Xboxlive = Vampero13, PSN = VamperoX13, Steam = Vampero13
Black Ops III engrosses players in a dark and gritty future, where a new breed of Black Ops soldier has emerged, and the lines between humanity and military technology have been blurred. You must navigate the hot spots of a new Cold War to find your missing brothers. While much has changed, one thing remains the same: everything you know may be wrong. How far down the rabbit hole are you willing to go to uncover the disturbing truth?
GIVE IT TO ME NOW!!!!!!
Wednesday, August 26, 11AM Pacific. Join Bungie for a Strike against a rival Cabal invasion force inside The Taken King’s stronghold. http://www.twitch.tv/bungie
Krakow, 8.14.2015: DRAGO Entertainment is proud to announce that the highly anticipated Unreal-powered Client Action MMORPG, Otherland will be available on Steam on August 26, 2015. Following more than six years of development, eager players are finally getting a chance to experience the game via Steam’s Early Access. Players will be treated to a completely revamped, visually stunning online game where they can explore the “Multiverse” of virtual worlds based on the popular Tad Williams novels. After two recent closed beta tests, Early Access is the final step in the journey to the official launch of the game in early 2016. Follow the game on Steam now at: http://store.steampowered.com/app/376310/
Otherland – A look At The Key Features – Part I
The “reboot” is almost complete: Nearly two years after the transition of the Otherland project from now defunct studio RealU, new developer DRAGO Entertainment is putting the finishing touches on the ambitious Action MMORPG. Almost feature- and content complete, now it is up to the community to test the game in in-depth, provide feedback and thus shape the final product that is to be released early next year.
Despite being in Early Access, Otherland is one of the most advanced titles on the service, a far cry from the Pre-Alpha Versions often put up for sale. Most of the unique features – starting with the eDNA System that allows users to “collect and clone” items and even NPCs up to the Housing and PVP systems – have been fully implemented already. Other features, such as the extensive Clan Land and Clan War Features are far along in development and will be added soon. Further content updates such as new worlds filled with quests, additional battlegrounds and minigames are planned for the upcoming months; all of these features will be taking community feedback into account. Revenues derived from Early Access will flow right back into development, allowing for additional time to balance, optimize and polish the game before the intended Release in early 2016. “After two closed beta tests we decided against the traditional Open Beta phase and instead opted to go Early Access on Steam because it allows us to better involve the community in the polishing process”, commented Lucjan Mikociak, CEO of DRAGO Entertainment. “We have come a long way since taking on the project nearly two years ago, and as a small independent developer we love to communicate with our community and appreciate their feedback and ideas, as we are determined to make sure that Otherland will not officially launch until it is ready.”
In the Unreal-powered Action MMORPG, based on the bestseller novels by Tadd Williams, players explore a series of virtual worlds, each with a completely unique look, but connected by an overarching storyline: The fantasy world “Eight Squared”, the cyber-punk inspired “Bad Sector”, the Asian “Five Isles” and the SciFi planet “Mars”. The “Lambda Mall” functions as the central hub for players to socialize, complete with bars, shops and personal player apartments. Thanks to its unique setting, Otherland features several innovations for MMOs, among them the eDNA of NPCs, Avatars and Items as well as the “USpace” (Player housing) and “ClanLand”-systems.
• Quest-driven MMORPG with 4 character classes in PvE and PvP
• Action-based combat with WASD-controls and Mouse-aiming
• Outstanding virtual reality scenario with 5 uniquely designed worlds and a strong story, based on Tad Williams’ bestselling novels
• eDNA: Players craft items and clone NPCs based on their virtual DNA
• USpace: Personal housing – customize, grow resources and defend against other players
• ClanLand: Clans develop their own worlds and protect them in clan wars
The Otherland MMORPG is being developed by DRAGO Entertainment in Krakow, Poland, on behalf of the Otherland Co-Production GmbH, produced by IME GmbH. Further information on the game can be found at http://www.drago-entertainment.com/Otherland . Community forum can be reached under http://forum.drago-entertainment.com.
#1 Smash Hit Arrives on Android Devices Worldwide
August 13, 2015 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe from Bethesda Game Studios®, is now available worldwide for FREE on Google Play for Android devices.
Praised for its fun, addicting gameplay, and for its player-friendly approach to in-app purchases, Fallout Shelter has received accolades from some of the industry’s leading outlets, earning ‘Game of the Week’ from Touch Arcade and nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards.
Today’s launch includes all-new game updates, including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect caps, or defend your Vault from creatures and disasters, including new Deathclaw invasions and Molerat infestations.
Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.
