Xboxlive = Vampero13, PSN = VamperoX13, Steam = Vampero13
Deep Customisation, Authentic Urban Car Culture, Open World, and Immersive Narrative All Feature in the Reboot of the Famed Need for Speed Franchise
Guildford, UK – May 21, 2015 – Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for – deep customisation, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.
“Need for Speed is one of the most iconic names in gaming, and we’re returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We’re listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”
Fuelled by EA’s own car culture community, Speedhunters (www.speedhunters.com ), Need for Speed will deliver an experience that’s grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.
Need for Speed will launch worldwide in Autumn 2015 on Origin™ for PC , PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. To join the Need for Speedconversation please visit https://www.facebook.com/NeedforSpeed , follow us on Twitter® at https://twitter.com/NeedforSpeed. Press assets for Need for Speed are available at ea.gamespress.com.
Newest Expansion Introduces Guild-Based PvP and Largest In-Game Map
REDWOOD CITY, Calif. – May 21, 2015 – Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Strongholds – the seventh expansion for the action MMORPG set in the Dungeons & Dragons’ Forgotten Realms universe from Wizards of the Coast – is coming to PC in summer 2015. In the newest expansion, players join their guild to claim an abandoned keep from the wild and build it back into its former glory on the largest map in Neverwinter.
Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will build defenses both in and around their strongholds using structures like archer towers to fend off attackers, while building siege structures to increase their ability to wage war against enemy guilds. Once the keep has been secured, guilds will work to solidify their foothold along the ranges of the Sword Coast.
“Over the course of the past two years, Neverwinter has been a way for players to experience Dungeons & Dragons themed storylines including Tyranny of Dragons and Elemental Evil,” said Rob Overmeyer, executive producer for Neverwinter. “Strongholds gives our Neverwinter players the ability to create their own stories of banding together with their guild to forge the tales of their rescuing of lands overrun with Orcs and defending their turf from invading players.”
Game Industry Pros from SOCOM and More Join with Special Operations Veterans to Revive Tactical Team-Based Military Shooters in Pre-Alpha Release on Steam
SOUTHERN PINES, NC (MAY 19, 2015) – SOF Studios, an independent developer comprised of both armed forces and game industry veterans, has released H-Hour: World’s Elite™, a tactical, team-based military shooter, via Steam’s “Early Access” program. The game has been in private testing this Spring and heads to Steam as a pre-alpha, community-focused build.
H-Hour: World’s Elite has already drawn a strong group of more than 10,000 early supporters on the forums at http://www.sofstudios.com that has helped bring the game to Early Access. New players are invited to join in and help shape the future of the game with their impressions, feedback and ideas. The game can be found online on Steam at http://store.steampowered.com/app/293220/ for $24.99 U.S.D.
“H-Hour: World’s Elite is truly a community-led project, with long-time fans of games like Delta Force and SOCOM already providing incredible feedback and ideas to help shape the future gameplay and features of H-Hour,” said Tom Flanagan, Co-Owner and President, SOF Studios. “Steam’s Early Access platform allows us to engage with an even broader community of players who want to share their experience and opinions. We hope everyone interested in reviving the military shooter genre will download H-Hour and help us build the game that they will love to play with their friends for years to come.”
The Early Access version of H-Hour: World’s Elite will include the main framework for the multiplayer experience, including lobbies, 8-v-8 matches, several maps, two game modes, and weapon and armament selection for characters. The game is currently in a pre-alpha state, so players looking for a full-featured game, without bugs, are encouraged to wait until the game’s official release in the future. However, players who enjoy having a real voice in shaping the games they play will find a thriving and excited community of like-minded gamers driving the development of H-Hour alongside them.
