
A lot of my friends are playing The Old Republic, but I can’t group with 90% of them. Most of them are on different servers than I am, so if we want to play together, one of us has to abandon our established characters. And even if we could transfer servers, half of the characters are on a different faction, so I couldn’t group with them anyways.
MMOs often make it too darn hard to play with your friends–a ridiculous state of affairs for the most social genre in all of gamingdom. But ArenaNet is looking to change that with Guild Wars 2, and revealed the first details in a development blog last month. We followed up with Lead Game Designer Eric Flannum to find out more.
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