The last chapter in the epic four-part Flame & Frost Living Story series starts today. In secret foundries deep beneath the Shiverpeaks, the Molten Alliance is forging deadly new weaponry. Players will join with their comrades to take the battle to the enemy’s weapons facilities to defeat a final hybrid menace unlike Tyria has ever seen.
Guide to Flame and Frost: Retribution
Molten Boss 1-3 —Players will encounter two fearsome Molten Alliance bosses in the Molten Facility story dungeon. These foes combine the fiery power of the charr Flame Legion with the industrial know-how of the dredge.
Rox_Loading Screen —Concept art of Rox, the charr ranger who plays a pivotal role in the final chapter of the Flame & Frost series.
Sonic Blast—The Molten Alliance enemies you face during Retribution come equipped with hybrid weaponry, like this Flame Legion charr with a sonic blast.
Sonic Tunneling Tool—Players will be able to purchase a Sonic Tunneling Tool from the Gem Store, a device that will allow them to travel for short distances underground!
This norn-themed map, which is surrounded by sheer cliffs, features shrines to the Spirits of the Wild and a new secondary objective. In this map, we combine our established conquest gameplay with intense capture-the-flag gameplay—except instead of a flag, players will battle over the glowing Orb of Ascension!
Flame and Frost: The Gathering Storm
February 26, 2013
The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.
In Flame and Frost: The Gathering Storm, the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.
Brand New PvP Map – Spirit Watch
This peaceful green vale, nestled between cliffside shrines to the norn Spirits of the Wild is about to echo with the sounds of combat. In Spirit Watch, players will score bonus points by capturing the Orb of Ascension and running it to any of the three shrines on this newest PvP map.
Team Up for Guild Missions
Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!
Two Team Rated Play in PvP
It’s time to prove your skill! In this new type of competitive PvP, two teams of equal average rating are pitted against each other in a quick, intense match. The ratings for every member of each team is then adjusted after the match.
Choose Your Own Daily Achievements
With our new selectable achievement system, you’ll have a chance to set new daily challenges for yourself and to choose what kind of content you want to be rewarded for playing.
Preview Items in the Trading Post
Try before you buy! You’ll have the ability to preview items in the Trading Post before you buy them. Simply right-click an item icon and select “Preview” to see the item equipped on your character. Check out how a weapon looks by itself, how it looks when sheathed, and how it looks when wielded by your character.
Hey, everybody! I’m Matt Wuerffel, one of the game designers on Guild Wars 2. I wanted to take a moment to talk about some of the things we’ve been working on recently: new rewards and updates to the achievements system.
One of the first new reward systems we’re adding is based on a new currency: the laurel.
In addition to the normal rewards, players can earn one laurel for completing their daily achievement category and ten laurels for completing their monthly achievement category. Laurel merchants have been added to all of the major cities of Tyria, and they have a wide range of rewards to choose from. Some of the highlights:
- Utility Infusions—a new category of infusion that provides powerful boosts to noncombat statistics, like gold find and experience gain.
- Ascended Amulets—offensive, defensive, and utility variants of the next slot of ascended gear.
- Ascended Rings—non-agony versions of the ascended rings from the Fractals of the Mists.
- Crafting Starter Kits—one-time account purchases that contain everything you’ll need to get your feet wet in each of the eight crafting disciplines.
- WvW Blueprints—everything you need to rain fire on your enemies in the Mists.
- Support Items—new boosters, advanced harvesting tools, and crafting trophy bags.
- Unique Minis—Goedulf, the mythical wolf-cub spirit that protects lost norn kids, and (my personal favorite) the runner-up in the Divinity’s Reach Fanciest Cat competition: Chauncey von Snuffles III.
The list of rewards will continue to grow and expand as we add content to the game, but we’re committed to the philosophy that you should be able to get the most powerful rewards simply by playing the game the way you want.
Achievements System Updates
In addition to laurels, we’re adding a new achievement tracking UI (user interface) to provide relevant information and quick access to the achievements panel. We’re also adding new daily achievements, and we’ll rotate daily achievements each day.
These updates are just the first step. We are reexamining the way that daily and monthly achievements work and how they plug into the achievements system as a whole. In the future, we’ll be adding support to allow you to complete your dailies by finishing a subset from a larger list. We want to give you the freedom to play the content that interests you. The list will change daily to provide an array of options for earning your laurels. Pick what interests you, play, and be rewarded!
Down the road, we’ll also be adding a reward structure to total achievement points, and we’ll be looking at revamping portions of existing UI to help players understand all the different kinds of content they can play and the types of rewards available. Once we have that framework in place, we’ll be able to really expand on the content accessible through the achievements system and provide you with even more new and exciting ways to play the game.
Achievements aren’t the only thing we’re looking at. We’ll continue to implement new systems and rewards to support the living world of Guild Wars 2, and we’ll share more information as we get closer to releasing them. But for now, thanks for your time, and see you in Tyria!
Guild Wars 2 Game Director Colin Johanson discusses big plans for the critically acclaimed MMO in the first six months of 2013. Read Colin’s blog post for more details. https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-mont…
This year the city of Lion’s Arch will host the asuran Toymaker Tixx as their special Wintersday guest of honor. Before Tixx arrives in Lion’s Arch in his massive airship toy workshop, he’ll visit every major city in Tyria to deliver Wintersday toys and holiday cheer. It all happens December 14 to January 3.
ArenaNet Gameplay Programmer
Latest update brings a mini-expansion of new content heralded by massive one-time in-game event NCSOFT® and ArenaNet are excited to release the second major content update within three months since launch for Guild Wars 2 this week, entitled The Lost … Continue reading
We want you to experience Guild Wars 2 and Lost Shores with your friends, so on Monday November 12, we will turn on Refer a Friend Free Trial. You will be able to invite up to 3 Friends to play Guild Wars 2 with you for free from November 15-18.
To do so, you need a Guild Wars 2 account in good standing that was created before 23:59 PST (7:59 GMT) on November 6.
We will give you more details once the program goes live, but start thinking about who you want to invite!
And so this is Christmas...........Oh hang on wrong...........wrong event.
And so we lived thru Halloween to tell the tale of the Mad King Thorn......muhahahahahaha
Yes it was fun, In fact i miss logging in to go to the labyrinth and do my daily farming of the skeletons and mummys :(
Sneaky had a chance to try a bit of everything, She did NOT succeed at the clock tower and therefore did not get all the Halloween achievements she was aiming for but still had a blast in everything else.
Building on sales of more than seven million units of the original game, Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals – all with no monthly subscription fee.
Something is stirring in the Sea of Sorrows – and we want to make sure that you are not missing out, so here is a schedule (without spoilers) for you, so you can plan ahead:
- On Friday November 16th at noon PST (20:00 GMT) the weekend will kick off with an Event in Lion’s Arch that you don’t want to miss. This will trigger events in other parts of Tyria as well.
*On Saturday November 17th at noon PST (20:00 GMT), another phase will kick in.
Each phase is triggered by a special event, but you will be able to enjoy additional content afterwards even if you cannot make the kick-off time. There is one exception:
The event will culminate in a big Finale on Sunday November 18, make sure you will not miss it. This will be a onetime only event chain that will run multiple hours, and it will kick off at noon PST (20:00 GMT). Again, this will only run once, so make sure you will be there! There will be plenty of content available to enjoy that will remain permanently in the world as a result of the outcome of this event on Sunday.
We will give you more details once we get closer to the event, but wanted to give you an early heads up so you can plan accordingly.