten your feet wet, put your newfound skills to the test in Guild Wars 2 PvP, where small teams battle for points on a variety of challenging, compact maps. We adjust the level of PvP combatants so that all players are on equal footing. If you’ve got a competitive streak or you like playing first-person shooters online, you owe it to yourself to try out Guild Wars 2 PvP!
I Love L.A. – For the first time ever, we’re opening the metropolis of Lion’s Arch to beta players. Wander the streets of this cosmopolitan trade hub, chat with traders and travelers from every corner of Tyria, hop through one of the many asura gates to points beyond, or discover the famed diving platform at Diverse Ledges. Lion’s Arch is a city like no other!
As you can see, there’s a ton of stuff to do in the upcoming Beta Weekend Event on April 27-29. It’s honestly way more content than one person can experience in 60 hours of playing—and we haven’t even included the asura and sylvari in this beta! Fortunately, this will not be the last Beta Weekend Event before launch—stay tuned for more news regarding the next event.
We’ll see you in-game!
Human Guardian Gameplay
Various Books of Lore in Divinity’s Reach
Human Guardian personal story, questing/dynamic events, underwater combat
NPC Chatter in Divinity’s Reach, Human Guardian Personal Story
Human Guardian Character Creation, starting area questing/dynamic events
GWI B Roll footage is CBT3 video that didn’t make it to our articles but we thought we would share with our viewers. Vloggers are free to use this footage for their videos as long as they give proper credit to GWI as a source.
As you’ve undoubtedly heard by now, Guild Wars 2 Pre-Purchase has begun! Thousands of players from all over the world have begun pre-purchasing their copies of the Digital Edition, the Digital Deluxe Edition, and the limited Collector’s Edition. Everyone who pre-purchases the game receives the very handy Hero’s Band in-game item, 3 day Headstart Access before launch, and access to Beta Weekend Events (like the one coming up soon!) This week we’re going to take a look at the cool stuff you’ll discover when you first open the custom made box.
The focal point of the Collector’s Edition box (aside from the game itself) is the massive, impressive figurine of the iconic charr warrior Rytlock Brimstone. He’s hard to miss.
We really felt that the Collector’s Edition deserved an impressive centerpiece that captured the painstaking handcrafted design of the game and was evocative of the dangerous, beautiful world of Tyria. We considered sylvari figurines, norn warriors, and asura golems, but we kept returning to one concept for the figurine – the charr. And what better charr than the baddest tribune in the Blood Legion, the legendary Rytlock Brimstone?
We contacted Happy Worker, specialty toymakers from Canada who have an excellent reputation for working with clients until the end product is perfect, and asked them to produce a Rytlock figurine worthy of Guild Wars 2.
Working from detailed reference art, the craftsman at Happy Worker created a true piece of art that captures the unfettered bad-assness of Rytlock. Through the months- long creative process, ArenaNet artists worked with Happy Worker on numerous iterations of the figurine until it was finally perfect and worthy of you, the player. In the end, we were very happy with the final, hand-painted statue, and we think you will be, too!
Take a look at it! 10 inches (25 cms) of armored savagery, painted with painstaking detail. This heavy rock-solid sculpture deserves a place of honor on your desk or bookcase – just don’t drop it on your cat!
Hi, everyone. I’m Jordan Massey, a gameplay programmer on the WvW strike team. My job for the last few months has been to implement our WvW designers’ ideas. Today, I’d like to tell you a bit about the squad system. By its nature, it’s something that we’ve had to sneak in since we can only evaluate it in a live game environment, but the time has come to get the word out!
What Are Squads?
Squads are our solution to some of the communication difficulty we experienced early on in WvW. Good communication is an inextricable part of excelling on the battlefield, and our existing channels weren’t quite meeting our needs. Team chat was too large because everyone in the entire map could talk in it, resulting in too much noise. On the other hand, parties—which are capped at five members—were too small. In order to bridge that gap, we designed the squad system, which allows communication on a larger scale than parties, but in a much more focused manner than team chat.
A squad is a one-to-many command structure, with one commander at the top, and his followers underneath him. Each squad receives its own chat channel, which all members can see, but which only accepts chat from the commander. Normal members can only see what the commander says and cannot speak back.
Additionally, commanders gain access to a small set of squad map markers, which they may place on the map just like their normal party waypoint. All squad members will see these markers on their maps and compass. They represent orders such as “attack,” “defend,” “rally,” and “bring supply.”
We made squad communication flow in one direction because we wanted to keep it as simple as possible. We discussed complex hierarchical command structures, but decided they would be too difficult to learn and use. Joining a squad is simple and fast, and allows players to jump into the action right away with clear goals. Players in a squad shouldn’t feel alone or lost in the massive and hostile WvW landscape.
Joining a squad is just as easy as sending a whisper or a party invite. Simply select a teammate and right-click their portrait. If they’re in a squad, you’ll see an option to join their squad. Click that and you’re in! The commander doesn’t have to approve your request—you can join and leave freely. It doesn’t matter whether you click on a commander or a squad member. You’ll join the same squad as the person you clicked on, so you don’t have to worry about chasing down a commander in order to join a squad. In the party menu on the quick-launch bar, there’s a small squad panel. “Joining a squad is just as easy as sending a whisper or a party invite…”From there, you can leave the squad you’re in if you want to join a different one, or if you’re just done for the day.
This same panel can be used if you desire to become a commander yourself. When not in a squad, you’ll have the option to create one. Creating a squad will make you a commander. You’ll receive a special map marker that other players can see, and you’ll have an icon over your head that lets teammates around you know that you’re a commander. The icon is not visible to members of other squads, but it is visible to your squad’s members, other commanders on your team, and players not in a squad so that they can easily identify you. Once you’re a commander, you’ll have the ability to speak into your squad channel and place order markers on the map for your members. It’s definitely nice to strut around with your special commander icon, but being in charge is also a big responsibility. The right to become a commander must be earned.
In each team’s portal keep in their home map, and in the major cities, there is a Master Strategist merchant. For a substantial sum of gold, you can buy a manual that grants you the right to become a commander when used. This is a permanent right, so the manual only needs to be bought once for each character. The hefty gold cost is in place because we want to discourage people who aren’t really interested in being leaders on the battlefield from becoming commanders. The high cost also makes it likely that any commander you see knows the game well. We decided that gold would be a more fitting restriction for this than character level, because experienced players who start new characters will still have the gold required to buy the manual.
Not Just for WvW
All of these communication features make WvW operations easier, but they will also be helpful for big PvE events as well. That’s exactly why the squad system is currently usable in both WvW and PvE maps. It works the same way no matter where you are, so whether you’re attacking a keep or teaching a big dragon bully a lesson, you can squad up to help get the job done. As with all our features, we’ll continue to polish and adjust squads as necessary to make sure they provide what is needed and fulfill their purpose well. In the meantime, I’ll be looking forward to seeing all of you commanders out there bravely lead your squads into battle.
The last of our footage from the previous Beta weekend had us following a long event chain through the Eye of Sauron and down into a strange underwater puzzle with firebreathing heads. Good times were had by all!