Developed by a unique combination of decorated US Special Operations veterans and experienced game creators with past work on titles like Sony’s SOCOM series, H-Hour: World’s Elite aims to revive the tactical military shooter, where teamwork and strategy are paramount to success. The development team includes studio head Tom Flanagan, a retired Army Special Operations veteran with several years of direct action combat; Art Director Russell Phillips, who formerly shaped the look of SOCOM: US Navy SEALs for Zipper Interactive; Creative Direction support by David Sears, former Creative Director for SOCOM: US Navy SEALs; Lead Audio Designer Nathan Brenholdt, whose previous work appeared in SOCOM: US Navy SEALs, God of War, Twisted Metal, Uncharted, and more; and Game Designer Kevin De Respino, formerly of his own independent studio, Look At It Games.
2014’s most talked-about RPG comes to consoles with a host of exciting new content
Released to overwhelming critical acclaim, reaching close to a million copies sold on PC and winning over 150 game of the year awards and nominations, Larian Studios’ RPG Divinity Original Sin comes to consoles with a host of new and enhanced content in Divinity: Original Sin – Enhanced Edition.
The “Best RPG in years” (PC Gamer) receives a full makeover, including – but not limited to – a new intuitive user-interface tailored for controllers and couch friendly dynamic split-screen, with full voiced and remastered AAA dialogues featuring Alix Wilton Regan and Alec Newman, as well as hours of new content; quests, combat-styles, locations, changes to the crafting system and a reworked storyline breathing new life into the already expansive world of Rivellon.
More exciting details will be revealed over the coming months, but for an early look be sure to visit the Divinity: Original Sin – Enhanced Edition booth at E3.
Of their partnership, Larian CEO Swen Vincke said “There was a lot of publisher interest for [the console version] but when Focus approached us, the decision was rapidly made. We know each other well, having worked together since 2002, and that means there’s a lot of mutual trust & respect.
Focus’ recent growth as well as the energy and enthusiasm showcased by their team makes me confident they’ll do a great job in publishing the Xbox One & PS4 versions of Divinity: Original Sin – Enhanced Edition.”
His remarks were followed closely by Focus Home Interactive’s Managing Partner Cedric Lagarrigue, stating “We’re very proud to accompany Larian on such a big project. We’re pleased to see that both Focus and Larian have remarkably grown since our first partnership more than 10 years ago, and that now together we’ll deliver one of the most exciting RPGs that will release on consoles at the end of 2015.”
Easing a new generation into the world of cRPGs, Original Sin – Enhanced Edition features isometric, party-based gameplay, turn based combat in a story that will have you embroiled in a fantasy world of free exploration thanks to a new split-screen friendly UI.
Become part of a reactive, living and open world. Explore diverse environments, find myriad creatures and tons of desirable items.
Experience gripping, party and turn-based combat. Manipulate the environment and use skill & spell combos.
Play in co-op multiplayer online or in local split-screen and engage in co-op dialogues. Shape your relationships with your partner that will influence the game.
Unravel a deep and epic story, set in the early days of Rivellon. Taking place well before Divine Divinity and Divinity 2: The Dragon Knight Saga, Divinity: Original Sin presents you with a familiar world in another era.
Classless system lets you shape your character any way you want. Endless item interaction and combinations take things to another level of freedom.
Sneak, stab, trip, poison or explode your way through Rivellon in this extended and enhanced version of 2014s PC RPG of the Year (Gamespot), coming to PlayStation 4 and Xbox One.
OMFG !!! CD PROJEKT RED has a homerun with this game ! I can’t wait to play it on #XboxOne #YearOfGames
HI-REZ STUDIO’S ACTION MOBA ‘SMITE’ ENTERS CLOSED BETA ON XBOX ONE
Players can also now purchase the Xbox One Founder’s Pack for instant beta access,
as well as all current and future Gods and other in-game content
ATLANTA – May 14, 2015 – Hi-Rez Studios today announced that its action MOBA game SMITE, the online Battleground of the Gods, has entered its closed beta testing phase on Xbox One, the all-in-one games and entertainment system for Microsoft. As SMITE readies for a full launch later this year, players who have taken part in the alpha phase or have been selected for closed beta will be treated to a host of new updates, features, content and Xbox One exclusives that deliver a complete experience competitively designed for console play.
