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Category Archives: Call of Duty
Uprising DLC Map Pack Preview – Official Call of Duty: Black Ops 2
Take a behind-the-scenes look at “Uprising,” the second DLC Map Pack available for Call of Duty: Black Ops 2. Uprising includes four new Multiplayer maps (Magma, Encore, Vertigo, and Studio, a reimagining of the classic map Firing Range), as well as the frightening new Zombies adventure, “Mob of the Dead.”
Uprising arrives first on Xbox LIVE on April 16th, with other platforms to follow. http://www.callofduty.com/blackops2
CALL OF DUTY BLACK OPS 2 – EXTREME BOOSTING & HACKERS CAUGHT !
Call of Duty Elite Feature Updates !
Just one month in and 2013 is already off to a great start. We’ve been hard at work on Call of Duty® Elite, and we’re excited to talk about some of the major features we’ve introduced at the start of the year.
iOS Mobile* – Zombies & Leagues
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| Recent Matches | Global Stats | Career Leagues |
Review recent matches and analyze your Call of Duty®: Black Ops II Zombies career stats right from your phone. Track your best weapons from match to match so you’re better prepared to fight off the undead horde.
Stay up to date on your Black Ops II League Play standings wherever you are. View detailed, per-season summaries of your Division and Subdivision rankings.
Zombies Competitions
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We recently added Zombies Weekly Clan Challenges to our Competitions section. These Challenges run for a full week, award Clan XP upon completion and award new digital badges created specifically for Zombies.
Call of Duty®: Black Ops II Revolution Support
In support of the Call of Duty: Black Ops II Revolution DLC Map Pack, we’ve added the Peacekeeper SMG to our Custom Classes section. We’ve also added Revolution multiplayer maps Hydro, Mirage, Downhill and Grind to the recent matches section in Career.
And don’t forget about Zombies! We’ve also added latest match support and leaderboard tracking for Die Rise in our Zombies section.
eSports
Last but not least, we’ve launched our official eSports hub for all things related to Call of Duty® eSports! Read up on all the details for the recently announced Call of Duty® Championship, and discover how Call of Duty and eSports make the perfect match.
More to Come
Stay tuned throughout the coming months as we continue improve and expand the Call of Duty Elite experience! Thanks for your support, and we’ll see you in game.
*iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 5.0 or later.
How to Get Rid of Lag in a Multiplayer Game in CoD: BO 2 !

If you are experiencing latency (commonly known as “lag”) while playing Call of Duty: Black Ops II online, there are a number of steps that you can take to improve the quality of your connection, all revolving around these two key components of Call of Duty online gaming:
- Home Network Quality: Improve the integrity and quality of your network by opening your NAT settings, avoiding use of bandwidth-heavy applications such as video streaming, and playing over a wired Ethernet connection.
- Matchmaking: Understand how matchmaking works so that you can use that knowledge to connect to the best games possible
The guide below expands on the steps you can take to improve connection quality in the game.
HOME NETWORK QUALITY
Home network setup:
- Disable any firewall or security features on your router. See your router’s instruction manual for details.
- Enable UPnP on your router. This will automatically route the correct data to the correct ports. If this does not resolve the issue, then try one of the following two alternatives:
- Set port forwarding on your router to the IP address of your console. This game uses port 3074 UDP (User Datagram Protocol). If there are multiple consoles on your home network, you can also redirect UDP ports 3074, 3075, and 3076 to the console (one port per console).
- Place your console’s IP address into the DMZ of your router.
- Make sure that you are playing the game over a wired Ethernet connection to your console. DO NOT USE A WIFI CONNECTION. This is a very important step, as WIFI has a wide variance in reliability and bandwidth. Online gaming require a consistent level of minimum bandwidth connection to maintain good connection quality. Because modern consoles come with integrated WIFI, it is easy for users to use that connection to play games. Make sure that you configure your console’s settings to use the wired Ethernet network instead of the integrated WIFI network.
If the above steps improve your network connection to the game, you may want to assign your console a static IP address within your home network. This will ensure that the configurations you made do not need to be done again. You can visit PortForward’s Static IP Guide for a detailed guide.