To download Fallout Shelter for Android devices, visit: https://play.google.com/store/apps/details?id=com.bethsoft.falloutshelter
To learn more about Fallout Shelter, visit the game’s official website: http://www.FalloutShelter.com .
Android and Google Play are trademarks of Google Inc.
Price and Season Pass Offer Detailed
August 13th, 2015 – Wroclaw, Poland/… After a successful showing at Gamescom 2015, Techland has released the reveal trailer for Dying Light: The Following – a story-based expansion set in a massive new area that’s as big as the original maps from Dying Light combined. Dying Light: The Following will see Kyle Crane travel to a hazardous outback ruled by mysterious and fanatical cultists whose beliefs have unnerving connections with the zombie outbreak.
To get close to the cult and unravel their secrets, players will need to earn the trust of the locals. Through various missions and tasks, players will be able to choose their own path for infiltrating the inner circles of the cultists. In order to succeed in this harsh countryside, players will also gain access to fully customizable and upgradable dirt buggies. With its own unique skill tree, players will be able to traverse the vast expanse of the Harran countryside in what is their deadliest weapon yet.
“Gamescom 2015 was our first chance to let people play Dying Light: The Following so I was a bit nervous – admits producer Tymon Smektała. But so many positive reactions really showed me we made the right decision to work on this expansion. With its new map and far-reaching gameplay additions, it feels like we’ve hit the sweet spot for what players are expecting from us.”
While a release date is still to be determined, Techland has confirmed that Dying Light: The Following will be priced at $14.99 (UK and EURO pricing TBC), while all Season Pass holders will receive the expansion completely free.
Destiny will change to leveling experience all the way up to level 40! Destiny has a second life for me again. What I hate about Destiny right now is light,luck and mindless grind! GOODBYE in Sept! We all paid to beta test Destiny. Bungie and Activision are laughing all the way to the bank!
Quotes from gameinformer
“Our recent visit to Bungie provided us with hours of hands-on impressions detailed in this month’s magazine cover story, and one of the major changes we learned about is a new approach to leveling. Players earn XP by killing monsters, completing missions, and turning in bounties, as has always been the case, but that experience now feeds directly into your level progression all the way from 1 to the new level cap of 40.
Meanwhile, weapons and armor continue to provide increased power to your character, with new gear unlocking for use as you level up. “The conflation of gear and character level led to this place where your identity was determined by things outside of your control,” says creative director Luke Smith. “We don’t want to do that.”
We were also told that Destiny’s loot system will now pay closer attention to the loot you have already received when determining an appropriate drop, so that players will more consistently receive armor and weapons that provide meaningful power growth, items that vary their gear slot from one drop to the next, and fewer drops of items that a player has already attained.
The original release of Destiny had an unusual progression system. Leveling followed a traditional RPG structure for levels 1-20, but switched over to gear as the main path to advancement for subsequent levels. Not only did the system lead to some confusion, but it also left many players stuck at a given level for too long as they waited for the loot drop they needed to progress. The new system should be friendlier to new players, but should also benefit veteran guardians who are eager to see their extensive play time met with commensurate progression and rewards. In my hands-on time, my existing level 34 guardians transitioned seamlessly into the new system, and leveling during subsequent story missions was smooth and engaging.”
LONDON, UK — July 30, 2015 — Today, Ubisoft® announced the development of ZOMBI, an upgrade of the acclaimed survival-horror game, coming as a digital download for the PlayStation 4 computer entertainment system, Xbox One and Windows PC on August 18, 2015.
After being one of the Wii U™ flagship titles in 2012, ZOMBI returns to challenge gamers on multiple new platforms to find out how long they can survive in dilapidated, infected London. For the second time in history, a great plague has shrouded the city in a fog of death. Thousands have died, or worse, been infected by a sickness more gruesome than death. Once again, this fear-fueled first-person shooter invites all players to dive into the horror, chaos and tension found in the best of the genre. The nail-biting survival experience has been optimized for PlayStation®4 system, Xbox One and Windows PC, using the power of the latest generation of hardware to bring gamers to a new level of horror.
Players will experience the original oppressive and intense elements that made ZombiU so innovative. The bug-out bag is a necessary component for survival for each player as it contains all the player’s tools, inventory, first aid kits, maps and more. With permadeath, players are faced with a death mechanic which puts them in the body of a different survivor each time they die. In order to retain the equipment they previously gathered in their bug-out bag, they are forced to track down their old, infected character. Should players risk it all to get their bag back or start scavenging anew?
For more information on ZOMBI, please visit: http://www.zombigame.com
Created by Rare and our friends at Realtime (http://www.realtimeuk.com), it’s the roof-raising opening number to Rare Replay: 30 games from 30 years in one epic collection, with exclusive bonus material and brand new challenges! Released August 4th, 2015.