SMITE’s in-game marketplace is now live on Xbox One, allowing players to buy Gems, SMITE’s in-game currency, to acquire new Gods, cosmetic skins and more. Players can also now purchase the SMITE Founder’s Pack, which provides instant access to the closed beta. The bundle retails for GBP £20.99/EUR €23.99 and features almost double that amount in content, including: every God currently in the game (63 so far) and all Gods still to come in the future; 400 Gems; and two exclusive skins – Ares “Soldier of War” and the Limited Ymir “Cacodemon X” skin. The Founder’s Pack is only available for a limited time and will be discontinued when the game launches on Xbox One later this year. All purchases, progress and achievements earned in closed beta will transfer seamlessly into the launch version.
Hi-Rez Studios is also offering PC players a one-time account merge option to copy select progress and items from their SMITE PC accounts to their Xbox One accounts. Players who choose to link their accounts will receive a free Zeus Xbox skin for both platforms. For more information about the process, as well as the Founder’s Pack, check out the Founder’s Pack and Account Transfer FAQ athttp://portal.smitegame.com/knowledgebase/articles/563127.
SMITE, which quickly took the PC gaming world by storm as a top eSports franchise, is the first MOBA to grace the Xbox One, where it has been in alpha since March. SMITE features a rich and constantly growing pantheon of playable Gods, expertly tuned to a variety of combat styles, with an engaging third-person camera that brings players right into the action. The game rewards fast reflexes, strategic thinking and teamwork, offering a variety of different modes to suit a range of player tastes, from traditional 5v5 multi-lane battles to smaller, single-path jousts and wide-open arenas.
Players can still sign up for SMITE closed beta access on Xbox One atwww.SmiteGame.com/Xbox . SMITE is scheduled to officially launch on Xbox One later this year. For more information about SMITE for Xbox One, please visit the FAQ at http://portal.smitegame.com/knowledgebase/articles/534883.
SMITE is the online Battleground of the Gods, a mythology-themed action game for the PC and soon to be on Xbox One. Since launching in Europe and North America in March 2014, SMITE has quickly established itself as one of the Top 3 games in the rapidly growing MOBA genre, with over 7 million players. Themed around gods of mythology and offering a third-person camera and more game modes than any other leading game in its genre, the game provides a unique, action-packed experience that puts the player in the thick of the action. SMITE is free-to-play on both PC and soon on Xbox One.
Today Techland announced the release date for “The Bozak Horde”, the upcoming downloadable content for Dying Light. Set to launch on May 26th 2015, this brand-new game mode lets players enter the Harran Stadium and take on a series of twisted challenges laid out by a deeply-troubled psychopath named Bozak.
Designed with co-op gameplay in mind, this major addition to the world of Dying Light will offer a hefty challenge even for the most experienced teams of four. On top of that, “The Bozak Horde” throws a competitive element into the mix, making the game less predictable and more demanding than ever.
All those who defeat the horde will get their hands on the ultimate stealth weapon – a compound hunting bow – with additional objectives granting access to electric, incendiary, and exploding arrows.
BRAND-NEW GAME MODE – Go alone or join your friends and beat Bozak’s game with the highest score. Thanks to the newly introduced leaderboards, you can now compete with others to become the very best Dying Light player in the world.
ULTIMATE CO-OP CHALLENGE – Inviting friends is no longer the easy way out. Even a team of four seasoned survivors will have their combat and parkour skills thoroughly tested against sadistic trials that could make anyone sweat!
ENTIRELY NEW LOCATION – Travel to the heart of Sector 0, the infamous Harran Stadium, where the government lost their first battle against the virus.
GAME-CHANGING NEW WEAPON – Defeat the horde and gain access to the ultimate stealth weapon – a compound hunting bow. Take on additional objectives to get electric, incendiary, and exploding arrows.