If the above steps do not improve your network connection to the game, run a test by disconnecting your console from your router and reconnecting the console directly to your modem. If the connection quality of the game improves with this test, your router may not be compatible with the specific needs of this game. Check with your router manufacturer and the console manufacturers’ troubleshooting guides for additional information:
PlayStation 3: Connection Issues page
Xbox 360: Connection Issues page
Once you have completed the steps above, the game should report your NAT type as OPEN and should make use of the maximum bandwidth supported by your internet service provider for your account. To see what NAT type is detected by the game, go to the Multiplayer or Zombies Main Menu, select Options, and select System Info. In the System Info panel, there will be a category called “NAT TYPE”. If the game reports your NAT type as STRICT, you will have difficulties playing online and will need to adjust your router settings or replace it with a gaming console compatible router (here is a list of Xbox Live compatible routers, for example). If the game reports your NAT type as MODERATE, you may have difficulties connecting to some game hosts. An OPEN NAT type is the best setting for online gaming.Preserve the integrity of your network:
Make sure that you are not using bandwidth-intensive applications from other devices on your home network while you are online gaming. If someone else in your household is streaming movies on another device, they will degrade the quality of your network connection by consuming a large amount of your available bandwidth. Torrent sharing software is another example of a bandwidth-intensive application. If you have torrent sharing active, that will also severely impact your network by consuming a large amount of available bandwidth. It is easy to forget about applications such as this because they often run in the background on your laptop or desktop computer. Be sure to manually disable sharing in these applications when you are online gaming.
MATCHMAKING
Matchmaking is equally as important to the connection quality of your game as home networking. Matchmaking is impacted by all of the following:
- Region – If you live in a remote region, it will be more difficult to find hosted games that match your profile. The best option for those in extremely remote regions is to play during local peak hours in playlists with high player counts.
- Time of day – Since matchmaking works to find the game with the best connection quality, it will have a much easier time finding high quality connections when there are more players online in your area. As a general rule, peak usage occurs during the late afternoon and evening hours in each time zone.
- DLC ownership – DLC map packs divide matchmaking pools into groups of players who have DLC and players who don’t have DLC. The more map packs that are released, the more matchmaking pools there are. Nine months after the initial launch of the game, for example, the highest single population of players is that which owns all map packs.
For most players – i.e., those who live in regions with a high population of players and who play during peak local hours in popular playlists – matchmaking will find the best connection quality games available. For the smaller percentage of players who do not fall within this category, your network connection quality may benefit from adjusting some of your online gameplay patterns.
Additionally, the game provides the option to change your matchmaking search preferences to favor getting into better quality games (which may extend the time it takes to find a match) or getting into games faster (which may result in lower quality network connection with the host). In the “Find Match” playlist selection screen, press the button labeled “Search Preferences” and select your preference of either matchmaking speed or connection quality.
Call of Duty: Black Ops II Double XP Weekend !

Call of Duty®: Black Ops II Double XP Weekend!
This is my thoughts on FAKE FACEBOOK posts !
I had to do it sorry ! hahahahaha !

http://goo.gl/HZAn2
CoD Black Ops 2 – New Features & New Feature Improvements Patch !

New Features & New Feature Improvements:
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals.)
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the “low health” overlay to increase player’s awareness of low health.
- Added a “Go to Top” button for the League Leaderboard.
Issues Addressed:
- Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
- Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
- Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Improved the Scoreboard to make friend Playercard information more accessible.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
- Improved image alignment when Stereoscopic 3D is enabled.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
- Various minor map fixes were made across multiple maps.
Scorestreaks:
- Death Machine: 3 hit kill range increased.
- Dragonfire: health increased, gun spread reduced.
- AGR: ground speed increased, reduced machine gun close range damage.
- Warthog: reduced missile delay.
- Lodestar: reduced missile speed and AOE radius.
- Swarm: drone re-spawn delay increased.
Perks:
- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment:
- Trophy System: increased range.
SMGs:
- All + Silencers: reduced range.
Assualt Rifles:
- All: reduced idle sway.
- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
- TAR21: increased 3-hit kill range.
- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
- FAL OSW + Select Fire: increased recoil.
- FAL OSW: increased hip spread.
LMGs:
- All: ADS in and out time reduced.
Shotguns:
- SRM1216: slightly increased short range damage.
Pistols:
- Executioner: increased medium range damage.
Call of Duty Elite – We did it !
The Replacer – Official Call of Duty: Black Ops 2 Video
The Revolution DLC Map Pack will take up a lot of your time soon. Luckily, the Replacer is here to solve all of your problems.
