Published on Apr 23, 2012
For such an inventive MMO, it’s surprising that it has taken so long to get some hands-on time with The Secret World.
As The Secret World approaches its release date of June, Funcom is detailing more about the game. NowGamer jumps into The Secret World to discover just how fresh this MMO is and whether it’s a risk worth taking.
The Classless System Explained
If you’re reading this, you may already be aware of The Secret World’s lack of a traditional class system. In an innovative move, Funcom has decided to cast off the shackles of class archetypes and levels in favour of something a little more… irregular.
Rather than pick a class at the start of character creation, as is common with all MMOs, The Secret World instead has you pick abilities and proficiencies as you’re playing.
Each time you earn a new unlock point you can open up the ability wheel and purchase a new item. While most MMOs stick to tech trees – in other words unlocking abilities in chronological order – The Secret World is more freeform.
You might want to focus solely on shotgun combat, or mix it up a bit with chaos magic as well. There’s still an element of progression since you’ll still need earlier abilities before you can reach the later ones, but it’s considerably more flexible than any other MMO.
You could even unlock every ability available, if that’s what you so choose. It’s possible to save and load different loadouts too, meaning there’s no costly maintenance when you decide you’d rather play a different role for a while.
Lastly, there’s an option to use ‘decks’, which is basically a helping hand for anyone not particularly experienced with MMOs. Choosing and equipping a deck will unlock abilities suited to a certain role, as well as planning your future unlocks for you.
FINISH BELOW :
The Secret World: Combat, Quests & The Classless System Explained – NowGamer.