WHO IS BOZAK? – Survive his brutal challenges and learn more about the man who organized the quarantine zone challenges.
Check pre-order price and availability in your Xbox LIVE region
Game Description: XBOX ONE GAME EXPECTED TO RELEASE ON 6/16/2015. YOU MAY DOWNLOAD THE GAME FROM XBOX LIVE BEFORE THEN, BUT IT WILL NOT BE PLAYABLE UNTIL 12:01 AM EST ON THE RELEASE DATE.
PAYDAY is an action-packed, four-player co-op shooter where you rob banks and get paid. The Crimewave edition includes an enhanced graphic engine. Up to four friends co-operate on the hits and as the crew progresses the jobs become bigger, better and more rewarding. The pre-order edition includes the pre-order lootbag content, adding new gear, masks and money to your game.
Pre-order the game now and save 25% – offer valid for a limited time for Xbox Live Gold and Silver members.
Ubisoft Reveals Game Launch Date and Full Catalogue of Editions
London, UK – May 14, 2015 – Today, Ubisoft announced that Tom Clancy’s Rainbow Six® Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise, will be available worldwide on October 13th 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.
Developed by Ubisoft Montreal, Tom Clancy’s Rainbow Six Siege is inspired by real world counter-terrorist organisations, and puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position.
The following editions will be available in the EMEA territories (Europe, Middle-East and Asia) with NCSA (North, Central and South America) details to be revealed at a later date:
· The Art of Siege Edition, available for Tom Clancy’s Rainbow Six® Siege, includes the full game, a collector’s box, a Gold Skins Pack for all in-game weapons and an exclusive 120 page Tactical Guide. This high quality guide includes every single key element of the game – detailing each Counter Terrorist Unit, Operators, weapons, and maps with the highest level of detail and statistics. All this content has been created with the development team and core gamers’ advice, giving you the most effective results in the field.
· The Gold Edition which includes the Standard Edition and the Season Pass*.
· The Tactical Elite Edition, a very limited edition available exclusively on the Uplay Shop that will include both Art of Siege Edition and Season Pass.
For more information about Tom Clancy’s Rainbow Six Siege, visit:rainbow6.ubi.com.
REDWOOD CITY, Calif. – May 13, 2015 – Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter is the top free-to-play title on Xbox One, the all-in-one games and entertainment system from Microsoft, for 2015 with over 1.6 million players to-date. In an effort to keep the living world of Neverwinter fresh, Cryptic will be launching five free expansions in 2015 that will source material from popular Dungeons & Dragons’ storylines including Tyranny of Dragons and Elemental Evil.
In addition to the millions of players currently adventuring through the Forgotten Realms, Neverwinter players have also achieved incredible feats while battling iconic Dungeons & Dragons monsters in the first free-to-play MMORPG on Xbox One. These accomplishments include:
“As our first entry into the console market, we’re absolutely ecstatic to see the success of Neverwinter on Xbox One,” said Bryan Huang, CEO for Perfect World Entertainment. “Our goal with our online games is to create worlds that players want to play in, and support them through fine tuning their gaming experience and introducing fresh content with expansion releases.”
“As the first Xbox One game to ship globally from our partners at Perfect World Entertainment and Cryptic Studios, it is exciting to see Neverwinter achieve such early success,” said Phil Spencer, Head of Xbox. “We’re thrilled gamers have embraced this unique free-to-play MMORPG on Xbox One and look forward to seeing engagement grow on the platform with new content.”
Neverwinter on Xbox One brings a full-fledged roleplaying experience with a living social world allowing players to experience Dungeons & Dragons adventures with their friends. Neverwinter on Xbox One will also utilize console features including friends list integration and optimized controls to easily transition the MMORPG experience from PC to console.
Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city in the Forgotten Realms and battling its many enemies. Neverwinter is currently available on PC and digitally for Xbox One, available free-to-play with Gold* from the Xbox Games Store.