One of the most robust and diverse DLC offerings in Call of Duty history, Revolution includes four all-new Multiplayer maps, a new Zombies Co-Op map, a brand new Zombies game mode and a bonus Multiplayer weapon. http://www.callofduty.com/blackops2/dlc/dlc1-revolution
Revolution DLC Map Pack Preview – Official Call of Duty: Black Ops 2 Video
Get a first look at “Revolution,” the first DLC Map Pack available for Call of Duty: Black Ops 2. One of the most robust and diverse DLC offerings in Call of Duty history, Revolution includes four all-new Multiplayer maps, a new Zombies map, an exclusive Multiplayer weapon, and a brand new Zombies game mode. http://www.callofduty.com/blackops2
The Revolution DLC Map Pack arrives first on Xbox LIVE on January 29th, with other platforms to follow. Purchase the Call of Duty: Black Ops 2 DLC Season Pass to get Revolution plus the remaining three DLC Map Packs at a discounted price.
Great job Clan !
CoD :Black Ops 2 Revolution Map Pack Official on Xbox 360 !
Nuketown Zombies Trailer – Official Call of Duty: Black Ops 2 Video
Some uninvited guests have arrived in the neighborhood. Fend off the undead horde in the ruins of Nuketown. Purchase the Season Pass and get the Nuketown Zombies bonus map. Available now on Xbox 360 with other platforms to follow. http://www.callofduty.com/blackops2/seasonpass
Call of Duty: Black Ops 2 – Kick off Double XP Weekend this Friday
Twitter / CallofDuty: Nuketown Zombies hits @Xbox 360
Nuketown Zombies hits @Xbox 360 #BlackOps2 Season Pass holders tomorrow! Which weapon will you Pack-A-Punch with first? pic.twitter.com/r3WQBOrM
Black Ops 2 Title Update 4 Now Live on Xbox 360 !

Black Ops 2′s theater mode should now be available again for all.
Xbox Only
- Added support for the Kinect camera to Live Streaming.
New Features & Feature Improvements
- Added support for posting Live Stream URLs to Twitter.
- Improved audio/rumble responsiveness when hitting enemies with gunfire.
- Improved overall communication of Double XP when enabled.
- AAR better communicates how much XP was earned in each match.
- Added the ability to “View League Teams” from any player’s Playercard.
- Added the ability to “View Playercard” from League solo leaderboards.
- Added a number of security system enhancements.
- Added Hardcore Kill Confirmed playlist to the Hardcore category
Issues Addressed
- Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
- Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
- Added a fail-safe to prevent spawn trapping in CTF.
- Increased sight checks on turrets to improve spawning algorithms.
- Fixed a number of new UI error messages reported by users.
- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
- Improved overall Theater and Live Streaming stability.
- Improved film rendering stability and made progression bar more accurate while rendering a film.
- Addressed issues which prevented some master challenges from being completed.
- Precision challenge “Wet Work” will now unlock with 10 kills.
- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
- Players that help with the “Synchronized Attack” challenge now get credit for it.
- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
- Emblem Editor no longer closes the current emblem when discarding changes.
- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
- Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
- Players can no longer get on top of the shrubs in Nuketown 2025.
- Thermal vision overlay no longer appears using the VTOL glitch.
- Kills from the explosion on the explosive crossbow bolt now count towards challenges.
- Counter UAV no longer remains for the rest of the game after a host migration.
- Clan tag is no longer locked immediately after prestige.
- Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
- Multi-team games no longer count as a tie if an entire team quits.
- Fixed an area in Express where K9 Unit dogs could get stuck.
- EMP grenades no longer affect the CODcaster HUD.
- Party Privacy count no longer affects how many bots will spawn in Combat Training.
- Shadows seen through sniper scopes now render more correctly.
- Players can no longer stand on invisible collision in Carrier.
- “Drop Shot” medal is no longer awarded after standing back up.
- Players can now copy a custom class to the extra prestige slot.
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay
Equipment/grenades:
- Bouncing Betty: increased the grace period between trigger and activation by 200ms.
- Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
- Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5.
- All: reduced bullet penetration.
- MSMC: increased recoil slightly.
- PDW-57: increased recoil slightly.
Assault rifles:
- All: reduced idle sway for more reliable long-range aiming.
- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
- XM8 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.
- MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread.
- XPR-50: increased recoil slightly.
Shotguns:
- R870: reduced one-hit kill range by 45 inches.
Pistols
- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1
Activision Community: Call of Duty: Black Ops II – Security & Enforcement Policy

Posted by [3ARC] ADMIN on Nov 9, 2012 4:41 PM
Below is Treyarch’s posted security & enforcement policy for Black Ops II. All infractions undergo a thorough review process by the Treyarch security team before enforcement, and penalty is not subject to further review.
Definitions
Temporary bans can range from 48 hours to 2 weeks, depending on the severity of the infraction. Permanent bans are lasting and final.