Will it have a UBI cash shop in the game or just DLC? Will it be a poor release like Watch Dogs ? We will see soon !
We have decided to release the game on Xbox One, PS4 and PC during the first quarter of calendar year 2016.
All of us at Massive, Reflections, Red Storm Entertainment and Ubisoft Annecy want to ensure the game not only meets our high expectations but also those of our fans and players alike. We are proud of what we have achieved so far and can’t wait to show you more next month at E3!
Thanks for your support,
The Dev Team
@aemond – Community Development Lead
I will be playing for sure!
This is ESOTU – Freedom and Choice in Tamriel
From your first steps in Tamriel and beyond, our latest video series delves into all that awaits you in The Elder Scrolls Online: Tamriel Unlimited. Watch the first This is The Elder Scrolls Online: Tamriel Unlimited video, in which we explore the freedom to forge your own path in Tamriel and the countless choices you’ll face along the way.
The Witcher 3: Wild Hunt – Official Xbox One Gameplay with dynamic scaling from 900p to 1080p. So they are saying it does not do 1080p full time. I’m ok with that. I can’t wait to play it.
Everyone who pre-orders the highly anticipated, next-generation RPG, can choose to preload the game and be one of the very first to play The Witcher 3: Wild Hunt when it goes live on May 19th.
At GOG.com, the simplest way to preload the game is through the recently announced GOG Galaxy client. GOG Galaxy is fully integrated into the DRM-free release of The Witcher 3: Wild Hunt and includes convenient auto-updates, game time tracking and achievements.
The game is also available for preload to gamers who purchased Wild Hunt on Xbox Live, and will be available for PlayStation Network users soon.
The Witcher 3: Wild Hunt will be officially released and unlocked on May 19, at 1:00 AM CET (Warsaw time), i.e:
May 18th, 4.00 pm PT (Los Angeles)
May 18th, 7.00 pm ET (New York)
May 19th, 00.00 am BT (London)
May 19th, 2.00 am UT (Moscow)
May 19th, 8.00 am JT (Tokyo).
Garnering over 200 prestigious awards before launch, The Witcher 3: Wild Hunt is CD PROJEKT RED’s most ambitious endeavour up to date. Set within a truly open world, the game puts you in the role of a wandering bounty hunter and monster slayer, Geralt of Rivia. In The Witcher, you take on the greatest contract of your life – tracking down the Child of Prophecy, a living weapon that can alter the shape of the world. The game will receive 16 entirely free DLCs, that will be available for every gamer owning a copy of Wild Hunt. The DLCs will be released in pairs on a weekly basis, starting from May 20th.
The game is scheduled to launch May 19th, 2015, on Xbox One, the all-in-one games and entertainment system from Microsoft, Windows PC, and PlayStation®4. Visit www.thewitcher.com for more information about the game and pre-order availability worldwide.
For patch notes in other languages, click here.
Dragon Age™: Inquisition Patch 7
[PC] Added new feature that allows users to sheathe and unsheathe their weapons. This feature can be accessed via the key-binding screen.
[PC] Fixed an issue which could result in fog looking wrong when running SLI/Crossfire configurations
[PC] Fixed an issue which would place the AOE targetting reticule to be placed in odd locations when using the mouse look toggle feature
[PC] Fixed some issues which could cause flickering when alt-tabbing while running the game under SLI / Crossfire.
[PC][Xbox 360][Xbox One] Fix for Dragon’s Bane Achievement to unlock after killing any 10 High Dragons.
[PS3][PS4] Added trophies for the upcoming “Jaws of Hakkon” DLC
[PS3][PS4] Fix for Dragon’s Bane Trophy to unlock after killing any 10 High Dragons.
Added some thrones in Skyhold for players who own DA1 and/or DA2.
Added the ability to salvage multiple items at the same time in multiplayer. This can be done in the inventory screen or while you are purchasing packs.
Balance changed on Arcane Warriors. “Spirit Blade” now costs more and does less damage to Barriers and Guard in multiplayer. “Spirit Blade” no longer applies a damage bonus in both play modes.
Balance changed on Templar’s Wrath of Heaven ability in multiplayer. The stun will now be shorter.
Fixed a couple animals so they will now drop their research items
Fixed a few beards which did not align with player faces correctly
Fixed a few pieces of amour which incorrectly allowed Qunari to equip them and looked incorrect when worn by them. Qunari can no longer wear these items.
Fixed an incorrect message that indicated you did not have enough platinum to buy a pack when you had exactly the same amount of platinum as the purchase price.
Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.
Fixed an issue that could cause players to become stuck if they spoke to Cullen while doing Sera’s prank.
Fixed an issue that could cause the dragon in Jaws of Hakkon to get stuck on a perch during combat.
Fixed an issue that could occur when using Hail of Arrows followed by Leaping Shot
Fixed an issue that could trap the player on the first island in the final fight of the game.
Fixed an issue where a quest that was supposed to be removed from the game would start when purchasing the Avvar Heraldry. The quest will no longer start.
Fixed an issue where eyelashes on female Qunari do not align with their eyelids when using the eye shape furthest right on the slider in character generation
Fixed an issue where light conversation could break if fast travel was used while the conversation was still active
Fixed an issue where one piece of the Archdemon mosaic set would not appear on the wall in Skyhold.
Fixed an issue which allowed players to destroy a door that would result in the quest “For the Empire” becoming blocked in certain circumstances.
Fixed an issue which allowed players to get into Redcliffe before they were supposed to be there.
Fixed an issue which caused a couple creature research codex entries to not increment correctly.
Fixed an issue which caused characters using evade abilities to visibly pop to different locations in multiplayer
Fixed an issue which could cause the quest “Tomb of Fairel” to become blocked in certain circumstances.
Fixed an issue which could result “In Hushed Whispers” to not advance if players entered Redcliffe on a galloping horse.
Fixed an issue which could result in an infinite load when attempting to access the Challenges screen.
Fixed an issue which could result in enemies teleporting to some locations that players cannot reach.
Fixed an issue which could result in party switching becoming permanently disabled during looting.
Fixed an issue which could result in players late-joining into wave 5 spawning inside the airlock in multiplayer
Fixed an issue which could result in the “Wounded Chevalier” being non-interactive in certain cases which would block the plot related to him.
Fixed an issue which could result in the final combat breaking between stages
Fixed an issue which could result in the new host being stuck in a screen after a host migration occurs.
Fixed an issue which could result in the wheel in the tavern becoming permanently non-interactive in Crestwood and blocking the draining of the lake.
Fixed an issue which was causing missing banners to not be added to the appropriate store in Val Royeaux
Fixed an issue which would allow players to repeatedly stack the effects of “Fade-Touched Silk Brocade” until abilities and spells were free.
Fixed an issue which would prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast prior to capturing the keeps.
Fixed an issue with “All New, Faded For Her” which would not proceed correctly if players were mounted when the cutscene should have fired in the Exalted Plains.
Fixed an issue with Fade-Touched Imperial Vestment Cotton that would cause its effect to occur at fixed rates for players. It will now correctly fire at a random rate.
Fixed an issue with the Citadelle du Corbeau quest that can block the Revenant from reaching the player
Fixed Fade-Touched Silk Brocade to actually apply a 15% discount instead of 150%
Fixed item property descriptions on crafted weapons that had Bleed effects to say Sunder
Fixed the “Shadow Strike” ability being incompatible with the “I Was Never Here” and the “Knife in the Shadows” passive abilities
Fixed the issue where Deathroot appeared in the Nursery. The corresponding collection entry has also been updated to reflect that Deathroot is not counted towards it, and Deathroot seeds should no longer be found in the world.