A minor offense is one in which no quantifiable damage has been done to another user or the game community at large. An extreme offense is one in which a player has caused detriment to other users or has organized large groups of users to commit additional offenses.
Modding/Hacking
Any user who runs a modified version of game code or uses a modified game profile is subject to penalty.
- First offense: User will be permanently banned from playing the game online, will have their stats & emblems reset, and will be blocked permanently from appearing in leaderboards.
- Console users who modify their hardware or profile data will also be reported to console manufacturers. PC users on Steam will be reported to the Steam enforcement team.
Pirated Content
Any user who illegally acquires Call of Duty: Black Ops II content is subject to penalty.
- First offense: User will be permanently banned from playing the game online, will have their stats & emblems reset, and will be blocked permanently from appearing in leaderboards.
- Console users in possession of illegally acquired content will also be reported to console manufacturers. PC users on Steam will be reported to the Steam enforcement team.
Unsupported Peripheral Devices & Applications
Any user who utilizes an unsupported external hardware device or application to interact with the game is subject to penalty. Unsupported peripheral devices and applications include but are not limited to modded controllers, IP flooders and lag switches.
- Minor offense: User will be temporarily banned from playing the game online, will have their stats & emblems reset and will have their leaderboard entries deleted.
- Extreme or repeat offenses: User will be permanently banned from playing the game online, will have their stats & emblems reset, and will be blocked permanently from appearing in leaderboards.
Boosting
Any user who colludes with another user to exploit the game for the purpose of gaining XP, prestige, game score, weapon level, or in-game unlock is subject to penalty.
- First offense: User will be temporarily banned from playing the game online, will have their stats & emblems reset, and will have their leaderboard entries deleted.
- Second offense: User will be temporarily banned from playing the game online, will have their stats & emblems reset, will have online split-screen privileges revoked, and will have their leaderboard entries deleted.
- Extreme or multiple repeat offenses: User will be permanently banned from playing the game online, will have their stats & emblems reset, and will be blocked permanently from appearing in leaderboards.
Glitching
Any user who abuses an exploit in game code or other established rule of play is subject to penalty. An example includes but is not limited to using a hole in the map geo to intentionally go outside of the map boundary.
- First offense: User will be temporarily banned from playing the game online, will have their stats & emblems reset, and will have their leaderboard entries deleted.
- Second offense: User will be temporarily banned from playing the game online, will have their stats & emblems reset, will have online split-screen privileges revoked, and will have their leaderboard entries deleted.
- Extreme or multiple repeat offenses: User will be permanently banned from playing the game online, will have their stats & emblems reset, and will be blocked permanently from appearing in leaderboards.
Offensive Behavior
Any user who is found to use aggressive, offensive, derogatory or racially charged language is subject to penalty.
- First offense: User will be temporarily banned from playing the game online.
- Second offense: User will be temporarily banned from playing the game online and will have voice chat privileges in the game revoked.
- Extreme or repeat offenses: User will be permanently banned from playing the game online, will have their stats & emblems reset, and will be blocked permanently from appearing in leaderboards.
Offensive Emblems
Any user who creates an emblem with sexually gratuitous images, racially offensive material or foul language is subject to penalty.
- Minor offense: User will be temporarily banned from using the Emblem Editor, and all emblems will be reset to default.
- Extreme or repeat offenses: User will be permanently banned from using the Emblem Editor, and all emblems will be reset to default.
Offensive Live Streams or Unauthorized Live Stream Content
Any user who is found to have offensive or unauthorized content in their live stream is subject to penalty. Offensive content includes but is not limited to foul language, racially charged language, and nudity. Unauthorized content includes but is not limited to unlicensed music, TV shows, movies and brand logos.
- Minor offense: User will be temporarily banned from using live streaming and may have camera streaming privileges in the game revoked.
- Extreme or repeat offenses: User will be permanently banned from using live streaming.
- Extreme offenders will also be reported to the live streaming service provider and may have their account revoked by that service provider.
Be sure to follow us @Treyarch for the latest updates and information regarding Call of Duty: Black Ops II!
Activision Community: Call of Duty: Black Ops II – Security & Enforcement Policy.
Call of Duty : Black Ops 2 I’m finally getting better !
Behind the Scenes of “Surprise” – Official Call of Duty: Black Ops 2 Video [UK]
Go inside the making of the “Surprise” live-action trailer and see what it took to create the spectacular production. Director Guy Ritchie guides an all-star cast that includes Robert Downey Jr., Justine “iJustine” Ezarik, and FPS Russia.