Fixed the issue with Ice Dragon Bone and Veil Quartz giving 0 Armor Rating when crafting shields with those materials.
Warner Bros. Interactive Entertainment and Avalanche Studios today released the Mad Max™ Gameplay Overview Trailer for the Mad Max™ video game coming this autumn. Set in the post-apocalyptic future, the trailer provides a glimpse into the desperate struggle Max faces after losing it all – his family, his car, his sanity – and the steps he must take to survive in the harsh and desolate Wasteland. For the first time, players get an extended look at the deep car customization, metal grinding vehicular combat, brutal melee combat and a wide range of other activities they can engage in during their quest to build the ultimate survival vehicle, the Magnum Opus, and find solace in the Plains of Silence. All footage in the trailer is in-engine, comprised of actual game play and in-game cinematics.
I like the fact I can stream my TV channels to Smart Glass now ! That is a great update !
- Xbox on Windows 10
Let’s take a closer look at what’s coming to Xbox on Windows 10 with this month’s Xbox app preview and Windows Insider updates from the Windows team. We know you love recording and sharing game clips and screenshots, so this month we spent time enabling that feature on Windows 10.
Game DVR for PC games – The Game bar lets you record game clips of your favorite Windows games.
Screenshots – Take screenshots of Windows PC games by pressing Windows + Alt + PrtScr. Just as with Game DVR, you can also do this by clicking the “Screenshot” button on the Game bar.
Live Tiles – The Xbox tile on your Windows 10 start menu now welcomes you back, showing off your gamerpic and letting you know when you have new messages and activity alerts.
Avatar app – A new app is available in the Windows Store to customize your Xbox avatar’s appearance and outfit your avatar with a vast collection of items.
User profile – You can see another gamer’s bio, location, reputation, tenure, and other information in the more info page, including their animated avatar.
Real name sharing – Similar to the features we brought you in the March update on Xbox One, you can now choose to share your real name on the Xbox app with all of your friends or with everybody.
In addition to keeping you connected to your games and friends, we’re giving you even more control over the Xbox experience on Windows 10.
Xbox One Now Playing and media controls – The games and apps you’ve used most recently on your Xbox One are now displayed when you connect the Xbox app to your console. You can also use the Xbox app to pause, fast forward and rewind.
Live TV streaming and PIP (picture in picture) support – For preview members with an Xbox One Digital TV Tuner (in 16 European countries and Australia) or a Hauppauge 955Q TV Tuner (available in the U.S. or Canada) attached to their Xbox One, you can now stream live TV within your home from your Xbox One to Windows 10 PC running the Xbox app.
Xbox controller drivers – The drivers for Xbox controllers are now included with Windows 10, so you no longer have to download and install controller drivers on Windows 10.
The Xbox app will automatically update to the April preview version when it becomes available in the Windows Store. Once you receive the update, your version number should be 4.4.9014.0 or higher. You can verify the version number of the Xbox app in Settings.
- Xbox One and SmartGlass updates
The Xbox team continues to work hard to bring the many fan-requested features on the Xbox Feedback site to Xbox One and Xbox One SmartGlass, with the following items being available to preview members this month:
Over-the-air TV for the U.S. and Canada – Earlier this month, we announced the preview for an Over-the-Air Tuner for the U.S. and Canada.
Power on and off from Xbox One SmartGlass – The beta versions of the Xbox One SmartGlass apps for Windows, Windows Phone and Android will be updated to let you turn your Xbox One on and off.
Wireless Display app – Try the Wireless Display app to cast photos stored on your phone to your Xbox One, or to stream non-protected video content from your PC to your Xbox.
User-selectable power mode – Select your preferred power mode, either Instant-on or Energy-saving mode.
Voice messages – The ability to send and receive voice messages from the Xbox One messages app continues in preview this month.
For more details about each of these features, check out the full story at Xbox Wire. And stay tuned for more great Xbox features coming your way on Xbox One and the Xbox app on Windows 10.